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14 Lua
5.3 Reference Manual
18 by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, Waldemar Celes
22 Copyright
© 2015–2016 Lua.org, PUC-Rio.
23 Freely available under the terms of the
24 <a href=
"http://www.lua.org/license.html">Lua license
</a>.
28 <A HREF=
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</A>
32 <A HREF=
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35 <!-- ====================================================================== -->
38 <!-- $Id: manual.of,v 1.162 2016/05/30 15:57:03 roberto Exp $ -->
43 <h1>1 – <a name=
"1">Introduction
</a></h1>
46 Lua is a powerful, efficient, lightweight, embeddable scripting language.
47 It supports procedural programming,
48 object-oriented programming, functional programming,
49 data-driven programming, and data description.
53 Lua combines simple procedural syntax with powerful data description
54 constructs based on associative arrays and extensible semantics.
55 Lua is dynamically typed,
56 runs by interpreting bytecode with a register-based
58 and has automatic memory management with
59 incremental garbage collection,
60 making it ideal for configuration, scripting,
61 and rapid prototyping.
65 Lua is implemented as a library, written in
<em>clean C
</em>,
66 the common subset of Standard
C and C++.
67 The Lua distribution includes a host program called
<code>lua
</code>,
68 which uses the Lua library to offer a complete,
69 standalone Lua interpreter,
70 for interactive or batch use.
71 Lua is intended to be used both as a powerful, lightweight,
72 embeddable scripting language for any program that needs one,
73 and as a powerful but lightweight and efficient stand-alone language.
77 As an extension language, Lua has no notion of a
"main" program:
78 it works
<em>embedded
</em> in a host client,
79 called the
<em>embedding program
</em> or simply the
<em>host
</em>.
80 (Frequently, this host is the stand-alone
<code>lua
</code> program.)
81 The host program can invoke functions to execute a piece of Lua code,
82 can write and read Lua variables,
83 and can register C
functions to be called by Lua code.
84 Through the use of C
functions, Lua can be augmented to cope with
85 a wide range of different domains,
86 thus creating customized programming languages sharing a syntactical framework.
91 and is provided as usual with no guarantees,
92 as stated in its license.
93 The implementation described in this manual is available
94 at Lua's official web site,
<code>www.lua.org
</code>.
98 Like any other reference manual,
99 this document is dry in places.
100 For a discussion of the decisions behind the design of Lua,
101 see the technical papers available at Lua's web site.
102 For a detailed introduction to programming in Lua,
103 see Roberto's book,
<em>Programming in Lua
</em>.
107 <h1>2 – <a name=
"2">Basic Concepts
</a></h1>
110 This section describes the basic concepts of the language.
114 <h2>2.1 – <a name=
"2.1">Values and Types
</a></h2>
117 Lua is a
<em>dynamically typed language
</em>.
119 variables do not have types; only values do.
120 There are no type definitions in the language.
121 All values carry their own type.
125 All values in Lua are
<em>first-class values
</em>.
126 This means that all values can be stored in variables,
127 passed as arguments to other functions, and returned as results.
131 There are eight basic types in Lua:
132 <em>nil
</em>,
<em>boolean
</em>,
<em>number
</em>,
133 <em>string
</em>,
<em>function
</em>,
<em>userdata
</em>,
134 <em>thread
</em>, and
<em>table
</em>.
135 The type
<em>nil
</em> has one single value,
<b>nil
</b>,
136 whose main property is to be different from any other value;
137 it usually represents the absence of a useful value.
138 The type
<em>boolean
</em> has two values,
<b>false
</b> and
<b>true
</b>.
139 Both
<b>nil
</b> and
<b>false
</b> make a condition false;
140 any other value makes it true.
141 The type
<em>number
</em> represents both
142 integer numbers and real (floating-point) numbers.
143 The type
<em>string
</em> represents immutable sequences of bytes.
146 strings can contain any
8-bit value,
147 including embedded zeros ('
<code>\
0</code>').
148 Lua is also encoding-agnostic;
149 it makes no assumptions about the contents of a string.
153 The type
<em>number
</em> uses two internal representations,
155 one called
<em>integer
</em> and the other called
<em>float
</em>.
156 Lua has explicit rules about when each representation is used,
157 but it also converts between them automatically as needed (see
<a href=
"#3.4.3">§3.4.3</a>).
159 the programmer may choose to mostly ignore the difference
160 between integers and floats
161 or to assume complete control over the representation of each number.
162 Standard Lua uses
64-bit integers and double-precision (
64-bit) floats,
163 but you can also compile Lua so that it
164 uses
32-bit integers and/or single-precision (
32-bit) floats.
165 The option with
32 bits for both integers and floats
166 is particularly attractive
167 for small machines and embedded systems.
168 (See macro
<code>LUA_32BITS
</code> in file
<code>luaconf.h
</code>.)
172 Lua can call (and manipulate) functions written in Lua and
173 functions written in C (see
<a href=
"#3.4.10">§3.4.10</a>).
174 Both are represented by the type
<em>function
</em>.
178 The type
<em>userdata
</em> is provided to allow arbitrary C
data to
179 be stored in Lua variables.
180 A userdata value represents a block of raw memory.
181 There are two kinds of userdata:
182 <em>full userdata
</em>,
183 which is an object with a block of memory managed by Lua,
184 and
<em>light userdata
</em>,
185 which is simply a C
pointer value.
186 Userdata has no predefined operations in Lua,
187 except assignment and identity test.
188 By using
<em>metatables
</em>,
189 the programmer can define operations for full userdata values
190 (see
<a href=
"#2.4">§2.4</a>).
191 Userdata values cannot be created or modified in Lua,
192 only through the C
API.
193 This guarantees the integrity of data owned by the host program.
197 The type
<em>thread
</em> represents independent threads of execution
198 and it is used to implement coroutines (see
<a href=
"#2.6">§2.6</a>).
199 Lua threads are not related to operating-system threads.
200 Lua supports coroutines on all systems,
201 even those that do not support threads natively.
205 The type
<em>table
</em> implements associative arrays,
206 that is, arrays that can be indexed not only with numbers,
207 but with any Lua value except
<b>nil
</b> and NaN.
208 (
<em>Not a Number
</em> is a special value used to represent
209 undefined or unrepresentable numerical results, such as
<code>0/
0</code>.)
210 Tables can be
<em>heterogeneous
</em>;
211 that is, they can contain values of all types (except
<b>nil
</b>).
212 Any key with value
<b>nil
</b> is not considered part of the table.
213 Conversely, any key that is not part of a table has
214 an associated value
<b>nil
</b>.
218 Tables are the sole data-structuring mechanism in Lua;
219 they can be used to represent ordinary arrays, sequences,
220 symbol tables, sets, records, graphs, trees, etc.
221 To represent records, Lua uses the field name as an index.
222 The language supports this representation by
223 providing
<code>a.name
</code> as syntactic sugar for
<code>a[
"name"]
</code>.
224 There are several convenient ways to create tables in Lua
225 (see
<a href=
"#3.4.9">§3.4.9</a>).
229 We use the term
<em>sequence
</em> to denote a table where
230 the set of all positive numeric keys is equal to {
1..
<em>n
</em>}
231 for some non-negative integer
<em>n
</em>,
232 which is called the length of the sequence (see
<a href=
"#3.4.7">§3.4.7</a>).
237 the values of table fields can be of any type.
239 because functions are first-class values,
240 table fields can contain functions.
241 Thus tables can also carry
<em>methods
</em> (see
<a href=
"#3.4.11">§3.4.11</a>).
245 The indexing of tables follows
246 the definition of raw equality in the language.
247 The expressions
<code>a[i]
</code> and
<code>a[j]
</code>
248 denote the same table element
249 if and only if
<code>i
</code> and
<code>j
</code> are raw equal
250 (that is, equal without metamethods).
251 In particular, floats with integral values
252 are equal to their respective integers
253 (e.g.,
<code>1.0 ==
1</code>).
254 To avoid ambiguities,
255 any float with integral value used as a key
256 is converted to its respective integer.
257 For instance, if you write
<code>a[
2.0] = true
</code>,
258 the actual key inserted into the table will be the
259 integer
<code>2</code>.
261 2 and
"<code>2</code>" are different Lua values and therefore
262 denote different table entries.)
266 Tables, functions, threads, and (full) userdata values are
<em>objects
</em>:
267 variables do not actually
<em>contain
</em> these values,
268 only
<em>references
</em> to them.
269 Assignment, parameter passing, and function returns
270 always manipulate references to such values;
271 these operations do not imply any kind of copy.
275 The library function
<a href=
"#pdf-type"><code>type
</code></a> returns a string describing the type
276 of a given value (see
<a href=
"#6.1">§6.1</a>).
282 <h2>2.2 – <a name=
"2.2">Environments and the Global Environment
</a></h2>
285 As will be discussed in
<a href=
"#3.2">§3.2</a> and
<a href=
"#3.3.3">§3.3.3</a>,
286 any reference to a free name
287 (that is, a name not bound to any declaration)
<code>var
</code>
288 is syntactically translated to
<code>_ENV.var
</code>.
289 Moreover, every chunk is compiled in the scope of
290 an external local variable named
<code>_ENV
</code> (see
<a href=
"#3.3.2">§3.3.2</a>),
291 so
<code>_ENV
</code> itself is never a free name in a chunk.
295 Despite the existence of this external
<code>_ENV
</code> variable and
296 the translation of free names,
297 <code>_ENV
</code> is a completely regular name.
299 you can define new variables and parameters with that name.
300 Each reference to a free name uses the
<code>_ENV
</code> that is
301 visible at that point in the program,
302 following the usual visibility rules of Lua (see
<a href=
"#3.5">§3.5</a>).
306 Any table used as the value of
<code>_ENV
</code> is called an
<em>environment
</em>.
310 Lua keeps a distinguished environment called the
<em>global environment
</em>.
311 This value is kept at a special index in the C registry (see
<a href=
"#4.5">§4.5</a>).
312 In Lua, the global variable
<a href=
"#pdf-_G"><code>_G
</code></a> is initialized with this same value.
313 (
<a href=
"#pdf-_G"><code>_G
</code></a> is never used internally.)
317 When Lua loads a chunk,
318 the default value for its
<code>_ENV
</code> upvalue
319 is the global environment (see
<a href=
"#pdf-load"><code>load
</code></a>).
320 Therefore, by default,
321 free names in Lua code refer to entries in the global environment
322 (and, therefore, they are also called
<em>global variables
</em>).
323 Moreover, all standard libraries are loaded in the global environment
324 and some functions there operate on that environment.
325 You can use
<a href=
"#pdf-load"><code>load
</code></a> (or
<a href=
"#pdf-loadfile"><code>loadfile
</code></a>)
326 to load a chunk with a different environment.
327 (In C, you have to load the chunk and then change the value
328 of its first upvalue.)
334 <h2>2.3 – <a name=
"2.3">Error Handling
</a></h2>
337 Because Lua is an embedded extension language,
338 all Lua actions start from C
code in the host program
339 calling a function from the Lua library.
340 (When you use Lua standalone,
341 the
<code>lua
</code> application is the host program.)
342 Whenever an error occurs during
343 the compilation or execution of a Lua chunk,
344 control returns to the host,
345 which can take appropriate measures
346 (such as printing an error message).
350 Lua code can explicitly generate an error by calling the
351 <a href=
"#pdf-error"><code>error
</code></a> function.
352 If you need to catch errors in Lua,
353 you can use
<a href=
"#pdf-pcall"><code>pcall
</code></a> or
<a href=
"#pdf-xpcall"><code>xpcall
</code></a>
354 to call a given function in
<em>protected mode
</em>.
358 Whenever there is an error,
359 an
<em>error object
</em> (also called an
<em>error message
</em>)
360 is propagated with information about the error.
361 Lua itself only generates errors whose error object is a string,
362 but programs may generate errors with
363 any value as the error object.
364 It is up to the Lua program or its host to handle such error objects.
368 When you use
<a href=
"#pdf-xpcall"><code>xpcall
</code></a> or
<a href=
"#lua_pcall"><code>lua_pcall
</code></a>,
369 you may give a
<em>message handler
</em>
370 to be called in case of errors.
371 This function is called with the original error object
372 and returns a new error object.
373 It is called before the error unwinds the stack,
374 so that it can gather more information about the error,
375 for instance by inspecting the stack and creating a stack traceback.
376 This message handler is still protected by the protected call;
377 so, an error inside the message handler
378 will call the message handler again.
379 If this loop goes on for too long,
380 Lua breaks it and returns an appropriate message.
386 <h2>2.4 – <a name=
"2.4">Metatables and Metamethods
</a></h2>
389 Every value in Lua can have a
<em>metatable
</em>.
390 This
<em>metatable
</em> is an ordinary Lua table
391 that defines the behavior of the original value
392 under certain special operations.
393 You can change several aspects of the behavior
394 of operations over a value by setting specific fields in its metatable.
395 For instance, when a non-numeric value is the operand of an addition,
396 Lua checks for a function in the field
"<code>__add</code>" of the value's metatable.
398 Lua calls this function to perform the addition.
402 The key for each event in a metatable is a string
403 with the event name prefixed by two underscores;
404 the corresponding values are called
<em>metamethods
</em>.
405 In the previous example, the key is
"<code>__add</code>"
406 and the metamethod is the function that performs the addition.
410 You can query the metatable of any value
411 using the
<a href=
"#pdf-getmetatable"><code>getmetatable
</code></a> function.
412 Lua queries metamethods in metatables using a raw access (see
<a href=
"#pdf-rawget"><code>rawget
</code></a>).
413 So, to retrieve the metamethod for event
<code>ev
</code> in object
<code>o
</code>,
414 Lua does the equivalent to the following code:
417 rawget(getmetatable(
<em>o
</em>) or {},
"__<em>ev</em>")
421 You can replace the metatable of tables
422 using the
<a href=
"#pdf-setmetatable"><code>setmetatable
</code></a> function.
423 You cannot change the metatable of other types from Lua code
424 (except by using the debug library (
<a href=
"#6.10">§6.10</a>));
425 you should use the C
API for that.
429 Tables and full userdata have individual metatables
430 (although multiple tables and userdata can share their metatables).
431 Values of all other types share one single metatable per type;
432 that is, there is one single metatable for all numbers,
433 one for all strings, etc.
434 By default, a value has no metatable,
435 but the string library sets a metatable for the string type (see
<a href=
"#6.4">§6.4</a>).
439 A metatable controls how an object behaves in
440 arithmetic operations, bitwise operations,
441 order comparisons, concatenation, length operation, calls, and indexing.
442 A metatable also can define a function to be called
443 when a userdata or a table is garbage collected (
<a href=
"#2.5">§2.5</a>).
447 For the unary operators (negation, length, and bitwise NOT),
448 the metamethod is computed and called with a dummy second operand,
449 equal to the first one.
450 This extra operand is only to simplify Lua's internals
451 (by making these operators behave like a binary operation)
452 and may be removed in future versions.
453 (For most uses this extra operand is irrelevant.)
457 A detailed list of events controlled by metatables is given next.
458 Each operation is identified by its corresponding key.
464 <li><b><code>__add
</code>:
</b>
465 the addition (
<code>+
</code>) operation.
466 If any operand for an addition is not a number
467 (nor a string coercible to a number),
468 Lua will try to call a metamethod.
469 First, Lua will check the first operand (even if it is valid).
470 If that operand does not define a metamethod for
<code>__add
</code>,
471 then Lua will check the second operand.
472 If Lua can find a metamethod,
473 it calls the metamethod with the two operands as arguments,
474 and the result of the call
475 (adjusted to one value)
476 is the result of the operation.
481 <li><b><code>__sub
</code>:
</b>
482 the subtraction (
<code>-
</code>) operation.
483 Behavior similar to the addition operation.
486 <li><b><code>__mul
</code>:
</b>
487 the multiplication (
<code>*
</code>) operation.
488 Behavior similar to the addition operation.
491 <li><b><code>__div
</code>:
</b>
492 the division (
<code>/
</code>) operation.
493 Behavior similar to the addition operation.
496 <li><b><code>__mod
</code>:
</b>
497 the modulo (
<code>%
</code>) operation.
498 Behavior similar to the addition operation.
501 <li><b><code>__pow
</code>:
</b>
502 the exponentiation (
<code>^
</code>) operation.
503 Behavior similar to the addition operation.
506 <li><b><code>__unm
</code>:
</b>
507 the negation (unary
<code>-
</code>) operation.
508 Behavior similar to the addition operation.
511 <li><b><code>__idiv
</code>:
</b>
512 the floor division (
<code>//
</code>) operation.
513 Behavior similar to the addition operation.
516 <li><b><code>__band
</code>:
</b>
517 the bitwise AND (
<code>&</code>) operation.
518 Behavior similar to the addition operation,
519 except that Lua will try a metamethod
520 if any operand is neither an integer
521 nor a value coercible to an integer (see
<a href=
"#3.4.3">§3.4.3</a>).
524 <li><b><code>__bor
</code>:
</b>
525 the bitwise OR (
<code>|
</code>) operation.
526 Behavior similar to the bitwise AND operation.
529 <li><b><code>__bxor
</code>:
</b>
530 the bitwise exclusive OR (binary
<code>~
</code>) operation.
531 Behavior similar to the bitwise AND operation.
534 <li><b><code>__bnot
</code>:
</b>
535 the bitwise NOT (unary
<code>~
</code>) operation.
536 Behavior similar to the bitwise AND operation.
539 <li><b><code>__shl
</code>:
</b>
540 the bitwise left shift (
<code><<</code>) operation.
541 Behavior similar to the bitwise AND operation.
544 <li><b><code>__shr
</code>:
</b>
545 the bitwise right shift (
<code>>></code>) operation.
546 Behavior similar to the bitwise AND operation.
549 <li><b><code>__concat
</code>:
</b>
550 the concatenation (
<code>..
</code>) operation.
551 Behavior similar to the addition operation,
552 except that Lua will try a metamethod
553 if any operand is neither a string nor a number
554 (which is always coercible to a string).
557 <li><b><code>__len
</code>:
</b>
558 the length (
<code>#
</code>) operation.
559 If the object is not a string,
560 Lua will try its metamethod.
561 If there is a metamethod,
562 Lua calls it with the object as argument,
563 and the result of the call
564 (always adjusted to one value)
565 is the result of the operation.
566 If there is no metamethod but the object is a table,
567 then Lua uses the table length operation (see
<a href=
"#3.4.7">§3.4.7</a>).
568 Otherwise, Lua raises an error.
571 <li><b><code>__eq
</code>:
</b>
572 the equal (
<code>==
</code>) operation.
573 Behavior similar to the addition operation,
574 except that Lua will try a metamethod only when the values
575 being compared are either both tables or both full userdata
576 and they are not primitively equal.
577 The result of the call is always converted to a boolean.
580 <li><b><code>__lt
</code>:
</b>
581 the less than (
<code><</code>) operation.
582 Behavior similar to the addition operation,
583 except that Lua will try a metamethod only when the values
584 being compared are neither both numbers nor both strings.
585 The result of the call is always converted to a boolean.
588 <li><b><code>__le
</code>:
</b>
589 the less equal (
<code><=
</code>) operation.
590 Unlike other operations,
591 the less-equal operation can use two different events.
592 First, Lua looks for the
<code>__le
</code> metamethod in both operands,
593 like in the less than operation.
594 If it cannot find such a metamethod,
595 then it will try the
<code>__lt
</code> metamethod,
596 assuming that
<code>a
<= b
</code> is equivalent to
<code>not (b
< a)
</code>.
597 As with the other comparison operators,
598 the result is always a boolean.
599 (This use of the
<code>__lt
</code> event can be removed in future versions;
600 it is also slower than a real
<code>__le
</code> metamethod.)
603 <li><b><code>__index
</code>:
</b>
604 The indexing access
<code>table[key]
</code>.
605 This event happens when
<code>table
</code> is not a table or
606 when
<code>key
</code> is not present in
<code>table
</code>.
607 The metamethod is looked up in
<code>table
</code>.
612 the metamethod for this event can be either a function or a table.
614 it is called with
<code>table
</code> and
<code>key
</code> as arguments,
615 and the result of the call
616 (adjusted to one value)
617 is the result of the operation.
619 the final result is the result of indexing this table with
<code>key
</code>.
620 (This indexing is regular, not raw,
621 and therefore can trigger another metamethod.)
624 <li><b><code>__newindex
</code>:
</b>
625 The indexing assignment
<code>table[key] = value
</code>.
626 Like the index event,
627 this event happens when
<code>table
</code> is not a table or
628 when
<code>key
</code> is not present in
<code>table
</code>.
629 The metamethod is looked up in
<code>table
</code>.
634 the metamethod for this event can be either a function or a table.
636 it is called with
<code>table
</code>,
<code>key
</code>, and
<code>value
</code> as arguments.
638 Lua does an indexing assignment to this table with the same key and value.
639 (This assignment is regular, not raw,
640 and therefore can trigger another metamethod.)
644 Whenever there is a
<code>__newindex
</code> metamethod,
645 Lua does not perform the primitive assignment.
647 the metamethod itself can call
<a href=
"#pdf-rawset"><code>rawset
</code></a>
648 to do the assignment.)
651 <li><b><code>__call
</code>:
</b>
652 The call operation
<code>func(args)
</code>.
653 This event happens when Lua tries to call a non-function value
654 (that is,
<code>func
</code> is not a function).
655 The metamethod is looked up in
<code>func
</code>.
657 the metamethod is called with
<code>func
</code> as its first argument,
658 followed by the arguments of the original call (
<code>args
</code>).
659 All results of the call
660 are the result of the operation.
661 (This is the only metamethod that allows multiple results.)
667 It is a good practice to add all needed metamethods to a table
668 before setting it as a metatable of some object.
669 In particular, the
<code>__gc
</code> metamethod works only when this order
670 is followed (see
<a href=
"#2.5.1">§2.5.1</a>).
674 Because metatables are regular tables,
675 they can contain arbitrary fields,
676 not only the event names defined above.
677 Some functions in the standard library
678 (e.g.,
<a href=
"#pdf-tostring"><code>tostring
</code></a>)
679 use other fields in metatables for their own purposes.
685 <h2>2.5 – <a name=
"2.5">Garbage Collection
</a></h2>
688 Lua performs automatic memory management.
690 you do not have to worry about allocating memory for new objects
691 or freeing it when the objects are no longer needed.
692 Lua manages memory automatically by running
693 a
<em>garbage collector
</em> to collect all
<em>dead objects
</em>
694 (that is, objects that are no longer accessible from Lua).
695 All memory used by Lua is subject to automatic management:
696 strings, tables, userdata, functions, threads, internal structures, etc.
700 Lua implements an incremental mark-and-sweep collector.
701 It uses two numbers to control its garbage-collection cycles:
702 the
<em>garbage-collector pause
</em> and
703 the
<em>garbage-collector step multiplier
</em>.
704 Both use percentage points as units
705 (e.g., a value of
100 means an internal value of
1).
709 The garbage-collector pause
710 controls how long the collector waits before starting a new cycle.
711 Larger values make the collector less aggressive.
712 Values smaller than
100 mean the collector will not wait to
714 A value of
200 means that the collector waits for the total memory in use
715 to double before starting a new cycle.
719 The garbage-collector step multiplier
720 controls the relative speed of the collector relative to
722 Larger values make the collector more aggressive but also increase
723 the size of each incremental step.
724 You should not use values smaller than
100,
725 because they make the collector too slow and
726 can result in the collector never finishing a cycle.
728 which means that the collector runs at
"twice"
729 the speed of memory allocation.
733 If you set the step multiplier to a very large number
734 (larger than
10% of the maximum number of
735 bytes that the program may use),
736 the collector behaves like a stop-the-world collector.
737 If you then set the pause to
200,
738 the collector behaves as in old Lua versions,
739 doing a complete collection every time Lua doubles its
744 You can change these numbers by calling
<a href=
"#lua_gc"><code>lua_gc
</code></a> in C
745 or
<a href=
"#pdf-collectgarbage"><code>collectgarbage
</code></a> in Lua.
746 You can also use these functions to control
747 the collector directly (e.g., stop and restart it).
751 <h3>2.5.1 – <a name=
"2.5.1">Garbage-Collection Metamethods
</a></h3>
754 You can set garbage-collector metamethods for tables
755 and, using the C
API,
756 for full userdata (see
<a href=
"#2.4">§2.4</a>).
757 These metamethods are also called
<em>finalizers
</em>.
758 Finalizers allow you to coordinate Lua's garbage collection
759 with external resource management
760 (such as closing files, network or database connections,
761 or freeing your own memory).
765 For an object (table or userdata) to be finalized when collected,
766 you must
<em>mark
</em> it for finalization.
768 You mark an object for finalization when you set its metatable
769 and the metatable has a field indexed by the string
"<code>__gc</code>".
770 Note that if you set a metatable without a
<code>__gc
</code> field
771 and later create that field in the metatable,
772 the object will not be marked for finalization.
776 When a marked object becomes garbage,
777 it is not collected immediately by the garbage collector.
778 Instead, Lua puts it in a list.
779 After the collection,
780 Lua goes through that list.
781 For each object in the list,
782 it checks the object's
<code>__gc
</code> metamethod:
784 Lua calls it with the object as its single argument;
785 if the metamethod is not a function,
786 Lua simply ignores it.
790 At the end of each garbage-collection cycle,
791 the finalizers for objects are called in
792 the reverse order that the objects were marked for finalization,
793 among those collected in that cycle;
794 that is, the first finalizer to be called is the one associated
795 with the object marked last in the program.
796 The execution of each finalizer may occur at any point during
797 the execution of the regular code.
801 Because the object being collected must still be used by the finalizer,
802 that object (and other objects accessible only through it)
803 must be
<em>resurrected
</em> by Lua.
804 Usually, this resurrection is transient,
805 and the object memory is freed in the next garbage-collection cycle.
806 However, if the finalizer stores the object in some global place
807 (e.g., a global variable),
808 then the resurrection is permanent.
809 Moreover, if the finalizer marks a finalizing object for finalization again,
810 its finalizer will be called again in the next cycle where the
811 object is unreachable.
813 the object memory is freed only in a GC cycle where
814 the object is unreachable and not marked for finalization.
818 When you close a state (see
<a href=
"#lua_close"><code>lua_close
</code></a>),
819 Lua calls the finalizers of all objects marked for finalization,
820 following the reverse order that they were marked.
821 If any finalizer marks objects for collection during that phase,
822 these marks have no effect.
828 <h3>2.5.2 – <a name=
"2.5.2">Weak Tables
</a></h3>
831 A
<em>weak table
</em> is a table whose elements are
832 <em>weak references
</em>.
833 A weak reference is ignored by the garbage collector.
835 if the only references to an object are weak references,
836 then the garbage collector will collect that object.
840 A weak table can have weak keys, weak values, or both.
841 A table with weak values allows the collection of its values,
842 but prevents the collection of its keys.
843 A table with both weak keys and weak values allows the collection of
844 both keys and values.
845 In any case, if either the key or the value is collected,
846 the whole pair is removed from the table.
847 The weakness of a table is controlled by the
848 <code>__mode
</code> field of its metatable.
849 If the
<code>__mode
</code> field is a string containing the character
'
<code>k
</code>',
850 the keys in the table are weak.
851 If
<code>__mode
</code> contains '
<code>v
</code>',
852 the values in the table are weak.
856 A table with weak keys and strong values
857 is also called an
<em>ephemeron table
</em>.
858 In an ephemeron table,
859 a value is considered reachable only if its key is reachable.
861 if the only reference to a key comes through its value,
866 Any change in the weakness of a table may take effect only
867 at the next collect cycle.
868 In particular, if you change the weakness to a stronger mode,
869 Lua may still collect some items from that table
870 before the change takes effect.
874 Only objects that have an explicit construction
875 are removed from weak tables.
876 Values, such as numbers and light C functions,
877 are not subject to garbage collection,
878 and therefore are not removed from weak tables
879 (unless their associated values are collected).
880 Although strings are subject to garbage collection,
881 they do not have an explicit construction,
882 and therefore are not removed from weak tables.
887 (that is, objects being finalized
888 and objects accessible only through objects being finalized)
889 have a special behavior in weak tables.
890 They are removed from weak values before running their finalizers,
891 but are removed from weak keys only in the next collection
892 after running their finalizers, when such objects are actually freed.
893 This behavior allows the finalizer to access properties
894 associated with the object through weak tables.
898 If a weak table is among the resurrected objects in a collection cycle,
899 it may not be properly cleared until the next cycle.
907 <h2>2.6 – <a name=
"2.6">Coroutines
</a></h2>
910 Lua supports coroutines,
911 also called
<em>collaborative multithreading
</em>.
912 A coroutine in Lua represents an independent thread of execution.
913 Unlike threads in multithread systems, however,
914 a coroutine only suspends its execution by explicitly calling
919 You create a coroutine by calling
<a href=
"#pdf-coroutine.create"><code>coroutine.create
</code></a>.
920 Its sole argument is a function
921 that is the main function of the coroutine.
922 The
<code>create
</code> function only creates a new coroutine and
923 returns a handle to it (an object of type
<em>thread
</em>);
924 it does not start the coroutine.
928 You execute a coroutine by calling
<a href=
"#pdf-coroutine.resume"><code>coroutine.resume
</code></a>.
929 When you first call
<a href=
"#pdf-coroutine.resume"><code>coroutine.resume
</code></a>,
930 passing as its first argument
931 a thread returned by
<a href=
"#pdf-coroutine.create"><code>coroutine.create
</code></a>,
932 the coroutine starts its execution by
933 calling its main function.
934 Extra arguments passed to
<a href=
"#pdf-coroutine.resume"><code>coroutine.resume
</code></a> are passed
935 as arguments to that function.
936 After the coroutine starts running,
937 it runs until it terminates or
<em>yields
</em>.
941 A coroutine can terminate its execution in two ways:
942 normally, when its main function returns
943 (explicitly or implicitly, after the last instruction);
944 and abnormally, if there is an unprotected error.
945 In case of normal termination,
946 <a href=
"#pdf-coroutine.resume"><code>coroutine.resume
</code></a> returns
<b>true
</b>,
947 plus any values returned by the coroutine main function.
948 In case of errors,
<a href=
"#pdf-coroutine.resume"><code>coroutine.resume
</code></a> returns
<b>false
</b>
949 plus an error object.
953 A coroutine yields by calling
<a href=
"#pdf-coroutine.yield"><code>coroutine.yield
</code></a>.
954 When a coroutine yields,
955 the corresponding
<a href=
"#pdf-coroutine.resume"><code>coroutine.resume
</code></a> returns immediately,
956 even if the yield happens inside nested function calls
957 (that is, not in the main function,
958 but in a function directly or indirectly called by the main function).
959 In the case of a yield,
<a href=
"#pdf-coroutine.resume"><code>coroutine.resume
</code></a> also returns
<b>true
</b>,
960 plus any values passed to
<a href=
"#pdf-coroutine.yield"><code>coroutine.yield
</code></a>.
961 The next time you resume the same coroutine,
962 it continues its execution from the point where it yielded,
963 with the call to
<a href=
"#pdf-coroutine.yield"><code>coroutine.yield
</code></a> returning any extra
964 arguments passed to
<a href=
"#pdf-coroutine.resume"><code>coroutine.resume
</code></a>.
968 Like
<a href=
"#pdf-coroutine.create"><code>coroutine.create
</code></a>,
969 the
<a href=
"#pdf-coroutine.wrap"><code>coroutine.wrap
</code></a> function also creates a coroutine,
970 but instead of returning the coroutine itself,
971 it returns a function that, when called, resumes the coroutine.
972 Any arguments passed to this function
973 go as extra arguments to
<a href=
"#pdf-coroutine.resume"><code>coroutine.resume
</code></a>.
974 <a href=
"#pdf-coroutine.wrap"><code>coroutine.wrap
</code></a> returns all the values returned by
<a href=
"#pdf-coroutine.resume"><code>coroutine.resume
</code></a>,
975 except the first one (the boolean error code).
976 Unlike
<a href=
"#pdf-coroutine.resume"><code>coroutine.resume
</code></a>,
977 <a href=
"#pdf-coroutine.wrap"><code>coroutine.wrap
</code></a> does not catch errors;
978 any error is propagated to the caller.
982 As an example of how coroutines work,
983 consider the following code:
988 return coroutine.yield(
2*a)
991 co = coroutine.create(function (a,b)
992 print(
"co-body", a, b)
995 local r, s = coroutine.yield(a+b, a-b)
996 print(
"co-body", r, s)
1000 print(
"main", coroutine.resume(co,
1,
10))
1001 print(
"main", coroutine.resume(co,
"r"))
1002 print(
"main", coroutine.resume(co,
"x",
"y"))
1003 print(
"main", coroutine.resume(co,
"x",
"y"))
1005 When you run it, it produces the following output:
1015 main false cannot resume dead coroutine
1019 You can also create and manipulate coroutines through the C API:
1020 see functions
<a href=
"#lua_newthread"><code>lua_newthread
</code></a>,
<a href=
"#lua_resume"><code>lua_resume
</code></a>,
1021 and
<a href=
"#lua_yield"><code>lua_yield
</code></a>.
1027 <h1>3 – <a name=
"3">The Language
</a></h1>
1030 This section describes the lexis, the syntax, and the semantics of Lua.
1032 this section describes
1033 which tokens are valid,
1034 how they can be combined,
1035 and what their combinations mean.
1039 Language constructs will be explained using the usual extended BNF notation,
1041 {
<em>a
</em>}
means
0 or more
<em>a
</em>'s, and
1042 [
<em>a
</em>]
means an optional
<em>a
</em>.
1043 Non-terminals are shown like non-terminal,
1044 keywords are shown like
<b>kword
</b>,
1045 and other terminal symbols are shown like
‘<b>=
</b>’.
1046 The complete syntax of Lua can be found in
<a href=
"#9">§9</a>
1047 at the end of this manual.
1051 <h2>3.1 – <a name=
"3.1">Lexical Conventions
</a></h2>
1054 Lua is a free-form language.
1055 It ignores spaces (including new lines) and comments
1056 between lexical elements (tokens),
1057 except as delimiters between names and keywords.
1062 (also called
<em>identifiers
</em>)
1063 in Lua can be any string of letters,
1064 digits, and underscores,
1065 not beginning with a digit and
1066 not being a reserved word.
1067 Identifiers are used to name variables, table fields, and labels.
1071 The following
<em>keywords
</em> are reserved
1072 and cannot be used as names:
1076 and break do else elseif end
1077 false for function goto if in
1078 local nil not or repeat return
1079 then true until while
1083 Lua is a case-sensitive language:
1084 <code>and
</code> is a reserved word, but
<code>And
</code> and
<code>AND
</code>
1085 are two different, valid names.
1087 programs should avoid creating
1088 names that start with an underscore followed by
1089 one or more uppercase letters (such as
<a href=
"#pdf-_VERSION"><code>_VERSION
</code></a>).
1093 The following strings denote other tokens:
1097 & ~ |
<< >> //
1098 == ~=
<=
>=
< > =
1104 <em>Literal strings
</em>
1105 can be delimited by matching single or double quotes,
1106 and can contain the following C-like escape sequences:
1107 '
<code>\a
</code>' (bell),
1108 '
<code>\b
</code>' (backspace),
1109 '
<code>\f
</code>' (form feed),
1110 '
<code>\n
</code>' (newline),
1111 '
<code>\r
</code>' (carriage return),
1112 '
<code>\t
</code>' (horizontal tab),
1113 '
<code>\v
</code>' (vertical tab),
1114 '
<code>\\
</code>' (backslash),
1115 '
<code>\
"</code>' (quotation mark [double quote]),
1116 and '<code>\'</code>' (apostrophe [single quote]).
1117 A backslash followed by a real newline
1118 results in a newline in the string.
1119 The escape sequence '<code>\z</code>' skips the following span
1120 of white-space characters,
1121 including line breaks;
1122 it is particularly useful to break and indent a long literal string
1123 into multiple lines without adding the newlines and spaces
1124 into the string contents.
1128 Strings in Lua can contain any 8-bit value, including embedded zeros,
1129 which can be specified as '<code>\0</code>'.
1131 we can specify any byte in a literal string by its numeric value.
1133 with the escape sequence <code>\x<em>XX</em></code>,
1134 where <em>XX</em> is a sequence of exactly two hexadecimal digits,
1135 or with the escape sequence <code>\<em>ddd</em></code>,
1136 where <em>ddd</em> is a sequence of up to three decimal digits.
1137 (Note that if a decimal escape sequence is to be followed by a digit,
1138 it must be expressed using exactly three digits.)
1142 The UTF-8 encoding of a Unicode character
1143 can be inserted in a literal string with
1144 the escape sequence <code>\u{<em>XXX</em>}</code>
1145 (note the mandatory enclosing brackets),
1146 where <em>XXX</em> is a sequence of one or more hexadecimal digits
1147 representing the character code point.
1151 Literal strings can also be defined using a long format
1152 enclosed by <em>long brackets</em>.
1153 We define an <em>opening long bracket of level <em>n</em></em> as an opening
1154 square bracket followed by <em>n</em> equal signs followed by another
1155 opening square bracket.
1156 So, an opening long bracket of level 0 is written as <code>[[</code>,
1157 an opening long bracket of level 1 is written as <code>[=[</code>,
1159 A <em>closing long bracket</em> is defined similarly;
1161 a closing long bracket of level 4 is written as <code>]====]</code>.
1162 A <em>long literal</em> starts with an opening long bracket of any level and
1163 ends at the first closing long bracket of the same level.
1164 It can contain any text except a closing bracket of the same level.
1165 Literals in this bracketed form can run for several lines,
1166 do not interpret any escape sequences,
1167 and ignore long brackets of any other level.
1168 Any kind of end-of-line sequence
1169 (carriage return, newline, carriage return followed by newline,
1170 or newline followed by carriage return)
1171 is converted to a simple newline.
1175 Any byte in a literal string not
1176 explicitly affected by the previous rules represents itself.
1177 However, Lua opens files for parsing in text mode,
1178 and the system file functions may have problems with
1179 some control characters.
1180 So, it is safer to represent
1181 non-text data as a quoted literal with
1182 explicit escape sequences for the non-text characters.
1187 when the opening long bracket is immediately followed by a newline,
1188 the newline is not included in the string.
1189 As an example, in a system using ASCII
1190 (in which '<code>a</code>' is coded as 97,
1191 newline is coded as 10, and '<code>1</code>' is coded as 49),
1192 the five literal strings below denote the same string:
1197 a = '\97lo\10\04923"'
1206 A
<em>numeric constant
</em> (or
<em>numeral
</em>)
1207 can be written with an optional fractional part
1208 and an optional decimal exponent,
1209 marked by a letter '
<code>e
</code>' or '
<code>E
</code>'.
1210 Lua also accepts hexadecimal constants,
1211 which start with
<code>0x
</code> or
<code>0X
</code>.
1212 Hexadecimal constants also accept an optional fractional part
1213 plus an optional binary exponent,
1214 marked by a letter '
<code>p
</code>' or '
<code>P
</code>'.
1215 A numeric constant with a radix point or an exponent
1218 if its value fits in an integer,
1219 it denotes an integer.
1220 Examples of valid integer constants are
1225 Examples of valid float constants are
1228 3.0 3.1416 314.16e-2 0.31416E1
34e1
1229 0x0.1E
0xA23p-
4 0X1.921FB54442D18P+
1
1233 A
<em>comment
</em> starts with a double hyphen (
<code>--
</code>)
1234 anywhere outside a string.
1235 If the text immediately after
<code>--
</code> is not an opening long bracket,
1236 the comment is a
<em>short comment
</em>,
1237 which runs until the end of the line.
1238 Otherwise, it is a
<em>long comment
</em>,
1239 which runs until the corresponding closing long bracket.
1240 Long comments are frequently used to disable code temporarily.
1246 <h2>3.2 – <a name=
"3.2">Variables
</a></h2>
1249 Variables are places that store values.
1250 There are three kinds of variables in Lua:
1251 global variables, local variables, and table fields.
1255 A single name can denote a global variable or a local variable
1256 (or a function's formal parameter,
1257 which is a particular kind of local variable):
1262 Name denotes identifiers, as defined in
<a href=
"#3.1">§3.1</a>.
1266 Any variable name is assumed to be global unless explicitly declared
1267 as a local (see
<a href=
"#3.3.7">§3.3.7</a>).
1268 Local variables are
<em>lexically scoped
</em>:
1269 local variables can be freely accessed by functions
1270 defined inside their scope (see
<a href=
"#3.5">§3.5</a>).
1274 Before the first assignment to a variable, its value is
<b>nil
</b>.
1278 Square brackets are used to index a table:
1281 var ::= prefixexp
‘<b>[
</b>’ exp
‘<b>]
</b>’
1283 The meaning of accesses to table fields can be changed via metatables.
1284 An access to an indexed variable
<code>t[i]
</code> is equivalent to
1285 a call
<code>gettable_event(t,i)
</code>.
1286 (See
<a href=
"#2.4">§2.4</a> for a complete description of the
1287 <code>gettable_event
</code> function.
1288 This function is not defined or callable in Lua.
1289 We use it here only for explanatory purposes.)
1293 The syntax
<code>var.Name
</code> is just syntactic sugar for
1294 <code>var[
"Name"]
</code>:
1297 var ::= prefixexp
‘<b>.
</b>’ Name
1301 An access to a global variable
<code>x
</code>
1302 is equivalent to
<code>_ENV.x
</code>.
1303 Due to the way that chunks are compiled,
1304 <code>_ENV
</code> is never a global name (see
<a href=
"#2.2">§2.2</a>).
1310 <h2>3.3 – <a name=
"3.3">Statements
</a></h2>
1313 Lua supports an almost conventional set of statements,
1314 similar to those in Pascal or C.
1316 assignments, control structures, function calls,
1317 and variable declarations.
1321 <h3>3.3.1 – <a name=
"3.3.1">Blocks
</a></h3>
1324 A block is a list of statements,
1325 which are executed sequentially:
1330 Lua has
<em>empty statements
</em>
1331 that allow you to separate statements with semicolons,
1332 start a block with a semicolon
1333 or write two semicolons in sequence:
1336 stat ::=
‘<b>;
</b>’
1340 Function calls and assignments
1341 can start with an open parenthesis.
1342 This possibility leads to an ambiguity in Lua's grammar.
1343 Consider the following fragment:
1347 (print or io.write)('done')
1349 The grammar could see it in two ways:
1352 a = b + c(print or io.write)('done')
1354 a = b + c; (print or io.write)('done')
1356 The current parser always sees such constructions
1358 interpreting the open parenthesis
1359 as the start of the arguments to a call.
1360 To avoid this ambiguity,
1361 it is a good practice to always precede with a semicolon
1362 statements that start with a parenthesis:
1365 ;(print or io.write)('done')
1369 A block can be explicitly delimited to produce a single statement:
1372 stat ::=
<b>do
</b> block
<b>end
</b>
1374 Explicit blocks are useful
1375 to control the scope of variable declarations.
1376 Explicit blocks are also sometimes used to
1377 add a
<b>return
</b> statement in the middle
1378 of another block (see
<a href=
"#3.3.4">§3.3.4</a>).
1384 <h3>3.3.2 – <a name=
"3.3.2">Chunks
</a></h3>
1387 The unit of compilation of Lua is called a
<em>chunk
</em>.
1389 a chunk is simply a block:
1396 Lua handles a chunk as the body of an anonymous function
1397 with a variable number of arguments
1398 (see
<a href=
"#3.4.11">§3.4.11</a>).
1399 As such, chunks can define local variables,
1400 receive arguments, and return values.
1401 Moreover, such anonymous function is compiled as in the
1402 scope of an external local variable called
<code>_ENV
</code> (see
<a href=
"#2.2">§2.2</a>).
1403 The resulting function always has
<code>_ENV
</code> as its only upvalue,
1404 even if it does not use that variable.
1408 A chunk can be stored in a file or in a string inside the host program.
1410 Lua first
<em>loads
</em> it,
1411 precompiling the chunk's code into instructions for a virtual machine,
1412 and then Lua executes the compiled code
1413 with an interpreter for the virtual machine.
1417 Chunks can also be precompiled into binary form;
1418 see program
<code>luac
</code> and function
<a href=
"#pdf-string.dump"><code>string.dump
</code></a> for details.
1419 Programs in source and compiled forms are interchangeable;
1420 Lua automatically detects the file type and acts accordingly (see
<a href=
"#pdf-load"><code>load
</code></a>).
1426 <h3>3.3.3 – <a name=
"3.3.3">Assignment
</a></h3>
1429 Lua allows multiple assignments.
1430 Therefore, the syntax for assignment
1431 defines a list of variables on the left side
1432 and a list of expressions on the right side.
1433 The elements in both lists are separated by commas:
1436 stat ::= varlist
‘<b>=
</b>’ explist
1437 varlist ::= var {
‘<b>,
</b>’ var}
1438 explist ::= exp {
‘<b>,
</b>’ exp}
1440 Expressions are discussed in
<a href=
"#3.4">§3.4</a>.
1444 Before the assignment,
1445 the list of values is
<em>adjusted
</em> to the length of
1446 the list of variables.
1447 If there are more values than needed,
1448 the excess values are thrown away.
1449 If there are fewer values than needed,
1450 the list is extended with as many
<b>nil
</b>'s as needed.
1451 If the list of expressions ends with a function call,
1452 then all values returned by that call enter the list of values,
1453 before the adjustment
1454 (except when the call is enclosed in parentheses; see
<a href=
"#3.4">§3.4</a>).
1458 The assignment statement first evaluates all its expressions
1459 and only then the assignments are performed.
1466 sets
<code>a[
3]
</code> to
20, without affecting
<code>a[
4]
</code>
1467 because the
<code>i
</code> in
<code>a[i]
</code> is evaluated (to
3)
1468 before it is assigned
4.
1474 exchanges the values of
<code>x
</code> and
<code>y
</code>,
1480 cyclically permutes the values of
<code>x
</code>,
<code>y
</code>, and
<code>z
</code>.
1484 The meaning of assignments to global variables
1485 and table fields can be changed via metatables.
1486 An assignment to an indexed variable
<code>t[i] = val
</code> is equivalent to
1487 <code>settable_event(t,i,val)
</code>.
1488 (See
<a href=
"#2.4">§2.4</a> for a complete description of the
1489 <code>settable_event
</code> function.
1490 This function is not defined or callable in Lua.
1491 We use it here only for explanatory purposes.)
1495 An assignment to a global name
<code>x = val
</code>
1496 is equivalent to the assignment
1497 <code>_ENV.x = val
</code> (see
<a href=
"#2.2">§2.2</a>).
1503 <h3>3.3.4 – <a name=
"3.3.4">Control Structures
</a></h3><p>
1504 The control structures
1505 <b>if
</b>,
<b>while
</b>, and
<b>repeat
</b> have the usual meaning and
1512 stat ::=
<b>while
</b> exp
<b>do
</b> block
<b>end
</b>
1513 stat ::=
<b>repeat
</b> block
<b>until
</b> exp
1514 stat ::=
<b>if
</b> exp
<b>then
</b> block {
<b>elseif
</b> exp
<b>then
</b> block} [
<b>else
</b> block]
<b>end
</b>
1516 Lua also has a
<b>for
</b> statement, in two flavors (see
<a href=
"#3.3.5">§3.3.5</a>).
1520 The condition expression of a
1521 control structure can return any value.
1522 Both
<b>false
</b> and
<b>nil
</b> are considered false.
1523 All values different from
<b>nil
</b> and
<b>false
</b> are considered true
1524 (in particular, the number
0 and the empty string are also true).
1528 In the
<b>repeat
</b>–<b>until
</b> loop,
1529 the inner block does not end at the
<b>until
</b> keyword,
1530 but only after the condition.
1531 So, the condition can refer to local variables
1532 declared inside the loop block.
1536 The
<b>goto
</b> statement transfers the program control to a label.
1537 For syntactical reasons,
1538 labels in Lua are considered statements too:
1543 stat ::=
<b>goto
</b> Name
1545 label ::=
‘<b>::
</b>’ Name
‘<b>::
</b>’
1549 A label is visible in the entire block where it is defined,
1551 inside nested blocks where a label with the same name is defined and
1552 inside nested functions.
1553 A goto may jump to any visible label as long as it does not
1554 enter into the scope of a local variable.
1558 Labels and empty statements are called
<em>void statements
</em>,
1559 as they perform no actions.
1563 The
<b>break
</b> statement terminates the execution of a
1564 <b>while
</b>,
<b>repeat
</b>, or
<b>for
</b> loop,
1565 skipping to the next statement after the loop:
1569 stat ::=
<b>break
</b>
1571 A
<b>break
</b> ends the innermost enclosing loop.
1575 The
<b>return
</b> statement is used to return values
1576 from a function or a chunk
1577 (which is an anonymous function).
1579 Functions can return more than one value,
1580 so the syntax for the
<b>return
</b> statement is
1583 stat ::=
<b>return
</b> [explist] [
‘<b>;
</b>’]
1587 The
<b>return
</b> statement can only be written
1588 as the last statement of a block.
1589 If it is really necessary to
<b>return
</b> in the middle of a block,
1590 then an explicit inner block can be used,
1591 as in the idiom
<code>do return end
</code>,
1592 because now
<b>return
</b> is the last statement in its (inner) block.
1598 <h3>3.3.5 – <a name=
"3.3.5">For Statement
</a></h3>
1602 The
<b>for
</b> statement has two forms:
1603 one numerical and one generic.
1607 The numerical
<b>for
</b> loop repeats a block of code while a
1608 control variable runs through an arithmetic progression.
1609 It has the following syntax:
1612 stat ::=
<b>for
</b> Name
‘<b>=
</b>’ exp
‘<b>,
</b>’ exp [
‘<b>,
</b>’ exp]
<b>do
</b> block
<b>end
</b>
1614 The
<em>block
</em> is repeated for
<em>name
</em> starting at the value of
1615 the first
<em>exp
</em>, until it passes the second
<em>exp
</em> by steps of the
1617 More precisely, a
<b>for
</b> statement like
1620 for v =
<em>e1
</em>,
<em>e2
</em>,
<em>e3
</em> do
<em>block
</em> end
1622 is equivalent to the code:
1626 local
<em>var
</em>,
<em>limit
</em>,
<em>step
</em> = tonumber(
<em>e1
</em>), tonumber(
<em>e2
</em>), tonumber(
<em>e3
</em>)
1627 if not (
<em>var
</em> and
<em>limit
</em> and
<em>step
</em>) then error() end
1628 <em>var
</em> =
<em>var
</em> -
<em>step
</em>
1630 <em>var
</em> =
<em>var
</em> +
<em>step
</em>
1631 if (
<em>step
</em> >=
0 and
<em>var
</em> > <em>limit
</em>) or (
<em>step
</em> < 0 and
<em>var
</em> < <em>limit
</em>) then
1634 local v =
<em>var
</em>
1646 All three control expressions are evaluated only once,
1647 before the loop starts.
1648 They must all result in numbers.
1652 <code><em>var
</em></code>,
<code><em>limit
</em></code>, and
<code><em>step
</em></code> are invisible variables.
1653 The names shown here are for explanatory purposes only.
1657 If the third expression (the step) is absent,
1658 then a step of
1 is used.
1662 You can use
<b>break
</b> and
<b>goto
</b> to exit a
<b>for
</b> loop.
1666 The loop variable
<code>v
</code> is local to the loop body.
1667 If you need its value after the loop,
1668 assign it to another variable before exiting the loop.
1674 The generic
<b>for
</b> statement works over functions,
1675 called
<em>iterators
</em>.
1676 On each iteration, the iterator function is called to produce a new value,
1677 stopping when this new value is
<b>nil
</b>.
1678 The generic
<b>for
</b> loop has the following syntax:
1681 stat ::=
<b>for
</b> namelist
<b>in
</b> explist
<b>do
</b> block
<b>end
</b>
1682 namelist ::= Name {
‘<b>,
</b>’ Name}
1684 A
<b>for
</b> statement like
1687 for
<em>var_1
</em>,
···,
<em>var_n
</em> in
<em>explist
</em> do
<em>block
</em> end
1689 is equivalent to the code:
1693 local
<em>f
</em>,
<em>s
</em>,
<em>var
</em> =
<em>explist
</em>
1695 local
<em>var_1
</em>,
···,
<em>var_n
</em> =
<em>f
</em>(
<em>s
</em>,
<em>var
</em>)
1696 if
<em>var_1
</em> == nil then break end
1697 <em>var
</em> =
<em>var_1
</em>
1707 <code><em>explist
</em></code> is evaluated only once.
1708 Its results are an
<em>iterator
</em> function,
1710 and an initial value for the first
<em>iterator variable
</em>.
1714 <code><em>f
</em></code>,
<code><em>s
</em></code>, and
<code><em>var
</em></code> are invisible variables.
1715 The names are here for explanatory purposes only.
1719 You can use
<b>break
</b> to exit a
<b>for
</b> loop.
1723 The loop variables
<code><em>var_i
</em></code> are local to the loop;
1724 you cannot use their values after the
<b>for
</b> ends.
1725 If you need these values,
1726 then assign them to other variables before breaking or exiting the loop.
1734 <h3>3.3.6 – <a name=
"3.3.6">Function Calls as Statements
</a></h3><p>
1735 To allow possible side-effects,
1736 function calls can be executed as statements:
1739 stat ::= functioncall
1741 In this case, all returned values are thrown away.
1742 Function calls are explained in
<a href=
"#3.4.10">§3.4.10</a>.
1748 <h3>3.3.7 – <a name=
"3.3.7">Local Declarations
</a></h3><p>
1749 Local variables can be declared anywhere inside a block.
1750 The declaration can include an initial assignment:
1753 stat ::=
<b>local
</b> namelist [
‘<b>=
</b>’ explist]
1755 If present, an initial assignment has the same semantics
1756 of a multiple assignment (see
<a href=
"#3.3.3">§3.3.3</a>).
1757 Otherwise, all variables are initialized with
<b>nil
</b>.
1761 A chunk is also a block (see
<a href=
"#3.3.2">§3.3.2</a>),
1762 and so local variables can be declared in a chunk outside any explicit block.
1766 The visibility rules for local variables are explained in
<a href=
"#3.5">§3.5</a>.
1774 <h2>3.4 – <a name=
"3.4">Expressions
</a></h2>
1777 The basic expressions in Lua are the following:
1781 exp ::=
<b>nil
</b> |
<b>false
</b> |
<b>true
</b>
1783 exp ::= LiteralString
1785 exp ::= tableconstructor
1786 exp ::=
‘<b>...
</b>’
1787 exp ::= exp binop exp
1789 prefixexp ::= var | functioncall |
‘<b>(
</b>’ exp
‘<b>)
</b>’
1793 Numerals and literal strings are explained in
<a href=
"#3.1">§3.1</a>;
1794 variables are explained in
<a href=
"#3.2">§3.2</a>;
1795 function definitions are explained in
<a href=
"#3.4.11">§3.4.11</a>;
1796 function calls are explained in
<a href=
"#3.4.10">§3.4.10</a>;
1797 table constructors are explained in
<a href=
"#3.4.9">§3.4.9</a>.
1799 denoted by three dots ('
<code>...
</code>'), can only be used when
1800 directly inside a vararg function;
1801 they are explained in
<a href=
"#3.4.11">§3.4.11</a>.
1805 Binary operators comprise arithmetic operators (see
<a href=
"#3.4.1">§3.4.1</a>),
1806 bitwise operators (see
<a href=
"#3.4.2">§3.4.2</a>),
1807 relational operators (see
<a href=
"#3.4.4">§3.4.4</a>), logical operators (see
<a href=
"#3.4.5">§3.4.5</a>),
1808 and the concatenation operator (see
<a href=
"#3.4.6">§3.4.6</a>).
1809 Unary operators comprise the unary minus (see
<a href=
"#3.4.1">§3.4.1</a>),
1810 the unary bitwise NOT (see
<a href=
"#3.4.2">§3.4.2</a>),
1811 the unary logical
<b>not
</b> (see
<a href=
"#3.4.5">§3.4.5</a>),
1812 and the unary
<em>length operator
</em> (see
<a href=
"#3.4.7">§3.4.7</a>).
1816 Both function calls and vararg expressions can result in multiple values.
1817 If a function call is used as a statement (see
<a href=
"#3.3.6">§3.3.6</a>),
1818 then its return list is adjusted to zero elements,
1819 thus discarding all returned values.
1820 If an expression is used as the last (or the only) element
1821 of a list of expressions,
1822 then no adjustment is made
1823 (unless the expression is enclosed in parentheses).
1824 In all other contexts,
1825 Lua adjusts the result list to one element,
1826 either discarding all values except the first one
1827 or adding a single
<b>nil
</b> if there are no values.
1831 Here are some examples:
1834 f() -- adjusted to
0 results
1835 g(f(), x) -- f() is adjusted to
1 result
1836 g(x, f()) -- g gets x plus all results from f()
1837 a,b,c = f(), x -- f() is adjusted to
1 result (c gets nil)
1838 a,b = ... -- a gets the first vararg parameter, b gets
1839 -- the second (both a and b can get nil if there
1840 -- is no corresponding vararg parameter)
1842 a,b,c = x, f() -- f() is adjusted to
2 results
1843 a,b,c = f() -- f() is adjusted to
3 results
1844 return f() -- returns all results from f()
1845 return ... -- returns all received vararg parameters
1846 return x,y,f() -- returns x, y, and all results from f()
1847 {f()} -- creates a list with all results from f()
1848 {...} -- creates a list with all vararg parameters
1849 {f(), nil} -- f() is adjusted to
1 result
1853 Any expression enclosed in parentheses always results in only one value.
1855 <code>(f(x,y,z))
</code> is always a single value,
1856 even if
<code>f
</code> returns several values.
1857 (The value of
<code>(f(x,y,z))
</code> is the first value returned by
<code>f
</code>
1858 or
<b>nil
</b> if
<code>f
</code> does not return any values.)
1862 <h3>3.4.1 – <a name=
"3.4.1">Arithmetic Operators
</a></h3><p>
1863 Lua supports the following arithmetic operators:
1866 <li><b><code>+
</code>:
</b>addition
</li>
1867 <li><b><code>-
</code>:
</b>subtraction
</li>
1868 <li><b><code>*
</code>:
</b>multiplication
</li>
1869 <li><b><code>/
</code>:
</b>float division
</li>
1870 <li><b><code>//
</code>:
</b>floor division
</li>
1871 <li><b><code>%
</code>:
</b>modulo
</li>
1872 <li><b><code>^
</code>:
</b>exponentiation
</li>
1873 <li><b><code>-
</code>:
</b>unary minus
</li>
1877 With the exception of exponentiation and float division,
1878 the arithmetic operators work as follows:
1879 If both operands are integers,
1880 the operation is performed over integers and the result is an integer.
1881 Otherwise, if both operands are numbers
1882 or strings that can be converted to
1883 numbers (see
<a href=
"#3.4.3">§3.4.3</a>),
1884 then they are converted to floats,
1885 the operation is performed following the usual rules
1886 for floating-point arithmetic
1887 (usually the IEEE
754 standard),
1888 and the result is a float.
1892 Exponentiation and float division (
<code>/
</code>)
1893 always convert their operands to floats
1894 and the result is always a float.
1895 Exponentiation uses the ISO
C function
<code>pow
</code>,
1896 so that it works for non-integer exponents too.
1900 Floor division (
<code>//
</code>) is a division
1901 that rounds the quotient towards minus infinity,
1902 that is, the floor of the division of its operands.
1906 Modulo is defined as the remainder of a division
1907 that rounds the quotient towards minus infinity (floor division).
1911 In case of overflows in integer arithmetic,
1912 all operations
<em>wrap around
</em>,
1913 according to the usual rules of two-complement arithmetic.
1915 they return the unique representable integer
1916 that is equal modulo
<em>2<sup>64</sup></em> to the mathematical result.)
1920 <h3>3.4.2 – <a name=
"3.4.2">Bitwise Operators
</a></h3><p>
1921 Lua supports the following bitwise operators:
1924 <li><b><code>&</code>:
</b>bitwise AND
</li>
1925 <li><b><code>|</code>:
</b>bitwise OR
</li>
1926 <li><b><code>~
</code>:
</b>bitwise exclusive OR
</li>
1927 <li><b><code>>></code>:
</b>right shift
</li>
1928 <li><b><code><<</code>:
</b>left shift
</li>
1929 <li><b><code>~
</code>:
</b>unary bitwise NOT
</li>
1933 All bitwise operations convert its operands to integers
1934 (see
<a href=
"#3.4.3">§3.4.3</a>),
1935 operate on all bits of those integers,
1936 and result in an integer.
1940 Both right and left shifts fill the vacant bits with zeros.
1941 Negative displacements shift to the other direction;
1942 displacements with absolute values equal to or higher than
1943 the number of bits in an integer
1944 result in zero (as all bits are shifted out).
1950 <h3>3.4.3 – <a name=
"3.4.3">Coercions and Conversions
</a></h3><p>
1951 Lua provides some automatic conversions between some
1952 types and representations at run time.
1953 Bitwise operators always convert float operands to integers.
1954 Exponentiation and float division
1955 always convert integer operands to floats.
1956 All other arithmetic operations applied to mixed numbers
1957 (integers and floats) convert the integer operand to a float;
1958 this is called the
<em>usual rule
</em>.
1959 The C API also converts both integers to floats and
1960 floats to integers, as needed.
1961 Moreover, string concatenation accepts numbers as arguments,
1966 Lua also converts strings to numbers,
1967 whenever a number is expected.
1971 In a conversion from integer to float,
1972 if the integer value has an exact representation as a float,
1975 the conversion gets the nearest higher or
1976 the nearest lower representable value.
1977 This kind of conversion never fails.
1981 The conversion from float to integer
1982 checks whether the float has an exact representation as an integer
1983 (that is, the float has an integral value and
1984 it is in the range of integer representation).
1985 If it does, that representation is the result.
1986 Otherwise, the conversion fails.
1990 The conversion from strings to numbers goes as follows:
1991 First, the string is converted to an integer or a float,
1992 following its syntax and the rules of the Lua lexer.
1993 (The string may have also leading and trailing spaces and a sign.)
1994 Then, the resulting number (float or integer)
1995 is converted to the type (float or integer) required by the context
1996 (e.g., the operation that forced the conversion).
2000 All conversions from strings to numbers
2001 accept both a dot and the current locale mark
2002 as the radix character.
2003 (The Lua lexer, however, accepts only a dot.)
2007 The conversion from numbers to strings uses a
2008 non-specified human-readable format.
2009 For complete control over how numbers are converted to strings,
2010 use the
<code>format
</code> function from the string library
2011 (see
<a href=
"#pdf-string.format"><code>string.format
</code></a>).
2017 <h3>3.4.4 – <a name=
"3.4.4">Relational Operators
</a></h3><p>
2018 Lua supports the following relational operators:
2021 <li><b><code>==
</code>:
</b>equality
</li>
2022 <li><b><code>~=
</code>:
</b>inequality
</li>
2023 <li><b><code><</code>:
</b>less than
</li>
2024 <li><b><code>></code>:
</b>greater than
</li>
2025 <li><b><code><=
</code>:
</b>less or equal
</li>
2026 <li><b><code>>=
</code>:
</b>greater or equal
</li>
2028 These operators always result in
<b>false
</b> or
<b>true
</b>.
2032 Equality (
<code>==
</code>) first compares the type of its operands.
2033 If the types are different, then the result is
<b>false
</b>.
2034 Otherwise, the values of the operands are compared.
2035 Strings are compared in the obvious way.
2036 Numbers are equal if they denote the same mathematical value.
2040 Tables, userdata, and threads
2041 are compared by reference:
2042 two objects are considered equal only if they are the same object.
2043 Every time you create a new object
2044 (a table, userdata, or thread),
2045 this new object is different from any previously existing object.
2046 Closures with the same reference are always equal.
2047 Closures with any detectable difference
2048 (different behavior, different definition) are always different.
2052 You can change the way that Lua compares tables and userdata
2053 by using the
"eq" metamethod (see
<a href=
"#2.4">§2.4</a>).
2057 Equality comparisons do not convert strings to numbers
2059 Thus,
<code>"0"==
0</code> evaluates to
<b>false
</b>,
2060 and
<code>t[
0]
</code> and
<code>t[
"0"]
</code> denote different
2065 The operator
<code>~=
</code> is exactly the negation of equality (
<code>==
</code>).
2069 The order operators work as follows.
2070 If both arguments are numbers,
2071 then they are compared according to their mathematical values
2072 (regardless of their subtypes).
2073 Otherwise, if both arguments are strings,
2074 then their values are compared according to the current locale.
2075 Otherwise, Lua tries to call the
"lt" or the
"le"
2076 metamethod (see
<a href=
"#2.4">§2.4</a>).
2077 A comparison
<code>a
> b
</code> is translated to
<code>b
< a
</code>
2078 and
<code>a
>= b
</code> is translated to
<code>b
<= a
</code>.
2082 Following the IEEE
754 standard,
2083 NaN is considered neither smaller than,
2084 nor equal to, nor greater than any value (including itself).
2090 <h3>3.4.5 – <a name=
"3.4.5">Logical Operators
</a></h3><p>
2091 The logical operators in Lua are
2092 <b>and
</b>,
<b>or
</b>, and
<b>not
</b>.
2093 Like the control structures (see
<a href=
"#3.3.4">§3.3.4</a>),
2094 all logical operators consider both
<b>false
</b> and
<b>nil
</b> as false
2095 and anything else as true.
2099 The negation operator
<b>not
</b> always returns
<b>false
</b> or
<b>true
</b>.
2100 The conjunction operator
<b>and
</b> returns its first argument
2101 if this value is
<b>false
</b> or
<b>nil
</b>;
2102 otherwise,
<b>and
</b> returns its second argument.
2103 The disjunction operator
<b>or
</b> returns its first argument
2104 if this value is different from
<b>nil
</b> and
<b>false
</b>;
2105 otherwise,
<b>or
</b> returns its second argument.
2106 Both
<b>and
</b> and
<b>or
</b> use short-circuit evaluation;
2108 the second operand is evaluated only if necessary.
2109 Here are some examples:
2113 10 or error() --
> 10
2114 nil or
"a" --
> "a"
2115 nil and
10 --
> nil
2116 false and error() --
> false
2117 false and nil --
> false
2118 false or nil --
> nil
2122 <code>--
></code> indicates the result of the preceding expression.)
2128 <h3>3.4.6 – <a name=
"3.4.6">Concatenation
</a></h3><p>
2129 The string concatenation operator in Lua is
2130 denoted by two dots ('
<code>..
</code>').
2131 If both operands are strings or numbers, then they are converted to
2132 strings according to the rules described in
<a href=
"#3.4.3">§3.4.3</a>.
2133 Otherwise, the
<code>__concat
</code> metamethod is called (see
<a href=
"#2.4">§2.4</a>).
2139 <h3>3.4.7 – <a name=
"3.4.7">The Length Operator
</a></h3>
2142 The length operator is denoted by the unary prefix operator
<code>#
</code>.
2143 The length of a string is its number of bytes
2144 (that is, the usual meaning of string length when each
2145 character is one byte).
2149 A program can modify the behavior of the length operator for
2150 any value but strings through the
<code>__len
</code> metamethod (see
<a href=
"#2.4">§2.4</a>).
2154 Unless a
<code>__len
</code> metamethod is given,
2155 the length of a table
<code>t
</code> is only defined if the
2156 table is a
<em>sequence
</em>,
2158 the set of its positive numeric keys is equal to
<em>{
1..n}
</em>
2159 for some non-negative integer
<em>n
</em>.
2160 In that case,
<em>n
</em> is its length.
2161 Note that a table like
2166 is not a sequence, because it has the key
<code>4</code>
2167 but does not have the key
<code>3</code>.
2168 (So, there is no
<em>n
</em> such that the set
<em>{
1..n}
</em> is equal
2169 to the set of positive numeric keys of that table.)
2170 Note, however, that non-numeric keys do not interfere
2171 with whether a table is a sequence.
2177 <h3>3.4.8 – <a name=
"3.4.8">Precedence
</a></h3><p>
2178 Operator precedence in Lua follows the table below,
2179 from lower to higher priority:
2184 < > <=
>= ~= ==
2192 unary operators (not # - ~)
2196 you can use parentheses to change the precedences of an expression.
2197 The concatenation ('
<code>..
</code>') and exponentiation ('
<code>^
</code>')
2198 operators are right associative.
2199 All other binary operators are left associative.
2205 <h3>3.4.9 – <a name=
"3.4.9">Table Constructors
</a></h3><p>
2206 Table constructors are expressions that create tables.
2207 Every time a constructor is evaluated, a new table is created.
2208 A constructor can be used to create an empty table
2209 or to create a table and initialize some of its fields.
2210 The general syntax for constructors is
2213 tableconstructor ::=
‘<b>{
</b>’ [fieldlist]
‘<b>}
</b>’
2214 fieldlist ::= field {fieldsep field} [fieldsep]
2215 field ::=
‘<b>[
</b>’ exp
‘<b>]
</b>’ ‘<b>=
</b>’ exp | Name
‘<b>=
</b>’ exp | exp
2216 fieldsep ::=
‘<b>,
</b>’ |
‘<b>;
</b>’
2220 Each field of the form
<code>[exp1] = exp2
</code> adds to the new table an entry
2221 with key
<code>exp1
</code> and value
<code>exp2
</code>.
2222 A field of the form
<code>name = exp
</code> is equivalent to
2223 <code>[
"name"] = exp
</code>.
2224 Finally, fields of the form
<code>exp
</code> are equivalent to
2225 <code>[i] = exp
</code>, where
<code>i
</code> are consecutive integers
2227 Fields in the other formats do not affect this counting.
2231 a = { [f(
1)] = g;
"x",
"y"; x =
1, f(x), [
30] =
23;
45 }
2239 t[
1] =
"x" --
1st exp
2240 t[
2] =
"y" --
2nd exp
2241 t.x =
1 -- t[
"x"] =
1
2242 t[
3] = f(x) --
3rd exp
2244 t[
4] =
45 --
4th exp
2250 The order of the assignments in a constructor is undefined.
2251 (This order would be relevant only when there are repeated keys.)
2255 If the last field in the list has the form
<code>exp
</code>
2256 and the expression is a function call or a vararg expression,
2257 then all values returned by this expression enter the list consecutively
2258 (see
<a href=
"#3.4.10">§3.4.10</a>).
2262 The field list can have an optional trailing separator,
2263 as a convenience for machine-generated code.
2269 <h3>3.4.10 – <a name=
"3.4.10">Function Calls
</a></h3><p>
2270 A function call in Lua has the following syntax:
2273 functioncall ::= prefixexp args
2276 first prefixexp and args are evaluated.
2277 If the value of prefixexp has type
<em>function
</em>,
2278 then this function is called
2279 with the given arguments.
2280 Otherwise, the prefixexp
"call" metamethod is called,
2281 having as first parameter the value of prefixexp,
2282 followed by the original call arguments
2283 (see
<a href=
"#2.4">§2.4</a>).
2290 functioncall ::= prefixexp
‘<b>:
</b>’ Name args
2292 can be used to call
"methods".
2293 A call
<code>v:name(
<em>args
</em>)
</code>
2294 is syntactic sugar for
<code>v.name(v,
<em>args
</em>)
</code>,
2295 except that
<code>v
</code> is evaluated only once.
2299 Arguments have the following syntax:
2302 args ::=
‘<b>(
</b>’ [explist]
‘<b>)
</b>’
2303 args ::= tableconstructor
2304 args ::= LiteralString
2306 All argument expressions are evaluated before the call.
2307 A call of the form
<code>f{
<em>fields
</em>}
</code> is
2308 syntactic sugar for
<code>f({
<em>fields
</em>})
</code>;
2309 that is, the argument list is a single new table.
2310 A call of the form
<code>f'
<em>string
</em>'
</code>
2311 (or
<code>f
"<em>string</em>"</code> or
<code>f[[
<em>string
</em>]]
</code>)
2312 is syntactic sugar for
<code>f('
<em>string
</em>')
</code>;
2313 that is, the argument list is a single literal string.
2317 A call of the form
<code>return
<em>functioncall
</em></code> is called
2318 a
<em>tail call
</em>.
2319 Lua implements
<em>proper tail calls
</em>
2320 (or
<em>proper tail recursion
</em>):
2322 the called function reuses the stack entry of the calling function.
2323 Therefore, there is no limit on the number of nested tail calls that
2324 a program can execute.
2325 However, a tail call erases any debug information about the
2327 Note that a tail call only happens with a particular syntax,
2328 where the
<b>return
</b> has one single function call as argument;
2329 this syntax makes the calling function return exactly
2330 the returns of the called function.
2331 So, none of the following examples are tail calls:
2334 return (f(x)) -- results adjusted to
1
2336 return x, f(x) -- additional results
2337 f(x); return -- results discarded
2338 return x or f(x) -- results adjusted to
1
2344 <h3>3.4.11 – <a name=
"3.4.11">Function Definitions
</a></h3>
2347 The syntax for function definition is
2350 functiondef ::=
<b>function
</b> funcbody
2351 funcbody ::=
‘<b>(
</b>’ [parlist]
‘<b>)
</b>’ block
<b>end
</b>
2355 The following syntactic sugar simplifies function definitions:
2358 stat ::=
<b>function
</b> funcname funcbody
2359 stat ::=
<b>local
</b> <b>function
</b> Name funcbody
2360 funcname ::= Name {
‘<b>.
</b>’ Name} [
‘<b>:
</b>’ Name]
2365 function f ()
<em>body
</em> end
2370 f = function ()
<em>body
</em> end
2375 function t.a.b.c.f ()
<em>body
</em> end
2380 t.a.b.c.f = function ()
<em>body
</em> end
2385 local function f ()
<em>body
</em> end
2390 local f; f = function ()
<em>body
</em> end
2395 local f = function ()
<em>body
</em> end
2397 (This only makes a difference when the body of the function
2398 contains references to
<code>f
</code>.)
2402 A function definition is an executable expression,
2403 whose value has type
<em>function
</em>.
2404 When Lua precompiles a chunk,
2405 all its function bodies are precompiled too.
2406 Then, whenever Lua executes the function definition,
2407 the function is
<em>instantiated
</em> (or
<em>closed
</em>).
2408 This function instance (or
<em>closure
</em>)
2409 is the final value of the expression.
2413 Parameters act as local variables that are
2414 initialized with the argument values:
2417 parlist ::= namelist [
‘<b>,
</b>’ ‘<b>...
</b>’] |
‘<b>...
</b>’
2419 When a function is called,
2420 the list of arguments is adjusted to
2421 the length of the list of parameters,
2422 unless the function is a
<em>vararg function
</em>,
2423 which is indicated by three dots ('
<code>...
</code>')
2424 at the end of its parameter list.
2425 A vararg function does not adjust its argument list;
2426 instead, it collects all extra arguments and supplies them
2427 to the function through a
<em>vararg expression
</em>,
2428 which is also written as three dots.
2429 The value of this expression is a list of all actual extra arguments,
2430 similar to a function with multiple results.
2431 If a vararg expression is used inside another expression
2432 or in the middle of a list of expressions,
2433 then its return list is adjusted to one element.
2434 If the expression is used as the last element of a list of expressions,
2435 then no adjustment is made
2436 (unless that last expression is enclosed in parentheses).
2440 As an example, consider the following definitions:
2443 function f(a, b) end
2444 function g(a, b, ...) end
2445 function r() return
1,
2,
3 end
2447 Then, we have the following mapping from arguments to parameters and
2448 to the vararg expression:
2456 f(r(),
10) a=
1, b=
10
2459 g(
3) a=
3, b=nil, ... --
> (nothing)
2460 g(
3,
4) a=
3, b=
4, ... --
> (nothing)
2461 g(
3,
4,
5,
8) a=
3, b=
4, ... --
> 5 8
2462 g(
5, r()) a=
5, b=
1, ... --
> 2 3
2466 Results are returned using the
<b>return
</b> statement (see
<a href=
"#3.3.4">§3.3.4</a>).
2467 If control reaches the end of a function
2468 without encountering a
<b>return
</b> statement,
2469 then the function returns with no results.
2474 There is a system-dependent limit on the number of values
2475 that a function may return.
2476 This limit is guaranteed to be larger than
1000.
2480 The
<em>colon
</em> syntax
2481 is used for defining
<em>methods
</em>,
2482 that is, functions that have an implicit extra parameter
<code>self
</code>.
2486 function t.a.b.c:f (
<em>params
</em>)
<em>body
</em> end
2488 is syntactic sugar for
2491 t.a.b.c.f = function (self,
<em>params
</em>)
<em>body
</em> end
2499 <h2>3.5 – <a name=
"3.5">Visibility Rules
</a></h2>
2503 Lua is a lexically scoped language.
2504 The scope of a local variable begins at the first statement after
2505 its declaration and lasts until the last non-void statement
2506 of the innermost block that includes the declaration.
2507 Consider the following example:
2510 x =
10 -- global variable
2512 local x = x -- new 'x', with value
10
2516 local x = x+
1 -- another 'x'
2521 print(x) --
> 10 (the global one)
2525 Notice that, in a declaration like
<code>local x = x
</code>,
2526 the new
<code>x
</code> being declared is not in scope yet,
2527 and so the second
<code>x
</code> refers to the outside variable.
2531 Because of the lexical scoping rules,
2532 local variables can be freely accessed by functions
2533 defined inside their scope.
2534 A local variable used by an inner function is called
2535 an
<em>upvalue
</em>, or
<em>external local variable
</em>,
2536 inside the inner function.
2540 Notice that each execution of a
<b>local
</b> statement
2541 defines new local variables.
2542 Consider the following example:
2549 a[i] = function () y=y+
1; return x+y end
2552 The loop creates ten closures
2553 (that is, ten instances of the anonymous function).
2554 Each of these closures uses a different
<code>y
</code> variable,
2555 while all of them share the same
<code>x
</code>.
2561 <h1>4 – <a name=
"4">The Application Program Interface
</a></h1>
2565 This section describes the C
API for Lua, that is,
2566 the set of C
functions available to the host program to communicate
2568 All API functions and related types and constants
2569 are declared in the header file
<a name=
"pdf-lua.h"><code>lua.h
</code></a>.
2573 Even when we use the term
"function",
2574 any facility in the API may be provided as a macro instead.
2575 Except where stated otherwise,
2576 all such macros use each of their arguments exactly once
2577 (except for the first argument, which is always a Lua state),
2578 and so do not generate any hidden side-effects.
2582 As in most C
libraries,
2583 the Lua API functions do not check their arguments for validity or consistency.
2584 However, you can change this behavior by compiling Lua
2585 with the macro
<a name=
"pdf-LUA_USE_APICHECK"><code>LUA_USE_APICHECK
</code></a> defined.
2589 <h2>4.1 – <a name=
"4.1">The Stack
</a></h2>
2592 Lua uses a
<em>virtual stack
</em> to pass values to and from C.
2593 Each element in this stack represents a Lua value
2594 (
<b>nil
</b>, number, string, etc.).
2598 Whenever Lua calls C, the called function gets a new stack,
2599 which is independent of previous stacks and of stacks of
2600 C
functions that are still active.
2601 This stack initially contains any arguments to the C
function
2602 and it is where the C
function pushes its results
2603 to be returned to the caller (see
<a href=
"#lua_CFunction"><code>lua_CFunction
</code></a>).
2608 most query operations in the API do not follow a strict stack discipline.
2609 Instead, they can refer to any element in the stack
2610 by using an
<em>index
</em>:
2611 A positive index represents an absolute stack position
2612 (starting at
1);
2613 a negative index represents an offset relative to the top of the stack.
2614 More specifically, if the stack has
<em>n
</em> elements,
2615 then index
1 represents the first element
2616 (that is, the element that was pushed onto the stack first)
2618 index
<em>n
</em> represents the last element;
2619 index
-
1 also represents the last element
2620 (that is, the element at the
top)
2621 and index
<em>-n
</em> represents the first element.
2627 <h2>4.2 – <a name=
"4.2">Stack Size
</a></h2>
2630 When you interact with the Lua API,
2631 you are responsible for ensuring consistency.
2633 <em>you are responsible for controlling stack overflow
</em>.
2634 You can use the function
<a href=
"#lua_checkstack"><code>lua_checkstack
</code></a>
2635 to ensure that the stack has enough space for pushing new elements.
2639 Whenever Lua calls C,
2640 it ensures that the stack has space for
2641 at least
<a name=
"pdf-LUA_MINSTACK"><code>LUA_MINSTACK
</code></a> extra slots.
2642 <code>LUA_MINSTACK
</code> is defined as
20,
2643 so that usually you do not have to worry about stack space
2644 unless your code has loops pushing elements onto the stack.
2648 When you call a Lua function
2649 without a fixed number of results (see
<a href=
"#lua_call"><code>lua_call
</code></a>),
2650 Lua ensures that the stack has enough space for all results,
2651 but it does not ensure any extra space.
2652 So, before pushing anything in the stack after such a call
2653 you should use
<a href=
"#lua_checkstack"><code>lua_checkstack
</code></a>.
2659 <h2>4.3 – <a name=
"4.3">Valid and Acceptable Indices
</a></h2>
2662 Any function in the API that receives stack indices
2663 works only with
<em>valid indices
</em> or
<em>acceptable indices
</em>.
2667 A
<em>valid index
</em> is an index that refers to a
2668 position that stores a modifiable Lua value.
2669 It comprises stack indices between
1 and the stack top
2670 (
<code>1 ≤ abs(index)
≤ top
</code>)
2672 plus
<em>pseudo-indices
</em>,
2673 which represent some positions that are accessible to C
code
2674 but that are not in the stack.
2675 Pseudo-indices are used to access the registry (see
<a href=
"#4.5">§4.5</a>)
2676 and the upvalues of a C
function (see
<a href=
"#4.4">§4.4</a>).
2680 Functions that do not need a specific mutable position,
2681 but only a value (e.g., query functions),
2682 can be called with acceptable indices.
2683 An
<em>acceptable index
</em> can be any valid index,
2684 but it also can be any positive index after the stack top
2685 within the space allocated for the stack,
2686 that is, indices up to the stack size.
2687 (Note that
0 is never an acceptable index.)
2688 Except when noted otherwise,
2689 functions in the API work with acceptable indices.
2693 Acceptable indices serve to avoid extra tests
2694 against the stack top when querying the stack.
2695 For instance, a C
function can query its third argument
2696 without the need to first check whether there is a third argument,
2697 that is, without the need to check whether
3 is a valid index.
2701 For functions that can be called with acceptable indices,
2702 any non-valid index is treated as if it
2703 contains a value of a virtual type
<a name=
"pdf-LUA_TNONE"><code>LUA_TNONE
</code></a>,
2704 which behaves like a nil value.
2710 <h2>4.4 – <a name=
"4.4">C Closures
</a></h2>
2713 When a C
function is created,
2714 it is possible to associate some values with it,
2715 thus creating a
<em>C
closure
</em>
2716 (see
<a href=
"#lua_pushcclosure"><code>lua_pushcclosure
</code></a>);
2717 these values are called
<em>upvalues
</em> and are
2718 accessible to the function whenever it is called.
2722 Whenever a C
function is called,
2723 its upvalues are located at specific pseudo-indices.
2724 These pseudo-indices are produced by the macro
2725 <a href=
"#lua_upvalueindex"><code>lua_upvalueindex
</code></a>.
2726 The first upvalue associated with a function is at index
2727 <code>lua_upvalueindex(
1)
</code>, and so on.
2728 Any access to
<code>lua_upvalueindex(
<em>n
</em>)
</code>,
2729 where
<em>n
</em> is greater than the number of upvalues of the
2731 (but not greater than
256,
2732 which is one plus the maximum number of upvalues in a closure),
2733 produces an acceptable but invalid index.
2739 <h2>4.5 – <a name=
"4.5">Registry
</a></h2>
2742 Lua provides a
<em>registry
</em>,
2743 a predefined table that can be used by any C
code to
2744 store whatever Lua values it needs to store.
2745 The registry table is always located at pseudo-index
2746 <a name=
"pdf-LUA_REGISTRYINDEX"><code>LUA_REGISTRYINDEX
</code></a>.
2747 Any C
library can store data into this table,
2748 but it must take care to choose keys
2749 that are different from those used
2750 by other libraries, to avoid collisions.
2751 Typically, you should use as key a string containing your library name,
2752 or a light userdata with the address of a C
object in your code,
2753 or any Lua object created by your code.
2754 As with variable names,
2755 string keys starting with an underscore followed by
2756 uppercase letters are reserved for Lua.
2760 The integer keys in the registry are used
2761 by the reference mechanism (see
<a href=
"#luaL_ref"><code>luaL_ref
</code></a>)
2762 and by some predefined values.
2763 Therefore, integer keys must not be used for other purposes.
2767 When you create a new Lua state,
2768 its registry comes with some predefined values.
2769 These predefined values are indexed with integer keys
2770 defined as constants in
<code>lua.h
</code>.
2771 The following constants are defined:
2774 <li><b><a name=
"pdf-LUA_RIDX_MAINTHREAD"><code>LUA_RIDX_MAINTHREAD
</code></a>:
</b> At this index the registry has
2775 the main thread of the state.
2776 (The main thread is the one created together with the state.)
2779 <li><b><a name=
"pdf-LUA_RIDX_GLOBALS"><code>LUA_RIDX_GLOBALS
</code></a>:
</b> At this index the registry has
2780 the global environment.
2787 <h2>4.6 – <a name=
"4.6">Error Handling in C
</a></h2>
2790 Internally, Lua uses the C
<code>longjmp
</code> facility to handle errors.
2791 (Lua will use exceptions if you compile it as C++;
2792 search for
<code>LUAI_THROW
</code> in the source code for details.)
2793 When Lua faces any error
2794 (such as a memory allocation error, type errors, syntax errors,
2796 it
<em>raises
</em> an error;
2797 that is, it does a long jump.
2798 A
<em>protected environment
</em> uses
<code>setjmp
</code>
2799 to set a recovery point;
2800 any error jumps to the most recent active recovery point.
2804 If an error happens outside any protected environment,
2805 Lua calls a
<em>panic function
</em> (see
<a href=
"#lua_atpanic"><code>lua_atpanic
</code></a>)
2806 and then calls
<code>abort
</code>,
2807 thus exiting the host application.
2808 Your panic function can avoid this exit by
2810 (e.g., doing a long jump to your own recovery point outside Lua).
2814 The panic function runs as if it were a message handler (see
<a href=
"#2.3">§2.3</a>);
2815 in particular, the error object is at the top of the stack.
2816 However, there is no guarantee about stack space.
2817 To push anything on the stack,
2818 the panic function must first check the available space (see
<a href=
"#4.2">§4.2</a>).
2822 Most functions in the API can raise an error,
2823 for instance due to a memory allocation error.
2824 The documentation for each function indicates whether
2825 it can raise errors.
2829 Inside a C
function you can raise an error by calling
<a href=
"#lua_error"><code>lua_error
</code></a>.
2835 <h2>4.7 – <a name=
"4.7">Handling Yields in C
</a></h2>
2838 Internally, Lua uses the C
<code>longjmp
</code> facility to yield a coroutine.
2839 Therefore, if a C function
<code>foo
</code> calls an API function
2840 and this API function yields
2841 (directly or indirectly by calling another function that yields),
2842 Lua cannot return to
<code>foo
</code> any more,
2843 because the
<code>longjmp
</code> removes its frame from the C stack.
2847 To avoid this kind of problem,
2848 Lua raises an error whenever it tries to yield across an API call,
2849 except for three functions:
2850 <a href=
"#lua_yieldk"><code>lua_yieldk
</code></a>,
<a href=
"#lua_callk"><code>lua_callk
</code></a>, and
<a href=
"#lua_pcallk"><code>lua_pcallk
</code></a>.
2851 All those functions receive a
<em>continuation function
</em>
2852 (as a parameter named
<code>k
</code>) to continue execution after a yield.
2856 We need to set some terminology to explain continuations.
2857 We have a C function called from Lua which we will call
2858 the
<em>original function
</em>.
2859 This original function then calls one of those three functions in the C API,
2860 which we will call the
<em>callee function
</em>,
2861 that then yields the current thread.
2862 (This can happen when the callee function is
<a href=
"#lua_yieldk"><code>lua_yieldk
</code></a>,
2863 or when the callee function is either
<a href=
"#lua_callk"><code>lua_callk
</code></a> or
<a href=
"#lua_pcallk"><code>lua_pcallk
</code></a>
2864 and the function called by them yields.)
2868 Suppose the running thread yields while executing the callee function.
2869 After the thread resumes,
2870 it eventually will finish running the callee function.
2872 the callee function cannot return to the original function,
2873 because its frame in the C stack was destroyed by the yield.
2874 Instead, Lua calls a
<em>continuation function
</em>,
2875 which was given as an argument to the callee function.
2876 As the name implies,
2877 the continuation function should continue the task
2878 of the original function.
2882 As an illustration, consider the following function:
2885 int original_function (lua_State *L) {
2887 status = lua_pcall(L, n, m, h); /* calls Lua */
2891 Now we want to allow
2892 the Lua code being run by
<a href=
"#lua_pcall"><code>lua_pcall
</code></a> to yield.
2893 First, we can rewrite our function like here:
2896 int k (lua_State *L, int status, lua_KContext ctx) {
2900 int original_function (lua_State *L) {
2902 return k(L, lua_pcall(L, n, m, h), ctx);
2906 the new function
<code>k
</code> is a
2907 <em>continuation function
</em> (with type
<a href=
"#lua_KFunction"><code>lua_KFunction
</code></a>),
2908 which should do all the work that the original function
2909 was doing after calling
<a href=
"#lua_pcall"><code>lua_pcall
</code></a>.
2910 Now, we must inform Lua that it must call
<code>k
</code> if the Lua code
2911 being executed by
<a href=
"#lua_pcall"><code>lua_pcall
</code></a> gets interrupted in some way
2912 (errors or yielding),
2913 so we rewrite the code as here,
2914 replacing
<a href=
"#lua_pcall"><code>lua_pcall
</code></a> by
<a href=
"#lua_pcallk"><code>lua_pcallk
</code></a>:
2917 int original_function (lua_State *L) {
2919 return k(L, lua_pcallk(L, n, m, h, ctx2, k), ctx1);
2922 Note the external, explicit call to the continuation:
2923 Lua will call the continuation only if needed, that is,
2924 in case of errors or resuming after a yield.
2925 If the called function returns normally without ever yielding,
2926 <a href=
"#lua_pcallk"><code>lua_pcallk
</code></a> (and
<a href=
"#lua_callk"><code>lua_callk
</code></a>) will also return normally.
2927 (Of course, instead of calling the continuation in that case,
2928 you can do the equivalent work directly inside the original function.)
2932 Besides the Lua state,
2933 the continuation function has two other parameters:
2934 the final status of the call plus the context value (
<code>ctx
</code>) that
2935 was passed originally to
<a href=
"#lua_pcallk"><code>lua_pcallk
</code></a>.
2936 (Lua does not use this context value;
2937 it only passes this value from the original function to the
2938 continuation function.)
2939 For
<a href=
"#lua_pcallk"><code>lua_pcallk
</code></a>,
2940 the status is the same value that would be returned by
<a href=
"#lua_pcallk"><code>lua_pcallk
</code></a>,
2941 except that it is
<a href=
"#pdf-LUA_YIELD"><code>LUA_YIELD
</code></a> when being executed after a yield
2942 (instead of
<a href=
"#pdf-LUA_OK"><code>LUA_OK
</code></a>).
2943 For
<a href=
"#lua_yieldk"><code>lua_yieldk
</code></a> and
<a href=
"#lua_callk"><code>lua_callk
</code></a>,
2944 the status is always
<a href=
"#pdf-LUA_YIELD"><code>LUA_YIELD
</code></a> when Lua calls the continuation.
2945 (For these two functions,
2946 Lua will not call the continuation in case of errors,
2947 because they do not handle errors.)
2948 Similarly, when using
<a href=
"#lua_callk"><code>lua_callk
</code></a>,
2949 you should call the continuation function
2950 with
<a href=
"#pdf-LUA_OK"><code>LUA_OK
</code></a> as the status.
2951 (For
<a href=
"#lua_yieldk"><code>lua_yieldk
</code></a>, there is not much point in calling
2952 directly the continuation function,
2953 because
<a href=
"#lua_yieldk"><code>lua_yieldk
</code></a> usually does not return.)
2957 Lua treats the continuation function as if it were the original function.
2958 The continuation function receives the same Lua stack
2959 from the original function,
2960 in the same state it would be if the callee function had returned.
2962 after a
<a href=
"#lua_callk"><code>lua_callk
</code></a> the function and its arguments are
2963 removed from the stack and replaced by the results from the call.)
2964 It also has the same upvalues.
2965 Whatever it returns is handled by Lua as if it were the return
2966 of the original function.
2972 <h2>4.8 – <a name=
"4.8">Functions and Types
</a></h2>
2975 Here we list all functions and types from the C
API in
2977 Each function has an indicator like this:
2978 <span class=
"apii">[-o, +p,
<em>x
</em>]
</span>
2982 The first field,
<code>o
</code>,
2983 is how many elements the function pops from the stack.
2984 The second field,
<code>p
</code>,
2985 is how many elements the function pushes onto the stack.
2986 (Any function always pushes its results after popping its arguments.)
2987 A field in the form
<code>x|y
</code> means the function can push (or pop)
2988 <code>x
</code> or
<code>y
</code> elements,
2989 depending on the situation;
2990 an interrogation mark '
<code>?
</code>' means that
2991 we cannot know how many elements the function pops/pushes
2992 by looking only at its arguments
2993 (e.g., they may depend on what is on the stack).
2994 The third field,
<code>x
</code>,
2995 tells whether the function may raise errors:
2996 '
<code>-
</code>' means the function never raises any error;
2997 '
<code>m
</code>' means the function may raise out-of-memory errors
2998 and errors running a
<code>__gc
</code> metamethod;
2999 '
<code>e
</code>' means the function may raise any errors
3000 (it can run arbitrary Lua code,
3001 either directly or through metamethods);
3002 '
<code>v
</code>' means the function may raise an error on purpose.
3006 <hr><h3><a name=
"lua_absindex"><code>lua_absindex
</code></a></h3><p>
3007 <span class=
"apii">[-
0, +
0,
–]
</span>
3008 <pre>int lua_absindex (lua_State *L, int idx);
</pre>
3011 Converts the acceptable index
<code>idx
</code>
3012 into an equivalent absolute index
3013 (that is, one that does not depend on the stack top).
3019 <hr><h3><a name=
"lua_Alloc"><code>lua_Alloc
</code></a></h3>
3020 <pre>typedef void * (*lua_Alloc) (void *ud,
3023 size_t nsize);
</pre>
3026 The type of the memory-allocation function used by Lua states.
3027 The allocator function must provide a
3028 functionality similar to
<code>realloc
</code>,
3029 but not exactly the same.
3031 <code>ud
</code>, an opaque pointer passed to
<a href=
"#lua_newstate"><code>lua_newstate
</code></a>;
3032 <code>ptr
</code>, a pointer to the block being allocated/reallocated/freed;
3033 <code>osize
</code>, the original size of the block or some code about what
3035 and
<code>nsize
</code>, the new size of the block.
3039 When
<code>ptr
</code> is not
<code>NULL
</code>,
3040 <code>osize
</code> is the size of the block pointed by
<code>ptr
</code>,
3041 that is, the size given when it was allocated or reallocated.
3045 When
<code>ptr
</code> is
<code>NULL
</code>,
3046 <code>osize
</code> encodes the kind of object that Lua is allocating.
3047 <code>osize
</code> is any of
3048 <a href=
"#pdf-LUA_TSTRING"><code>LUA_TSTRING
</code></a>,
<a href=
"#pdf-LUA_TTABLE"><code>LUA_TTABLE
</code></a>,
<a href=
"#pdf-LUA_TFUNCTION"><code>LUA_TFUNCTION
</code></a>,
3049 <a href=
"#pdf-LUA_TUSERDATA"><code>LUA_TUSERDATA
</code></a>, or
<a href=
"#pdf-LUA_TTHREAD"><code>LUA_TTHREAD
</code></a> when (and only when)
3050 Lua is creating a new object of that type.
3051 When
<code>osize
</code> is some other value,
3052 Lua is allocating memory for something else.
3056 Lua assumes the following behavior from the allocator function:
3060 When
<code>nsize
</code> is zero,
3061 the allocator must behave like
<code>free
</code>
3062 and return
<code>NULL
</code>.
3066 When
<code>nsize
</code> is not zero,
3067 the allocator must behave like
<code>realloc
</code>.
3068 The allocator returns
<code>NULL
</code>
3069 if and only if it cannot fulfill the request.
3070 Lua assumes that the allocator never fails when
3071 <code>osize
>= nsize
</code>.
3075 Here is a simple implementation for the allocator function.
3076 It is used in the auxiliary library by
<a href=
"#luaL_newstate"><code>luaL_newstate
</code></a>.
3079 static void *l_alloc (void *ud, void *ptr, size_t osize,
3081 (void)ud; (void)osize; /* not used */
3087 return realloc(ptr, nsize);
3090 Note that Standard
C ensures
3091 that
<code>free(NULL)
</code> has no effect and that
3092 <code>realloc(NULL,size)
</code> is equivalent to
<code>malloc(size)
</code>.
3093 This code assumes that
<code>realloc
</code> does not fail when shrinking a block.
3094 (Although Standard
C does not ensure this behavior,
3095 it seems to be a safe assumption.)
3101 <hr><h3><a name=
"lua_arith"><code>lua_arith
</code></a></h3><p>
3102 <span class=
"apii">[-(
2|
1), +
1,
<em>e
</em>]
</span>
3103 <pre>void lua_arith (lua_State *L, int op);
</pre>
3106 Performs an arithmetic or bitwise operation over the two values
3107 (or one, in the case of negations)
3108 at the top of the stack,
3109 with the value at the top being the second operand,
3110 pops these values, and pushes the result of the operation.
3111 The function follows the semantics of the corresponding Lua operator
3112 (that is, it may call metamethods).
3116 The value of
<code>op
</code> must be one of the following constants:
3120 <li><b><a name=
"pdf-LUA_OPADD"><code>LUA_OPADD
</code></a>:
</b> performs addition (
<code>+
</code>)
</li>
3121 <li><b><a name=
"pdf-LUA_OPSUB"><code>LUA_OPSUB
</code></a>:
</b> performs subtraction (
<code>-
</code>)
</li>
3122 <li><b><a name=
"pdf-LUA_OPMUL"><code>LUA_OPMUL
</code></a>:
</b> performs multiplication (
<code>*
</code>)
</li>
3123 <li><b><a name=
"pdf-LUA_OPDIV"><code>LUA_OPDIV
</code></a>:
</b> performs float division (
<code>/
</code>)
</li>
3124 <li><b><a name=
"pdf-LUA_OPIDIV"><code>LUA_OPIDIV
</code></a>:
</b> performs floor division (
<code>//
</code>)
</li>
3125 <li><b><a name=
"pdf-LUA_OPMOD"><code>LUA_OPMOD
</code></a>:
</b> performs modulo (
<code>%
</code>)
</li>
3126 <li><b><a name=
"pdf-LUA_OPPOW"><code>LUA_OPPOW
</code></a>:
</b> performs exponentiation (
<code>^
</code>)
</li>
3127 <li><b><a name=
"pdf-LUA_OPUNM"><code>LUA_OPUNM
</code></a>:
</b> performs mathematical negation (unary
<code>-
</code>)
</li>
3128 <li><b><a name=
"pdf-LUA_OPBNOT"><code>LUA_OPBNOT
</code></a>:
</b> performs bitwise NOT (
<code>~
</code>)
</li>
3129 <li><b><a name=
"pdf-LUA_OPBAND"><code>LUA_OPBAND
</code></a>:
</b> performs bitwise AND (
<code>&</code>)
</li>
3130 <li><b><a name=
"pdf-LUA_OPBOR"><code>LUA_OPBOR
</code></a>:
</b> performs bitwise OR (
<code>|
</code>)
</li>
3131 <li><b><a name=
"pdf-LUA_OPBXOR"><code>LUA_OPBXOR
</code></a>:
</b> performs bitwise exclusive OR (
<code>~
</code>)
</li>
3132 <li><b><a name=
"pdf-LUA_OPSHL"><code>LUA_OPSHL
</code></a>:
</b> performs left shift (
<code><<</code>)
</li>
3133 <li><b><a name=
"pdf-LUA_OPSHR"><code>LUA_OPSHR
</code></a>:
</b> performs right shift (
<code>>></code>)
</li>
3140 <hr><h3><a name=
"lua_atpanic"><code>lua_atpanic
</code></a></h3><p>
3141 <span class=
"apii">[-
0, +
0,
–]
</span>
3142 <pre>lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf);
</pre>
3145 Sets a new panic function and returns the old one (see
<a href=
"#4.6">§4.6</a>).
3151 <hr><h3><a name=
"lua_call"><code>lua_call
</code></a></h3><p>
3152 <span class=
"apii">[-(nargs+
1), +nresults,
<em>e
</em>]
</span>
3153 <pre>void lua_call (lua_State *L, int nargs, int nresults);
</pre>
3160 To call a function you must use the following protocol:
3161 first, the function to be called is pushed onto the stack;
3162 then, the arguments to the function are pushed
3164 that is, the first argument is pushed first.
3165 Finally you call
<a href=
"#lua_call"><code>lua_call
</code></a>;
3166 <code>nargs
</code> is the number of arguments that you pushed onto the stack.
3167 All arguments and the function value are popped from the stack
3168 when the function is called.
3169 The function results are pushed onto the stack when the function returns.
3170 The number of results is adjusted to
<code>nresults
</code>,
3171 unless
<code>nresults
</code> is
<a name=
"pdf-LUA_MULTRET"><code>LUA_MULTRET
</code></a>.
3172 In this case, all results from the function are pushed.
3173 Lua takes care that the returned values fit into the stack space,
3174 but it does not ensure any extra space in the stack.
3175 The function results are pushed onto the stack in direct order
3176 (the first result is pushed first),
3177 so that after the call the last result is on the top of the stack.
3181 Any error inside the called function is propagated upwards
3182 (with a
<code>longjmp
</code>).
3186 The following example shows how the host program can do the
3187 equivalent to this Lua code:
3190 a = f(
"how", t.x,
14)
3192 Here it is in
C:
3195 lua_getglobal(L,
"f"); /* function to be called */
3196 lua_pushliteral(L,
"how"); /*
1st argument */
3197 lua_getglobal(L,
"t"); /* table to be indexed */
3198 lua_getfield(L, -
1,
"x"); /* push result of t.x (
2nd arg) */
3199 lua_remove(L, -
2); /* remove 't' from the stack */
3200 lua_pushinteger(L,
14); /*
3rd argument */
3201 lua_call(L,
3,
1); /* call 'f' with
3 arguments and
1 result */
3202 lua_setglobal(L,
"a"); /* set global 'a' */
3204 Note that the code above is
<em>balanced
</em>:
3205 at its end, the stack is back to its original configuration.
3206 This is considered good programming practice.
3212 <hr><h3><a name=
"lua_callk"><code>lua_callk
</code></a></h3><p>
3213 <span class=
"apii">[-(nargs +
1), +nresults,
<em>e
</em>]
</span>
3214 <pre>void lua_callk (lua_State *L,
3218 lua_KFunction k);
</pre>
3221 This function behaves exactly like
<a href=
"#lua_call"><code>lua_call
</code></a>,
3222 but allows the called function to yield (see
<a href=
"#4.7">§4.7</a>).
3228 <hr><h3><a name=
"lua_CFunction"><code>lua_CFunction
</code></a></h3>
3229 <pre>typedef int (*lua_CFunction) (lua_State *L);
</pre>
3232 Type for C
functions.
3236 In order to communicate properly with Lua,
3237 a C
function must use the following protocol,
3238 which defines the way parameters and results are passed:
3239 a C
function receives its arguments from Lua in its stack
3240 in direct order (the first argument is pushed first).
3241 So, when the function starts,
3242 <code>lua_gettop(L)
</code> returns the number of arguments received by the function.
3243 The first argument (if any) is at index
1
3244 and its last argument is at index
<code>lua_gettop(L)
</code>.
3245 To return values to Lua, a C
function just pushes them onto the stack,
3246 in direct order (the first result is pushed first),
3247 and returns the number of results.
3248 Any other value in the stack below the results will be properly
3250 Like a Lua function, a C
function called by Lua can also return
3255 As an example, the following function receives a variable number
3256 of numeric arguments and returns their average and their sum:
3259 static int foo (lua_State *L) {
3260 int n = lua_gettop(L); /* number of arguments */
3261 lua_Number sum =
0.0;
3263 for (i =
1; i
<= n; i++) {
3264 if (!lua_isnumber(L, i)) {
3265 lua_pushliteral(L,
"incorrect argument");
3268 sum += lua_tonumber(L, i);
3270 lua_pushnumber(L, sum/n); /* first result */
3271 lua_pushnumber(L, sum); /* second result */
3272 return
2; /* number of results */
3279 <hr><h3><a name=
"lua_checkstack"><code>lua_checkstack
</code></a></h3><p>
3280 <span class=
"apii">[-
0, +
0,
–]
</span>
3281 <pre>int lua_checkstack (lua_State *L, int n);
</pre>
3284 Ensures that the stack has space for at least
<code>n
</code> extra slots
3285 (that is, that you can safely push up to
<code>n
</code> values into it).
3286 It returns false if it cannot fulfill the request,
3287 either because it would cause the stack
3288 to be larger than a fixed maximum size
3289 (typically at least several thousand elements) or
3290 because it cannot allocate memory for the extra space.
3291 This function never shrinks the stack;
3292 if the stack already has space for the extra slots,
3293 it is left unchanged.
3299 <hr><h3><a name=
"lua_close"><code>lua_close
</code></a></h3><p>
3300 <span class=
"apii">[-
0, +
0,
–]
</span>
3301 <pre>void lua_close (lua_State *L);
</pre>
3304 Destroys all objects in the given Lua state
3305 (calling the corresponding garbage-collection metamethods, if any)
3306 and frees all dynamic memory used by this state.
3307 On several platforms, you may not need to call this function,
3308 because all resources are naturally released when the host program ends.
3309 On the other hand, long-running programs that create multiple states,
3310 such as daemons or web servers,
3311 will probably need to close states as soon as they are not needed.
3317 <hr><h3><a name=
"lua_compare"><code>lua_compare
</code></a></h3><p>
3318 <span class=
"apii">[-
0, +
0,
<em>e
</em>]
</span>
3319 <pre>int lua_compare (lua_State *L, int index1, int index2, int op);
</pre>
3322 Compares two Lua values.
3323 Returns
1 if the value at index
<code>index1
</code> satisfies
<code>op
</code>
3324 when compared with the value at index
<code>index2
</code>,
3325 following the semantics of the corresponding Lua operator
3326 (that is, it may call metamethods).
3327 Otherwise returns
0.
3328 Also returns
0 if any of the indices is not valid.
3332 The value of
<code>op
</code> must be one of the following constants:
3336 <li><b><a name=
"pdf-LUA_OPEQ"><code>LUA_OPEQ
</code></a>:
</b> compares for equality (
<code>==
</code>)
</li>
3337 <li><b><a name=
"pdf-LUA_OPLT"><code>LUA_OPLT
</code></a>:
</b> compares for less than (
<code><</code>)
</li>
3338 <li><b><a name=
"pdf-LUA_OPLE"><code>LUA_OPLE
</code></a>:
</b> compares for less or equal (
<code><=
</code>)
</li>
3345 <hr><h3><a name=
"lua_concat"><code>lua_concat
</code></a></h3><p>
3346 <span class=
"apii">[-n, +
1,
<em>e
</em>]
</span>
3347 <pre>void lua_concat (lua_State *L, int n);
</pre>
3350 Concatenates the
<code>n
</code> values at the top of the stack,
3351 pops them, and leaves the result at the top.
3352 If
<code>n
</code> is
1, the result is the single value on the stack
3353 (that is, the function does nothing);
3354 if
<code>n
</code> is
0, the result is the empty string.
3355 Concatenation is performed following the usual semantics of Lua
3356 (see
<a href=
"#3.4.6">§3.4.6</a>).
3362 <hr><h3><a name=
"lua_copy"><code>lua_copy
</code></a></h3><p>
3363 <span class=
"apii">[-
0, +
0,
–]
</span>
3364 <pre>void lua_copy (lua_State *L, int fromidx, int toidx);
</pre>
3367 Copies the element at index
<code>fromidx
</code>
3368 into the valid index
<code>toidx
</code>,
3369 replacing the value at that position.
3370 Values at other positions are not affected.
3376 <hr><h3><a name=
"lua_createtable"><code>lua_createtable
</code></a></h3><p>
3377 <span class=
"apii">[-
0, +
1,
<em>m
</em>]
</span>
3378 <pre>void lua_createtable (lua_State *L, int narr, int nrec);
</pre>
3381 Creates a new empty table and pushes it onto the stack.
3382 Parameter
<code>narr
</code> is a hint for how many elements the table
3383 will have as a sequence;
3384 parameter
<code>nrec
</code> is a hint for how many other elements
3385 the table will have.
3386 Lua may use these hints to preallocate memory for the new table.
3387 This preallocation is useful for performance when you know in advance
3388 how many elements the table will have.
3389 Otherwise you can use the function
<a href=
"#lua_newtable"><code>lua_newtable
</code></a>.
3395 <hr><h3><a name=
"lua_dump"><code>lua_dump
</code></a></h3><p>
3396 <span class=
"apii">[-
0, +
0,
–]
</span>
3397 <pre>int lua_dump (lua_State *L,
3403 Dumps a function as a binary chunk.
3404 Receives a Lua function on the top of the stack
3405 and produces a binary chunk that,
3407 results in a function equivalent to the one dumped.
3408 As it produces parts of the chunk,
3409 <a href=
"#lua_dump"><code>lua_dump
</code></a> calls function
<code>writer
</code> (see
<a href=
"#lua_Writer"><code>lua_Writer
</code></a>)
3410 with the given
<code>data
</code>
3415 If
<code>strip
</code> is true,
3416 the binary representation may not include all debug information
3422 The value returned is the error code returned by the last
3424 0 means no errors.
3428 This function does not pop the Lua function from the stack.
3434 <hr><h3><a name=
"lua_error"><code>lua_error
</code></a></h3><p>
3435 <span class=
"apii">[-
1, +
0,
<em>v
</em>]
</span>
3436 <pre>int lua_error (lua_State *L);
</pre>
3439 Generates a Lua error,
3440 using the value at the top of the stack as the error object.
3441 This function does a long jump,
3442 and therefore never returns
3443 (see
<a href=
"#luaL_error"><code>luaL_error
</code></a>).
3449 <hr><h3><a name=
"lua_gc"><code>lua_gc
</code></a></h3><p>
3450 <span class=
"apii">[-
0, +
0,
<em>m
</em>]
</span>
3451 <pre>int lua_gc (lua_State *L, int what, int data);
</pre>
3454 Controls the garbage collector.
3458 This function performs several tasks,
3459 according to the value of the parameter
<code>what
</code>:
3463 <li><b><code>LUA_GCSTOP
</code>:
</b>
3464 stops the garbage collector.
3467 <li><b><code>LUA_GCRESTART
</code>:
</b>
3468 restarts the garbage collector.
3471 <li><b><code>LUA_GCCOLLECT
</code>:
</b>
3472 performs a full garbage-collection cycle.
3475 <li><b><code>LUA_GCCOUNT
</code>:
</b>
3476 returns the current amount of memory (in Kbytes) in use by Lua.
3479 <li><b><code>LUA_GCCOUNTB
</code>:
</b>
3480 returns the remainder of dividing the current amount of bytes of
3481 memory in use by Lua by
1024.
3484 <li><b><code>LUA_GCSTEP
</code>:
</b>
3485 performs an incremental step of garbage collection.
3488 <li><b><code>LUA_GCSETPAUSE
</code>:
</b>
3489 sets
<code>data
</code> as the new value
3490 for the
<em>pause
</em> of the collector (see
<a href=
"#2.5">§2.5</a>)
3491 and returns the previous value of the pause.
3494 <li><b><code>LUA_GCSETSTEPMUL
</code>:
</b>
3495 sets
<code>data
</code> as the new value for the
<em>step multiplier
</em> of
3496 the collector (see
<a href=
"#2.5">§2.5</a>)
3497 and returns the previous value of the step multiplier.
3500 <li><b><code>LUA_GCISRUNNING
</code>:
</b>
3501 returns a boolean that tells whether the collector is running
3502 (i.e., not stopped).
3508 For more details about these options,
3509 see
<a href=
"#pdf-collectgarbage"><code>collectgarbage
</code></a>.
3515 <hr><h3><a name=
"lua_getallocf"><code>lua_getallocf
</code></a></h3><p>
3516 <span class=
"apii">[-
0, +
0,
–]
</span>
3517 <pre>lua_Alloc lua_getallocf (lua_State *L, void **ud);
</pre>
3520 Returns the memory-allocation function of a given state.
3521 If
<code>ud
</code> is not
<code>NULL
</code>, Lua stores in
<code>*ud
</code> the
3522 opaque pointer given when the memory-allocator function was set.
3528 <hr><h3><a name=
"lua_getfield"><code>lua_getfield
</code></a></h3><p>
3529 <span class=
"apii">[-
0, +
1,
<em>e
</em>]
</span>
3530 <pre>int lua_getfield (lua_State *L, int index, const char *k);
</pre>
3533 Pushes onto the stack the value
<code>t[k]
</code>,
3534 where
<code>t
</code> is the value at the given index.
3535 As in Lua, this function may trigger a metamethod
3536 for the
"index" event (see
<a href=
"#2.4">§2.4</a>).
3540 Returns the type of the pushed value.
3546 <hr><h3><a name=
"lua_getextraspace"><code>lua_getextraspace
</code></a></h3><p>
3547 <span class=
"apii">[-
0, +
0,
–]
</span>
3548 <pre>void *lua_getextraspace (lua_State *L);
</pre>
3551 Returns a pointer to a raw memory area associated with the
3553 The application can use this area for any purpose;
3554 Lua does not use it for anything.
3558 Each new thread has this area initialized with a copy
3559 of the area of the main thread.
3563 By default, this area has the size of a pointer to void,
3564 but you can recompile Lua with a different size for this area.
3565 (See
<code>LUA_EXTRASPACE
</code> in
<code>luaconf.h
</code>.)
3571 <hr><h3><a name=
"lua_getglobal"><code>lua_getglobal
</code></a></h3><p>
3572 <span class=
"apii">[-
0, +
1,
<em>e
</em>]
</span>
3573 <pre>int lua_getglobal (lua_State *L, const char *name);
</pre>
3576 Pushes onto the stack the value of the global
<code>name
</code>.
3577 Returns the type of that value.
3583 <hr><h3><a name=
"lua_geti"><code>lua_geti
</code></a></h3><p>
3584 <span class=
"apii">[-
0, +
1,
<em>e
</em>]
</span>
3585 <pre>int lua_geti (lua_State *L, int index, lua_Integer i);
</pre>
3588 Pushes onto the stack the value
<code>t[i]
</code>,
3589 where
<code>t
</code> is the value at the given index.
3590 As in Lua, this function may trigger a metamethod
3591 for the
"index" event (see
<a href=
"#2.4">§2.4</a>).
3595 Returns the type of the pushed value.
3601 <hr><h3><a name=
"lua_getmetatable"><code>lua_getmetatable
</code></a></h3><p>
3602 <span class=
"apii">[-
0, +(
0|
1),
–]
</span>
3603 <pre>int lua_getmetatable (lua_State *L, int index);
</pre>
3606 If the value at the given index has a metatable,
3607 the function pushes that metatable onto the stack and returns
1.
3609 the function returns
0 and pushes nothing on the stack.
3615 <hr><h3><a name=
"lua_gettable"><code>lua_gettable
</code></a></h3><p>
3616 <span class=
"apii">[-
1, +
1,
<em>e
</em>]
</span>
3617 <pre>int lua_gettable (lua_State *L, int index);
</pre>
3620 Pushes onto the stack the value
<code>t[k]
</code>,
3621 where
<code>t
</code> is the value at the given index
3622 and
<code>k
</code> is the value at the top of the stack.
3626 This function pops the key from the stack,
3627 pushing the resulting value in its place.
3628 As in Lua, this function may trigger a metamethod
3629 for the
"index" event (see
<a href=
"#2.4">§2.4</a>).
3633 Returns the type of the pushed value.
3639 <hr><h3><a name=
"lua_gettop"><code>lua_gettop
</code></a></h3><p>
3640 <span class=
"apii">[-
0, +
0,
–]
</span>
3641 <pre>int lua_gettop (lua_State *L);
</pre>
3644 Returns the index of the top element in the stack.
3645 Because indices start at
1,
3646 this result is equal to the number of elements in the stack;
3647 in particular,
0 means an empty stack.
3653 <hr><h3><a name=
"lua_getuservalue"><code>lua_getuservalue
</code></a></h3><p>
3654 <span class=
"apii">[-
0, +
1,
–]
</span>
3655 <pre>int lua_getuservalue (lua_State *L, int index);
</pre>
3658 Pushes onto the stack the Lua value associated with the userdata
3663 Returns the type of the pushed value.
3669 <hr><h3><a name=
"lua_insert"><code>lua_insert
</code></a></h3><p>
3670 <span class=
"apii">[-
1, +
1,
–]
</span>
3671 <pre>void lua_insert (lua_State *L, int index);
</pre>
3674 Moves the top element into the given valid index,
3675 shifting up the elements above this index to open space.
3676 This function cannot be called with a pseudo-index,
3677 because a pseudo-index is not an actual stack position.
3683 <hr><h3><a name=
"lua_Integer"><code>lua_Integer
</code></a></h3>
3684 <pre>typedef ... lua_Integer;
</pre>
3687 The type of integers in Lua.
3691 By default this type is
<code>long long
</code>,
3692 (usually a
64-bit two-complement integer),
3693 but that can be changed to
<code>long
</code> or
<code>int
</code>
3694 (usually a
32-bit two-complement integer).
3695 (See
<code>LUA_INT_TYPE
</code> in
<code>luaconf.h
</code>.)
3699 Lua also defines the constants
3700 <a name=
"pdf-LUA_MININTEGER"><code>LUA_MININTEGER
</code></a> and
<a name=
"pdf-LUA_MAXINTEGER"><code>LUA_MAXINTEGER
</code></a>,
3701 with the minimum and the maximum values that fit in this type.
3707 <hr><h3><a name=
"lua_isboolean"><code>lua_isboolean
</code></a></h3><p>
3708 <span class=
"apii">[-
0, +
0,
–]
</span>
3709 <pre>int lua_isboolean (lua_State *L, int index);
</pre>
3712 Returns
1 if the value at the given index is a boolean,
3713 and
0 otherwise.
3719 <hr><h3><a name=
"lua_iscfunction"><code>lua_iscfunction
</code></a></h3><p>
3720 <span class=
"apii">[-
0, +
0,
–]
</span>
3721 <pre>int lua_iscfunction (lua_State *L, int index);
</pre>
3724 Returns
1 if the value at the given index is a C
function,
3725 and
0 otherwise.
3731 <hr><h3><a name=
"lua_isfunction"><code>lua_isfunction
</code></a></h3><p>
3732 <span class=
"apii">[-
0, +
0,
–]
</span>
3733 <pre>int lua_isfunction (lua_State *L, int index);
</pre>
3736 Returns
1 if the value at the given index is a function
3737 (either C or Lua), and
0 otherwise.
3743 <hr><h3><a name=
"lua_isinteger"><code>lua_isinteger
</code></a></h3><p>
3744 <span class=
"apii">[-
0, +
0,
–]
</span>
3745 <pre>int lua_isinteger (lua_State *L, int index);
</pre>
3748 Returns
1 if the value at the given index is an integer
3749 (that is, the value is a number and is represented as an integer),
3750 and
0 otherwise.
3756 <hr><h3><a name=
"lua_islightuserdata"><code>lua_islightuserdata
</code></a></h3><p>
3757 <span class=
"apii">[-
0, +
0,
–]
</span>
3758 <pre>int lua_islightuserdata (lua_State *L, int index);
</pre>
3761 Returns
1 if the value at the given index is a light userdata,
3762 and
0 otherwise.
3768 <hr><h3><a name=
"lua_isnil"><code>lua_isnil
</code></a></h3><p>
3769 <span class=
"apii">[-
0, +
0,
–]
</span>
3770 <pre>int lua_isnil (lua_State *L, int index);
</pre>
3773 Returns
1 if the value at the given index is
<b>nil
</b>,
3774 and
0 otherwise.
3780 <hr><h3><a name=
"lua_isnone"><code>lua_isnone
</code></a></h3><p>
3781 <span class=
"apii">[-
0, +
0,
–]
</span>
3782 <pre>int lua_isnone (lua_State *L, int index);
</pre>
3785 Returns
1 if the given index is not valid,
3786 and
0 otherwise.
3792 <hr><h3><a name=
"lua_isnoneornil"><code>lua_isnoneornil
</code></a></h3><p>
3793 <span class=
"apii">[-
0, +
0,
–]
</span>
3794 <pre>int lua_isnoneornil (lua_State *L, int index);
</pre>
3797 Returns
1 if the given index is not valid
3798 or if the value at this index is
<b>nil
</b>,
3799 and
0 otherwise.
3805 <hr><h3><a name=
"lua_isnumber"><code>lua_isnumber
</code></a></h3><p>
3806 <span class=
"apii">[-
0, +
0,
–]
</span>
3807 <pre>int lua_isnumber (lua_State *L, int index);
</pre>
3810 Returns
1 if the value at the given index is a number
3811 or a string convertible to a number,
3812 and
0 otherwise.
3818 <hr><h3><a name=
"lua_isstring"><code>lua_isstring
</code></a></h3><p>
3819 <span class=
"apii">[-
0, +
0,
–]
</span>
3820 <pre>int lua_isstring (lua_State *L, int index);
</pre>
3823 Returns
1 if the value at the given index is a string
3824 or a number (which is always convertible to a string),
3825 and
0 otherwise.
3831 <hr><h3><a name=
"lua_istable"><code>lua_istable
</code></a></h3><p>
3832 <span class=
"apii">[-
0, +
0,
–]
</span>
3833 <pre>int lua_istable (lua_State *L, int index);
</pre>
3836 Returns
1 if the value at the given index is a table,
3837 and
0 otherwise.
3843 <hr><h3><a name=
"lua_isthread"><code>lua_isthread
</code></a></h3><p>
3844 <span class=
"apii">[-
0, +
0,
–]
</span>
3845 <pre>int lua_isthread (lua_State *L, int index);
</pre>
3848 Returns
1 if the value at the given index is a thread,
3849 and
0 otherwise.
3855 <hr><h3><a name=
"lua_isuserdata"><code>lua_isuserdata
</code></a></h3><p>
3856 <span class=
"apii">[-
0, +
0,
–]
</span>
3857 <pre>int lua_isuserdata (lua_State *L, int index);
</pre>
3860 Returns
1 if the value at the given index is a userdata
3861 (either full or light), and
0 otherwise.
3867 <hr><h3><a name=
"lua_isyieldable"><code>lua_isyieldable
</code></a></h3><p>
3868 <span class=
"apii">[-
0, +
0,
–]
</span>
3869 <pre>int lua_isyieldable (lua_State *L);
</pre>
3872 Returns
1 if the given coroutine can yield,
3873 and
0 otherwise.
3879 <hr><h3><a name=
"lua_KContext"><code>lua_KContext
</code></a></h3>
3880 <pre>typedef ... lua_KContext;
</pre>
3883 The type for continuation-function contexts.
3884 It must be a numeric type.
3885 This type is defined as
<code>intptr_t
</code>
3886 when
<code>intptr_t
</code> is available,
3887 so that it can store pointers too.
3888 Otherwise, it is defined as
<code>ptrdiff_t
</code>.
3894 <hr><h3><a name=
"lua_KFunction"><code>lua_KFunction
</code></a></h3>
3895 <pre>typedef int (*lua_KFunction) (lua_State *L, int status, lua_KContext ctx);
</pre>
3898 Type for continuation functions (see
<a href=
"#4.7">§4.7</a>).
3904 <hr><h3><a name=
"lua_len"><code>lua_len
</code></a></h3><p>
3905 <span class=
"apii">[-
0, +
1,
<em>e
</em>]
</span>
3906 <pre>void lua_len (lua_State *L, int index);
</pre>
3909 Returns the length of the value at the given index.
3910 It is equivalent to the '
<code>#
</code>' operator in Lua (see
<a href=
"#3.4.7">§3.4.7</a>) and
3911 may trigger a metamethod for the
"length" event (see
<a href=
"#2.4">§2.4</a>).
3912 The result is pushed on the stack.
3918 <hr><h3><a name=
"lua_load"><code>lua_load
</code></a></h3><p>
3919 <span class=
"apii">[-
0, +
1,
–]
</span>
3920 <pre>int lua_load (lua_State *L,
3923 const char *chunkname,
3924 const char *mode);
</pre>
3927 Loads a Lua chunk without running it.
3928 If there are no errors,
3929 <code>lua_load
</code> pushes the compiled chunk as a Lua
3930 function on top of the stack.
3931 Otherwise, it pushes an error message.
3935 The return values of
<code>lua_load
</code> are:
3939 <li><b><a href=
"#pdf-LUA_OK"><code>LUA_OK
</code></a>:
</b> no errors;
</li>
3941 <li><b><a name=
"pdf-LUA_ERRSYNTAX"><code>LUA_ERRSYNTAX
</code></a>:
</b>
3942 syntax error during precompilation;
</li>
3944 <li><b><a href=
"#pdf-LUA_ERRMEM"><code>LUA_ERRMEM
</code></a>:
</b>
3945 memory allocation (out-of-memory) error;
</li>
3947 <li><b><a href=
"#pdf-LUA_ERRGCMM"><code>LUA_ERRGCMM
</code></a>:
</b>
3948 error while running a
<code>__gc
</code> metamethod.
3949 (This error has no relation with the chunk being loaded.
3950 It is generated by the garbage collector.)
3956 The
<code>lua_load
</code> function uses a user-supplied
<code>reader
</code> function
3957 to read the chunk (see
<a href=
"#lua_Reader"><code>lua_Reader
</code></a>).
3958 The
<code>data
</code> argument is an opaque value passed to the reader function.
3962 The
<code>chunkname
</code> argument gives a name to the chunk,
3963 which is used for error messages and in debug information (see
<a href=
"#4.9">§4.9</a>).
3967 <code>lua_load
</code> automatically detects whether the chunk is text or binary
3968 and loads it accordingly (see program
<code>luac
</code>).
3969 The string
<code>mode
</code> works as in function
<a href=
"#pdf-load"><code>load
</code></a>,
3970 with the addition that
3971 a
<code>NULL
</code> value is equivalent to the string
"<code>bt</code>".
3975 <code>lua_load
</code> uses the stack internally,
3976 so the reader function must always leave the stack
3977 unmodified when returning.
3981 If the resulting function has upvalues,
3982 its first upvalue is set to the value of the global environment
3983 stored at index
<code>LUA_RIDX_GLOBALS
</code> in the registry (see
<a href=
"#4.5">§4.5</a>).
3984 When loading main chunks,
3985 this upvalue will be the
<code>_ENV
</code> variable (see
<a href=
"#2.2">§2.2</a>).
3986 Other upvalues are initialized with
<b>nil
</b>.
3992 <hr><h3><a name=
"lua_newstate"><code>lua_newstate
</code></a></h3><p>
3993 <span class=
"apii">[-
0, +
0,
–]
</span>
3994 <pre>lua_State *lua_newstate (lua_Alloc f, void *ud);
</pre>
3997 Creates a new thread running in a new, independent state.
3998 Returns
<code>NULL
</code> if it cannot create the thread or the state
3999 (due to lack of memory).
4000 The argument
<code>f
</code> is the allocator function;
4001 Lua does all memory allocation for this state through this function.
4002 The second argument,
<code>ud
</code>, is an opaque pointer that Lua
4003 passes to the allocator in every call.
4009 <hr><h3><a name=
"lua_newtable"><code>lua_newtable
</code></a></h3><p>
4010 <span class=
"apii">[-
0, +
1,
<em>m
</em>]
</span>
4011 <pre>void lua_newtable (lua_State *L);
</pre>
4014 Creates a new empty table and pushes it onto the stack.
4015 It is equivalent to
<code>lua_createtable(L,
0,
0)
</code>.
4021 <hr><h3><a name=
"lua_newthread"><code>lua_newthread
</code></a></h3><p>
4022 <span class=
"apii">[-
0, +
1,
<em>m
</em>]
</span>
4023 <pre>lua_State *lua_newthread (lua_State *L);
</pre>
4026 Creates a new thread, pushes it on the stack,
4027 and returns a pointer to a
<a href=
"#lua_State"><code>lua_State
</code></a> that represents this new thread.
4028 The new thread returned by this function shares with the original thread
4029 its global environment,
4030 but has an independent execution stack.
4034 There is no explicit function to close or to destroy a thread.
4035 Threads are subject to garbage collection,
4036 like any Lua object.
4042 <hr><h3><a name=
"lua_newuserdata"><code>lua_newuserdata
</code></a></h3><p>
4043 <span class=
"apii">[-
0, +
1,
<em>m
</em>]
</span>
4044 <pre>void *lua_newuserdata (lua_State *L, size_t size);
</pre>
4047 This function allocates a new block of memory with the given size,
4048 pushes onto the stack a new full userdata with the block address,
4049 and returns this address.
4050 The host program can freely use this memory.
4056 <hr><h3><a name=
"lua_next"><code>lua_next
</code></a></h3><p>
4057 <span class=
"apii">[-
1, +(
2|
0),
<em>e
</em>]
</span>
4058 <pre>int lua_next (lua_State *L, int index);
</pre>
4061 Pops a key from the stack,
4062 and pushes a key
–value pair from the table at the given index
4063 (the
"next" pair after the given key).
4064 If there are no more elements in the table,
4065 then
<a href=
"#lua_next"><code>lua_next
</code></a> returns
0 (and pushes nothing).
4069 A typical traversal looks like this:
4072 /* table is in the stack at index 't' */
4073 lua_pushnil(L); /* first key */
4074 while (lua_next(L, t) !=
0) {
4075 /* uses 'key' (at index -
2) and 'value' (at index -
1) */
4077 lua_typename(L, lua_type(L, -
2)),
4078 lua_typename(L, lua_type(L, -
1)));
4079 /* removes 'value'; keeps 'key' for next iteration */
4085 While traversing a table,
4086 do not call
<a href=
"#lua_tolstring"><code>lua_tolstring
</code></a> directly on a key,
4087 unless you know that the key is actually a string.
4088 Recall that
<a href=
"#lua_tolstring"><code>lua_tolstring
</code></a> may change
4089 the value at the given index;
4090 this confuses the next call to
<a href=
"#lua_next"><code>lua_next
</code></a>.
4094 See function
<a href=
"#pdf-next"><code>next
</code></a> for the caveats of modifying
4095 the table during its traversal.
4101 <hr><h3><a name=
"lua_Number"><code>lua_Number
</code></a></h3>
4102 <pre>typedef ... lua_Number;
</pre>
4105 The type of floats in Lua.
4109 By default this type is double,
4110 but that can be changed to a single float or a long double.
4111 (See
<code>LUA_FLOAT_TYPE
</code> in
<code>luaconf.h
</code>.)
4117 <hr><h3><a name=
"lua_numbertointeger"><code>lua_numbertointeger
</code></a></h3>
4118 <pre>int lua_numbertointeger (lua_Number n, lua_Integer *p);
</pre>
4121 Converts a Lua float to a Lua integer.
4122 This macro assumes that
<code>n
</code> has an integral value.
4123 If that value is within the range of Lua integers,
4124 it is converted to an integer and assigned to
<code>*p
</code>.
4125 The macro results in a boolean indicating whether the
4126 conversion was successful.
4127 (Note that this range test can be tricky to do
4128 correctly without this macro,
4133 This macro may evaluate its arguments more than once.
4139 <hr><h3><a name=
"lua_pcall"><code>lua_pcall
</code></a></h3><p>
4140 <span class=
"apii">[-(nargs +
1), +(nresults|
1),
–]
</span>
4141 <pre>int lua_pcall (lua_State *L, int nargs, int nresults, int msgh);
</pre>
4144 Calls a function in protected mode.
4148 Both
<code>nargs
</code> and
<code>nresults
</code> have the same meaning as
4149 in
<a href=
"#lua_call"><code>lua_call
</code></a>.
4150 If there are no errors during the call,
4151 <a href=
"#lua_pcall"><code>lua_pcall
</code></a> behaves exactly like
<a href=
"#lua_call"><code>lua_call
</code></a>.
4152 However, if there is any error,
4153 <a href=
"#lua_pcall"><code>lua_pcall
</code></a> catches it,
4154 pushes a single value on the stack (the error object),
4155 and returns an error code.
4156 Like
<a href=
"#lua_call"><code>lua_call
</code></a>,
4157 <a href=
"#lua_pcall"><code>lua_pcall
</code></a> always removes the function
4158 and its arguments from the stack.
4162 If
<code>msgh
</code> is
0,
4163 then the error object returned on the stack
4164 is exactly the original error object.
4165 Otherwise,
<code>msgh
</code> is the stack index of a
4166 <em>message handler
</em>.
4167 (This index cannot be a pseudo-index.)
4168 In case of runtime errors,
4169 this function will be called with the error object
4170 and its return value will be the object
4171 returned on the stack by
<a href=
"#lua_pcall"><code>lua_pcall
</code></a>.
4175 Typically, the message handler is used to add more debug
4176 information to the error object, such as a stack traceback.
4177 Such information cannot be gathered after the return of
<a href=
"#lua_pcall"><code>lua_pcall
</code></a>,
4178 since by then the stack has unwound.
4182 The
<a href=
"#lua_pcall"><code>lua_pcall
</code></a> function returns one of the following constants
4183 (defined in
<code>lua.h
</code>):
4187 <li><b><a name=
"pdf-LUA_OK"><code>LUA_OK
</code></a> (
0):
</b>
4190 <li><b><a name=
"pdf-LUA_ERRRUN"><code>LUA_ERRRUN
</code></a>:
</b>
4194 <li><b><a name=
"pdf-LUA_ERRMEM"><code>LUA_ERRMEM
</code></a>:
</b>
4195 memory allocation error.
4196 For such errors, Lua does not call the message handler.
4199 <li><b><a name=
"pdf-LUA_ERRERR"><code>LUA_ERRERR
</code></a>:
</b>
4200 error while running the message handler.
4203 <li><b><a name=
"pdf-LUA_ERRGCMM"><code>LUA_ERRGCMM
</code></a>:
</b>
4204 error while running a
<code>__gc
</code> metamethod.
4205 (This error typically has no relation with the function being called.)
4213 <hr><h3><a name=
"lua_pcallk"><code>lua_pcallk
</code></a></h3><p>
4214 <span class=
"apii">[-(nargs +
1), +(nresults|
1),
–]
</span>
4215 <pre>int lua_pcallk (lua_State *L,
4220 lua_KFunction k);
</pre>
4223 This function behaves exactly like
<a href=
"#lua_pcall"><code>lua_pcall
</code></a>,
4224 but allows the called function to yield (see
<a href=
"#4.7">§4.7</a>).
4230 <hr><h3><a name=
"lua_pop"><code>lua_pop
</code></a></h3><p>
4231 <span class=
"apii">[-n, +
0,
–]
</span>
4232 <pre>void lua_pop (lua_State *L, int n);
</pre>
4235 Pops
<code>n
</code> elements from the stack.
4241 <hr><h3><a name=
"lua_pushboolean"><code>lua_pushboolean
</code></a></h3><p>
4242 <span class=
"apii">[-
0, +
1,
–]
</span>
4243 <pre>void lua_pushboolean (lua_State *L, int b);
</pre>
4246 Pushes a boolean value with value
<code>b
</code> onto the stack.
4252 <hr><h3><a name=
"lua_pushcclosure"><code>lua_pushcclosure
</code></a></h3><p>
4253 <span class=
"apii">[-n, +
1,
<em>m
</em>]
</span>
4254 <pre>void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n);
</pre>
4257 Pushes a new C
closure onto the stack.
4261 When a C
function is created,
4262 it is possible to associate some values with it,
4263 thus creating a C
closure (see
<a href=
"#4.4">§4.4</a>);
4264 these values are then accessible to the function whenever it is called.
4265 To associate values with a C
function,
4266 first these values must be pushed onto the stack
4267 (when there are multiple values, the first value is pushed first).
4268 Then
<a href=
"#lua_pushcclosure"><code>lua_pushcclosure
</code></a>
4269 is called to create and push the C
function onto the stack,
4270 with the argument
<code>n
</code> telling how many values will be
4271 associated with the function.
4272 <a href=
"#lua_pushcclosure"><code>lua_pushcclosure
</code></a> also pops these values from the stack.
4276 The maximum value for
<code>n
</code> is
255.
4280 When
<code>n
</code> is zero,
4281 this function creates a
<em>light C function
</em>,
4282 which is just a pointer to the C
function.
4283 In that case, it never raises a memory error.
4289 <hr><h3><a name=
"lua_pushcfunction"><code>lua_pushcfunction
</code></a></h3><p>
4290 <span class=
"apii">[-
0, +
1,
–]
</span>
4291 <pre>void lua_pushcfunction (lua_State *L, lua_CFunction f);
</pre>
4294 Pushes a C
function onto the stack.
4295 This function receives a pointer to a C function
4296 and pushes onto the stack a Lua value of type
<code>function
</code> that,
4297 when called, invokes the corresponding C
function.
4301 Any function to be callable by Lua must
4302 follow the correct protocol to receive its parameters
4303 and return its results (see
<a href=
"#lua_CFunction"><code>lua_CFunction
</code></a>).
4309 <hr><h3><a name=
"lua_pushfstring"><code>lua_pushfstring
</code></a></h3><p>
4310 <span class=
"apii">[-
0, +
1,
<em>e
</em>]
</span>
4311 <pre>const char *lua_pushfstring (lua_State *L, const char *fmt, ...);
</pre>
4314 Pushes onto the stack a formatted string
4315 and returns a pointer to this string.
4316 It is similar to the ISO
C function
<code>sprintf
</code>,
4317 but has some important differences:
4322 You do not have to allocate space for the result:
4323 the result is a Lua string and Lua takes care of memory allocation
4324 (and deallocation, through garbage collection).
4328 The conversion specifiers are quite restricted.
4329 There are no flags, widths, or precisions.
4330 The conversion specifiers can only be
4331 '
<code>%%
</code>' (inserts the character '
<code>%
</code>'),
4332 '
<code>%s
</code>' (inserts a zero-terminated string, with no size restrictions),
4333 '
<code>%f
</code>' (inserts a
<a href=
"#lua_Number"><code>lua_Number
</code></a>),
4334 '
<code>%I
</code>' (inserts a
<a href=
"#lua_Integer"><code>lua_Integer
</code></a>),
4335 '
<code>%p
</code>' (inserts a pointer as a hexadecimal numeral),
4336 '
<code>%d
</code>' (inserts an
<code>int
</code>),
4337 '
<code>%c
</code>' (inserts an
<code>int
</code> as a one-byte character), and
4338 '
<code>%U
</code>' (inserts a
<code>long int
</code> as a UTF-
8 byte sequence).
4344 Unlike other push functions,
4345 this function checks for the stack space it needs,
4346 including the slot for its result.
4352 <hr><h3><a name=
"lua_pushglobaltable"><code>lua_pushglobaltable
</code></a></h3><p>
4353 <span class=
"apii">[-
0, +
1,
–]
</span>
4354 <pre>void lua_pushglobaltable (lua_State *L);
</pre>
4357 Pushes the global environment onto the stack.
4363 <hr><h3><a name=
"lua_pushinteger"><code>lua_pushinteger
</code></a></h3><p>
4364 <span class=
"apii">[-
0, +
1,
–]
</span>
4365 <pre>void lua_pushinteger (lua_State *L, lua_Integer n);
</pre>
4368 Pushes an integer with value
<code>n
</code> onto the stack.
4374 <hr><h3><a name=
"lua_pushlightuserdata"><code>lua_pushlightuserdata
</code></a></h3><p>
4375 <span class=
"apii">[-
0, +
1,
–]
</span>
4376 <pre>void lua_pushlightuserdata (lua_State *L, void *p);
</pre>
4379 Pushes a light userdata onto the stack.
4383 Userdata represent C
values in Lua.
4384 A
<em>light userdata
</em> represents a pointer, a
<code>void*
</code>.
4385 It is a value (like a number):
4386 you do not create it, it has no individual metatable,
4387 and it is not collected (as it was never created).
4388 A light userdata is equal to
"any"
4389 light userdata with the same C
address.
4395 <hr><h3><a name=
"lua_pushliteral"><code>lua_pushliteral
</code></a></h3><p>
4396 <span class=
"apii">[-
0, +
1,
<em>m
</em>]
</span>
4397 <pre>const char *lua_pushliteral (lua_State *L, const char *s);
</pre>
4400 This macro is equivalent to
<a href=
"#lua_pushstring"><code>lua_pushstring
</code></a>,
4401 but should be used only when
<code>s
</code> is a literal string.
4407 <hr><h3><a name=
"lua_pushlstring"><code>lua_pushlstring
</code></a></h3><p>
4408 <span class=
"apii">[-
0, +
1,
<em>m
</em>]
</span>
4409 <pre>const char *lua_pushlstring (lua_State *L, const char *s, size_t len);
</pre>
4412 Pushes the string pointed to by
<code>s
</code> with size
<code>len
</code>
4414 Lua makes (or reuses) an internal copy of the given string,
4415 so the memory at
<code>s
</code> can be freed or reused immediately after
4416 the function returns.
4417 The string can contain any binary data,
4418 including embedded zeros.
4422 Returns a pointer to the internal copy of the string.
4428 <hr><h3><a name=
"lua_pushnil"><code>lua_pushnil
</code></a></h3><p>
4429 <span class=
"apii">[-
0, +
1,
–]
</span>
4430 <pre>void lua_pushnil (lua_State *L);
</pre>
4433 Pushes a nil value onto the stack.
4439 <hr><h3><a name=
"lua_pushnumber"><code>lua_pushnumber
</code></a></h3><p>
4440 <span class=
"apii">[-
0, +
1,
–]
</span>
4441 <pre>void lua_pushnumber (lua_State *L, lua_Number n);
</pre>
4444 Pushes a float with value
<code>n
</code> onto the stack.
4450 <hr><h3><a name=
"lua_pushstring"><code>lua_pushstring
</code></a></h3><p>
4451 <span class=
"apii">[-
0, +
1,
<em>m
</em>]
</span>
4452 <pre>const char *lua_pushstring (lua_State *L, const char *s);
</pre>
4455 Pushes the zero-terminated string pointed to by
<code>s
</code>
4457 Lua makes (or reuses) an internal copy of the given string,
4458 so the memory at
<code>s
</code> can be freed or reused immediately after
4459 the function returns.
4463 Returns a pointer to the internal copy of the string.
4467 If
<code>s
</code> is
<code>NULL
</code>, pushes
<b>nil
</b> and returns
<code>NULL
</code>.
4473 <hr><h3><a name=
"lua_pushthread"><code>lua_pushthread
</code></a></h3><p>
4474 <span class=
"apii">[-
0, +
1,
–]
</span>
4475 <pre>int lua_pushthread (lua_State *L);
</pre>
4478 Pushes the thread represented by
<code>L
</code> onto the stack.
4479 Returns
1 if this thread is the main thread of its state.
4485 <hr><h3><a name=
"lua_pushvalue"><code>lua_pushvalue
</code></a></h3><p>
4486 <span class=
"apii">[-
0, +
1,
–]
</span>
4487 <pre>void lua_pushvalue (lua_State *L, int index);
</pre>
4490 Pushes a copy of the element at the given index
4497 <hr><h3><a name=
"lua_pushvfstring"><code>lua_pushvfstring
</code></a></h3><p>
4498 <span class=
"apii">[-
0, +
1,
<em>m
</em>]
</span>
4499 <pre>const char *lua_pushvfstring (lua_State *L,
4501 va_list argp);
</pre>
4504 Equivalent to
<a href=
"#lua_pushfstring"><code>lua_pushfstring
</code></a>, except that it receives a
<code>va_list
</code>
4505 instead of a variable number of arguments.
4511 <hr><h3><a name=
"lua_rawequal"><code>lua_rawequal
</code></a></h3><p>
4512 <span class=
"apii">[-
0, +
0,
–]
</span>
4513 <pre>int lua_rawequal (lua_State *L, int index1, int index2);
</pre>
4516 Returns
1 if the two values in indices
<code>index1
</code> and
4517 <code>index2
</code> are primitively equal
4518 (that is, without calling the
<code>__eq
</code> metamethod).
4519 Otherwise returns
0.
4520 Also returns
0 if any of the indices are not valid.
4526 <hr><h3><a name=
"lua_rawget"><code>lua_rawget
</code></a></h3><p>
4527 <span class=
"apii">[-
1, +
1,
–]
</span>
4528 <pre>int lua_rawget (lua_State *L, int index);
</pre>
4531 Similar to
<a href=
"#lua_gettable"><code>lua_gettable
</code></a>, but does a raw access
4532 (i.e., without metamethods).
4538 <hr><h3><a name=
"lua_rawgeti"><code>lua_rawgeti
</code></a></h3><p>
4539 <span class=
"apii">[-
0, +
1,
–]
</span>
4540 <pre>int lua_rawgeti (lua_State *L, int index, lua_Integer n);
</pre>
4543 Pushes onto the stack the value
<code>t[n]
</code>,
4544 where
<code>t
</code> is the table at the given index.
4546 that is, it does not invoke the
<code>__index
</code> metamethod.
4550 Returns the type of the pushed value.
4556 <hr><h3><a name=
"lua_rawgetp"><code>lua_rawgetp
</code></a></h3><p>
4557 <span class=
"apii">[-
0, +
1,
–]
</span>
4558 <pre>int lua_rawgetp (lua_State *L, int index, const void *p);
</pre>
4561 Pushes onto the stack the value
<code>t[k]
</code>,
4562 where
<code>t
</code> is the table at the given index and
4563 <code>k
</code> is the pointer
<code>p
</code> represented as a light userdata.
4565 that is, it does not invoke the
<code>__index
</code> metamethod.
4569 Returns the type of the pushed value.
4575 <hr><h3><a name=
"lua_rawlen"><code>lua_rawlen
</code></a></h3><p>
4576 <span class=
"apii">[-
0, +
0,
–]
</span>
4577 <pre>size_t lua_rawlen (lua_State *L, int index);
</pre>
4580 Returns the raw
"length" of the value at the given index:
4581 for strings, this is the string length;
4582 for tables, this is the result of the length operator ('
<code>#
</code>')
4583 with no metamethods;
4584 for userdata, this is the size of the block of memory allocated
4586 for other values, it is
0.
4592 <hr><h3><a name=
"lua_rawset"><code>lua_rawset
</code></a></h3><p>
4593 <span class=
"apii">[-
2, +
0,
<em>m
</em>]
</span>
4594 <pre>void lua_rawset (lua_State *L, int index);
</pre>
4597 Similar to
<a href=
"#lua_settable"><code>lua_settable
</code></a>, but does a raw assignment
4598 (i.e., without metamethods).
4604 <hr><h3><a name=
"lua_rawseti"><code>lua_rawseti
</code></a></h3><p>
4605 <span class=
"apii">[-
1, +
0,
<em>m
</em>]
</span>
4606 <pre>void lua_rawseti (lua_State *L, int index, lua_Integer i);
</pre>
4609 Does the equivalent of
<code>t[i] = v
</code>,
4610 where
<code>t
</code> is the table at the given index
4611 and
<code>v
</code> is the value at the top of the stack.
4615 This function pops the value from the stack.
4616 The assignment is raw,
4617 that is, it does not invoke the
<code>__newindex
</code> metamethod.
4623 <hr><h3><a name=
"lua_rawsetp"><code>lua_rawsetp
</code></a></h3><p>
4624 <span class=
"apii">[-
1, +
0,
<em>m
</em>]
</span>
4625 <pre>void lua_rawsetp (lua_State *L, int index, const void *p);
</pre>
4628 Does the equivalent of
<code>t[p] = v
</code>,
4629 where
<code>t
</code> is the table at the given index,
4630 <code>p
</code> is encoded as a light userdata,
4631 and
<code>v
</code> is the value at the top of the stack.
4635 This function pops the value from the stack.
4636 The assignment is raw,
4637 that is, it does not invoke
<code>__newindex
</code> metamethod.
4643 <hr><h3><a name=
"lua_Reader"><code>lua_Reader
</code></a></h3>
4644 <pre>typedef const char * (*lua_Reader) (lua_State *L,
4646 size_t *size);
</pre>
4649 The reader function used by
<a href=
"#lua_load"><code>lua_load
</code></a>.
4650 Every time it needs another piece of the chunk,
4651 <a href=
"#lua_load"><code>lua_load
</code></a> calls the reader,
4652 passing along its
<code>data
</code> parameter.
4653 The reader must return a pointer to a block of memory
4654 with a new piece of the chunk
4655 and set
<code>size
</code> to the block size.
4656 The block must exist until the reader function is called again.
4657 To signal the end of the chunk,
4658 the reader must return
<code>NULL
</code> or set
<code>size
</code> to zero.
4659 The reader function may return pieces of any size greater than zero.
4665 <hr><h3><a name=
"lua_register"><code>lua_register
</code></a></h3><p>
4666 <span class=
"apii">[-
0, +
0,
<em>e
</em>]
</span>
4667 <pre>void lua_register (lua_State *L, const char *name, lua_CFunction f);
</pre>
4670 Sets the C function
<code>f
</code> as the new value of global
<code>name
</code>.
4671 It is defined as a macro:
4674 #define lua_register(L,n,f) \
4675 (lua_pushcfunction(L, f), lua_setglobal(L, n))
4681 <hr><h3><a name=
"lua_remove"><code>lua_remove
</code></a></h3><p>
4682 <span class=
"apii">[-
1, +
0,
–]
</span>
4683 <pre>void lua_remove (lua_State *L, int index);
</pre>
4686 Removes the element at the given valid index,
4687 shifting down the elements above this index to fill the gap.
4688 This function cannot be called with a pseudo-index,
4689 because a pseudo-index is not an actual stack position.
4695 <hr><h3><a name=
"lua_replace"><code>lua_replace
</code></a></h3><p>
4696 <span class=
"apii">[-
1, +
0,
–]
</span>
4697 <pre>void lua_replace (lua_State *L, int index);
</pre>
4700 Moves the top element into the given valid index
4701 without shifting any element
4702 (therefore replacing the value at that given index),
4703 and then pops the top element.
4709 <hr><h3><a name=
"lua_resume"><code>lua_resume
</code></a></h3><p>
4710 <span class=
"apii">[-?, +?,
–]
</span>
4711 <pre>int lua_resume (lua_State *L, lua_State *from, int nargs);
</pre>
4714 Starts and resumes a coroutine in the given thread
<code>L
</code>.
4718 To start a coroutine,
4719 you push onto the thread stack the main function plus any arguments;
4720 then you call
<a href=
"#lua_resume"><code>lua_resume
</code></a>,
4721 with
<code>nargs
</code> being the number of arguments.
4722 This call returns when the coroutine suspends or finishes its execution.
4723 When it returns, the stack contains all values passed to
<a href=
"#lua_yield"><code>lua_yield
</code></a>,
4724 or all values returned by the body function.
4725 <a href=
"#lua_resume"><code>lua_resume
</code></a> returns
4726 <a href=
"#pdf-LUA_YIELD"><code>LUA_YIELD
</code></a> if the coroutine yields,
4727 <a href=
"#pdf-LUA_OK"><code>LUA_OK
</code></a> if the coroutine finishes its execution
4729 or an error code in case of errors (see
<a href=
"#lua_pcall"><code>lua_pcall
</code></a>).
4734 the stack is not unwound,
4735 so you can use the debug API over it.
4736 The error object is on the top of the stack.
4740 To resume a coroutine,
4741 you remove any results from the last
<a href=
"#lua_yield"><code>lua_yield
</code></a>,
4742 put on its stack only the values to
4743 be passed as results from
<code>yield
</code>,
4744 and then call
<a href=
"#lua_resume"><code>lua_resume
</code></a>.
4748 The parameter
<code>from
</code> represents the coroutine that is resuming
<code>L
</code>.
4749 If there is no such coroutine,
4750 this parameter can be
<code>NULL
</code>.
4756 <hr><h3><a name=
"lua_rotate"><code>lua_rotate
</code></a></h3><p>
4757 <span class=
"apii">[-
0, +
0,
–]
</span>
4758 <pre>void lua_rotate (lua_State *L, int idx, int n);
</pre>
4761 Rotates the stack elements between the valid index
<code>idx
</code>
4762 and the top of the stack.
4763 The elements are rotated
<code>n
</code> positions in the direction of the top,
4764 for a positive
<code>n
</code>,
4765 or
<code>-n
</code> positions in the direction of the bottom,
4766 for a negative
<code>n
</code>.
4767 The absolute value of
<code>n
</code> must not be greater than the size
4768 of the slice being rotated.
4769 This function cannot be called with a pseudo-index,
4770 because a pseudo-index is not an actual stack position.
4776 <hr><h3><a name=
"lua_setallocf"><code>lua_setallocf
</code></a></h3><p>
4777 <span class=
"apii">[-
0, +
0,
–]
</span>
4778 <pre>void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);
</pre>
4781 Changes the allocator function of a given state to
<code>f
</code>
4782 with user data
<code>ud
</code>.
4788 <hr><h3><a name=
"lua_setfield"><code>lua_setfield
</code></a></h3><p>
4789 <span class=
"apii">[-
1, +
0,
<em>e
</em>]
</span>
4790 <pre>void lua_setfield (lua_State *L, int index, const char *k);
</pre>
4793 Does the equivalent to
<code>t[k] = v
</code>,
4794 where
<code>t
</code> is the value at the given index
4795 and
<code>v
</code> is the value at the top of the stack.
4799 This function pops the value from the stack.
4800 As in Lua, this function may trigger a metamethod
4801 for the
"newindex" event (see
<a href=
"#2.4">§2.4</a>).
4807 <hr><h3><a name=
"lua_setglobal"><code>lua_setglobal
</code></a></h3><p>
4808 <span class=
"apii">[-
1, +
0,
<em>e
</em>]
</span>
4809 <pre>void lua_setglobal (lua_State *L, const char *name);
</pre>
4812 Pops a value from the stack and
4813 sets it as the new value of global
<code>name
</code>.
4819 <hr><h3><a name=
"lua_seti"><code>lua_seti
</code></a></h3><p>
4820 <span class=
"apii">[-
1, +
0,
<em>e
</em>]
</span>
4821 <pre>void lua_seti (lua_State *L, int index, lua_Integer n);
</pre>
4824 Does the equivalent to
<code>t[n] = v
</code>,
4825 where
<code>t
</code> is the value at the given index
4826 and
<code>v
</code> is the value at the top of the stack.
4830 This function pops the value from the stack.
4831 As in Lua, this function may trigger a metamethod
4832 for the
"newindex" event (see
<a href=
"#2.4">§2.4</a>).
4838 <hr><h3><a name=
"lua_setmetatable"><code>lua_setmetatable
</code></a></h3><p>
4839 <span class=
"apii">[-
1, +
0,
–]
</span>
4840 <pre>void lua_setmetatable (lua_State *L, int index);
</pre>
4843 Pops a table from the stack and
4844 sets it as the new metatable for the value at the given index.
4850 <hr><h3><a name=
"lua_settable"><code>lua_settable
</code></a></h3><p>
4851 <span class=
"apii">[-
2, +
0,
<em>e
</em>]
</span>
4852 <pre>void lua_settable (lua_State *L, int index);
</pre>
4855 Does the equivalent to
<code>t[k] = v
</code>,
4856 where
<code>t
</code> is the value at the given index,
4857 <code>v
</code> is the value at the top of the stack,
4858 and
<code>k
</code> is the value just below the top.
4862 This function pops both the key and the value from the stack.
4863 As in Lua, this function may trigger a metamethod
4864 for the
"newindex" event (see
<a href=
"#2.4">§2.4</a>).
4870 <hr><h3><a name=
"lua_settop"><code>lua_settop
</code></a></h3><p>
4871 <span class=
"apii">[-?, +?,
–]
</span>
4872 <pre>void lua_settop (lua_State *L, int index);
</pre>
4875 Accepts any index, or
0,
4876 and sets the stack top to this index.
4877 If the new top is larger than the old one,
4878 then the new elements are filled with
<b>nil
</b>.
4879 If
<code>index
</code> is
0, then all stack elements are removed.
4885 <hr><h3><a name=
"lua_setuservalue"><code>lua_setuservalue
</code></a></h3><p>
4886 <span class=
"apii">[-
1, +
0,
–]
</span>
4887 <pre>void lua_setuservalue (lua_State *L, int index);
</pre>
4890 Pops a value from the stack and sets it as
4891 the new value associated to the userdata at the given index.
4897 <hr><h3><a name=
"lua_State"><code>lua_State
</code></a></h3>
4898 <pre>typedef struct lua_State lua_State;
</pre>
4901 An opaque structure that points to a thread and indirectly
4902 (through the thread) to the whole state of a Lua interpreter.
4903 The Lua library is fully reentrant:
4904 it has no global variables.
4905 All information about a state is accessible through this structure.
4909 A pointer to this structure must be passed as the first argument to
4910 every function in the library, except to
<a href=
"#lua_newstate"><code>lua_newstate
</code></a>,
4911 which creates a Lua state from scratch.
4917 <hr><h3><a name=
"lua_status"><code>lua_status
</code></a></h3><p>
4918 <span class=
"apii">[-
0, +
0,
–]
</span>
4919 <pre>int lua_status (lua_State *L);
</pre>
4922 Returns the status of the thread
<code>L
</code>.
4926 The status can be
0 (
<a href=
"#pdf-LUA_OK"><code>LUA_OK
</code></a>) for a normal thread,
4927 an error code if the thread finished the execution
4928 of a
<a href=
"#lua_resume"><code>lua_resume
</code></a> with an error,
4929 or
<a name=
"pdf-LUA_YIELD"><code>LUA_YIELD
</code></a> if the thread is suspended.
4933 You can only call functions in threads with status
<a href=
"#pdf-LUA_OK"><code>LUA_OK
</code></a>.
4934 You can resume threads with status
<a href=
"#pdf-LUA_OK"><code>LUA_OK
</code></a>
4935 (to start a new coroutine) or
<a href=
"#pdf-LUA_YIELD"><code>LUA_YIELD
</code></a>
4936 (to resume a coroutine).
4942 <hr><h3><a name=
"lua_stringtonumber"><code>lua_stringtonumber
</code></a></h3><p>
4943 <span class=
"apii">[-
0, +
1,
–]
</span>
4944 <pre>size_t lua_stringtonumber (lua_State *L, const char *s);
</pre>
4947 Converts the zero-terminated string
<code>s
</code> to a number,
4948 pushes that number into the stack,
4949 and returns the total size of the string,
4950 that is, its length plus one.
4951 The conversion can result in an integer or a float,
4952 according to the lexical conventions of Lua (see
<a href=
"#3.1">§3.1</a>).
4953 The string may have leading and trailing spaces and a sign.
4954 If the string is not a valid numeral,
4955 returns
0 and pushes nothing.
4956 (Note that the result can be used as a boolean,
4957 true if the conversion succeeds.)
4963 <hr><h3><a name=
"lua_toboolean"><code>lua_toboolean
</code></a></h3><p>
4964 <span class=
"apii">[-
0, +
0,
–]
</span>
4965 <pre>int lua_toboolean (lua_State *L, int index);
</pre>
4968 Converts the Lua value at the given index to a C
boolean
4969 value (
0 or
1).
4970 Like all tests in Lua,
4971 <a href=
"#lua_toboolean"><code>lua_toboolean
</code></a> returns true for any Lua value
4972 different from
<b>false
</b> and
<b>nil
</b>;
4973 otherwise it returns false.
4974 (If you want to accept only actual boolean values,
4975 use
<a href=
"#lua_isboolean"><code>lua_isboolean
</code></a> to test the value's type.)
4981 <hr><h3><a name=
"lua_tocfunction"><code>lua_tocfunction
</code></a></h3><p>
4982 <span class=
"apii">[-
0, +
0,
–]
</span>
4983 <pre>lua_CFunction lua_tocfunction (lua_State *L, int index);
</pre>
4986 Converts a value at the given index to a C
function.
4987 That value must be a C
function;
4988 otherwise, returns
<code>NULL
</code>.
4994 <hr><h3><a name=
"lua_tointeger"><code>lua_tointeger
</code></a></h3><p>
4995 <span class=
"apii">[-
0, +
0,
–]
</span>
4996 <pre>lua_Integer lua_tointeger (lua_State *L, int index);
</pre>
4999 Equivalent to
<a href=
"#lua_tointegerx"><code>lua_tointegerx
</code></a> with
<code>isnum
</code> equal to
<code>NULL
</code>.
5005 <hr><h3><a name=
"lua_tointegerx"><code>lua_tointegerx
</code></a></h3><p>
5006 <span class=
"apii">[-
0, +
0,
–]
</span>
5007 <pre>lua_Integer lua_tointegerx (lua_State *L, int index, int *isnum);
</pre>
5010 Converts the Lua value at the given index
5011 to the signed integral type
<a href=
"#lua_Integer"><code>lua_Integer
</code></a>.
5012 The Lua value must be an integer,
5013 or a number or string convertible to an integer (see
<a href=
"#3.4.3">§3.4.3</a>);
5014 otherwise,
<code>lua_tointegerx
</code> returns
0.
5018 If
<code>isnum
</code> is not
<code>NULL
</code>,
5019 its referent is assigned a boolean value that
5020 indicates whether the operation succeeded.
5026 <hr><h3><a name=
"lua_tolstring"><code>lua_tolstring
</code></a></h3><p>
5027 <span class=
"apii">[-
0, +
0,
<em>m
</em>]
</span>
5028 <pre>const char *lua_tolstring (lua_State *L, int index, size_t *len);
</pre>
5031 Converts the Lua value at the given index to a C
string.
5032 If
<code>len
</code> is not
<code>NULL
</code>,
5033 it sets
<code>*len
</code> with the string length.
5034 The Lua value must be a string or a number;
5035 otherwise, the function returns
<code>NULL
</code>.
5036 If the value is a number,
5037 then
<code>lua_tolstring
</code> also
5038 <em>changes the actual value in the stack to a string
</em>.
5039 (This change confuses
<a href=
"#lua_next"><code>lua_next
</code></a>
5040 when
<code>lua_tolstring
</code> is applied to keys during a table traversal.)
5044 <code>lua_tolstring
</code> returns a pointer
5045 to a string inside the Lua state.
5046 This string always has a zero ('
<code>\
0</code>')
5047 after its last character (as in
C),
5048 but can contain other zeros in its body.
5052 Because Lua has garbage collection,
5053 there is no guarantee that the pointer returned by
<code>lua_tolstring
</code>
5054 will be valid after the corresponding Lua value is removed from the stack.
5060 <hr><h3><a name=
"lua_tonumber"><code>lua_tonumber
</code></a></h3><p>
5061 <span class=
"apii">[-
0, +
0,
–]
</span>
5062 <pre>lua_Number lua_tonumber (lua_State *L, int index);
</pre>
5065 Equivalent to
<a href=
"#lua_tonumberx"><code>lua_tonumberx
</code></a> with
<code>isnum
</code> equal to
<code>NULL
</code>.
5071 <hr><h3><a name=
"lua_tonumberx"><code>lua_tonumberx
</code></a></h3><p>
5072 <span class=
"apii">[-
0, +
0,
–]
</span>
5073 <pre>lua_Number lua_tonumberx (lua_State *L, int index, int *isnum);
</pre>
5076 Converts the Lua value at the given index
5077 to the C
type
<a href=
"#lua_Number"><code>lua_Number
</code></a> (see
<a href=
"#lua_Number"><code>lua_Number
</code></a>).
5078 The Lua value must be a number or a string convertible to a number
5079 (see
<a href=
"#3.4.3">§3.4.3</a>);
5080 otherwise,
<a href=
"#lua_tonumberx"><code>lua_tonumberx
</code></a> returns
0.
5084 If
<code>isnum
</code> is not
<code>NULL
</code>,
5085 its referent is assigned a boolean value that
5086 indicates whether the operation succeeded.
5092 <hr><h3><a name=
"lua_topointer"><code>lua_topointer
</code></a></h3><p>
5093 <span class=
"apii">[-
0, +
0,
–]
</span>
5094 <pre>const void *lua_topointer (lua_State *L, int index);
</pre>
5097 Converts the value at the given index to a generic
5098 C
pointer (
<code>void*
</code>).
5099 The value can be a userdata, a table, a thread, or a function;
5100 otherwise,
<code>lua_topointer
</code> returns
<code>NULL
</code>.
5101 Different objects will give different pointers.
5102 There is no way to convert the pointer back to its original value.
5106 Typically this function is used only for hashing and debug information.
5112 <hr><h3><a name=
"lua_tostring"><code>lua_tostring
</code></a></h3><p>
5113 <span class=
"apii">[-
0, +
0,
<em>m
</em>]
</span>
5114 <pre>const char *lua_tostring (lua_State *L, int index);
</pre>
5117 Equivalent to
<a href=
"#lua_tolstring"><code>lua_tolstring
</code></a> with
<code>len
</code> equal to
<code>NULL
</code>.
5123 <hr><h3><a name=
"lua_tothread"><code>lua_tothread
</code></a></h3><p>
5124 <span class=
"apii">[-
0, +
0,
–]
</span>
5125 <pre>lua_State *lua_tothread (lua_State *L, int index);
</pre>
5128 Converts the value at the given index to a Lua thread
5129 (represented as
<code>lua_State*
</code>).
5130 This value must be a thread;
5131 otherwise, the function returns
<code>NULL
</code>.
5137 <hr><h3><a name=
"lua_touserdata"><code>lua_touserdata
</code></a></h3><p>
5138 <span class=
"apii">[-
0, +
0,
–]
</span>
5139 <pre>void *lua_touserdata (lua_State *L, int index);
</pre>
5142 If the value at the given index is a full userdata,
5143 returns its block address.
5144 If the value is a light userdata,
5145 returns its pointer.
5146 Otherwise, returns
<code>NULL
</code>.
5152 <hr><h3><a name=
"lua_type"><code>lua_type
</code></a></h3><p>
5153 <span class=
"apii">[-
0, +
0,
–]
</span>
5154 <pre>int lua_type (lua_State *L, int index);
</pre>
5157 Returns the type of the value in the given valid index,
5158 or
<code>LUA_TNONE
</code> for a non-valid (but acceptable) index.
5159 The types returned by
<a href=
"#lua_type"><code>lua_type
</code></a> are coded by the following constants
5160 defined in
<code>lua.h
</code>:
5161 <a name=
"pdf-LUA_TNIL"><code>LUA_TNIL
</code></a> (
0),
5162 <a name=
"pdf-LUA_TNUMBER"><code>LUA_TNUMBER
</code></a>,
5163 <a name=
"pdf-LUA_TBOOLEAN"><code>LUA_TBOOLEAN
</code></a>,
5164 <a name=
"pdf-LUA_TSTRING"><code>LUA_TSTRING
</code></a>,
5165 <a name=
"pdf-LUA_TTABLE"><code>LUA_TTABLE
</code></a>,
5166 <a name=
"pdf-LUA_TFUNCTION"><code>LUA_TFUNCTION
</code></a>,
5167 <a name=
"pdf-LUA_TUSERDATA"><code>LUA_TUSERDATA
</code></a>,
5168 <a name=
"pdf-LUA_TTHREAD"><code>LUA_TTHREAD
</code></a>,
5170 <a name=
"pdf-LUA_TLIGHTUSERDATA"><code>LUA_TLIGHTUSERDATA
</code></a>.
5176 <hr><h3><a name=
"lua_typename"><code>lua_typename
</code></a></h3><p>
5177 <span class=
"apii">[-
0, +
0,
–]
</span>
5178 <pre>const char *lua_typename (lua_State *L, int tp);
</pre>
5181 Returns the name of the type encoded by the value
<code>tp
</code>,
5182 which must be one the values returned by
<a href=
"#lua_type"><code>lua_type
</code></a>.
5188 <hr><h3><a name=
"lua_Unsigned"><code>lua_Unsigned
</code></a></h3>
5189 <pre>typedef ... lua_Unsigned;
</pre>
5192 The unsigned version of
<a href=
"#lua_Integer"><code>lua_Integer
</code></a>.
5198 <hr><h3><a name=
"lua_upvalueindex"><code>lua_upvalueindex
</code></a></h3><p>
5199 <span class=
"apii">[-
0, +
0,
–]
</span>
5200 <pre>int lua_upvalueindex (int i);
</pre>
5203 Returns the pseudo-index that represents the
<code>i
</code>-th upvalue of
5204 the running function (see
<a href=
"#4.4">§4.4</a>).
5210 <hr><h3><a name=
"lua_version"><code>lua_version
</code></a></h3><p>
5211 <span class=
"apii">[-
0, +
0,
–]
</span>
5212 <pre>const lua_Number *lua_version (lua_State *L);
</pre>
5215 Returns the address of the version number
5216 (a C static variable)
5217 stored in the Lua core.
5218 When called with a valid
<a href=
"#lua_State"><code>lua_State
</code></a>,
5219 returns the address of the version used to create that state.
5220 When called with
<code>NULL
</code>,
5221 returns the address of the version running the call.
5227 <hr><h3><a name=
"lua_Writer"><code>lua_Writer
</code></a></h3>
5228 <pre>typedef int (*lua_Writer) (lua_State *L,
5234 The type of the writer function used by
<a href=
"#lua_dump"><code>lua_dump
</code></a>.
5235 Every time it produces another piece of chunk,
5236 <a href=
"#lua_dump"><code>lua_dump
</code></a> calls the writer,
5237 passing along the buffer to be written (
<code>p
</code>),
5238 its size (
<code>sz
</code>),
5239 and the
<code>data
</code> parameter supplied to
<a href=
"#lua_dump"><code>lua_dump
</code></a>.
5243 The writer returns an error code:
5244 0 means no errors;
5245 any other value means an error and stops
<a href=
"#lua_dump"><code>lua_dump
</code></a> from
5246 calling the writer again.
5252 <hr><h3><a name=
"lua_xmove"><code>lua_xmove
</code></a></h3><p>
5253 <span class=
"apii">[-?, +?,
–]
</span>
5254 <pre>void lua_xmove (lua_State *from, lua_State *to, int n);
</pre>
5257 Exchange values between different threads of the same state.
5261 This function pops
<code>n
</code> values from the stack
<code>from
</code>,
5262 and pushes them onto the stack
<code>to
</code>.
5268 <hr><h3><a name=
"lua_yield"><code>lua_yield
</code></a></h3><p>
5269 <span class=
"apii">[-?, +?,
<em>e
</em>]
</span>
5270 <pre>int lua_yield (lua_State *L, int nresults);
</pre>
5273 This function is equivalent to
<a href=
"#lua_yieldk"><code>lua_yieldk
</code></a>,
5274 but it has no continuation (see
<a href=
"#4.7">§4.7</a>).
5275 Therefore, when the thread resumes,
5276 it continues the function that called
5277 the function calling
<code>lua_yield
</code>.
5283 <hr><h3><a name=
"lua_yieldk"><code>lua_yieldk
</code></a></h3><p>
5284 <span class=
"apii">[-?, +?,
<em>e
</em>]
</span>
5285 <pre>int lua_yieldk (lua_State *L,
5288 lua_KFunction k);
</pre>
5291 Yields a coroutine (thread).
5295 When a C
function calls
<a href=
"#lua_yieldk"><code>lua_yieldk
</code></a>,
5296 the running coroutine suspends its execution,
5297 and the call to
<a href=
"#lua_resume"><code>lua_resume
</code></a> that started this coroutine returns.
5298 The parameter
<code>nresults
</code> is the number of values from the stack
5299 that will be passed as results to
<a href=
"#lua_resume"><code>lua_resume
</code></a>.
5303 When the coroutine is resumed again,
5304 Lua calls the given continuation function
<code>k
</code> to continue
5305 the execution of the C function that yielded (see
<a href=
"#4.7">§4.7</a>).
5306 This continuation function receives the same stack
5307 from the previous function,
5308 with the
<code>n
</code> results removed and
5309 replaced by the arguments passed to
<a href=
"#lua_resume"><code>lua_resume
</code></a>.
5311 the continuation function receives the value
<code>ctx
</code>
5312 that was passed to
<a href=
"#lua_yieldk"><code>lua_yieldk
</code></a>.
5316 Usually, this function does not return;
5317 when the coroutine eventually resumes,
5318 it continues executing the continuation function.
5319 However, there is one special case,
5320 which is when this function is called
5321 from inside a line or a count hook (see
<a href=
"#4.9">§4.9</a>).
5322 In that case,
<code>lua_yieldk
</code> should be called with no continuation
5323 (probably in the form of
<a href=
"#lua_yield"><code>lua_yield
</code></a>) and no results,
5324 and the hook should return immediately after the call.
5326 when the coroutine resumes again,
5327 it will continue the normal execution
5328 of the (Lua) function that triggered the hook.
5332 This function can raise an error if it is called from a thread
5333 with a pending C call with no continuation function,
5334 or it is called from a thread that is not running inside a resume
5335 (e.g., the main thread).
5343 <h2>4.9 – <a name=
"4.9">The Debug Interface
</a></h2>
5346 Lua has no built-in debugging facilities.
5347 Instead, it offers a special interface
5348 by means of functions and
<em>hooks
</em>.
5349 This interface allows the construction of different
5350 kinds of debuggers, profilers, and other tools
5351 that need
"inside information" from the interpreter.
5355 <hr><h3><a name=
"lua_Debug"><code>lua_Debug
</code></a></h3>
5356 <pre>typedef struct lua_Debug {
5358 const char *name; /* (n) */
5359 const char *namewhat; /* (n) */
5360 const char *what; /* (S) */
5361 const char *source; /* (S) */
5362 int currentline; /* (l) */
5363 int linedefined; /* (S) */
5364 int lastlinedefined; /* (S) */
5365 unsigned char nups; /* (u) number of upvalues */
5366 unsigned char nparams; /* (u) number of parameters */
5367 char isvararg; /* (u) */
5368 char istailcall; /* (t) */
5369 char short_src[LUA_IDSIZE]; /* (S) */
5371 <em>other fields
</em>
5375 A structure used to carry different pieces of
5376 information about a function or an activation record.
5377 <a href=
"#lua_getstack"><code>lua_getstack
</code></a> fills only the private part
5378 of this structure, for later use.
5379 To fill the other fields of
<a href=
"#lua_Debug"><code>lua_Debug
</code></a> with useful information,
5380 call
<a href=
"#lua_getinfo"><code>lua_getinfo
</code></a>.
5384 The fields of
<a href=
"#lua_Debug"><code>lua_Debug
</code></a> have the following meaning:
5388 <li><b><code>source
</code>:
</b>
5389 the name of the chunk that created the function.
5390 If
<code>source
</code> starts with a '
<code>@
</code>',
5391 it means that the function was defined in a file where
5392 the file name follows the '
<code>@
</code>'.
5393 If
<code>source
</code> starts with a '
<code>=
</code>',
5394 the remainder of its contents describe the source in a user-dependent manner.
5396 the function was defined in a string where
5397 <code>source
</code> is that string.
5400 <li><b><code>short_src
</code>:
</b>
5401 a
"printable" version of
<code>source
</code>, to be used in error messages.
5404 <li><b><code>linedefined
</code>:
</b>
5405 the line number where the definition of the function starts.
5408 <li><b><code>lastlinedefined
</code>:
</b>
5409 the line number where the definition of the function ends.
5412 <li><b><code>what
</code>:
</b>
5413 the string
<code>"Lua"</code> if the function is a Lua function,
5414 <code>"C"</code> if it is a C
function,
5415 <code>"main"</code> if it is the main part of a chunk.
5418 <li><b><code>currentline
</code>:
</b>
5419 the current line where the given function is executing.
5420 When no line information is available,
5421 <code>currentline
</code> is set to -
1.
5424 <li><b><code>name
</code>:
</b>
5425 a reasonable name for the given function.
5426 Because functions in Lua are first-class values,
5427 they do not have a fixed name:
5428 some functions can be the value of multiple global variables,
5429 while others can be stored only in a table field.
5430 The
<code>lua_getinfo
</code> function checks how the function was
5431 called to find a suitable name.
5432 If it cannot find a name,
5433 then
<code>name
</code> is set to
<code>NULL
</code>.
5436 <li><b><code>namewhat
</code>:
</b>
5437 explains the
<code>name
</code> field.
5438 The value of
<code>namewhat
</code> can be
5439 <code>"global"</code>,
<code>"local"</code>,
<code>"method"</code>,
5440 <code>"field"</code>,
<code>"upvalue"</code>, or
<code>""</code> (the empty string),
5441 according to how the function was called.
5442 (Lua uses the empty string when no other option seems to apply.)
5445 <li><b><code>istailcall
</code>:
</b>
5446 true if this function invocation was called by a tail call.
5447 In this case, the caller of this level is not in the stack.
5450 <li><b><code>nups
</code>:
</b>
5451 the number of upvalues of the function.
5454 <li><b><code>nparams
</code>:
</b>
5455 the number of fixed parameters of the function
5456 (always
0 for C
functions).
5459 <li><b><code>isvararg
</code>:
</b>
5460 true if the function is a vararg function
5461 (always true for C
functions).
5469 <hr><h3><a name=
"lua_gethook"><code>lua_gethook
</code></a></h3><p>
5470 <span class=
"apii">[-
0, +
0,
–]
</span>
5471 <pre>lua_Hook lua_gethook (lua_State *L);
</pre>
5474 Returns the current hook function.
5480 <hr><h3><a name=
"lua_gethookcount"><code>lua_gethookcount
</code></a></h3><p>
5481 <span class=
"apii">[-
0, +
0,
–]
</span>
5482 <pre>int lua_gethookcount (lua_State *L);
</pre>
5485 Returns the current hook count.
5491 <hr><h3><a name=
"lua_gethookmask"><code>lua_gethookmask
</code></a></h3><p>
5492 <span class=
"apii">[-
0, +
0,
–]
</span>
5493 <pre>int lua_gethookmask (lua_State *L);
</pre>
5496 Returns the current hook mask.
5502 <hr><h3><a name=
"lua_getinfo"><code>lua_getinfo
</code></a></h3><p>
5503 <span class=
"apii">[-(
0|
1), +(
0|
1|
2),
<em>e
</em>]
</span>
5504 <pre>int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);
</pre>
5507 Gets information about a specific function or function invocation.
5511 To get information about a function invocation,
5512 the parameter
<code>ar
</code> must be a valid activation record that was
5513 filled by a previous call to
<a href=
"#lua_getstack"><code>lua_getstack
</code></a> or
5514 given as argument to a hook (see
<a href=
"#lua_Hook"><code>lua_Hook
</code></a>).
5518 To get information about a function you push it onto the stack
5519 and start the
<code>what
</code> string with the character '
<code>></code>'.
5521 <code>lua_getinfo
</code> pops the function from the top of the stack.)
5522 For instance, to know in which line a function
<code>f
</code> was defined,
5523 you can write the following code:
5527 lua_getglobal(L,
"f"); /* get global 'f' */
5528 lua_getinfo(L,
">S",
&ar);
5529 printf(
"%d\n", ar.linedefined);
5533 Each character in the string
<code>what
</code>
5534 selects some fields of the structure
<code>ar
</code> to be filled or
5535 a value to be pushed on the stack:
5539 <li><b>'
<code>n
</code>':
</b> fills in the field
<code>name
</code> and
<code>namewhat
</code>;
5542 <li><b>'
<code>S
</code>':
</b>
5543 fills in the fields
<code>source
</code>,
<code>short_src
</code>,
5544 <code>linedefined
</code>,
<code>lastlinedefined
</code>, and
<code>what
</code>;
5547 <li><b>'
<code>l
</code>':
</b> fills in the field
<code>currentline
</code>;
5550 <li><b>'
<code>t
</code>':
</b> fills in the field
<code>istailcall
</code>;
5553 <li><b>'
<code>u
</code>':
</b> fills in the fields
5554 <code>nups
</code>,
<code>nparams
</code>, and
<code>isvararg
</code>;
5557 <li><b>'
<code>f
</code>':
</b>
5558 pushes onto the stack the function that is
5559 running at the given level;
5562 <li><b>'
<code>L
</code>':
</b>
5563 pushes onto the stack a table whose indices are the
5564 numbers of the lines that are valid on the function.
5565 (A
<em>valid line
</em> is a line with some associated code,
5566 that is, a line where you can put a break point.
5567 Non-valid lines include empty lines and comments.)
5571 If this option is given together with option '
<code>f
</code>',
5572 its table is pushed after the function.
5578 This function returns
0 on error
5579 (for instance, an invalid option in
<code>what
</code>).
5585 <hr><h3><a name=
"lua_getlocal"><code>lua_getlocal
</code></a></h3><p>
5586 <span class=
"apii">[-
0, +(
0|
1),
–]
</span>
5587 <pre>const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);
</pre>
5590 Gets information about a local variable of
5591 a given activation record or a given function.
5596 the parameter
<code>ar
</code> must be a valid activation record that was
5597 filled by a previous call to
<a href=
"#lua_getstack"><code>lua_getstack
</code></a> or
5598 given as argument to a hook (see
<a href=
"#lua_Hook"><code>lua_Hook
</code></a>).
5599 The index
<code>n
</code> selects which local variable to inspect;
5600 see
<a href=
"#pdf-debug.getlocal"><code>debug.getlocal
</code></a> for details about variable indices
5605 <a href=
"#lua_getlocal"><code>lua_getlocal
</code></a> pushes the variable's value onto the stack
5606 and returns its name.
5610 In the second case,
<code>ar
</code> must be
<code>NULL
</code> and the function
5611 to be inspected must be at the top of the stack.
5612 In this case, only parameters of Lua functions are visible
5613 (as there is no information about what variables are active)
5614 and no values are pushed onto the stack.
5618 Returns
<code>NULL
</code> (and pushes nothing)
5619 when the index is greater than
5620 the number of active local variables.
5626 <hr><h3><a name=
"lua_getstack"><code>lua_getstack
</code></a></h3><p>
5627 <span class=
"apii">[-
0, +
0,
–]
</span>
5628 <pre>int lua_getstack (lua_State *L, int level, lua_Debug *ar);
</pre>
5631 Gets information about the interpreter runtime stack.
5635 This function fills parts of a
<a href=
"#lua_Debug"><code>lua_Debug
</code></a> structure with
5636 an identification of the
<em>activation record
</em>
5637 of the function executing at a given level.
5638 Level
0 is the current running function,
5639 whereas level
<em>n+
1</em> is the function that has called level
<em>n
</em>
5640 (except for tail calls, which do not count on the stack).
5641 When there are no errors,
<a href=
"#lua_getstack"><code>lua_getstack
</code></a> returns
1;
5642 when called with a level greater than the stack depth,
5649 <hr><h3><a name=
"lua_getupvalue"><code>lua_getupvalue
</code></a></h3><p>
5650 <span class=
"apii">[-
0, +(
0|
1),
–]
</span>
5651 <pre>const char *lua_getupvalue (lua_State *L, int funcindex, int n);
</pre>
5654 Gets information about the
<code>n
</code>-th upvalue
5655 of the closure at index
<code>funcindex
</code>.
5656 It pushes the upvalue's value onto the stack
5657 and returns its name.
5658 Returns
<code>NULL
</code> (and pushes nothing)
5659 when the index
<code>n
</code> is greater than the number of upvalues.
5663 For C
functions, this function uses the empty string
<code>""</code>
5664 as a name for all upvalues.
5666 upvalues are the external local variables that the function uses,
5667 and that are consequently included in its closure.)
5671 Upvalues have no particular order,
5672 as they are active through the whole function.
5673 They are numbered in an arbitrary order.
5679 <hr><h3><a name=
"lua_Hook"><code>lua_Hook
</code></a></h3>
5680 <pre>typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
</pre>
5683 Type for debugging hook functions.
5687 Whenever a hook is called, its
<code>ar
</code> argument has its field
5688 <code>event
</code> set to the specific event that triggered the hook.
5689 Lua identifies these events with the following constants:
5690 <a name=
"pdf-LUA_HOOKCALL"><code>LUA_HOOKCALL
</code></a>,
<a name=
"pdf-LUA_HOOKRET"><code>LUA_HOOKRET
</code></a>,
5691 <a name=
"pdf-LUA_HOOKTAILCALL"><code>LUA_HOOKTAILCALL
</code></a>,
<a name=
"pdf-LUA_HOOKLINE"><code>LUA_HOOKLINE
</code></a>,
5692 and
<a name=
"pdf-LUA_HOOKCOUNT"><code>LUA_HOOKCOUNT
</code></a>.
5693 Moreover, for line events, the field
<code>currentline
</code> is also set.
5694 To get the value of any other field in
<code>ar
</code>,
5695 the hook must call
<a href=
"#lua_getinfo"><code>lua_getinfo
</code></a>.
5699 For call events,
<code>event
</code> can be
<code>LUA_HOOKCALL
</code>,
5700 the normal value, or
<code>LUA_HOOKTAILCALL
</code>, for a tail call;
5701 in this case, there will be no corresponding return event.
5705 While Lua is running a hook, it disables other calls to hooks.
5706 Therefore, if a hook calls back Lua to execute a function or a chunk,
5707 this execution occurs without any calls to hooks.
5711 Hook functions cannot have continuations,
5712 that is, they cannot call
<a href=
"#lua_yieldk"><code>lua_yieldk
</code></a>,
5713 <a href=
"#lua_pcallk"><code>lua_pcallk
</code></a>, or
<a href=
"#lua_callk"><code>lua_callk
</code></a> with a non-null
<code>k
</code>.
5717 Hook functions can yield under the following conditions:
5718 Only count and line events can yield;
5719 to yield, a hook function must finish its execution
5720 calling
<a href=
"#lua_yield"><code>lua_yield
</code></a> with
<code>nresults
</code> equal to zero
5721 (that is, with no values).
5727 <hr><h3><a name=
"lua_sethook"><code>lua_sethook
</code></a></h3><p>
5728 <span class=
"apii">[-
0, +
0,
–]
</span>
5729 <pre>void lua_sethook (lua_State *L, lua_Hook f, int mask, int count);
</pre>
5732 Sets the debugging hook function.
5736 Argument
<code>f
</code> is the hook function.
5737 <code>mask
</code> specifies on which events the hook will be called:
5738 it is formed by a bitwise OR of the constants
5739 <a name=
"pdf-LUA_MASKCALL"><code>LUA_MASKCALL
</code></a>,
5740 <a name=
"pdf-LUA_MASKRET"><code>LUA_MASKRET
</code></a>,
5741 <a name=
"pdf-LUA_MASKLINE"><code>LUA_MASKLINE
</code></a>,
5742 and
<a name=
"pdf-LUA_MASKCOUNT"><code>LUA_MASKCOUNT
</code></a>.
5743 The
<code>count
</code> argument is only meaningful when the mask
5744 includes
<code>LUA_MASKCOUNT
</code>.
5745 For each event, the hook is called as explained below:
5749 <li><b>The call hook:
</b> is called when the interpreter calls a function.
5750 The hook is called just after Lua enters the new function,
5751 before the function gets its arguments.
5754 <li><b>The return hook:
</b> is called when the interpreter returns from a function.
5755 The hook is called just before Lua leaves the function.
5756 There is no standard way to access the values
5757 to be returned by the function.
5760 <li><b>The line hook:
</b> is called when the interpreter is about to
5761 start the execution of a new line of code,
5762 or when it jumps back in the code (even to the same line).
5763 (This event only happens while Lua is executing a Lua function.)
5766 <li><b>The count hook:
</b> is called after the interpreter executes every
5767 <code>count
</code> instructions.
5768 (This event only happens while Lua is executing a Lua function.)
5774 A hook is disabled by setting
<code>mask
</code> to zero.
5780 <hr><h3><a name=
"lua_setlocal"><code>lua_setlocal
</code></a></h3><p>
5781 <span class=
"apii">[-(
0|
1), +
0,
–]
</span>
5782 <pre>const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);
</pre>
5785 Sets the value of a local variable of a given activation record.
5786 It assigns the value at the top of the stack
5787 to the variable and returns its name.
5788 It also pops the value from the stack.
5792 Returns
<code>NULL
</code> (and pops nothing)
5793 when the index is greater than
5794 the number of active local variables.
5798 Parameters
<code>ar
</code> and
<code>n
</code> are as in function
<a href=
"#lua_getlocal"><code>lua_getlocal
</code></a>.
5804 <hr><h3><a name=
"lua_setupvalue"><code>lua_setupvalue
</code></a></h3><p>
5805 <span class=
"apii">[-(
0|
1), +
0,
–]
</span>
5806 <pre>const char *lua_setupvalue (lua_State *L, int funcindex, int n);
</pre>
5809 Sets the value of a closure's upvalue.
5810 It assigns the value at the top of the stack
5811 to the upvalue and returns its name.
5812 It also pops the value from the stack.
5816 Returns
<code>NULL
</code> (and pops nothing)
5817 when the index
<code>n
</code> is greater than the number of upvalues.
5821 Parameters
<code>funcindex
</code> and
<code>n
</code> are as in function
<a href=
"#lua_getupvalue"><code>lua_getupvalue
</code></a>.
5827 <hr><h3><a name=
"lua_upvalueid"><code>lua_upvalueid
</code></a></h3><p>
5828 <span class=
"apii">[-
0, +
0,
–]
</span>
5829 <pre>void *lua_upvalueid (lua_State *L, int funcindex, int n);
</pre>
5832 Returns a unique identifier for the upvalue numbered
<code>n
</code>
5833 from the closure at index
<code>funcindex
</code>.
5837 These unique identifiers allow a program to check whether different
5838 closures share upvalues.
5839 Lua closures that share an upvalue
5840 (that is, that access a same external local variable)
5841 will return identical ids for those upvalue indices.
5845 Parameters
<code>funcindex
</code> and
<code>n
</code> are as in function
<a href=
"#lua_getupvalue"><code>lua_getupvalue
</code></a>,
5846 but
<code>n
</code> cannot be greater than the number of upvalues.
5852 <hr><h3><a name=
"lua_upvaluejoin"><code>lua_upvaluejoin
</code></a></h3><p>
5853 <span class=
"apii">[-
0, +
0,
–]
</span>
5854 <pre>void lua_upvaluejoin (lua_State *L, int funcindex1, int n1,
5855 int funcindex2, int n2);
</pre>
5858 Make the
<code>n1
</code>-th upvalue of the Lua closure at index
<code>funcindex1
</code>
5859 refer to the
<code>n2
</code>-th upvalue of the Lua closure at index
<code>funcindex2
</code>.
5867 <h1>5 – <a name=
"5">The Auxiliary Library
</a></h1>
5871 The
<em>auxiliary library
</em> provides several convenient functions
5872 to interface C with Lua.
5873 While the basic API provides the primitive functions for all
5874 interactions between C and Lua,
5875 the auxiliary library provides higher-level functions for some
5880 All functions and types from the auxiliary library
5881 are defined in header file
<code>lauxlib.h
</code> and
5882 have a prefix
<code>luaL_
</code>.
5886 All functions in the auxiliary library are built on
5887 top of the basic API,
5888 and so they provide nothing that cannot be done with that API.
5889 Nevertheless, the use of the auxiliary library ensures
5890 more consistency to your code.
5894 Several functions in the auxiliary library use internally some
5896 When a function in the auxiliary library uses less than five slots,
5897 it does not check the stack size;
5898 it simply assumes that there are enough slots.
5902 Several functions in the auxiliary library are used to
5903 check C
function arguments.
5904 Because the error message is formatted for arguments
5905 (e.g.,
"<code>bad argument #1</code>"),
5906 you should not use these functions for other stack values.
5910 Functions called
<code>luaL_check*
</code>
5911 always raise an error if the check is not satisfied.
5915 <h2>5.1 – <a name=
"5.1">Functions and Types
</a></h2>
5918 Here we list all functions and types from the auxiliary library
5919 in alphabetical order.
5923 <hr><h3><a name=
"luaL_addchar"><code>luaL_addchar
</code></a></h3><p>
5924 <span class=
"apii">[-?, +?,
<em>m
</em>]
</span>
5925 <pre>void luaL_addchar (luaL_Buffer *B, char c);
</pre>
5928 Adds the byte
<code>c
</code> to the buffer
<code>B
</code>
5929 (see
<a href=
"#luaL_Buffer"><code>luaL_Buffer
</code></a>).
5935 <hr><h3><a name=
"luaL_addlstring"><code>luaL_addlstring
</code></a></h3><p>
5936 <span class=
"apii">[-?, +?,
<em>m
</em>]
</span>
5937 <pre>void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l);
</pre>
5940 Adds the string pointed to by
<code>s
</code> with length
<code>l
</code> to
5941 the buffer
<code>B
</code>
5942 (see
<a href=
"#luaL_Buffer"><code>luaL_Buffer
</code></a>).
5943 The string can contain embedded zeros.
5949 <hr><h3><a name=
"luaL_addsize"><code>luaL_addsize
</code></a></h3><p>
5950 <span class=
"apii">[-?, +?,
–]
</span>
5951 <pre>void luaL_addsize (luaL_Buffer *B, size_t n);
</pre>
5954 Adds to the buffer
<code>B
</code> (see
<a href=
"#luaL_Buffer"><code>luaL_Buffer
</code></a>)
5955 a string of length
<code>n
</code> previously copied to the
5956 buffer area (see
<a href=
"#luaL_prepbuffer"><code>luaL_prepbuffer
</code></a>).
5962 <hr><h3><a name=
"luaL_addstring"><code>luaL_addstring
</code></a></h3><p>
5963 <span class=
"apii">[-?, +?,
<em>m
</em>]
</span>
5964 <pre>void luaL_addstring (luaL_Buffer *B, const char *s);
</pre>
5967 Adds the zero-terminated string pointed to by
<code>s
</code>
5968 to the buffer
<code>B
</code>
5969 (see
<a href=
"#luaL_Buffer"><code>luaL_Buffer
</code></a>).
5975 <hr><h3><a name=
"luaL_addvalue"><code>luaL_addvalue
</code></a></h3><p>
5976 <span class=
"apii">[-
1, +?,
<em>m
</em>]
</span>
5977 <pre>void luaL_addvalue (luaL_Buffer *B);
</pre>
5980 Adds the value at the top of the stack
5981 to the buffer
<code>B
</code>
5982 (see
<a href=
"#luaL_Buffer"><code>luaL_Buffer
</code></a>).
5987 This is the only function on string buffers that can (and must)
5988 be called with an extra element on the stack,
5989 which is the value to be added to the buffer.
5995 <hr><h3><a name=
"luaL_argcheck"><code>luaL_argcheck
</code></a></h3><p>
5996 <span class=
"apii">[-
0, +
0,
<em>v
</em>]
</span>
5997 <pre>void luaL_argcheck (lua_State *L,
6000 const char *extramsg);
</pre>
6003 Checks whether
<code>cond
</code> is true.
6004 If it is not, raises an error with a standard message (see
<a href=
"#luaL_argerror"><code>luaL_argerror
</code></a>).
6010 <hr><h3><a name=
"luaL_argerror"><code>luaL_argerror
</code></a></h3><p>
6011 <span class=
"apii">[-
0, +
0,
<em>v
</em>]
</span>
6012 <pre>int luaL_argerror (lua_State *L, int arg, const char *extramsg);
</pre>
6015 Raises an error reporting a problem with argument
<code>arg
</code>
6016 of the C function that called it,
6017 using a standard message
6018 that includes
<code>extramsg
</code> as a comment:
6021 bad argument #
<em>arg
</em> to '
<em>funcname
</em>' (
<em>extramsg
</em>)
6023 This function never returns.
6029 <hr><h3><a name=
"luaL_Buffer"><code>luaL_Buffer
</code></a></h3>
6030 <pre>typedef struct luaL_Buffer luaL_Buffer;
</pre>
6033 Type for a
<em>string buffer
</em>.
6037 A string buffer allows C
code to build Lua strings piecemeal.
6038 Its pattern of use is as follows:
6042 <li>First declare a variable
<code>b
</code> of type
<a href=
"#luaL_Buffer"><code>luaL_Buffer
</code></a>.
</li>
6044 <li>Then initialize it with a call
<code>luaL_buffinit(L,
&b)
</code>.
</li>
6047 Then add string pieces to the buffer calling any of
6048 the
<code>luaL_add*
</code> functions.
6052 Finish by calling
<code>luaL_pushresult(
&b)
</code>.
6053 This call leaves the final string on the top of the stack.
6059 If you know beforehand the total size of the resulting string,
6060 you can use the buffer like this:
6064 <li>First declare a variable
<code>b
</code> of type
<a href=
"#luaL_Buffer"><code>luaL_Buffer
</code></a>.
</li>
6066 <li>Then initialize it and preallocate a space of
6067 size
<code>sz
</code> with a call
<code>luaL_buffinitsize(L,
&b, sz)
</code>.
</li>
6069 <li>Then copy the string into that space.
</li>
6072 Finish by calling
<code>luaL_pushresultsize(
&b, sz)
</code>,
6073 where
<code>sz
</code> is the total size of the resulting string
6074 copied into that space.
6080 During its normal operation,
6081 a string buffer uses a variable number of stack slots.
6082 So, while using a buffer, you cannot assume that you know where
6083 the top of the stack is.
6084 You can use the stack between successive calls to buffer operations
6085 as long as that use is balanced;
6087 when you call a buffer operation,
6088 the stack is at the same level
6089 it was immediately after the previous buffer operation.
6090 (The only exception to this rule is
<a href=
"#luaL_addvalue"><code>luaL_addvalue
</code></a>.)
6091 After calling
<a href=
"#luaL_pushresult"><code>luaL_pushresult
</code></a> the stack is back to its
6092 level when the buffer was initialized,
6093 plus the final string on its top.
6099 <hr><h3><a name=
"luaL_buffinit"><code>luaL_buffinit
</code></a></h3><p>
6100 <span class=
"apii">[-
0, +
0,
–]
</span>
6101 <pre>void luaL_buffinit (lua_State *L, luaL_Buffer *B);
</pre>
6104 Initializes a buffer
<code>B
</code>.
6105 This function does not allocate any space;
6106 the buffer must be declared as a variable
6107 (see
<a href=
"#luaL_Buffer"><code>luaL_Buffer
</code></a>).
6113 <hr><h3><a name=
"luaL_buffinitsize"><code>luaL_buffinitsize
</code></a></h3><p>
6114 <span class=
"apii">[-?, +?,
<em>m
</em>]
</span>
6115 <pre>char *luaL_buffinitsize (lua_State *L, luaL_Buffer *B, size_t sz);
</pre>
6118 Equivalent to the sequence
6119 <a href=
"#luaL_buffinit"><code>luaL_buffinit
</code></a>,
<a href=
"#luaL_prepbuffsize"><code>luaL_prepbuffsize
</code></a>.
6125 <hr><h3><a name=
"luaL_callmeta"><code>luaL_callmeta
</code></a></h3><p>
6126 <span class=
"apii">[-
0, +(
0|
1),
<em>e
</em>]
</span>
6127 <pre>int luaL_callmeta (lua_State *L, int obj, const char *e);
</pre>
6134 If the object at index
<code>obj
</code> has a metatable and this
6135 metatable has a field
<code>e
</code>,
6136 this function calls this field passing the object as its only argument.
6137 In this case this function returns true and pushes onto the
6138 stack the value returned by the call.
6139 If there is no metatable or no metamethod,
6140 this function returns false (without pushing any value on the stack).
6146 <hr><h3><a name=
"luaL_checkany"><code>luaL_checkany
</code></a></h3><p>
6147 <span class=
"apii">[-
0, +
0,
<em>v
</em>]
</span>
6148 <pre>void luaL_checkany (lua_State *L, int arg);
</pre>
6151 Checks whether the function has an argument
6152 of any type (including
<b>nil
</b>) at position
<code>arg
</code>.
6158 <hr><h3><a name=
"luaL_checkinteger"><code>luaL_checkinteger
</code></a></h3><p>
6159 <span class=
"apii">[-
0, +
0,
<em>v
</em>]
</span>
6160 <pre>lua_Integer luaL_checkinteger (lua_State *L, int arg);
</pre>
6163 Checks whether the function argument
<code>arg
</code> is an integer
6164 (or can be converted to an integer)
6165 and returns this integer cast to a
<a href=
"#lua_Integer"><code>lua_Integer
</code></a>.
6171 <hr><h3><a name=
"luaL_checklstring"><code>luaL_checklstring
</code></a></h3><p>
6172 <span class=
"apii">[-
0, +
0,
<em>v
</em>]
</span>
6173 <pre>const char *luaL_checklstring (lua_State *L, int arg, size_t *l);
</pre>
6176 Checks whether the function argument
<code>arg
</code> is a string
6177 and returns this string;
6178 if
<code>l
</code> is not
<code>NULL
</code> fills
<code>*l
</code>
6179 with the string's length.
6183 This function uses
<a href=
"#lua_tolstring"><code>lua_tolstring
</code></a> to get its result,
6184 so all conversions and caveats of that function apply here.
6190 <hr><h3><a name=
"luaL_checknumber"><code>luaL_checknumber
</code></a></h3><p>
6191 <span class=
"apii">[-
0, +
0,
<em>v
</em>]
</span>
6192 <pre>lua_Number luaL_checknumber (lua_State *L, int arg);
</pre>
6195 Checks whether the function argument
<code>arg
</code> is a number
6196 and returns this number.
6202 <hr><h3><a name=
"luaL_checkoption"><code>luaL_checkoption
</code></a></h3><p>
6203 <span class=
"apii">[-
0, +
0,
<em>v
</em>]
</span>
6204 <pre>int luaL_checkoption (lua_State *L,
6207 const char *const lst[]);
</pre>
6210 Checks whether the function argument
<code>arg
</code> is a string and
6211 searches for this string in the array
<code>lst
</code>
6212 (which must be NULL-terminated).
6213 Returns the index in the array where the string was found.
6214 Raises an error if the argument is not a string or
6215 if the string cannot be found.
6219 If
<code>def
</code> is not
<code>NULL
</code>,
6220 the function uses
<code>def
</code> as a default value when
6221 there is no argument
<code>arg
</code> or when this argument is
<b>nil
</b>.
6225 This is a useful function for mapping strings to C
enums.
6226 (The usual convention in Lua libraries is
6227 to use strings instead of numbers to select options.)
6233 <hr><h3><a name=
"luaL_checkstack"><code>luaL_checkstack
</code></a></h3><p>
6234 <span class=
"apii">[-
0, +
0,
<em>v
</em>]
</span>
6235 <pre>void luaL_checkstack (lua_State *L, int sz, const char *msg);
</pre>
6238 Grows the stack size to
<code>top + sz
</code> elements,
6239 raising an error if the stack cannot grow to that size.
6240 <code>msg
</code> is an additional text to go into the error message
6241 (or
<code>NULL
</code> for no additional text).
6247 <hr><h3><a name=
"luaL_checkstring"><code>luaL_checkstring
</code></a></h3><p>
6248 <span class=
"apii">[-
0, +
0,
<em>v
</em>]
</span>
6249 <pre>const char *luaL_checkstring (lua_State *L, int arg);
</pre>
6252 Checks whether the function argument
<code>arg
</code> is a string
6253 and returns this string.
6257 This function uses
<a href=
"#lua_tolstring"><code>lua_tolstring
</code></a> to get its result,
6258 so all conversions and caveats of that function apply here.
6264 <hr><h3><a name=
"luaL_checktype"><code>luaL_checktype
</code></a></h3><p>
6265 <span class=
"apii">[-
0, +
0,
<em>v
</em>]
</span>
6266 <pre>void luaL_checktype (lua_State *L, int arg, int t);
</pre>
6269 Checks whether the function argument
<code>arg
</code> has type
<code>t
</code>.
6270 See
<a href=
"#lua_type"><code>lua_type
</code></a> for the encoding of types for
<code>t
</code>.
6276 <hr><h3><a name=
"luaL_checkudata"><code>luaL_checkudata
</code></a></h3><p>
6277 <span class=
"apii">[-
0, +
0,
<em>v
</em>]
</span>
6278 <pre>void *luaL_checkudata (lua_State *L, int arg, const char *tname);
</pre>
6281 Checks whether the function argument
<code>arg
</code> is a userdata
6282 of the type
<code>tname
</code> (see
<a href=
"#luaL_newmetatable"><code>luaL_newmetatable
</code></a>) and
6283 returns the userdata address (see
<a href=
"#lua_touserdata"><code>lua_touserdata
</code></a>).
6289 <hr><h3><a name=
"luaL_checkversion"><code>luaL_checkversion
</code></a></h3><p>
6290 <span class=
"apii">[-
0, +
0,
<em>v
</em>]
</span>
6291 <pre>void luaL_checkversion (lua_State *L);
</pre>
6294 Checks whether the core running the call,
6295 the core that created the Lua state,
6296 and the code making the call are all using the same version of Lua.
6297 Also checks whether the core running the call
6298 and the core that created the Lua state
6299 are using the same address space.
6305 <hr><h3><a name=
"luaL_dofile"><code>luaL_dofile
</code></a></h3><p>
6306 <span class=
"apii">[-
0, +?,
<em>e
</em>]
</span>
6307 <pre>int luaL_dofile (lua_State *L, const char *filename);
</pre>
6310 Loads and runs the given file.
6311 It is defined as the following macro:
6314 (luaL_loadfile(L, filename) || lua_pcall(L,
0, LUA_MULTRET,
0))
6316 It returns false if there are no errors
6317 or true in case of errors.
6323 <hr><h3><a name=
"luaL_dostring"><code>luaL_dostring
</code></a></h3><p>
6324 <span class=
"apii">[-
0, +?,
–]
</span>
6325 <pre>int luaL_dostring (lua_State *L, const char *str);
</pre>
6328 Loads and runs the given string.
6329 It is defined as the following macro:
6332 (luaL_loadstring(L, str) || lua_pcall(L,
0, LUA_MULTRET,
0))
6334 It returns false if there are no errors
6335 or true in case of errors.
6341 <hr><h3><a name=
"luaL_error"><code>luaL_error
</code></a></h3><p>
6342 <span class=
"apii">[-
0, +
0,
<em>v
</em>]
</span>
6343 <pre>int luaL_error (lua_State *L, const char *fmt, ...);
</pre>
6347 The error message format is given by
<code>fmt
</code>
6348 plus any extra arguments,
6349 following the same rules of
<a href=
"#lua_pushfstring"><code>lua_pushfstring
</code></a>.
6350 It also adds at the beginning of the message the file name and
6351 the line number where the error occurred,
6352 if this information is available.
6356 This function never returns,
6357 but it is an idiom to use it in C
functions
6358 as
<code>return luaL_error(
<em>args
</em>)
</code>.
6364 <hr><h3><a name=
"luaL_execresult"><code>luaL_execresult
</code></a></h3><p>
6365 <span class=
"apii">[-
0, +
3,
<em>m
</em>]
</span>
6366 <pre>int luaL_execresult (lua_State *L, int stat);
</pre>
6369 This function produces the return values for
6370 process-related functions in the standard library
6371 (
<a href=
"#pdf-os.execute"><code>os.execute
</code></a> and
<a href=
"#pdf-io.close"><code>io.close
</code></a>).
6377 <hr><h3><a name=
"luaL_fileresult"><code>luaL_fileresult
</code></a></h3><p>
6378 <span class=
"apii">[-
0, +(
1|
3),
<em>m
</em>]
</span>
6379 <pre>int luaL_fileresult (lua_State *L, int stat, const char *fname);
</pre>
6382 This function produces the return values for
6383 file-related functions in the standard library
6384 (
<a href=
"#pdf-io.open"><code>io.open
</code></a>,
<a href=
"#pdf-os.rename"><code>os.rename
</code></a>,
<a href=
"#pdf-file:seek"><code>file:seek
</code></a>, etc.).
6390 <hr><h3><a name=
"luaL_getmetafield"><code>luaL_getmetafield
</code></a></h3><p>
6391 <span class=
"apii">[-
0, +(
0|
1),
<em>m
</em>]
</span>
6392 <pre>int luaL_getmetafield (lua_State *L, int obj, const char *e);
</pre>
6395 Pushes onto the stack the field
<code>e
</code> from the metatable
6396 of the object at index
<code>obj
</code> and returns the type of pushed value.
6397 If the object does not have a metatable,
6398 or if the metatable does not have this field,
6399 pushes nothing and returns
<code>LUA_TNIL
</code>.
6405 <hr><h3><a name=
"luaL_getmetatable"><code>luaL_getmetatable
</code></a></h3><p>
6406 <span class=
"apii">[-
0, +
1,
<em>m
</em>]
</span>
6407 <pre>int luaL_getmetatable (lua_State *L, const char *tname);
</pre>
6410 Pushes onto the stack the metatable associated with name
<code>tname
</code>
6411 in the registry (see
<a href=
"#luaL_newmetatable"><code>luaL_newmetatable
</code></a>)
6412 (
<b>nil
</b> if there is no metatable associated with that name).
6413 Returns the type of the pushed value.
6419 <hr><h3><a name=
"luaL_getsubtable"><code>luaL_getsubtable
</code></a></h3><p>
6420 <span class=
"apii">[-
0, +
1,
<em>e
</em>]
</span>
6421 <pre>int luaL_getsubtable (lua_State *L, int idx, const char *fname);
</pre>
6424 Ensures that the value
<code>t[fname]
</code>,
6425 where
<code>t
</code> is the value at index
<code>idx
</code>,
6427 and pushes that table onto the stack.
6428 Returns true if it finds a previous table there
6429 and false if it creates a new table.
6435 <hr><h3><a name=
"luaL_gsub"><code>luaL_gsub
</code></a></h3><p>
6436 <span class=
"apii">[-
0, +
1,
<em>m
</em>]
</span>
6437 <pre>const char *luaL_gsub (lua_State *L,
6440 const char *r);
</pre>
6443 Creates a copy of string
<code>s
</code> by replacing
6444 any occurrence of the string
<code>p
</code>
6445 with the string
<code>r
</code>.
6446 Pushes the resulting string on the stack and returns it.
6452 <hr><h3><a name=
"luaL_len"><code>luaL_len
</code></a></h3><p>
6453 <span class=
"apii">[-
0, +
0,
<em>e
</em>]
</span>
6454 <pre>lua_Integer luaL_len (lua_State *L, int index);
</pre>
6457 Returns the
"length" of the value at the given index
6459 it is equivalent to the '
<code>#
</code>' operator in Lua (see
<a href=
"#3.4.7">§3.4.7</a>).
6460 Raises an error if the result of the operation is not an integer.
6461 (This case only can happen through metamethods.)
6467 <hr><h3><a name=
"luaL_loadbuffer"><code>luaL_loadbuffer
</code></a></h3><p>
6468 <span class=
"apii">[-
0, +
1,
–]
</span>
6469 <pre>int luaL_loadbuffer (lua_State *L,
6472 const char *name);
</pre>
6475 Equivalent to
<a href=
"#luaL_loadbufferx"><code>luaL_loadbufferx
</code></a> with
<code>mode
</code> equal to
<code>NULL
</code>.
6481 <hr><h3><a name=
"luaL_loadbufferx"><code>luaL_loadbufferx
</code></a></h3><p>
6482 <span class=
"apii">[-
0, +
1,
–]
</span>
6483 <pre>int luaL_loadbufferx (lua_State *L,
6487 const char *mode);
</pre>
6490 Loads a buffer as a Lua chunk.
6491 This function uses
<a href=
"#lua_load"><code>lua_load
</code></a> to load the chunk in the
6492 buffer pointed to by
<code>buff
</code> with size
<code>sz
</code>.
6496 This function returns the same results as
<a href=
"#lua_load"><code>lua_load
</code></a>.
6497 <code>name
</code> is the chunk name,
6498 used for debug information and error messages.
6499 The string
<code>mode
</code> works as in function
<a href=
"#lua_load"><code>lua_load
</code></a>.
6505 <hr><h3><a name=
"luaL_loadfile"><code>luaL_loadfile
</code></a></h3><p>
6506 <span class=
"apii">[-
0, +
1,
<em>m
</em>]
</span>
6507 <pre>int luaL_loadfile (lua_State *L, const char *filename);
</pre>
6510 Equivalent to
<a href=
"#luaL_loadfilex"><code>luaL_loadfilex
</code></a> with
<code>mode
</code> equal to
<code>NULL
</code>.
6516 <hr><h3><a name=
"luaL_loadfilex"><code>luaL_loadfilex
</code></a></h3><p>
6517 <span class=
"apii">[-
0, +
1,
<em>m
</em>]
</span>
6518 <pre>int luaL_loadfilex (lua_State *L, const char *filename,
6519 const char *mode);
</pre>
6522 Loads a file as a Lua chunk.
6523 This function uses
<a href=
"#lua_load"><code>lua_load
</code></a> to load the chunk in the file
6524 named
<code>filename
</code>.
6525 If
<code>filename
</code> is
<code>NULL
</code>,
6526 then it loads from the standard input.
6527 The first line in the file is ignored if it starts with a
<code>#
</code>.
6531 The string
<code>mode
</code> works as in function
<a href=
"#lua_load"><code>lua_load
</code></a>.
6535 This function returns the same results as
<a href=
"#lua_load"><code>lua_load
</code></a>,
6536 but it has an extra error code
<a name=
"pdf-LUA_ERRFILE"><code>LUA_ERRFILE
</code></a>
6537 if it cannot open/read the file or the file has a wrong mode.
6541 As
<a href=
"#lua_load"><code>lua_load
</code></a>, this function only loads the chunk;
6548 <hr><h3><a name=
"luaL_loadstring"><code>luaL_loadstring
</code></a></h3><p>
6549 <span class=
"apii">[-
0, +
1,
–]
</span>
6550 <pre>int luaL_loadstring (lua_State *L, const char *s);
</pre>
6553 Loads a string as a Lua chunk.
6554 This function uses
<a href=
"#lua_load"><code>lua_load
</code></a> to load the chunk in
6555 the zero-terminated string
<code>s
</code>.
6559 This function returns the same results as
<a href=
"#lua_load"><code>lua_load
</code></a>.
6563 Also as
<a href=
"#lua_load"><code>lua_load
</code></a>, this function only loads the chunk;
6570 <hr><h3><a name=
"luaL_newlib"><code>luaL_newlib
</code></a></h3><p>
6571 <span class=
"apii">[-
0, +
1,
<em>m
</em>]
</span>
6572 <pre>void luaL_newlib (lua_State *L, const luaL_Reg l[]);
</pre>
6575 Creates a new table and registers there
6576 the functions in list
<code>l
</code>.
6580 It is implemented as the following macro:
6583 (luaL_newlibtable(L,l), luaL_setfuncs(L,l,
0))
6585 The array
<code>l
</code> must be the actual array,
6586 not a pointer to it.
6592 <hr><h3><a name=
"luaL_newlibtable"><code>luaL_newlibtable
</code></a></h3><p>
6593 <span class=
"apii">[-
0, +
1,
<em>m
</em>]
</span>
6594 <pre>void luaL_newlibtable (lua_State *L, const luaL_Reg l[]);
</pre>
6597 Creates a new table with a size optimized
6598 to store all entries in the array
<code>l
</code>
6599 (but does not actually store them).
6600 It is intended to be used in conjunction with
<a href=
"#luaL_setfuncs"><code>luaL_setfuncs
</code></a>
6601 (see
<a href=
"#luaL_newlib"><code>luaL_newlib
</code></a>).
6605 It is implemented as a macro.
6606 The array
<code>l
</code> must be the actual array,
6607 not a pointer to it.
6613 <hr><h3><a name=
"luaL_newmetatable"><code>luaL_newmetatable
</code></a></h3><p>
6614 <span class=
"apii">[-
0, +
1,
<em>m
</em>]
</span>
6615 <pre>int luaL_newmetatable (lua_State *L, const char *tname);
</pre>
6618 If the registry already has the key
<code>tname
</code>,
6621 creates a new table to be used as a metatable for userdata,
6622 adds to this new table the pair
<code>__name = tname
</code>,
6623 adds to the registry the pair
<code>[tname] = new table
</code>,
6625 (The entry
<code>__name
</code> is used by some error-reporting functions.)
6629 In both cases pushes onto the stack the final value associated
6630 with
<code>tname
</code> in the registry.
6636 <hr><h3><a name=
"luaL_newstate"><code>luaL_newstate
</code></a></h3><p>
6637 <span class=
"apii">[-
0, +
0,
–]
</span>
6638 <pre>lua_State *luaL_newstate (void);
</pre>
6641 Creates a new Lua state.
6642 It calls
<a href=
"#lua_newstate"><code>lua_newstate
</code></a> with an
6643 allocator based on the standard
C
<code>realloc
</code> function
6644 and then sets a panic function (see
<a href=
"#4.6">§4.6</a>) that prints
6645 an error message to the standard error output in case of fatal
6650 Returns the new state,
6651 or
<code>NULL
</code> if there is a memory allocation error.
6657 <hr><h3><a name=
"luaL_openlibs"><code>luaL_openlibs
</code></a></h3><p>
6658 <span class=
"apii">[-
0, +
0,
<em>e
</em>]
</span>
6659 <pre>void luaL_openlibs (lua_State *L);
</pre>
6662 Opens all standard Lua libraries into the given state.
6668 <hr><h3><a name=
"luaL_opt"><code>luaL_opt
</code></a></h3><p>
6669 <span class=
"apii">[-
0, +
0,
<em>e
</em>]
</span>
6670 <pre>T luaL_opt (L, func, arg, dflt);
</pre>
6673 This macro is defined as follows:
6676 (lua_isnoneornil(L,(arg)) ? (dflt) : func(L,(arg)))
6678 In words, if the argument
<code>arg
</code> is nil or absent,
6679 the macro results in the default
<code>dflt
</code>.
6680 Otherwise, it results in the result of calling
<code>func
</code>
6681 with the state
<code>L
</code> and the argument index
<code>arg
</code> as
6683 Note that it evaluates the expression
<code>dflt
</code> only if needed.
6689 <hr><h3><a name=
"luaL_optinteger"><code>luaL_optinteger
</code></a></h3><p>
6690 <span class=
"apii">[-
0, +
0,
<em>v
</em>]
</span>
6691 <pre>lua_Integer luaL_optinteger (lua_State *L,
6693 lua_Integer d);
</pre>
6696 If the function argument
<code>arg
</code> is an integer
6697 (or convertible to an integer),
6698 returns this integer.
6699 If this argument is absent or is
<b>nil
</b>,
6700 returns
<code>d
</code>.
6701 Otherwise, raises an error.
6707 <hr><h3><a name=
"luaL_optlstring"><code>luaL_optlstring
</code></a></h3><p>
6708 <span class=
"apii">[-
0, +
0,
<em>v
</em>]
</span>
6709 <pre>const char *luaL_optlstring (lua_State *L,
6715 If the function argument
<code>arg
</code> is a string,
6716 returns this string.
6717 If this argument is absent or is
<b>nil
</b>,
6718 returns
<code>d
</code>.
6719 Otherwise, raises an error.
6723 If
<code>l
</code> is not
<code>NULL
</code>,
6724 fills the position
<code>*l
</code> with the result's length.
6725 If the result is
<code>NULL
</code>
6726 (only possible when returning
<code>d
</code> and
<code>d == NULL
</code>),
6727 its length is considered zero.
6733 <hr><h3><a name=
"luaL_optnumber"><code>luaL_optnumber
</code></a></h3><p>
6734 <span class=
"apii">[-
0, +
0,
<em>v
</em>]
</span>
6735 <pre>lua_Number luaL_optnumber (lua_State *L, int arg, lua_Number d);
</pre>
6738 If the function argument
<code>arg
</code> is a number,
6739 returns this number.
6740 If this argument is absent or is
<b>nil
</b>,
6741 returns
<code>d
</code>.
6742 Otherwise, raises an error.
6748 <hr><h3><a name=
"luaL_optstring"><code>luaL_optstring
</code></a></h3><p>
6749 <span class=
"apii">[-
0, +
0,
<em>v
</em>]
</span>
6750 <pre>const char *luaL_optstring (lua_State *L,
6752 const char *d);
</pre>
6755 If the function argument
<code>arg
</code> is a string,
6756 returns this string.
6757 If this argument is absent or is
<b>nil
</b>,
6758 returns
<code>d
</code>.
6759 Otherwise, raises an error.
6765 <hr><h3><a name=
"luaL_prepbuffer"><code>luaL_prepbuffer
</code></a></h3><p>
6766 <span class=
"apii">[-?, +?,
<em>m
</em>]
</span>
6767 <pre>char *luaL_prepbuffer (luaL_Buffer *B);
</pre>
6770 Equivalent to
<a href=
"#luaL_prepbuffsize"><code>luaL_prepbuffsize
</code></a>
6771 with the predefined size
<a name=
"pdf-LUAL_BUFFERSIZE"><code>LUAL_BUFFERSIZE
</code></a>.
6777 <hr><h3><a name=
"luaL_prepbuffsize"><code>luaL_prepbuffsize
</code></a></h3><p>
6778 <span class=
"apii">[-?, +?,
<em>m
</em>]
</span>
6779 <pre>char *luaL_prepbuffsize (luaL_Buffer *B, size_t sz);
</pre>
6782 Returns an address to a space of size
<code>sz
</code>
6783 where you can copy a string to be added to buffer
<code>B
</code>
6784 (see
<a href=
"#luaL_Buffer"><code>luaL_Buffer
</code></a>).
6785 After copying the string into this space you must call
6786 <a href=
"#luaL_addsize"><code>luaL_addsize
</code></a> with the size of the string to actually add
6793 <hr><h3><a name=
"luaL_pushresult"><code>luaL_pushresult
</code></a></h3><p>
6794 <span class=
"apii">[-?, +
1,
<em>m
</em>]
</span>
6795 <pre>void luaL_pushresult (luaL_Buffer *B);
</pre>
6798 Finishes the use of buffer
<code>B
</code> leaving the final string on
6799 the top of the stack.
6805 <hr><h3><a name=
"luaL_pushresultsize"><code>luaL_pushresultsize
</code></a></h3><p>
6806 <span class=
"apii">[-?, +
1,
<em>m
</em>]
</span>
6807 <pre>void luaL_pushresultsize (luaL_Buffer *B, size_t sz);
</pre>
6810 Equivalent to the sequence
<a href=
"#luaL_addsize"><code>luaL_addsize
</code></a>,
<a href=
"#luaL_pushresult"><code>luaL_pushresult
</code></a>.
6816 <hr><h3><a name=
"luaL_ref"><code>luaL_ref
</code></a></h3><p>
6817 <span class=
"apii">[-
1, +
0,
<em>m
</em>]
</span>
6818 <pre>int luaL_ref (lua_State *L, int t);
</pre>
6821 Creates and returns a
<em>reference
</em>,
6822 in the table at index
<code>t
</code>,
6823 for the object at the top of the stack (and pops the object).
6827 A reference is a unique integer key.
6828 As long as you do not manually add integer keys into table
<code>t
</code>,
6829 <a href=
"#luaL_ref"><code>luaL_ref
</code></a> ensures the uniqueness of the key it returns.
6830 You can retrieve an object referred by reference
<code>r
</code>
6831 by calling
<code>lua_rawgeti(L, t, r)
</code>.
6832 Function
<a href=
"#luaL_unref"><code>luaL_unref
</code></a> frees a reference and its associated object.
6836 If the object at the top of the stack is
<b>nil
</b>,
6837 <a href=
"#luaL_ref"><code>luaL_ref
</code></a> returns the constant
<a name=
"pdf-LUA_REFNIL"><code>LUA_REFNIL
</code></a>.
6838 The constant
<a name=
"pdf-LUA_NOREF"><code>LUA_NOREF
</code></a> is guaranteed to be different
6839 from any reference returned by
<a href=
"#luaL_ref"><code>luaL_ref
</code></a>.
6845 <hr><h3><a name=
"luaL_Reg"><code>luaL_Reg
</code></a></h3>
6846 <pre>typedef struct luaL_Reg {
6852 Type for arrays of functions to be registered by
6853 <a href=
"#luaL_setfuncs"><code>luaL_setfuncs
</code></a>.
6854 <code>name
</code> is the function name and
<code>func
</code> is a pointer to
6856 Any array of
<a href=
"#luaL_Reg"><code>luaL_Reg
</code></a> must end with a sentinel entry
6857 in which both
<code>name
</code> and
<code>func
</code> are
<code>NULL
</code>.
6863 <hr><h3><a name=
"luaL_requiref"><code>luaL_requiref
</code></a></h3><p>
6864 <span class=
"apii">[-
0, +
1,
<em>e
</em>]
</span>
6865 <pre>void luaL_requiref (lua_State *L, const char *modname,
6866 lua_CFunction openf, int glb);
</pre>
6869 If
<code>modname
</code> is not already present in
<a href=
"#pdf-package.loaded"><code>package.loaded
</code></a>,
6870 calls function
<code>openf
</code> with string
<code>modname
</code> as an argument
6871 and sets the call result in
<code>package.loaded[modname]
</code>,
6872 as if that function has been called through
<a href=
"#pdf-require"><code>require
</code></a>.
6876 If
<code>glb
</code> is true,
6877 also stores the module into global
<code>modname
</code>.
6881 Leaves a copy of the module on the stack.
6887 <hr><h3><a name=
"luaL_setfuncs"><code>luaL_setfuncs
</code></a></h3><p>
6888 <span class=
"apii">[-nup, +
0,
<em>m
</em>]
</span>
6889 <pre>void luaL_setfuncs (lua_State *L, const luaL_Reg *l, int nup);
</pre>
6892 Registers all functions in the array
<code>l
</code>
6893 (see
<a href=
"#luaL_Reg"><code>luaL_Reg
</code></a>) into the table on the top of the stack
6894 (below optional upvalues, see next).
6898 When
<code>nup
</code> is not zero,
6899 all functions are created sharing
<code>nup
</code> upvalues,
6900 which must be previously pushed on the stack
6901 on top of the library table.
6902 These values are popped from the stack after the registration.
6908 <hr><h3><a name=
"luaL_setmetatable"><code>luaL_setmetatable
</code></a></h3><p>
6909 <span class=
"apii">[-
0, +
0,
–]
</span>
6910 <pre>void luaL_setmetatable (lua_State *L, const char *tname);
</pre>
6913 Sets the metatable of the object at the top of the stack
6914 as the metatable associated with name
<code>tname
</code>
6915 in the registry (see
<a href=
"#luaL_newmetatable"><code>luaL_newmetatable
</code></a>).
6921 <hr><h3><a name=
"luaL_Stream"><code>luaL_Stream
</code></a></h3>
6922 <pre>typedef struct luaL_Stream {
6924 lua_CFunction closef;
6925 } luaL_Stream;
</pre>
6928 The standard representation for file handles,
6929 which is used by the standard I/O library.
6933 A file handle is implemented as a full userdata,
6934 with a metatable called
<code>LUA_FILEHANDLE
</code>
6935 (where
<code>LUA_FILEHANDLE
</code> is a macro with the actual metatable's name).
6936 The metatable is created by the I/O library
6937 (see
<a href=
"#luaL_newmetatable"><code>luaL_newmetatable
</code></a>).
6941 This userdata must start with the structure
<code>luaL_Stream
</code>;
6942 it can contain other data after this initial structure.
6943 Field
<code>f
</code> points to the corresponding C stream
6944 (or it can be
<code>NULL
</code> to indicate an incompletely created handle).
6945 Field
<code>closef
</code> points to a Lua function
6946 that will be called to close the stream
6947 when the handle is closed or collected;
6948 this function receives the file handle as its sole argument and
6949 must return either
<b>true
</b> (in case of success)
6950 or
<b>nil
</b> plus an error message (in case of error).
6951 Once Lua calls this field,
6952 it changes the field value to
<code>NULL
</code>
6953 to signal that the handle is closed.
6959 <hr><h3><a name=
"luaL_testudata"><code>luaL_testudata
</code></a></h3><p>
6960 <span class=
"apii">[-
0, +
0,
<em>m
</em>]
</span>
6961 <pre>void *luaL_testudata (lua_State *L, int arg, const char *tname);
</pre>
6964 This function works like
<a href=
"#luaL_checkudata"><code>luaL_checkudata
</code></a>,
6965 except that, when the test fails,
6966 it returns
<code>NULL
</code> instead of raising an error.
6972 <hr><h3><a name=
"luaL_tolstring"><code>luaL_tolstring
</code></a></h3><p>
6973 <span class=
"apii">[-
0, +
1,
<em>e
</em>]
</span>
6974 <pre>const char *luaL_tolstring (lua_State *L, int idx, size_t *len);
</pre>
6977 Converts any Lua value at the given index to a C
string
6978 in a reasonable format.
6979 The resulting string is pushed onto the stack and also
6980 returned by the function.
6981 If
<code>len
</code> is not
<code>NULL
</code>,
6982 the function also sets
<code>*len
</code> with the string length.
6986 If the value has a metatable with a
<code>__tostring
</code> field,
6987 then
<code>luaL_tolstring
</code> calls the corresponding metamethod
6988 with the value as argument,
6989 and uses the result of the call as its result.
6995 <hr><h3><a name=
"luaL_traceback"><code>luaL_traceback
</code></a></h3><p>
6996 <span class=
"apii">[-
0, +
1,
<em>m
</em>]
</span>
6997 <pre>void luaL_traceback (lua_State *L, lua_State *L1, const char *msg,
7001 Creates and pushes a traceback of the stack
<code>L1
</code>.
7002 If
<code>msg
</code> is not
<code>NULL
</code> it is appended
7003 at the beginning of the traceback.
7004 The
<code>level
</code> parameter tells at which level
7005 to start the traceback.
7011 <hr><h3><a name=
"luaL_typename"><code>luaL_typename
</code></a></h3><p>
7012 <span class=
"apii">[-
0, +
0,
–]
</span>
7013 <pre>const char *luaL_typename (lua_State *L, int index);
</pre>
7016 Returns the name of the type of the value at the given index.
7022 <hr><h3><a name=
"luaL_unref"><code>luaL_unref
</code></a></h3><p>
7023 <span class=
"apii">[-
0, +
0,
–]
</span>
7024 <pre>void luaL_unref (lua_State *L, int t, int ref);
</pre>
7027 Releases reference
<code>ref
</code> from the table at index
<code>t
</code>
7028 (see
<a href=
"#luaL_ref"><code>luaL_ref
</code></a>).
7029 The entry is removed from the table,
7030 so that the referred object can be collected.
7031 The reference
<code>ref
</code> is also freed to be used again.
7035 If
<code>ref
</code> is
<a href=
"#pdf-LUA_NOREF"><code>LUA_NOREF
</code></a> or
<a href=
"#pdf-LUA_REFNIL"><code>LUA_REFNIL
</code></a>,
7036 <a href=
"#luaL_unref"><code>luaL_unref
</code></a> does nothing.
7042 <hr><h3><a name=
"luaL_where"><code>luaL_where
</code></a></h3><p>
7043 <span class=
"apii">[-
0, +
1,
<em>m
</em>]
</span>
7044 <pre>void luaL_where (lua_State *L, int lvl);
</pre>
7047 Pushes onto the stack a string identifying the current position
7048 of the control at level
<code>lvl
</code> in the call stack.
7049 Typically this string has the following format:
7052 <em>chunkname
</em>:
<em>currentline
</em>:
7054 Level
0 is the running function,
7055 level
1 is the function that called the running function,
7060 This function is used to build a prefix for error messages.
7068 <h1>6 – <a name=
"6">Standard Libraries
</a></h1>
7071 The standard Lua libraries provide useful functions
7072 that are implemented directly through the C
API.
7073 Some of these functions provide essential services to the language
7074 (e.g.,
<a href=
"#pdf-type"><code>type
</code></a> and
<a href=
"#pdf-getmetatable"><code>getmetatable
</code></a>);
7075 others provide access to
"outside" services (e.g., I/O);
7076 and others could be implemented in Lua itself,
7077 but are quite useful or have critical performance requirements that
7078 deserve an implementation in C (e.g.,
<a href=
"#pdf-table.sort"><code>table.sort
</code></a>).
7082 All libraries are implemented through the official C
API
7083 and are provided as separate C
modules.
7084 Currently, Lua has the following standard libraries:
7088 <li>basic library (
<a href=
"#6.1">§6.1</a>);
</li>
7090 <li>coroutine library (
<a href=
"#6.2">§6.2</a>);
</li>
7092 <li>package library (
<a href=
"#6.3">§6.3</a>);
</li>
7094 <li>string manipulation (
<a href=
"#6.4">§6.4</a>);
</li>
7096 <li>basic UTF-
8 support (
<a href=
"#6.5">§6.5</a>);
</li>
7098 <li>table manipulation (
<a href=
"#6.6">§6.6</a>);
</li>
7100 <li>mathematical functions (
<a href=
"#6.7">§6.7</a>) (sin, log, etc.);
</li>
7102 <li>input and output (
<a href=
"#6.8">§6.8</a>);
</li>
7104 <li>operating system facilities (
<a href=
"#6.9">§6.9</a>);
</li>
7106 <li>debug facilities (
<a href=
"#6.10">§6.10</a>).
</li>
7109 Except for the basic and the package libraries,
7110 each library provides all its functions as fields of a global table
7111 or as methods of its objects.
7115 To have access to these libraries,
7116 the C
host program should call the
<a href=
"#luaL_openlibs"><code>luaL_openlibs
</code></a> function,
7117 which opens all standard libraries.
7119 the host program can open them individually by using
7120 <a href=
"#luaL_requiref"><code>luaL_requiref
</code></a> to call
7121 <a name=
"pdf-luaopen_base"><code>luaopen_base
</code></a> (for the basic library),
7122 <a name=
"pdf-luaopen_package"><code>luaopen_package
</code></a> (for the package library),
7123 <a name=
"pdf-luaopen_coroutine"><code>luaopen_coroutine
</code></a> (for the coroutine library),
7124 <a name=
"pdf-luaopen_string"><code>luaopen_string
</code></a> (for the string library),
7125 <a name=
"pdf-luaopen_utf8"><code>luaopen_utf8
</code></a> (for the UTF8 library),
7126 <a name=
"pdf-luaopen_table"><code>luaopen_table
</code></a> (for the table library),
7127 <a name=
"pdf-luaopen_math"><code>luaopen_math
</code></a> (for the mathematical library),
7128 <a name=
"pdf-luaopen_io"><code>luaopen_io
</code></a> (for the I/O library),
7129 <a name=
"pdf-luaopen_os"><code>luaopen_os
</code></a> (for the operating system library),
7130 and
<a name=
"pdf-luaopen_debug"><code>luaopen_debug
</code></a> (for the debug library).
7131 These functions are declared in
<a name=
"pdf-lualib.h"><code>lualib.h
</code></a>.
7135 <h2>6.1 – <a name=
"6.1">Basic Functions
</a></h2>
7138 The basic library provides core functions to Lua.
7139 If you do not include this library in your application,
7140 you should check carefully whether you need to provide
7141 implementations for some of its facilities.
7145 <hr><h3><a name=
"pdf-assert"><code>assert (v [, message])
</code></a></h3>
7149 Calls
<a href=
"#pdf-error"><code>error
</code></a> if
7150 the value of its argument
<code>v
</code> is false (i.e.,
<b>nil
</b> or
<b>false
</b>);
7151 otherwise, returns all its arguments.
7153 <code>message
</code> is the error object;
7154 when absent, it defaults to
"<code>assertion failed!</code>"
7160 <hr><h3><a name=
"pdf-collectgarbage"><code>collectgarbage ([opt [, arg]])
</code></a></h3>
7164 This function is a generic interface to the garbage collector.
7165 It performs different functions according to its first argument,
<code>opt
</code>:
7169 <li><b>"<code>collect</code>":
</b>
7170 performs a full garbage-collection cycle.
7171 This is the default option.
7174 <li><b>"<code>stop</code>":
</b>
7175 stops automatic execution of the garbage collector.
7176 The collector will run only when explicitly invoked,
7177 until a call to restart it.
7180 <li><b>"<code>restart</code>":
</b>
7181 restarts automatic execution of the garbage collector.
7184 <li><b>"<code>count</code>":
</b>
7185 returns the total memory in use by Lua in Kbytes.
7186 The value has a fractional part,
7187 so that it multiplied by
1024
7188 gives the exact number of bytes in use by Lua
7189 (except for overflows).
7192 <li><b>"<code>step</code>":
</b>
7193 performs a garbage-collection step.
7194 The step
"size" is controlled by
<code>arg
</code>.
7196 the collector will perform one basic (indivisible) step.
7197 For non-zero values,
7198 the collector will perform as if that amount of memory
7199 (in KBytes) had been allocated by Lua.
7200 Returns
<b>true
</b> if the step finished a collection cycle.
7203 <li><b>"<code>setpause</code>":
</b>
7204 sets
<code>arg
</code> as the new value for the
<em>pause
</em> of
7205 the collector (see
<a href=
"#2.5">§2.5</a>).
7206 Returns the previous value for
<em>pause
</em>.
7209 <li><b>"<code>setstepmul</code>":
</b>
7210 sets
<code>arg
</code> as the new value for the
<em>step multiplier
</em> of
7211 the collector (see
<a href=
"#2.5">§2.5</a>).
7212 Returns the previous value for
<em>step
</em>.
7215 <li><b>"<code>isrunning</code>":
</b>
7216 returns a boolean that tells whether the collector is running
7217 (i.e., not stopped).
7225 <hr><h3><a name=
"pdf-dofile"><code>dofile ([filename])
</code></a></h3>
7226 Opens the named file and executes its contents as a Lua chunk.
7227 When called without arguments,
7228 <code>dofile
</code> executes the contents of the standard input (
<code>stdin
</code>).
7229 Returns all values returned by the chunk.
7230 In case of errors,
<code>dofile
</code> propagates the error
7231 to its caller (that is,
<code>dofile
</code> does not run in protected mode).
7237 <hr><h3><a name=
"pdf-error"><code>error (message [, level])
</code></a></h3>
7238 Terminates the last protected function called
7239 and returns
<code>message
</code> as the error object.
7240 Function
<code>error
</code> never returns.
7244 Usually,
<code>error
</code> adds some information about the error position
7245 at the beginning of the message, if the message is a string.
7246 The
<code>level
</code> argument specifies how to get the error position.
7247 With level
1 (the default), the error position is where the
7248 <code>error
</code> function was called.
7249 Level
2 points the error to where the function
7250 that called
<code>error
</code> was called; and so on.
7251 Passing a level
0 avoids the addition of error position information
7258 <hr><h3><a name=
"pdf-_G"><code>_G
</code></a></h3>
7259 A global variable (not a function) that
7260 holds the global environment (see
<a href=
"#2.2">§2.2</a>).
7261 Lua itself does not use this variable;
7262 changing its value does not affect any environment,
7269 <hr><h3><a name=
"pdf-getmetatable"><code>getmetatable (object)
</code></a></h3>
7273 If
<code>object
</code> does not have a metatable, returns
<b>nil
</b>.
7275 if the object's metatable has a
<code>__metatable
</code> field,
7276 returns the associated value.
7277 Otherwise, returns the metatable of the given object.
7283 <hr><h3><a name=
"pdf-ipairs"><code>ipairs (t)
</code></a></h3>
7287 Returns three values (an iterator function, the table
<code>t
</code>, and
0)
7288 so that the construction
7291 for i,v in ipairs(t) do
<em>body
</em> end
7293 will iterate over the key
–value pairs
7294 (
<code>1,t[
1]
</code>), (
<code>2,t[
2]
</code>), ...,
7295 up to the first nil value.
7301 <hr><h3><a name=
"pdf-load"><code>load (chunk [, chunkname [, mode [, env]]])
</code></a></h3>
7309 If
<code>chunk
</code> is a string, the chunk is this string.
7310 If
<code>chunk
</code> is a function,
7311 <code>load
</code> calls it repeatedly to get the chunk pieces.
7312 Each call to
<code>chunk
</code> must return a string that concatenates
7313 with previous results.
7314 A return of an empty string,
<b>nil
</b>, or no value signals the end of the chunk.
7318 If there are no syntactic errors,
7319 returns the compiled chunk as a function;
7320 otherwise, returns
<b>nil
</b> plus the error message.
7324 If the resulting function has upvalues,
7325 the first upvalue is set to the value of
<code>env
</code>,
7326 if that parameter is given,
7327 or to the value of the global environment.
7328 Other upvalues are initialized with
<b>nil
</b>.
7329 (When you load a main chunk,
7330 the resulting function will always have exactly one upvalue,
7331 the
<code>_ENV
</code> variable (see
<a href=
"#2.2">§2.2</a>).
7333 when you load a binary chunk created from a function (see
<a href=
"#pdf-string.dump"><code>string.dump
</code></a>),
7334 the resulting function can have an arbitrary number of upvalues.)
7335 All upvalues are fresh, that is,
7336 they are not shared with any other function.
7340 <code>chunkname
</code> is used as the name of the chunk for error messages
7341 and debug information (see
<a href=
"#4.9">§4.9</a>).
7343 it defaults to
<code>chunk
</code>, if
<code>chunk
</code> is a string,
7344 or to
"<code>=(load)</code>" otherwise.
7348 The string
<code>mode
</code> controls whether the chunk can be text or binary
7349 (that is, a precompiled chunk).
7350 It may be the string
"<code>b</code>" (only binary chunks),
7351 "<code>t</code>" (only text chunks),
7352 or
"<code>bt</code>" (both binary and text).
7353 The default is
"<code>bt</code>".
7357 Lua does not check the consistency of binary chunks.
7358 Maliciously crafted binary chunks can crash
7365 <hr><h3><a name=
"pdf-loadfile"><code>loadfile ([filename [, mode [, env]]])
</code></a></h3>
7369 Similar to
<a href=
"#pdf-load"><code>load
</code></a>,
7370 but gets the chunk from file
<code>filename
</code>
7371 or from the standard input,
7372 if no file name is given.
7378 <hr><h3><a name=
"pdf-next"><code>next (table [, index])
</code></a></h3>
7382 Allows a program to traverse all fields of a table.
7383 Its first argument is a table and its second argument
7384 is an index in this table.
7385 <code>next
</code> returns the next index of the table
7386 and its associated value.
7387 When called with
<b>nil
</b> as its second argument,
7388 <code>next
</code> returns an initial index
7389 and its associated value.
7390 When called with the last index,
7391 or with
<b>nil
</b> in an empty table,
7392 <code>next
</code> returns
<b>nil
</b>.
7393 If the second argument is absent, then it is interpreted as
<b>nil
</b>.
7395 you can use
<code>next(t)
</code> to check whether a table is empty.
7399 The order in which the indices are enumerated is not specified,
7400 <em>even for numeric indices
</em>.
7401 (To traverse a table in numerical order,
7402 use a numerical
<b>for
</b>.)
7406 The behavior of
<code>next
</code> is undefined if,
7407 during the traversal,
7408 you assign any value to a non-existent field in the table.
7409 You may however modify existing fields.
7410 In particular, you may clear existing fields.
7416 <hr><h3><a name=
"pdf-pairs"><code>pairs (t)
</code></a></h3>
7420 If
<code>t
</code> has a metamethod
<code>__pairs
</code>,
7421 calls it with
<code>t
</code> as argument and returns the first three
7422 results from the call.
7427 returns three values: the
<a href=
"#pdf-next"><code>next
</code></a> function, the table
<code>t
</code>, and
<b>nil
</b>,
7428 so that the construction
7431 for k,v in pairs(t) do
<em>body
</em> end
7433 will iterate over all key
–value pairs of table
<code>t
</code>.
7437 See function
<a href=
"#pdf-next"><code>next
</code></a> for the caveats of modifying
7438 the table during its traversal.
7444 <hr><h3><a name=
"pdf-pcall"><code>pcall (f [, arg1,
···])
</code></a></h3>
7448 Calls function
<code>f
</code> with
7449 the given arguments in
<em>protected mode
</em>.
7450 This means that any error inside
<code>f
</code> is not propagated;
7451 instead,
<code>pcall
</code> catches the error
7452 and returns a status code.
7453 Its first result is the status code (a boolean),
7454 which is true if the call succeeds without errors.
7455 In such case,
<code>pcall
</code> also returns all results from the call,
7456 after this first result.
7457 In case of any error,
<code>pcall
</code> returns
<b>false
</b> plus the error message.
7463 <hr><h3><a name=
"pdf-print"><code>print (
···)
</code></a></h3>
7464 Receives any number of arguments
7465 and prints their values to
<code>stdout
</code>,
7466 using the
<a href=
"#pdf-tostring"><code>tostring
</code></a> function to convert each argument to a string.
7467 <code>print
</code> is not intended for formatted output,
7468 but only as a quick way to show a value,
7469 for instance for debugging.
7470 For complete control over the output,
7471 use
<a href=
"#pdf-string.format"><code>string.format
</code></a> and
<a href=
"#pdf-io.write"><code>io.write
</code></a>.
7477 <hr><h3><a name=
"pdf-rawequal"><code>rawequal (v1, v2)
</code></a></h3>
7478 Checks whether
<code>v1
</code> is equal to
<code>v2
</code>,
7479 without invoking the
<code>__eq
</code> metamethod.
7486 <hr><h3><a name=
"pdf-rawget"><code>rawget (table, index)
</code></a></h3>
7487 Gets the real value of
<code>table[index]
</code>,
7488 without invoking the
<code>__index
</code> metamethod.
7489 <code>table
</code> must be a table;
7490 <code>index
</code> may be any value.
7496 <hr><h3><a name=
"pdf-rawlen"><code>rawlen (v)
</code></a></h3>
7497 Returns the length of the object
<code>v
</code>,
7498 which must be a table or a string,
7499 without invoking the
<code>__len
</code> metamethod.
7506 <hr><h3><a name=
"pdf-rawset"><code>rawset (table, index, value)
</code></a></h3>
7507 Sets the real value of
<code>table[index]
</code> to
<code>value
</code>,
7508 without invoking the
<code>__newindex
</code> metamethod.
7509 <code>table
</code> must be a table,
7510 <code>index
</code> any value different from
<b>nil
</b> and NaN,
7511 and
<code>value
</code> any Lua value.
7515 This function returns
<code>table
</code>.
7521 <hr><h3><a name=
"pdf-select"><code>select (index,
···)
</code></a></h3>
7525 If
<code>index
</code> is a number,
7526 returns all arguments after argument number
<code>index
</code>;
7527 a negative number indexes from the end (-
1 is the last argument).
7528 Otherwise,
<code>index
</code> must be the string
<code>"#"</code>,
7529 and
<code>select
</code> returns the total number of extra arguments it received.
7535 <hr><h3><a name=
"pdf-setmetatable"><code>setmetatable (table, metatable)
</code></a></h3>
7539 Sets the metatable for the given table.
7540 (To change the metatable of other types from Lua code,
7541 you must use the debug library (
<a href=
"#6.10">§6.10</a>).)
7542 If
<code>metatable
</code> is
<b>nil
</b>,
7543 removes the metatable of the given table.
7544 If the original metatable has a
<code>__metatable
</code> field,
7549 This function returns
<code>table
</code>.
7555 <hr><h3><a name=
"pdf-tonumber"><code>tonumber (e [, base])
</code></a></h3>
7559 When called with no
<code>base
</code>,
7560 <code>tonumber
</code> tries to convert its argument to a number.
7561 If the argument is already a number or
7562 a string convertible to a number,
7563 then
<code>tonumber
</code> returns this number;
7564 otherwise, it returns
<b>nil
</b>.
7568 The conversion of strings can result in integers or floats,
7569 according to the lexical conventions of Lua (see
<a href=
"#3.1">§3.1</a>).
7570 (The string may have leading and trailing spaces and a sign.)
7574 When called with
<code>base
</code>,
7575 then
<code>e
</code> must be a string to be interpreted as
7576 an integer numeral in that base.
7577 The base may be any integer between
2 and
36, inclusive.
7578 In bases above
10, the letter '
<code>A
</code>' (in either upper or lower case)
7579 represents
10, '
<code>B
</code>' represents
11, and so forth,
7580 with '
<code>Z
</code>' representing
35.
7581 If the string
<code>e
</code> is not a valid numeral in the given base,
7582 the function returns
<b>nil
</b>.
7588 <hr><h3><a name=
"pdf-tostring"><code>tostring (v)
</code></a></h3>
7589 Receives a value of any type and
7590 converts it to a string in a human-readable format.
7591 (For complete control of how numbers are converted,
7592 use
<a href=
"#pdf-string.format"><code>string.format
</code></a>.)
7596 If the metatable of
<code>v
</code> has a
<code>__tostring
</code> field,
7597 then
<code>tostring
</code> calls the corresponding value
7598 with
<code>v
</code> as argument,
7599 and uses the result of the call as its result.
7605 <hr><h3><a name=
"pdf-type"><code>type (v)
</code></a></h3>
7606 Returns the type of its only argument, coded as a string.
7607 The possible results of this function are
7608 "<code>nil</code>" (a string, not the value
<b>nil
</b>),
7609 "<code>number</code>",
7610 "<code>string</code>",
7611 "<code>boolean</code>",
7612 "<code>table</code>",
7613 "<code>function</code>",
7614 "<code>thread</code>",
7615 and
"<code>userdata</code>".
7621 <hr><h3><a name=
"pdf-_VERSION"><code>_VERSION
</code></a></h3>
7625 A global variable (not a function) that
7626 holds a string containing the running Lua version.
7627 The current value of this variable is
"<code>Lua 5.3</code>".
7633 <hr><h3><a name=
"pdf-xpcall"><code>xpcall (f, msgh [, arg1,
···])
</code></a></h3>
7637 This function is similar to
<a href=
"#pdf-pcall"><code>pcall
</code></a>,
7638 except that it sets a new message handler
<code>msgh
</code>.
7646 <h2>6.2 – <a name=
"6.2">Coroutine Manipulation
</a></h2>
7649 This library comprises the operations to manipulate coroutines,
7650 which come inside the table
<a name=
"pdf-coroutine"><code>coroutine
</code></a>.
7651 See
<a href=
"#2.6">§2.6</a> for a general description of coroutines.
7655 <hr><h3><a name=
"pdf-coroutine.create"><code>coroutine.create (f)
</code></a></h3>
7659 Creates a new coroutine, with body
<code>f
</code>.
7660 <code>f
</code> must be a function.
7661 Returns this new coroutine,
7662 an object with type
<code>"thread"</code>.
7668 <hr><h3><a name=
"pdf-coroutine.isyieldable"><code>coroutine.isyieldable ()
</code></a></h3>
7672 Returns true when the running coroutine can yield.
7676 A running coroutine is yieldable if it is not the main thread and
7677 it is not inside a non-yieldable C function.
7683 <hr><h3><a name=
"pdf-coroutine.resume"><code>coroutine.resume (co [, val1,
···])
</code></a></h3>
7687 Starts or continues the execution of coroutine
<code>co
</code>.
7688 The first time you resume a coroutine,
7689 it starts running its body.
7690 The values
<code>val1
</code>, ... are passed
7691 as the arguments to the body function.
7692 If the coroutine has yielded,
7693 <code>resume
</code> restarts it;
7694 the values
<code>val1
</code>, ... are passed
7695 as the results from the yield.
7699 If the coroutine runs without any errors,
7700 <code>resume
</code> returns
<b>true
</b> plus any values passed to
<code>yield
</code>
7701 (when the coroutine yields) or any values returned by the body function
7702 (when the coroutine terminates).
7703 If there is any error,
7704 <code>resume
</code> returns
<b>false
</b> plus the error message.
7710 <hr><h3><a name=
"pdf-coroutine.running"><code>coroutine.running ()
</code></a></h3>
7714 Returns the running coroutine plus a boolean,
7715 true when the running coroutine is the main one.
7721 <hr><h3><a name=
"pdf-coroutine.status"><code>coroutine.status (co)
</code></a></h3>
7725 Returns the status of coroutine
<code>co
</code>, as a string:
7726 <code>"running"</code>,
7727 if the coroutine is running (that is, it called
<code>status
</code>);
7728 <code>"suspended"</code>, if the coroutine is suspended in a call to
<code>yield
</code>,
7729 or if it has not started running yet;
7730 <code>"normal"</code> if the coroutine is active but not running
7731 (that is, it has resumed another coroutine);
7732 and
<code>"dead"</code> if the coroutine has finished its body function,
7733 or if it has stopped with an error.
7739 <hr><h3><a name=
"pdf-coroutine.wrap"><code>coroutine.wrap (f)
</code></a></h3>
7743 Creates a new coroutine, with body
<code>f
</code>.
7744 <code>f
</code> must be a function.
7745 Returns a function that resumes the coroutine each time it is called.
7746 Any arguments passed to the function behave as the
7747 extra arguments to
<code>resume
</code>.
7748 Returns the same values returned by
<code>resume
</code>,
7749 except the first boolean.
7750 In case of error, propagates the error.
7756 <hr><h3><a name=
"pdf-coroutine.yield"><code>coroutine.yield (
···)
</code></a></h3>
7760 Suspends the execution of the calling coroutine.
7761 Any arguments to
<code>yield
</code> are passed as extra results to
<code>resume
</code>.
7769 <h2>6.3 – <a name=
"6.3">Modules
</a></h2>
7772 The package library provides basic
7773 facilities for loading modules in Lua.
7774 It exports one function directly in the global environment:
7775 <a href=
"#pdf-require"><code>require
</code></a>.
7776 Everything else is exported in a table
<a name=
"pdf-package"><code>package
</code></a>.
7780 <hr><h3><a name=
"pdf-require"><code>require (modname)
</code></a></h3>
7784 Loads the given module.
7785 The function starts by looking into the
<a href=
"#pdf-package.loaded"><code>package.loaded
</code></a> table
7786 to determine whether
<code>modname
</code> is already loaded.
7787 If it is, then
<code>require
</code> returns the value stored
7788 at
<code>package.loaded[modname]
</code>.
7789 Otherwise, it tries to find a
<em>loader
</em> for the module.
7794 <code>require
</code> is guided by the
<a href=
"#pdf-package.searchers"><code>package.searchers
</code></a> sequence.
7795 By changing this sequence,
7796 we can change how
<code>require
</code> looks for a module.
7797 The following explanation is based on the default configuration
7798 for
<a href=
"#pdf-package.searchers"><code>package.searchers
</code></a>.
7802 First
<code>require
</code> queries
<code>package.preload[modname]
</code>.
7804 this value (which must be a function) is the loader.
7805 Otherwise
<code>require
</code> searches for a Lua loader using the
7806 path stored in
<a href=
"#pdf-package.path"><code>package.path
</code></a>.
7807 If that also fails, it searches for a C
loader using the
7808 path stored in
<a href=
"#pdf-package.cpath"><code>package.cpath
</code></a>.
7810 it tries an
<em>all-in-one
</em> loader (see
<a href=
"#pdf-package.searchers"><code>package.searchers
</code></a>).
7814 Once a loader is found,
7815 <code>require
</code> calls the loader with two arguments:
7816 <code>modname
</code> and an extra value dependent on how it got the loader.
7817 (If the loader came from a file,
7818 this extra value is the file name.)
7819 If the loader returns any non-nil value,
7820 <code>require
</code> assigns the returned value to
<code>package.loaded[modname]
</code>.
7821 If the loader does not return a non-nil value and
7822 has not assigned any value to
<code>package.loaded[modname]
</code>,
7823 then
<code>require
</code> assigns
<b>true
</b> to this entry.
7824 In any case,
<code>require
</code> returns the
7825 final value of
<code>package.loaded[modname]
</code>.
7829 If there is any error loading or running the module,
7830 or if it cannot find any loader for the module,
7831 then
<code>require
</code> raises an error.
7837 <hr><h3><a name=
"pdf-package.config"><code>package.config
</code></a></h3>
7841 A string describing some compile-time configurations for packages.
7842 This string is a sequence of lines:
7846 <li>The first line is the directory separator string.
7847 Default is '
<code>\
</code>' for Windows and '
<code>/
</code>' for all other systems.
</li>
7849 <li>The second line is the character that separates templates in a path.
7850 Default is '
<code>;
</code>'.
</li>
7852 <li>The third line is the string that marks the
7853 substitution points in a template.
7854 Default is '
<code>?
</code>'.
</li>
7856 <li>The fourth line is a string that, in a path in Windows,
7857 is replaced by the executable's directory.
7858 Default is '
<code>!
</code>'.
</li>
7860 <li>The fifth line is a mark to ignore all text after it
7861 when building the
<code>luaopen_
</code> function name.
7862 Default is '
<code>-
</code>'.
</li>
7869 <hr><h3><a name=
"pdf-package.cpath"><code>package.cpath
</code></a></h3>
7873 The path used by
<a href=
"#pdf-require"><code>require
</code></a> to search for a C
loader.
7877 Lua initializes the C
path
<a href=
"#pdf-package.cpath"><code>package.cpath
</code></a> in the same way
7878 it initializes the Lua path
<a href=
"#pdf-package.path"><code>package.path
</code></a>,
7879 using the environment variable
<a name=
"pdf-LUA_CPATH_5_3"><code>LUA_CPATH_5_3
</code></a>
7880 or the environment variable
<a name=
"pdf-LUA_CPATH"><code>LUA_CPATH
</code></a>
7881 or a default path defined in
<code>luaconf.h
</code>.
7887 <hr><h3><a name=
"pdf-package.loaded"><code>package.loaded
</code></a></h3>
7891 A table used by
<a href=
"#pdf-require"><code>require
</code></a> to control which
7892 modules are already loaded.
7893 When you require a module
<code>modname
</code> and
7894 <code>package.loaded[modname]
</code> is not false,
7895 <a href=
"#pdf-require"><code>require
</code></a> simply returns the value stored there.
7899 This variable is only a reference to the real table;
7900 assignments to this variable do not change the
7901 table used by
<a href=
"#pdf-require"><code>require
</code></a>.
7907 <hr><h3><a name=
"pdf-package.loadlib"><code>package.loadlib (libname, funcname)
</code></a></h3>
7911 Dynamically links the host program with the C
library
<code>libname
</code>.
7915 If
<code>funcname
</code> is
"<code>*</code>",
7916 then it only links with the library,
7917 making the symbols exported by the library
7918 available to other dynamically linked libraries.
7920 it looks for a function
<code>funcname
</code> inside the library
7921 and returns this function as a C
function.
7922 So,
<code>funcname
</code> must follow the
<a href=
"#lua_CFunction"><code>lua_CFunction
</code></a> prototype
7923 (see
<a href=
"#lua_CFunction"><code>lua_CFunction
</code></a>).
7927 This is a low-level function.
7928 It completely bypasses the package and module system.
7929 Unlike
<a href=
"#pdf-require"><code>require
</code></a>,
7930 it does not perform any path searching and
7931 does not automatically adds extensions.
7932 <code>libname
</code> must be the complete file name of the C
library,
7933 including if necessary a path and an extension.
7934 <code>funcname
</code> must be the exact name exported by the C
library
7935 (which may depend on the C
compiler and linker used).
7939 This function is not supported by Standard
C.
7940 As such, it is only available on some platforms
7941 (Windows, Linux, Mac OS X, Solaris, BSD,
7942 plus other Unix systems that support the
<code>dlfcn
</code> standard).
7948 <hr><h3><a name=
"pdf-package.path"><code>package.path
</code></a></h3>
7952 The path used by
<a href=
"#pdf-require"><code>require
</code></a> to search for a Lua loader.
7956 At start-up, Lua initializes this variable with
7957 the value of the environment variable
<a name=
"pdf-LUA_PATH_5_3"><code>LUA_PATH_5_3
</code></a> or
7958 the environment variable
<a name=
"pdf-LUA_PATH"><code>LUA_PATH
</code></a> or
7959 with a default path defined in
<code>luaconf.h
</code>,
7960 if those environment variables are not defined.
7961 Any
"<code>;;</code>" in the value of the environment variable
7962 is replaced by the default path.
7968 <hr><h3><a name=
"pdf-package.preload"><code>package.preload
</code></a></h3>
7972 A table to store loaders for specific modules
7973 (see
<a href=
"#pdf-require"><code>require
</code></a>).
7977 This variable is only a reference to the real table;
7978 assignments to this variable do not change the
7979 table used by
<a href=
"#pdf-require"><code>require
</code></a>.
7985 <hr><h3><a name=
"pdf-package.searchers"><code>package.searchers
</code></a></h3>
7989 A table used by
<a href=
"#pdf-require"><code>require
</code></a> to control how to load modules.
7993 Each entry in this table is a
<em>searcher function
</em>.
7994 When looking for a module,
7995 <a href=
"#pdf-require"><code>require
</code></a> calls each of these searchers in ascending order,
7996 with the module name (the argument given to
<a href=
"#pdf-require"><code>require
</code></a>) as its
7998 The function can return another function (the module
<em>loader
</em>)
7999 plus an extra value that will be passed to that loader,
8000 or a string explaining why it did not find that module
8001 (or
<b>nil
</b> if it has nothing to say).
8005 Lua initializes this table with four searcher functions.
8009 The first searcher simply looks for a loader in the
8010 <a href=
"#pdf-package.preload"><code>package.preload
</code></a> table.
8014 The second searcher looks for a loader as a Lua library,
8015 using the path stored at
<a href=
"#pdf-package.path"><code>package.path
</code></a>.
8016 The search is done as described in function
<a href=
"#pdf-package.searchpath"><code>package.searchpath
</code></a>.
8020 The third searcher looks for a loader as a C
library,
8021 using the path given by the variable
<a href=
"#pdf-package.cpath"><code>package.cpath
</code></a>.
8023 the search is done as described in function
<a href=
"#pdf-package.searchpath"><code>package.searchpath
</code></a>.
8025 if the C
path is the string
8028 "./?.so;./?.dll;/usr/local/?/init.so"
8030 the searcher for module
<code>foo
</code>
8031 will try to open the files
<code>./foo.so
</code>,
<code>./foo.dll
</code>,
8032 and
<code>/usr/local/foo/init.so
</code>, in that order.
8033 Once it finds a C
library,
8034 this searcher first uses a dynamic link facility to link the
8035 application with the library.
8036 Then it tries to find a C
function inside the library to
8037 be used as the loader.
8038 The name of this C
function is the string
"<code>luaopen_</code>"
8039 concatenated with a copy of the module name where each dot
8040 is replaced by an underscore.
8041 Moreover, if the module name has a hyphen,
8042 its suffix after (and including) the first hyphen is removed.
8043 For instance, if the module name is
<code>a.b.c-v2.1
</code>,
8044 the function name will be
<code>luaopen_a_b_c
</code>.
8048 The fourth searcher tries an
<em>all-in-one loader
</em>.
8049 It searches the C
path for a library for
8050 the root name of the given module.
8051 For instance, when requiring
<code>a.b.c
</code>,
8052 it will search for a C
library for
<code>a
</code>.
8053 If found, it looks into it for an open function for
8055 in our example, that would be
<code>luaopen_a_b_c
</code>.
8056 With this facility, a package can pack several C
submodules
8057 into one single library,
8058 with each submodule keeping its original open function.
8062 All searchers except the first one (preload) return as the extra value
8063 the file name where the module was found,
8064 as returned by
<a href=
"#pdf-package.searchpath"><code>package.searchpath
</code></a>.
8065 The first searcher returns no extra value.
8071 <hr><h3><a name=
"pdf-package.searchpath"><code>package.searchpath (name, path [, sep [, rep]])
</code></a></h3>
8075 Searches for the given
<code>name
</code> in the given
<code>path
</code>.
8079 A path is a string containing a sequence of
8080 <em>templates
</em> separated by semicolons.
8082 the function replaces each interrogation mark (if any)
8083 in the template with a copy of
<code>name
</code>
8084 wherein all occurrences of
<code>sep
</code>
8086 were replaced by
<code>rep
</code>
8087 (the system's directory separator, by default),
8088 and then tries to open the resulting file name.
8092 For instance, if the path is the string
8095 "./?.lua;./?.lc;/usr/local/?/init.lua"
8097 the search for the name
<code>foo.a
</code>
8098 will try to open the files
8099 <code>./foo/a.lua
</code>,
<code>./foo/a.lc
</code>, and
8100 <code>/usr/local/foo/a/init.lua
</code>, in that order.
8104 Returns the resulting name of the first file that it can
8105 open in read mode (after closing the file),
8106 or
<b>nil
</b> plus an error message if none succeeds.
8107 (This error message lists all file names it tried to open.)
8115 <h2>6.4 – <a name=
"6.4">String Manipulation
</a></h2>
8118 This library provides generic functions for string manipulation,
8119 such as finding and extracting substrings, and pattern matching.
8120 When indexing a string in Lua, the first character is at position
1
8121 (not at
0, as in C).
8122 Indices are allowed to be negative and are interpreted as indexing backwards,
8123 from the end of the string.
8124 Thus, the last character is at position -
1, and so on.
8128 The string library provides all its functions inside the table
8129 <a name=
"pdf-string"><code>string
</code></a>.
8130 It also sets a metatable for strings
8131 where the
<code>__index
</code> field points to the
<code>string
</code> table.
8132 Therefore, you can use the string functions in object-oriented style.
8133 For instance,
<code>string.byte(s,i)
</code>
8134 can be written as
<code>s:byte(i)
</code>.
8138 The string library assumes one-byte character encodings.
8142 <hr><h3><a name=
"pdf-string.byte"><code>string.byte (s [, i [, j]])
</code></a></h3>
8143 Returns the internal numeric codes of the characters
<code>s[i]
</code>,
8144 <code>s[i+
1]
</code>, ...,
<code>s[j]
</code>.
8145 The default value for
<code>i
</code> is
1;
8146 the default value for
<code>j
</code> is
<code>i
</code>.
8147 These indices are corrected
8148 following the same rules of function
<a href=
"#pdf-string.sub"><code>string.sub
</code></a>.
8152 Numeric codes are not necessarily portable across platforms.
8158 <hr><h3><a name=
"pdf-string.char"><code>string.char (
···)
</code></a></h3>
8159 Receives zero or more integers.
8160 Returns a string with length equal to the number of arguments,
8161 in which each character has the internal numeric code equal
8162 to its corresponding argument.
8166 Numeric codes are not necessarily portable across platforms.
8172 <hr><h3><a name=
"pdf-string.dump"><code>string.dump (function [, strip])
</code></a></h3>
8176 Returns a string containing a binary representation
8177 (a
<em>binary chunk
</em>)
8178 of the given function,
8179 so that a later
<a href=
"#pdf-load"><code>load
</code></a> on this string returns
8180 a copy of the function (but with new upvalues).
8181 If
<code>strip
</code> is a true value,
8182 the binary representation may not include all debug information
8188 Functions with upvalues have only their number of upvalues saved.
8190 those upvalues receive fresh instances containing
<b>nil
</b>.
8191 (You can use the debug library to serialize
8192 and reload the upvalues of a function
8193 in a way adequate to your needs.)
8199 <hr><h3><a name=
"pdf-string.find"><code>string.find (s, pattern [, init [, plain]])
</code></a></h3>
8203 Looks for the first match of
8204 <code>pattern
</code> (see
<a href=
"#6.4.1">§6.4.1</a>) in the string
<code>s
</code>.
8205 If it finds a match, then
<code>find
</code> returns the indices of
<code>s
</code>
8206 where this occurrence starts and ends;
8207 otherwise, it returns
<b>nil
</b>.
8208 A third, optional numeric argument
<code>init
</code> specifies
8209 where to start the search;
8210 its default value is
1 and can be negative.
8211 A value of
<b>true
</b> as a fourth, optional argument
<code>plain
</code>
8212 turns off the pattern matching facilities,
8213 so the function does a plain
"find substring" operation,
8214 with no characters in
<code>pattern
</code> being considered magic.
8215 Note that if
<code>plain
</code> is given, then
<code>init
</code> must be given as well.
8219 If the pattern has captures,
8220 then in a successful match
8221 the captured values are also returned,
8222 after the two indices.
8228 <hr><h3><a name=
"pdf-string.format"><code>string.format (formatstring,
···)
</code></a></h3>
8232 Returns a formatted version of its variable number of arguments
8233 following the description given in its first argument (which must be a string).
8234 The format string follows the same rules as the ISO
C function
<code>sprintf
</code>.
8235 The only differences are that the options/modifiers
8236 <code>*
</code>,
<code>h
</code>,
<code>L
</code>,
<code>l
</code>,
<code>n
</code>,
8237 and
<code>p
</code> are not supported
8238 and that there is an extra option,
<code>q
</code>.
8242 The
<code>q
</code> option formats a string between double quotes,
8243 using escape sequences when necessary to ensure that
8244 it can safely be read back by the Lua interpreter.
8245 For instance, the call
8248 string.format('%q', 'a string with
"quotes" and \n new line')
8250 may produce the string:
8253 "a string with \"quotes\
" and \
8259 <code>A
</code>,
<code>a
</code>,
<code>E
</code>,
<code>e
</code>,
<code>f
</code>,
8260 <code>G
</code>, and
<code>g
</code> all expect a number as argument.
8261 Options
<code>c
</code>,
<code>d
</code>,
8262 <code>i
</code>,
<code>o
</code>,
<code>u
</code>,
<code>X
</code>, and
<code>x
</code>
8264 When Lua is compiled with a C89 compiler,
8265 options
<code>A
</code> and
<code>a
</code> (hexadecimal floats)
8266 do not support any modifier (flags, width, length).
8270 Option
<code>s
</code> expects a string;
8271 if its argument is not a string,
8272 it is converted to one following the same rules of
<a href=
"#pdf-tostring"><code>tostring
</code></a>.
8273 If the option has any modifier (flags, width, length),
8274 the string argument should not contain embedded zeros.
8280 <hr><h3><a name=
"pdf-string.gmatch"><code>string.gmatch (s, pattern)
</code></a></h3>
8281 Returns an iterator function that,
8282 each time it is called,
8283 returns the next captures from
<code>pattern
</code> (see
<a href=
"#6.4.1">§6.4.1</a>)
8284 over the string
<code>s
</code>.
8285 If
<code>pattern
</code> specifies no captures,
8286 then the whole match is produced in each call.
8290 As an example, the following loop
8291 will iterate over all the words from string
<code>s
</code>,
8292 printing one per line:
8295 s =
"hello world from Lua"
8296 for w in string.gmatch(s,
"%a+") do
8300 The next example collects all pairs
<code>key=value
</code> from the
8301 given string into a table:
8305 s =
"from=world, to=Lua"
8306 for k, v in string.gmatch(s,
"(%w+)=(%w+)") do
8312 For this function, a caret '
<code>^
</code>' at the start of a pattern does not
8313 work as an anchor, as this would prevent the iteration.
8319 <hr><h3><a name=
"pdf-string.gsub"><code>string.gsub (s, pattern, repl [, n])
</code></a></h3>
8320 Returns a copy of
<code>s
</code>
8321 in which all (or the first
<code>n
</code>, if given)
8322 occurrences of the
<code>pattern
</code> (see
<a href=
"#6.4.1">§6.4.1</a>) have been
8323 replaced by a replacement string specified by
<code>repl
</code>,
8324 which can be a string, a table, or a function.
8325 <code>gsub
</code> also returns, as its second value,
8326 the total number of matches that occurred.
8327 The name
<code>gsub
</code> comes from
<em>Global SUBstitution
</em>.
8331 If
<code>repl
</code> is a string, then its value is used for replacement.
8332 The character
<code>%
</code> works as an escape character:
8333 any sequence in
<code>repl
</code> of the form
<code>%
<em>d
</em></code>,
8334 with
<em>d
</em> between
1 and
9,
8335 stands for the value of the
<em>d
</em>-th captured substring.
8336 The sequence
<code>%
0</code> stands for the whole match.
8337 The sequence
<code>%%
</code> stands for a single
<code>%
</code>.
8341 If
<code>repl
</code> is a table, then the table is queried for every match,
8342 using the first capture as the key.
8346 If
<code>repl
</code> is a function, then this function is called every time a
8347 match occurs, with all captured substrings passed as arguments,
8353 if the pattern specifies no captures,
8354 then it behaves as if the whole pattern was inside a capture.
8358 If the value returned by the table query or by the function call
8359 is a string or a number,
8360 then it is used as the replacement string;
8361 otherwise, if it is
<b>false
</b> or
<b>nil
</b>,
8362 then there is no replacement
8363 (that is, the original match is kept in the string).
8367 Here are some examples:
8370 x = string.gsub(
"hello world",
"(%w+)",
"%1 %1")
8371 --
> x=
"hello hello world world"
8373 x = string.gsub(
"hello world",
"%w+",
"%0 %0",
1)
8374 --
> x=
"hello hello world"
8376 x = string.gsub(
"hello world from Lua",
"(%w+)%s*(%w+)",
"%2 %1")
8377 --
> x=
"world hello Lua from"
8379 x = string.gsub(
"home = $HOME, user = $USER",
"%$(%w+)", os.getenv)
8380 --
> x=
"home = /home/roberto, user = roberto"
8382 x = string.gsub(
"4+5 = $return 4+5$",
"%$(.-)%$", function (s)
8387 local t = {
name=
"lua",
version=
"5.3"}
8388 x = string.gsub(
"$name-$version.tar.gz",
"%$(%w+)", t)
8389 --
> x=
"lua-5.3.tar.gz"
8395 <hr><h3><a name=
"pdf-string.len"><code>string.len (s)
</code></a></h3>
8396 Receives a string and returns its length.
8397 The empty string
<code>""</code> has length
0.
8398 Embedded zeros are counted,
8399 so
<code>"a\000bc\000"</code> has length
5.
8405 <hr><h3><a name=
"pdf-string.lower"><code>string.lower (s)
</code></a></h3>
8406 Receives a string and returns a copy of this string with all
8407 uppercase letters changed to lowercase.
8408 All other characters are left unchanged.
8409 The definition of what an uppercase letter is depends on the current locale.
8415 <hr><h3><a name=
"pdf-string.match"><code>string.match (s, pattern [, init])
</code></a></h3>
8416 Looks for the first
<em>match
</em> of
8417 <code>pattern
</code> (see
<a href=
"#6.4.1">§6.4.1</a>) in the string
<code>s
</code>.
8418 If it finds one, then
<code>match
</code> returns
8419 the captures from the pattern;
8420 otherwise it returns
<b>nil
</b>.
8421 If
<code>pattern
</code> specifies no captures,
8422 then the whole match is returned.
8423 A third, optional numeric argument
<code>init
</code> specifies
8424 where to start the search;
8425 its default value is
1 and can be negative.
8431 <hr><h3><a name=
"pdf-string.pack"><code>string.pack (fmt, v1, v2,
···)
</code></a></h3>
8435 Returns a binary string containing the values
<code>v1
</code>,
<code>v2
</code>, etc.
8436 packed (that is, serialized in binary form)
8437 according to the format string
<code>fmt
</code> (see
<a href=
"#6.4.2">§6.4.2</a>).
8443 <hr><h3><a name=
"pdf-string.packsize"><code>string.packsize (fmt)
</code></a></h3>
8447 Returns the size of a string resulting from
<a href=
"#pdf-string.pack"><code>string.pack
</code></a>
8448 with the given format.
8449 The format string cannot have the variable-length options
8450 '
<code>s
</code>' or '
<code>z
</code>' (see
<a href=
"#6.4.2">§6.4.2</a>).
8456 <hr><h3><a name=
"pdf-string.rep"><code>string.rep (s, n [, sep])
</code></a></h3>
8457 Returns a string that is the concatenation of
<code>n
</code> copies of
8458 the string
<code>s
</code> separated by the string
<code>sep
</code>.
8459 The default value for
<code>sep
</code> is the empty string
8460 (that is, no separator).
8461 Returns the empty string if
<code>n
</code> is not positive.
8465 (Note that it is very easy to exhaust the memory of your machine
8466 with a single call to this function.)
8472 <hr><h3><a name=
"pdf-string.reverse"><code>string.reverse (s)
</code></a></h3>
8473 Returns a string that is the string
<code>s
</code> reversed.
8479 <hr><h3><a name=
"pdf-string.sub"><code>string.sub (s, i [, j])
</code></a></h3>
8480 Returns the substring of
<code>s
</code> that
8481 starts at
<code>i
</code> and continues until
<code>j
</code>;
8482 <code>i
</code> and
<code>j
</code> can be negative.
8483 If
<code>j
</code> is absent, then it is assumed to be equal to -
1
8484 (which is the same as the string length).
8486 the call
<code>string.sub(s,
1,j)
</code> returns a prefix of
<code>s
</code>
8487 with length
<code>j
</code>,
8488 and
<code>string.sub(s, -i)
</code> returns a suffix of
<code>s
</code>
8489 with length
<code>i
</code>.
8493 If, after the translation of negative indices,
8494 <code>i
</code> is less than
1,
8495 it is corrected to
1.
8496 If
<code>j
</code> is greater than the string length,
8497 it is corrected to that length.
8498 If, after these corrections,
8499 <code>i
</code> is greater than
<code>j
</code>,
8500 the function returns the empty string.
8506 <hr><h3><a name=
"pdf-string.unpack"><code>string.unpack (fmt, s [, pos])
</code></a></h3>
8510 Returns the values packed in string
<code>s
</code> (see
<a href=
"#pdf-string.pack"><code>string.pack
</code></a>)
8511 according to the format string
<code>fmt
</code> (see
<a href=
"#6.4.2">§6.4.2</a>).
8512 An optional
<code>pos
</code> marks where
8513 to start reading in
<code>s
</code> (default is
1).
8514 After the read values,
8515 this function also returns the index of the first unread byte in
<code>s
</code>.
8521 <hr><h3><a name=
"pdf-string.upper"><code>string.upper (s)
</code></a></h3>
8522 Receives a string and returns a copy of this string with all
8523 lowercase letters changed to uppercase.
8524 All other characters are left unchanged.
8525 The definition of what a lowercase letter is depends on the current locale.
8531 <h3>6.4.1 – <a name=
"6.4.1">Patterns
</a></h3>
8534 Patterns in Lua are described by regular strings,
8535 which are interpreted as patterns by the pattern-matching functions
8536 <a href=
"#pdf-string.find"><code>string.find
</code></a>,
8537 <a href=
"#pdf-string.gmatch"><code>string.gmatch
</code></a>,
8538 <a href=
"#pdf-string.gsub"><code>string.gsub
</code></a>,
8539 and
<a href=
"#pdf-string.match"><code>string.match
</code></a>.
8540 This section describes the syntax and the meaning
8541 (that is, what they match) of these strings.
8545 <h4>Character Class:
</h4><p>
8546 A
<em>character class
</em> is used to represent a set of characters.
8547 The following combinations are allowed in describing a character class:
8551 <li><b><em>x
</em>:
</b>
8552 (where
<em>x
</em> is not one of the
<em>magic characters
</em>
8553 <code>^$()%.[]*+-?
</code>)
8554 represents the character
<em>x
</em> itself.
8557 <li><b><code>.
</code>:
</b> (a dot) represents all characters.
</li>
8559 <li><b><code>%a
</code>:
</b> represents all letters.
</li>
8561 <li><b><code>%c
</code>:
</b> represents all control characters.
</li>
8563 <li><b><code>%d
</code>:
</b> represents all digits.
</li>
8565 <li><b><code>%g
</code>:
</b> represents all printable characters except space.
</li>
8567 <li><b><code>%l
</code>:
</b> represents all lowercase letters.
</li>
8569 <li><b><code>%p
</code>:
</b> represents all punctuation characters.
</li>
8571 <li><b><code>%s
</code>:
</b> represents all space characters.
</li>
8573 <li><b><code>%u
</code>:
</b> represents all uppercase letters.
</li>
8575 <li><b><code>%w
</code>:
</b> represents all alphanumeric characters.
</li>
8577 <li><b><code>%x
</code>:
</b> represents all hexadecimal digits.
</li>
8579 <li><b><code>%
<em>x
</em></code>:
</b> (where
<em>x
</em> is any non-alphanumeric character)
8580 represents the character
<em>x
</em>.
8581 This is the standard way to escape the magic characters.
8582 Any non-alphanumeric character
8583 (including all punctuation characters, even the non-magical)
8584 can be preceded by a '
<code>%
</code>'
8585 when used to represent itself in a pattern.
8588 <li><b><code>[
<em>set
</em>]
</code>:
</b>
8589 represents the class which is the union of all
8590 characters in
<em>set
</em>.
8591 A range of characters can be specified by
8592 separating the end characters of the range,
8593 in ascending order, with a '
<code>-
</code>'.
8594 All classes
<code>%
</code><em>x
</em> described above can also be used as
8595 components in
<em>set
</em>.
8596 All other characters in
<em>set
</em> represent themselves.
8597 For example,
<code>[%w_]
</code> (or
<code>[_%w]
</code>)
8598 represents all alphanumeric characters plus the underscore,
8599 <code>[
0-
7]
</code> represents the octal digits,
8600 and
<code>[
0-
7%l%-]
</code> represents the octal digits plus
8601 the lowercase letters plus the '
<code>-
</code>' character.
8605 You can put a closing square bracket in a set
8606 by positioning it as the first character in the set.
8607 You can put an hyphen in a set
8608 by positioning it as the first or the last character in the set.
8609 (You can also use an escape for both cases.)
8613 The interaction between ranges and classes is not defined.
8614 Therefore, patterns like
<code>[%a-z]
</code> or
<code>[a-%%]
</code>
8618 <li><b><code>[^
<em>set
</em>]
</code>:
</b>
8619 represents the complement of
<em>set
</em>,
8620 where
<em>set
</em> is interpreted as above.
8624 For all classes represented by single letters (
<code>%a
</code>,
<code>%c
</code>, etc.),
8625 the corresponding uppercase letter represents the complement of the class.
8626 For instance,
<code>%S
</code> represents all non-space characters.
8630 The definitions of letter, space, and other character groups
8631 depend on the current locale.
8632 In particular, the class
<code>[a-z]
</code> may not be equivalent to
<code>%l
</code>.
8638 <h4>Pattern Item:
</h4><p>
8639 A
<em>pattern item
</em> can be
8644 a single character class,
8645 which matches any single character in the class;
8649 a single character class followed by '
<code>*
</code>',
8650 which matches zero or more repetitions of characters in the class.
8651 These repetition items will always match the longest possible sequence;
8655 a single character class followed by '
<code>+
</code>',
8656 which matches one or more repetitions of characters in the class.
8657 These repetition items will always match the longest possible sequence;
8661 a single character class followed by '
<code>-
</code>',
8662 which also matches zero or more repetitions of characters in the class.
8663 Unlike '
<code>*
</code>',
8664 these repetition items will always match the shortest possible sequence;
8668 a single character class followed by '
<code>?
</code>',
8669 which matches zero or one occurrence of a character in the class.
8670 It always matches one occurrence if possible;
8674 <code>%
<em>n
</em></code>, for
<em>n
</em> between
1 and
9;
8675 such item matches a substring equal to the
<em>n
</em>-th captured string
8680 <code>%b
<em>xy
</em></code>, where
<em>x
</em> and
<em>y
</em> are two distinct characters;
8681 such item matches strings that start with
<em>x
</em>, end with
<em>y
</em>,
8682 and where the
<em>x
</em> and
<em>y
</em> are
<em>balanced
</em>.
8683 This means that, if one reads the string from left to right,
8684 counting
<em>+
1</em> for an
<em>x
</em> and
<em>-
1</em> for a
<em>y
</em>,
8685 the ending
<em>y
</em> is the first
<em>y
</em> where the count reaches
0.
8686 For instance, the item
<code>%b()
</code> matches expressions with
8687 balanced parentheses.
8691 <code>%f[
<em>set
</em>]
</code>, a
<em>frontier pattern
</em>;
8692 such item matches an empty string at any position such that
8693 the next character belongs to
<em>set
</em>
8694 and the previous character does not belong to
<em>set
</em>.
8695 The set
<em>set
</em> is interpreted as previously described.
8696 The beginning and the end of the subject are handled as if
8697 they were the character '
<code>\
0</code>'.
8705 <h4>Pattern:
</h4><p>
8706 A
<em>pattern
</em> is a sequence of pattern items.
8707 A caret '
<code>^
</code>' at the beginning of a pattern anchors the match at the
8708 beginning of the subject string.
8709 A '
<code>$
</code>' at the end of a pattern anchors the match at the
8710 end of the subject string.
8712 '
<code>^
</code>' and '
<code>$
</code>' have no special meaning and represent themselves.
8718 <h4>Captures:
</h4><p>
8719 A pattern can contain sub-patterns enclosed in parentheses;
8720 they describe
<em>captures
</em>.
8721 When a match succeeds, the substrings of the subject string
8722 that match captures are stored (
<em>captured
</em>) for future use.
8723 Captures are numbered according to their left parentheses.
8724 For instance, in the pattern
<code>"(a*(.)%w(%s*))"</code>,
8725 the part of the string matching
<code>"a*(.)%w(%s*)"</code> is
8726 stored as the first capture (and therefore has number
1);
8727 the character matching
"<code>.</code>" is captured with number
2,
8728 and the part matching
"<code>%s*</code>" has number
3.
8732 As a special case, the empty capture
<code>()
</code> captures
8733 the current string position (a number).
8734 For instance, if we apply the pattern
<code>"()aa()"</code> on the
8735 string
<code>"flaaap"</code>, there will be two captures:
3 and
5.
8743 <h3>6.4.2 – <a name=
"6.4.2">Format Strings for Pack and Unpack
</a></h3>
8746 The first argument to
<a href=
"#pdf-string.pack"><code>string.pack
</code></a>,
8747 <a href=
"#pdf-string.packsize"><code>string.packsize
</code></a>, and
<a href=
"#pdf-string.unpack"><code>string.unpack
</code></a>
8749 which describes the layout of the structure being created or read.
8753 A format string is a sequence of conversion options.
8754 The conversion options are as follows:
8757 <li><b><code><</code>:
</b>sets little endian
</li>
8758 <li><b><code>></code>:
</b>sets big endian
</li>
8759 <li><b><code>=
</code>:
</b>sets native endian
</li>
8760 <li><b><code>![
<em>n
</em>]
</code>:
</b>sets maximum alignment to
<code>n
</code>
8761 (default is native alignment)
</li>
8762 <li><b><code>b
</code>:
</b>a signed byte (
<code>char
</code>)
</li>
8763 <li><b><code>B
</code>:
</b>an unsigned byte (
<code>char
</code>)
</li>
8764 <li><b><code>h
</code>:
</b>a signed
<code>short
</code> (native size)
</li>
8765 <li><b><code>H
</code>:
</b>an unsigned
<code>short
</code> (native size)
</li>
8766 <li><b><code>l
</code>:
</b>a signed
<code>long
</code> (native size)
</li>
8767 <li><b><code>L
</code>:
</b>an unsigned
<code>long
</code> (native size)
</li>
8768 <li><b><code>j
</code>:
</b>a
<code>lua_Integer
</code></li>
8769 <li><b><code>J
</code>:
</b>a
<code>lua_Unsigned
</code></li>
8770 <li><b><code>T
</code>:
</b>a
<code>size_t
</code> (native size)
</li>
8771 <li><b><code>i[
<em>n
</em>]
</code>:
</b>a signed
<code>int
</code> with
<code>n
</code> bytes
8772 (default is native size)
</li>
8773 <li><b><code>I[
<em>n
</em>]
</code>:
</b>an unsigned
<code>int
</code> with
<code>n
</code> bytes
8774 (default is native size)
</li>
8775 <li><b><code>f
</code>:
</b>a
<code>float
</code> (native size)
</li>
8776 <li><b><code>d
</code>:
</b>a
<code>double
</code> (native size)
</li>
8777 <li><b><code>n
</code>:
</b>a
<code>lua_Number
</code></li>
8778 <li><b><code>c
<em>n
</em></code>:
</b>a fixed-sized string with
<code>n
</code> bytes
</li>
8779 <li><b><code>z
</code>:
</b>a zero-terminated string
</li>
8780 <li><b><code>s[
<em>n
</em>]
</code>:
</b>a string preceded by its length
8781 coded as an unsigned integer with
<code>n
</code> bytes
8782 (default is a
<code>size_t
</code>)
</li>
8783 <li><b><code>x
</code>:
</b>one byte of padding
</li>
8784 <li><b><code>X
<em>op
</em></code>:
</b>an empty item that aligns
8785 according to option
<code>op
</code>
8786 (which is otherwise ignored)
</li>
8787 <li><b>'
<code> </code>':
</b>(empty space) ignored
</li>
8789 (A
"<code>[<em>n</em>]</code>" means an optional integral numeral.)
8790 Except for padding, spaces, and configurations
8791 (options
"<code>xX <=>!</code>"),
8792 each option corresponds to an argument (in
<a href=
"#pdf-string.pack"><code>string.pack
</code></a>)
8793 or a result (in
<a href=
"#pdf-string.unpack"><code>string.unpack
</code></a>).
8797 For options
"<code>!<em>n</em></code>",
"<code>s<em>n</em></code>",
"<code>i<em>n</em></code>", and
"<code>I<em>n</em></code>",
8798 <code>n
</code> can be any integer between
1 and
16.
8799 All integral options check overflows;
8800 <a href=
"#pdf-string.pack"><code>string.pack
</code></a> checks whether the given value fits in the given size;
8801 <a href=
"#pdf-string.unpack"><code>string.unpack
</code></a> checks whether the read value fits in a Lua integer.
8805 Any format string starts as if prefixed by
"<code>!1=</code>",
8807 with maximum alignment of
1 (no alignment)
8808 and native endianness.
8812 Alignment works as follows:
8814 the format gets extra padding until the data starts
8815 at an offset that is a multiple of the minimum between the
8816 option size and the maximum alignment;
8817 this minimum must be a power of
2.
8818 Options
"<code>c</code>" and
"<code>z</code>" are not aligned;
8819 option
"<code>s</code>" follows the alignment of its starting integer.
8823 All padding is filled with zeros by
<a href=
"#pdf-string.pack"><code>string.pack
</code></a>
8824 (and ignored by
<a href=
"#pdf-string.unpack"><code>string.unpack
</code></a>).
8832 <h2>6.5 – <a name=
"6.5">UTF-
8 Support
</a></h2>
8835 This library provides basic support for UTF-
8 encoding.
8836 It provides all its functions inside the table
<a name=
"pdf-utf8"><code>utf8
</code></a>.
8837 This library does not provide any support for Unicode other
8838 than the handling of the encoding.
8839 Any operation that needs the meaning of a character,
8840 such as character classification, is outside its scope.
8844 Unless stated otherwise,
8845 all functions that expect a byte position as a parameter
8846 assume that the given position is either the start of a byte sequence
8847 or one plus the length of the subject string.
8848 As in the string library,
8849 negative indices count from the end of the string.
8853 <hr><h3><a name=
"pdf-utf8.char"><code>utf8.char (
···)
</code></a></h3>
8854 Receives zero or more integers,
8855 converts each one to its corresponding UTF-
8 byte sequence
8856 and returns a string with the concatenation of all these sequences.
8862 <hr><h3><a name=
"pdf-utf8.charpattern"><code>utf8.charpattern
</code></a></h3>
8863 The pattern (a string, not a function)
"<code>[\0-\x7F\xC2-\xF4][\x80-\xBF]*</code>"
8864 (see
<a href=
"#6.4.1">§6.4.1</a>),
8865 which matches exactly one UTF-
8 byte sequence,
8866 assuming that the subject is a valid UTF-
8 string.
8872 <hr><h3><a name=
"pdf-utf8.codes"><code>utf8.codes (s)
</code></a></h3>
8876 Returns values so that the construction
8879 for p, c in utf8.codes(s) do
<em>body
</em> end
8881 will iterate over all characters in string
<code>s
</code>,
8882 with
<code>p
</code> being the position (in bytes) and
<code>c
</code> the code point
8884 It raises an error if it meets any invalid byte sequence.
8890 <hr><h3><a name=
"pdf-utf8.codepoint"><code>utf8.codepoint (s [, i [, j]])
</code></a></h3>
8891 Returns the codepoints (as integers) from all characters in
<code>s
</code>
8892 that start between byte position
<code>i
</code> and
<code>j
</code> (both included).
8893 The default for
<code>i
</code> is
1 and for
<code>j
</code> is
<code>i
</code>.
8894 It raises an error if it meets any invalid byte sequence.
8900 <hr><h3><a name=
"pdf-utf8.len"><code>utf8.len (s [, i [, j]])
</code></a></h3>
8901 Returns the number of UTF-
8 characters in string
<code>s
</code>
8902 that start between positions
<code>i
</code> and
<code>j
</code> (both inclusive).
8903 The default for
<code>i
</code> is
1 and for
<code>j
</code> is -
1.
8904 If it finds any invalid byte sequence,
8905 returns a false value plus the position of the first invalid byte.
8911 <hr><h3><a name=
"pdf-utf8.offset"><code>utf8.offset (s, n [, i])
</code></a></h3>
8912 Returns the position (in bytes) where the encoding of the
8913 <code>n
</code>-th character of
<code>s
</code>
8914 (counting from position
<code>i
</code>) starts.
8915 A negative
<code>n
</code> gets characters before position
<code>i
</code>.
8916 The default for
<code>i
</code> is
1 when
<code>n
</code> is non-negative
8917 and
<code>#s +
1</code> otherwise,
8918 so that
<code>utf8.offset(s, -n)
</code> gets the offset of the
8919 <code>n
</code>-th character from the end of the string.
8920 If the specified character is neither in the subject
8921 nor right after its end,
8922 the function returns
<b>nil
</b>.
8927 when
<code>n
</code> is
0 the function returns the start of the encoding
8928 of the character that contains the
<code>i
</code>-th byte of
<code>s
</code>.
8932 This function assumes that
<code>s
</code> is a valid UTF-
8 string.
8940 <h2>6.6 – <a name=
"6.6">Table Manipulation
</a></h2>
8943 This library provides generic functions for table manipulation.
8944 It provides all its functions inside the table
<a name=
"pdf-table"><code>table
</code></a>.
8948 Remember that, whenever an operation needs the length of a table,
8949 the table must be a proper sequence
8950 or have a
<code>__len
</code> metamethod (see
<a href=
"#3.4.7">§3.4.7</a>).
8951 All functions ignore non-numeric keys
8952 in the tables given as arguments.
8956 <hr><h3><a name=
"pdf-table.concat"><code>table.concat (list [, sep [, i [, j]]])
</code></a></h3>
8960 Given a list where all elements are strings or numbers,
8961 returns the string
<code>list[i]..sep..list[i+
1]
··· sep..list[j]
</code>.
8962 The default value for
<code>sep
</code> is the empty string,
8963 the default for
<code>i
</code> is
1,
8964 and the default for
<code>j
</code> is
<code>#list
</code>.
8965 If
<code>i
</code> is greater than
<code>j
</code>, returns the empty string.
8971 <hr><h3><a name=
"pdf-table.insert"><code>table.insert (list, [pos,] value)
</code></a></h3>
8975 Inserts element
<code>value
</code> at position
<code>pos
</code> in
<code>list
</code>,
8976 shifting up the elements
8977 <code>list[pos], list[pos+
1],
···, list[#list]
</code>.
8978 The default value for
<code>pos
</code> is
<code>#list+
1</code>,
8979 so that a call
<code>table.insert(t,x)
</code> inserts
<code>x
</code> at the end
8980 of list
<code>t
</code>.
8986 <hr><h3><a name=
"pdf-table.move"><code>table.move (a1, f, e, t [,a2])
</code></a></h3>
8990 Moves elements from table
<code>a1
</code> to table
<code>a2
</code>,
8991 performing the equivalent to the following
8992 multiple assignment:
8993 <code>a2[t],
··· = a1[f],
···,a1[e]
</code>.
8994 The default for
<code>a2
</code> is
<code>a1
</code>.
8995 The destination range can overlap with the source range.
8996 The number of elements to be moved must fit in a Lua integer.
9000 Returns the destination table
<code>a2
</code>.
9006 <hr><h3><a name=
"pdf-table.pack"><code>table.pack (
···)
</code></a></h3>
9010 Returns a new table with all parameters stored into keys
1,
2, etc.
9011 and with a field
"<code>n</code>" with the total number of parameters.
9012 Note that the resulting table may not be a sequence.
9018 <hr><h3><a name=
"pdf-table.remove"><code>table.remove (list [, pos])
</code></a></h3>
9022 Removes from
<code>list
</code> the element at position
<code>pos
</code>,
9023 returning the value of the removed element.
9024 When
<code>pos
</code> is an integer between
1 and
<code>#list
</code>,
9025 it shifts down the elements
9026 <code>list[pos+
1], list[pos+
2],
···, list[#list]
</code>
9027 and erases element
<code>list[#list]
</code>;
9028 The index
<code>pos
</code> can also be
0 when
<code>#list
</code> is
0,
9029 or
<code>#list +
1</code>;
9030 in those cases, the function erases the element
<code>list[pos]
</code>.
9034 The default value for
<code>pos
</code> is
<code>#list
</code>,
9035 so that a call
<code>table.remove(l)
</code> removes the last element
9036 of list
<code>l
</code>.
9042 <hr><h3><a name=
"pdf-table.sort"><code>table.sort (list [, comp])
</code></a></h3>
9046 Sorts list elements in a given order,
<em>in-place
</em>,
9047 from
<code>list[
1]
</code> to
<code>list[#list]
</code>.
9048 If
<code>comp
</code> is given,
9049 then it must be a function that receives two list elements
9050 and returns true when the first element must come
9051 before the second in the final order
9052 (so that, after the sort,
9053 <code>i
< j
</code> implies
<code>not comp(list[j],list[i])
</code>).
9054 If
<code>comp
</code> is not given,
9055 then the standard Lua operator
<code><</code> is used instead.
9059 Note that the
<code>comp
</code> function must define
9060 a strict partial order over the elements in the list;
9061 that is, it must be asymmetric and transitive.
9062 Otherwise, no valid sort may be possible.
9066 The sort algorithm is not stable;
9067 that is, elements not comparable by the given order
9068 (e.g., equal elements)
9069 may have their relative positions changed by the sort.
9075 <hr><h3><a name=
"pdf-table.unpack"><code>table.unpack (list [, i [, j]])
</code></a></h3>
9079 Returns the elements from the given list.
9080 This function is equivalent to
9083 return list[i], list[i+
1],
···, list[j]
9085 By default,
<code>i
</code> is
1 and
<code>j
</code> is
<code>#list
</code>.
9093 <h2>6.7 – <a name=
"6.7">Mathematical Functions
</a></h2>
9096 This library provides basic mathematical functions.
9097 It provides all its functions and constants inside the table
<a name=
"pdf-math"><code>math
</code></a>.
9098 Functions with the annotation
"<code>integer/float</code>" give
9099 integer results for integer arguments
9100 and float results for float (or mixed) arguments.
9102 (
<a href=
"#pdf-math.ceil"><code>math.ceil
</code></a>,
<a href=
"#pdf-math.floor"><code>math.floor
</code></a>, and
<a href=
"#pdf-math.modf"><code>math.modf
</code></a>)
9103 return an integer when the result fits in the range of an integer,
9104 or a float otherwise.
9108 <hr><h3><a name=
"pdf-math.abs"><code>math.abs (x)
</code></a></h3>
9112 Returns the absolute value of
<code>x
</code>. (integer/float)
9118 <hr><h3><a name=
"pdf-math.acos"><code>math.acos (x)
</code></a></h3>
9122 Returns the arc cosine of
<code>x
</code> (in radians).
9128 <hr><h3><a name=
"pdf-math.asin"><code>math.asin (x)
</code></a></h3>
9132 Returns the arc sine of
<code>x
</code> (in radians).
9138 <hr><h3><a name=
"pdf-math.atan"><code>math.atan (y [, x])
</code></a></h3>
9143 Returns the arc tangent of
<code>y/x
</code> (in radians),
9144 but uses the signs of both parameters to find the
9145 quadrant of the result.
9146 (It also handles correctly the case of
<code>x
</code> being zero.)
9150 The default value for
<code>x
</code> is
1,
9151 so that the call
<code>math.atan(y)
</code>
9152 returns the arc tangent of
<code>y
</code>.
9158 <hr><h3><a name=
"pdf-math.ceil"><code>math.ceil (x)
</code></a></h3>
9162 Returns the smallest integral value larger than or equal to
<code>x
</code>.
9168 <hr><h3><a name=
"pdf-math.cos"><code>math.cos (x)
</code></a></h3>
9172 Returns the cosine of
<code>x
</code> (assumed to be in radians).
9178 <hr><h3><a name=
"pdf-math.deg"><code>math.deg (x)
</code></a></h3>
9182 Converts the angle
<code>x
</code> from radians to degrees.
9188 <hr><h3><a name=
"pdf-math.exp"><code>math.exp (x)
</code></a></h3>
9192 Returns the value
<em>e
<sup>x
</sup></em>
9193 (where
<code>e
</code> is the base of natural logarithms).
9199 <hr><h3><a name=
"pdf-math.floor"><code>math.floor (x)
</code></a></h3>
9203 Returns the largest integral value smaller than or equal to
<code>x
</code>.
9209 <hr><h3><a name=
"pdf-math.fmod"><code>math.fmod (x, y)
</code></a></h3>
9213 Returns the remainder of the division of
<code>x
</code> by
<code>y
</code>
9214 that rounds the quotient towards zero. (integer/float)
9220 <hr><h3><a name=
"pdf-math.huge"><code>math.huge
</code></a></h3>
9224 The float value
<code>HUGE_VAL
</code>,
9225 a value larger than any other numeric value.
9231 <hr><h3><a name=
"pdf-math.log"><code>math.log (x [, base])
</code></a></h3>
9235 Returns the logarithm of
<code>x
</code> in the given base.
9236 The default for
<code>base
</code> is
<em>e
</em>
9237 (so that the function returns the natural logarithm of
<code>x
</code>).
9243 <hr><h3><a name=
"pdf-math.max"><code>math.max (x,
···)
</code></a></h3>
9247 Returns the argument with the maximum value,
9248 according to the Lua operator
<code><</code>. (integer/float)
9254 <hr><h3><a name=
"pdf-math.maxinteger"><code>math.maxinteger
</code></a></h3>
9255 An integer with the maximum value for an integer.
9261 <hr><h3><a name=
"pdf-math.min"><code>math.min (x,
···)
</code></a></h3>
9265 Returns the argument with the minimum value,
9266 according to the Lua operator
<code><</code>. (integer/float)
9272 <hr><h3><a name=
"pdf-math.mininteger"><code>math.mininteger
</code></a></h3>
9273 An integer with the minimum value for an integer.
9279 <hr><h3><a name=
"pdf-math.modf"><code>math.modf (x)
</code></a></h3>
9283 Returns the integral part of
<code>x
</code> and the fractional part of
<code>x
</code>.
9284 Its second result is always a float.
9290 <hr><h3><a name=
"pdf-math.pi"><code>math.pi
</code></a></h3>
9294 The value of
<em>π</em>.
9300 <hr><h3><a name=
"pdf-math.rad"><code>math.rad (x)
</code></a></h3>
9304 Converts the angle
<code>x
</code> from degrees to radians.
9310 <hr><h3><a name=
"pdf-math.random"><code>math.random ([m [, n]])
</code></a></h3>
9314 When called without arguments,
9315 returns a pseudo-random float with uniform distribution
9316 in the range
<em>[
0,
1)
</em>.
9317 When called with two integers
<code>m
</code> and
<code>n
</code>,
9318 <code>math.random
</code> returns a pseudo-random integer
9319 with uniform distribution in the range
<em>[m, n]
</em>.
9320 (The value
<em>n-m
</em> cannot be negative and must fit in a Lua integer.)
9321 The call
<code>math.random(n)
</code> is equivalent to
<code>math.random(
1,n)
</code>.
9325 This function is an interface to the underling
9326 pseudo-random generator function provided by C.
9332 <hr><h3><a name=
"pdf-math.randomseed"><code>math.randomseed (x)
</code></a></h3>
9336 Sets
<code>x
</code> as the
"seed"
9337 for the pseudo-random generator:
9338 equal seeds produce equal sequences of numbers.
9344 <hr><h3><a name=
"pdf-math.sin"><code>math.sin (x)
</code></a></h3>
9348 Returns the sine of
<code>x
</code> (assumed to be in radians).
9354 <hr><h3><a name=
"pdf-math.sqrt"><code>math.sqrt (x)
</code></a></h3>
9358 Returns the square root of
<code>x
</code>.
9359 (You can also use the expression
<code>x^
0.5</code> to compute this value.)
9365 <hr><h3><a name=
"pdf-math.tan"><code>math.tan (x)
</code></a></h3>
9369 Returns the tangent of
<code>x
</code> (assumed to be in radians).
9375 <hr><h3><a name=
"pdf-math.tointeger"><code>math.tointeger (x)
</code></a></h3>
9379 If the value
<code>x
</code> is convertible to an integer,
9380 returns that integer.
9381 Otherwise, returns
<b>nil
</b>.
9387 <hr><h3><a name=
"pdf-math.type"><code>math.type (x)
</code></a></h3>
9391 Returns
"<code>integer</code>" if
<code>x
</code> is an integer,
9392 "<code>float</code>" if it is a float,
9393 or
<b>nil
</b> if
<code>x
</code> is not a number.
9399 <hr><h3><a name=
"pdf-math.ult"><code>math.ult (m, n)
</code></a></h3>
9404 true if integer
<code>m
</code> is below integer
<code>n
</code> when
9405 they are compared as unsigned integers.
9413 <h2>6.8 – <a name=
"6.8">Input and Output Facilities
</a></h2>
9416 The I/O library provides two different styles for file manipulation.
9417 The first one uses implicit file handles;
9418 that is, there are operations to set a default input file and a
9419 default output file,
9420 and all input/output operations are over these default files.
9421 The second style uses explicit file handles.
9425 When using implicit file handles,
9426 all operations are supplied by table
<a name=
"pdf-io"><code>io
</code></a>.
9427 When using explicit file handles,
9428 the operation
<a href=
"#pdf-io.open"><code>io.open
</code></a> returns a file handle
9429 and then all operations are supplied as methods of the file handle.
9433 The table
<code>io
</code> also provides
9434 three predefined file handles with their usual meanings from C:
9435 <a name=
"pdf-io.stdin"><code>io.stdin
</code></a>,
<a name=
"pdf-io.stdout"><code>io.stdout
</code></a>, and
<a name=
"pdf-io.stderr"><code>io.stderr
</code></a>.
9436 The I/O library never closes these files.
9440 Unless otherwise stated,
9441 all I/O functions return
<b>nil
</b> on failure
9442 (plus an error message as a second result and
9443 a system-dependent error code as a third result)
9444 and some value different from
<b>nil
</b> on success.
9445 On non-POSIX systems,
9446 the computation of the error message and error code
9448 may be not thread safe,
9449 because they rely on the global C variable
<code>errno
</code>.
9453 <hr><h3><a name=
"pdf-io.close"><code>io.close ([file])
</code></a></h3>
9457 Equivalent to
<code>file:close()
</code>.
9458 Without a
<code>file
</code>, closes the default output file.
9464 <hr><h3><a name=
"pdf-io.flush"><code>io.flush ()
</code></a></h3>
9468 Equivalent to
<code>io.output():flush()
</code>.
9474 <hr><h3><a name=
"pdf-io.input"><code>io.input ([file])
</code></a></h3>
9478 When called with a file name, it opens the named file (in text mode),
9479 and sets its handle as the default input file.
9480 When called with a file handle,
9481 it simply sets this file handle as the default input file.
9482 When called without parameters,
9483 it returns the current default input file.
9487 In case of errors this function raises the error,
9488 instead of returning an error code.
9494 <hr><h3><a name=
"pdf-io.lines"><code>io.lines ([filename,
···])
</code></a></h3>
9498 Opens the given file name in read mode
9499 and returns an iterator function that
9500 works like
<code>file:lines(
···)
</code> over the opened file.
9501 When the iterator function detects the end of file,
9502 it returns no values (to finish the loop) and automatically closes the file.
9506 The call
<code>io.lines()
</code> (with no file name) is equivalent
9507 to
<code>io.input():lines(
"*l")
</code>;
9508 that is, it iterates over the lines of the default input file.
9509 In this case it does not close the file when the loop ends.
9513 In case of errors this function raises the error,
9514 instead of returning an error code.
9520 <hr><h3><a name=
"pdf-io.open"><code>io.open (filename [, mode])
</code></a></h3>
9524 This function opens a file,
9525 in the mode specified in the string
<code>mode
</code>.
9527 it returns a new file handle.
9531 The
<code>mode
</code> string can be any of the following:
9534 <li><b>"<code>r</code>":
</b> read mode (the default);
</li>
9535 <li><b>"<code>w</code>":
</b> write mode;
</li>
9536 <li><b>"<code>a</code>":
</b> append mode;
</li>
9537 <li><b>"<code>r+</code>":
</b> update mode, all previous data is preserved;
</li>
9538 <li><b>"<code>w+</code>":
</b> update mode, all previous data is erased;
</li>
9539 <li><b>"<code>a+</code>":
</b> append update mode, previous data is preserved,
9540 writing is only allowed at the end of file.
</li>
9542 The
<code>mode
</code> string can also have a '
<code>b
</code>' at the end,
9543 which is needed in some systems to open the file in binary mode.
9549 <hr><h3><a name=
"pdf-io.output"><code>io.output ([file])
</code></a></h3>
9553 Similar to
<a href=
"#pdf-io.input"><code>io.input
</code></a>, but operates over the default output file.
9559 <hr><h3><a name=
"pdf-io.popen"><code>io.popen (prog [, mode])
</code></a></h3>
9563 This function is system dependent and is not available
9568 Starts program
<code>prog
</code> in a separated process and returns
9569 a file handle that you can use to read data from this program
9570 (if
<code>mode
</code> is
<code>"r"</code>, the default)
9571 or to write data to this program
9572 (if
<code>mode
</code> is
<code>"w"</code>).
9578 <hr><h3><a name=
"pdf-io.read"><code>io.read (
···)
</code></a></h3>
9582 Equivalent to
<code>io.input():read(
···)
</code>.
9588 <hr><h3><a name=
"pdf-io.tmpfile"><code>io.tmpfile ()
</code></a></h3>
9593 returns a handle for a temporary file.
9594 This file is opened in update mode
9595 and it is automatically removed when the program ends.
9601 <hr><h3><a name=
"pdf-io.type"><code>io.type (obj)
</code></a></h3>
9605 Checks whether
<code>obj
</code> is a valid file handle.
9606 Returns the string
<code>"file"</code> if
<code>obj
</code> is an open file handle,
9607 <code>"closed file"</code> if
<code>obj
</code> is a closed file handle,
9608 or
<b>nil
</b> if
<code>obj
</code> is not a file handle.
9614 <hr><h3><a name=
"pdf-io.write"><code>io.write (
···)
</code></a></h3>
9618 Equivalent to
<code>io.output():write(
···)
</code>.
9624 <hr><h3><a name=
"pdf-file:close"><code>file:close ()
</code></a></h3>
9628 Closes
<code>file
</code>.
9629 Note that files are automatically closed when
9630 their handles are garbage collected,
9631 but that takes an unpredictable amount of time to happen.
9635 When closing a file handle created with
<a href=
"#pdf-io.popen"><code>io.popen
</code></a>,
9636 <a href=
"#pdf-file:close"><code>file:close
</code></a> returns the same values
9637 returned by
<a href=
"#pdf-os.execute"><code>os.execute
</code></a>.
9643 <hr><h3><a name=
"pdf-file:flush"><code>file:flush ()
</code></a></h3>
9647 Saves any written data to
<code>file
</code>.
9653 <hr><h3><a name=
"pdf-file:lines"><code>file:lines (
···)
</code></a></h3>
9657 Returns an iterator function that,
9658 each time it is called,
9659 reads the file according to the given formats.
9660 When no format is given,
9661 uses
"<code>l</code>" as a default.
9662 As an example, the construction
9665 for c in file:lines(
1) do
<em>body
</em> end
9667 will iterate over all characters of the file,
9668 starting at the current position.
9669 Unlike
<a href=
"#pdf-io.lines"><code>io.lines
</code></a>, this function does not close the file
9674 In case of errors this function raises the error,
9675 instead of returning an error code.
9681 <hr><h3><a name=
"pdf-file:read"><code>file:read (
···)
</code></a></h3>
9685 Reads the file
<code>file
</code>,
9686 according to the given formats, which specify what to read.
9688 the function returns a string or a number with the characters read,
9689 or
<b>nil
</b> if it cannot read data with the specified format.
9690 (In this latter case,
9691 the function does not read subsequent formats.)
9692 When called without formats,
9693 it uses a default format that reads the next line
9698 The available formats are
9702 <li><b>"<code>n</code>":
</b>
9703 reads a numeral and returns it as a float or an integer,
9704 following the lexical conventions of Lua.
9705 (The numeral may have leading spaces and a sign.)
9706 This format always reads the longest input sequence that
9707 is a valid prefix for a numeral;
9708 if that prefix does not form a valid numeral
9709 (e.g., an empty string,
"<code>0x</code>", or
"<code>3.4e-</code>"),
9710 it is discarded and the function returns
<b>nil
</b>.
9713 <li><b>"<code>a</code>":
</b>
9714 reads the whole file, starting at the current position.
9715 On end of file, it returns the empty string.
9718 <li><b>"<code>l</code>":
</b>
9719 reads the next line skipping the end of line,
9720 returning
<b>nil
</b> on end of file.
9721 This is the default format.
9724 <li><b>"<code>L</code>":
</b>
9725 reads the next line keeping the end-of-line character (if present),
9726 returning
<b>nil
</b> on end of file.
9729 <li><b><em>number
</em>:
</b>
9730 reads a string with up to this number of bytes,
9731 returning
<b>nil
</b> on end of file.
9732 If
<code>number
</code> is zero,
9733 it reads nothing and returns an empty string,
9734 or
<b>nil
</b> on end of file.
9738 The formats
"<code>l</code>" and
"<code>L</code>" should be used only for text files.
9744 <hr><h3><a name=
"pdf-file:seek"><code>file:seek ([whence [, offset]])
</code></a></h3>
9748 Sets and gets the file position,
9749 measured from the beginning of the file,
9750 to the position given by
<code>offset
</code> plus a base
9751 specified by the string
<code>whence
</code>, as follows:
9754 <li><b>"<code>set</code>":
</b> base is position
0 (beginning of the file);
</li>
9755 <li><b>"<code>cur</code>":
</b> base is current position;
</li>
9756 <li><b>"<code>end</code>":
</b> base is end of file;
</li>
9758 In case of success,
<code>seek
</code> returns the final file position,
9759 measured in bytes from the beginning of the file.
9760 If
<code>seek
</code> fails, it returns
<b>nil
</b>,
9761 plus a string describing the error.
9765 The default value for
<code>whence
</code> is
<code>"cur"</code>,
9766 and for
<code>offset
</code> is
0.
9767 Therefore, the call
<code>file:seek()
</code> returns the current
9768 file position, without changing it;
9769 the call
<code>file:seek(
"set")
</code> sets the position to the
9770 beginning of the file (and returns
0);
9771 and the call
<code>file:seek(
"end")
</code> sets the position to the
9772 end of the file, and returns its size.
9778 <hr><h3><a name=
"pdf-file:setvbuf"><code>file:setvbuf (mode [, size])
</code></a></h3>
9782 Sets the buffering mode for an output file.
9783 There are three available modes:
9787 <li><b>"<code>no</code>":
</b>
9788 no buffering; the result of any output operation appears immediately.
9791 <li><b>"<code>full</code>":
</b>
9792 full buffering; output operation is performed only
9793 when the buffer is full or when
9794 you explicitly
<code>flush
</code> the file (see
<a href=
"#pdf-io.flush"><code>io.flush
</code></a>).
9797 <li><b>"<code>line</code>":
</b>
9798 line buffering; output is buffered until a newline is output
9799 or there is any input from some special files
9800 (such as a terminal device).
9804 For the last two cases,
<code>size
</code>
9805 specifies the size of the buffer, in bytes.
9806 The default is an appropriate size.
9812 <hr><h3><a name=
"pdf-file:write"><code>file:write (
···)
</code></a></h3>
9816 Writes the value of each of its arguments to
<code>file
</code>.
9817 The arguments must be strings or numbers.
9821 In case of success, this function returns
<code>file
</code>.
9822 Otherwise it returns
<b>nil
</b> plus a string describing the error.
9830 <h2>6.9 – <a name=
"6.9">Operating System Facilities
</a></h2>
9833 This library is implemented through table
<a name=
"pdf-os"><code>os
</code></a>.
9837 <hr><h3><a name=
"pdf-os.clock"><code>os.clock ()
</code></a></h3>
9841 Returns an approximation of the amount in seconds of CPU time
9842 used by the program.
9848 <hr><h3><a name=
"pdf-os.date"><code>os.date ([format [, time]])
</code></a></h3>
9852 Returns a string or a table containing date and time,
9853 formatted according to the given string
<code>format
</code>.
9857 If the
<code>time
</code> argument is present,
9858 this is the time to be formatted
9859 (see the
<a href=
"#pdf-os.time"><code>os.time
</code></a> function for a description of this value).
9860 Otherwise,
<code>date
</code> formats the current time.
9864 If
<code>format
</code> starts with '
<code>!
</code>',
9865 then the date is formatted in Coordinated Universal Time.
9866 After this optional character,
9867 if
<code>format
</code> is the string
"<code>*t</code>",
9868 then
<code>date
</code> returns a table with the following fields:
9869 <code>year
</code>,
<code>month
</code> (
1–12),
<code>day
</code> (
1–31),
9870 <code>hour
</code> (
0–23),
<code>min
</code> (
0–59),
<code>sec
</code> (
0–61),
9871 <code>wday
</code> (weekday,
1–7, Sunday is
1),
9872 <code>yday
</code> (day of the year,
1–366),
9873 and
<code>isdst
</code> (daylight saving flag, a boolean).
9874 This last field may be absent
9875 if the information is not available.
9879 If
<code>format
</code> is not
"<code>*t</code>",
9880 then
<code>date
</code> returns the date as a string,
9881 formatted according to the same rules as the ISO
C function
<code>strftime
</code>.
9885 When called without arguments,
9886 <code>date
</code> returns a reasonable date and time representation that depends on
9887 the host system and on the current locale.
9888 (More specifically,
<code>os.date()
</code> is equivalent to
<code>os.date(
"%c")
</code>.)
9892 On non-POSIX systems,
9893 this function may be not thread safe
9894 because of its reliance on C
function
<code>gmtime
</code> and C
function
<code>localtime
</code>.
9900 <hr><h3><a name=
"pdf-os.difftime"><code>os.difftime (t2, t1)
</code></a></h3>
9904 Returns the difference, in seconds,
9905 from time
<code>t1
</code> to time
<code>t2
</code>
9906 (where the times are values returned by
<a href=
"#pdf-os.time"><code>os.time
</code></a>).
9907 In POSIX, Windows, and some other systems,
9908 this value is exactly
<code>t2
</code><em>-
</em><code>t1
</code>.
9914 <hr><h3><a name=
"pdf-os.execute"><code>os.execute ([command])
</code></a></h3>
9918 This function is equivalent to the ISO
C function
<code>system
</code>.
9919 It passes
<code>command
</code> to be executed by an operating system shell.
9920 Its first result is
<b>true
</b>
9921 if the command terminated successfully,
9922 or
<b>nil
</b> otherwise.
9923 After this first result
9924 the function returns a string plus a number,
9929 <li><b>"<code>exit</code>":
</b>
9930 the command terminated normally;
9931 the following number is the exit status of the command.
9934 <li><b>"<code>signal</code>":
</b>
9935 the command was terminated by a signal;
9936 the following number is the signal that terminated the command.
9942 When called without a
<code>command
</code>,
9943 <code>os.execute
</code> returns a boolean that is true if a shell is available.
9949 <hr><h3><a name=
"pdf-os.exit"><code>os.exit ([code [, close]])
</code></a></h3>
9953 Calls the ISO
C function
<code>exit
</code> to terminate the host program.
9954 If
<code>code
</code> is
<b>true
</b>,
9955 the returned status is
<code>EXIT_SUCCESS
</code>;
9956 if
<code>code
</code> is
<b>false
</b>,
9957 the returned status is
<code>EXIT_FAILURE
</code>;
9958 if
<code>code
</code> is a number,
9959 the returned status is this number.
9960 The default value for
<code>code
</code> is
<b>true
</b>.
9964 If the optional second argument
<code>close
</code> is true,
9965 closes the Lua state before exiting.
9971 <hr><h3><a name=
"pdf-os.getenv"><code>os.getenv (varname)
</code></a></h3>
9975 Returns the value of the process environment variable
<code>varname
</code>,
9976 or
<b>nil
</b> if the variable is not defined.
9982 <hr><h3><a name=
"pdf-os.remove"><code>os.remove (filename)
</code></a></h3>
9986 Deletes the file (or empty directory, on POSIX systems)
9987 with the given name.
9988 If this function fails, it returns
<b>nil
</b>,
9989 plus a string describing the error and the error code.
9995 <hr><h3><a name=
"pdf-os.rename"><code>os.rename (oldname, newname)
</code></a></h3>
9999 Renames file or directory named
<code>oldname
</code> to
<code>newname
</code>.
10000 If this function fails, it returns
<b>nil
</b>,
10001 plus a string describing the error and the error code.
10007 <hr><h3><a name=
"pdf-os.setlocale"><code>os.setlocale (locale [, category])
</code></a></h3>
10011 Sets the current locale of the program.
10012 <code>locale
</code> is a system-dependent string specifying a locale;
10013 <code>category
</code> is an optional string describing which category to change:
10014 <code>"all"</code>,
<code>"collate"</code>,
<code>"ctype"</code>,
10015 <code>"monetary"</code>,
<code>"numeric"</code>, or
<code>"time"</code>;
10016 the default category is
<code>"all"</code>.
10017 The function returns the name of the new locale,
10018 or
<b>nil
</b> if the request cannot be honored.
10022 If
<code>locale
</code> is the empty string,
10023 the current locale is set to an implementation-defined native locale.
10024 If
<code>locale
</code> is the string
"<code>C</code>",
10025 the current locale is set to the standard C locale.
10029 When called with
<b>nil
</b> as the first argument,
10030 this function only returns the name of the current locale
10031 for the given category.
10035 This function may be not thread safe
10036 because of its reliance on C
function
<code>setlocale
</code>.
10042 <hr><h3><a name=
"pdf-os.time"><code>os.time ([table])
</code></a></h3>
10046 Returns the current time when called without arguments,
10047 or a time representing the local date and time specified by the given table.
10048 This table must have fields
<code>year
</code>,
<code>month
</code>, and
<code>day
</code>,
10049 and may have fields
10050 <code>hour
</code> (default is
12),
10051 <code>min
</code> (default is
0),
10052 <code>sec
</code> (default is
0),
10053 and
<code>isdst
</code> (default is
<b>nil
</b>).
10054 Other fields are ignored.
10055 For a description of these fields, see the
<a href=
"#pdf-os.date"><code>os.date
</code></a> function.
10059 The values in these fields do not need to be inside their valid ranges.
10060 For instance, if
<code>sec
</code> is -
10,
10061 it means -
10 seconds from the time specified by the other fields;
10062 if
<code>hour
</code> is
1000,
10063 it means +
1000 hours from the time specified by the other fields.
10067 The returned value is a number, whose meaning depends on your system.
10068 In POSIX, Windows, and some other systems,
10069 this number counts the number
10070 of seconds since some given start time (the
"epoch").
10071 In other systems, the meaning is not specified,
10072 and the number returned by
<code>time
</code> can be used only as an argument to
10073 <a href=
"#pdf-os.date"><code>os.date
</code></a> and
<a href=
"#pdf-os.difftime"><code>os.difftime
</code></a>.
10079 <hr><h3><a name=
"pdf-os.tmpname"><code>os.tmpname ()
</code></a></h3>
10083 Returns a string with a file name that can
10084 be used for a temporary file.
10085 The file must be explicitly opened before its use
10086 and explicitly removed when no longer needed.
10091 this function also creates a file with that name,
10092 to avoid security risks.
10093 (Someone else might create the file with wrong permissions
10094 in the time between getting the name and creating the file.)
10095 You still have to open the file to use it
10096 and to remove it (even if you do not use it).
10101 you may prefer to use
<a href=
"#pdf-io.tmpfile"><code>io.tmpfile
</code></a>,
10102 which automatically removes the file when the program ends.
10110 <h2>6.10 – <a name=
"6.10">The Debug Library
</a></h2>
10113 This library provides
10114 the functionality of the debug interface (
<a href=
"#4.9">§4.9</a>) to Lua programs.
10115 You should exert care when using this library.
10116 Several of its functions
10117 violate basic assumptions about Lua code
10118 (e.g., that variables local to a function
10119 cannot be accessed from outside;
10120 that userdata metatables cannot be changed by Lua code;
10121 that Lua programs do not crash)
10122 and therefore can compromise otherwise secure code.
10123 Moreover, some functions in this library may be slow.
10127 All functions in this library are provided
10128 inside the
<a name=
"pdf-debug"><code>debug
</code></a> table.
10129 All functions that operate over a thread
10130 have an optional first argument which is the
10131 thread to operate over.
10132 The default is always the current thread.
10136 <hr><h3><a name=
"pdf-debug.debug"><code>debug.debug ()
</code></a></h3>
10140 Enters an interactive mode with the user,
10141 running each string that the user enters.
10142 Using simple commands and other debug facilities,
10143 the user can inspect global and local variables,
10144 change their values, evaluate expressions, and so on.
10145 A line containing only the word
<code>cont
</code> finishes this function,
10146 so that the caller continues its execution.
10150 Note that commands for
<code>debug.debug
</code> are not lexically nested
10151 within any function and so have no direct access to local variables.
10157 <hr><h3><a name=
"pdf-debug.gethook"><code>debug.gethook ([thread])
</code></a></h3>
10161 Returns the current hook settings of the thread, as three values:
10162 the current hook function, the current hook mask,
10163 and the current hook count
10164 (as set by the
<a href=
"#pdf-debug.sethook"><code>debug.sethook
</code></a> function).
10170 <hr><h3><a name=
"pdf-debug.getinfo"><code>debug.getinfo ([thread,] f [, what])
</code></a></h3>
10174 Returns a table with information about a function.
10175 You can give the function directly
10176 or you can give a number as the value of
<code>f
</code>,
10177 which means the function running at level
<code>f
</code> of the call stack
10178 of the given thread:
10179 level
0 is the current function (
<code>getinfo
</code> itself);
10180 level
1 is the function that called
<code>getinfo
</code>
10181 (except for tail calls, which do not count on the stack);
10183 If
<code>f
</code> is a number larger than the number of active functions,
10184 then
<code>getinfo
</code> returns
<b>nil
</b>.
10188 The returned table can contain all the fields returned by
<a href=
"#lua_getinfo"><code>lua_getinfo
</code></a>,
10189 with the string
<code>what
</code> describing which fields to fill in.
10190 The default for
<code>what
</code> is to get all information available,
10191 except the table of valid lines.
10193 the option '
<code>f
</code>'
10194 adds a field named
<code>func
</code> with the function itself.
10196 the option '
<code>L
</code>'
10197 adds a field named
<code>activelines
</code> with the table of
10202 For instance, the expression
<code>debug.getinfo(
1,
"n").name
</code> returns
10203 a name for the current function,
10204 if a reasonable name can be found,
10205 and the expression
<code>debug.getinfo(print)
</code>
10206 returns a table with all available information
10207 about the
<a href=
"#pdf-print"><code>print
</code></a> function.
10213 <hr><h3><a name=
"pdf-debug.getlocal"><code>debug.getlocal ([thread,] f, local)
</code></a></h3>
10217 This function returns the name and the value of the local variable
10218 with index
<code>local
</code> of the function at level
<code>f
</code> of the stack.
10219 This function accesses not only explicit local variables,
10220 but also parameters, temporaries, etc.
10224 The first parameter or local variable has index
1, and so on,
10225 following the order that they are declared in the code,
10226 counting only the variables that are active
10227 in the current scope of the function.
10228 Negative indices refer to vararg parameters;
10229 -
1 is the first vararg parameter.
10230 The function returns
<b>nil
</b> if there is no variable with the given index,
10231 and raises an error when called with a level out of range.
10232 (You can call
<a href=
"#pdf-debug.getinfo"><code>debug.getinfo
</code></a> to check whether the level is valid.)
10236 Variable names starting with '
<code>(
</code>' (open parenthesis)
10237 represent variables with no known names
10238 (internal variables such as loop control variables,
10239 and variables from chunks saved without debug information).
10243 The parameter
<code>f
</code> may also be a function.
10244 In that case,
<code>getlocal
</code> returns only the name of function parameters.
10250 <hr><h3><a name=
"pdf-debug.getmetatable"><code>debug.getmetatable (value)
</code></a></h3>
10254 Returns the metatable of the given
<code>value
</code>
10255 or
<b>nil
</b> if it does not have a metatable.
10261 <hr><h3><a name=
"pdf-debug.getregistry"><code>debug.getregistry ()
</code></a></h3>
10265 Returns the registry table (see
<a href=
"#4.5">§4.5</a>).
10271 <hr><h3><a name=
"pdf-debug.getupvalue"><code>debug.getupvalue (f, up)
</code></a></h3>
10275 This function returns the name and the value of the upvalue
10276 with index
<code>up
</code> of the function
<code>f
</code>.
10277 The function returns
<b>nil
</b> if there is no upvalue with the given index.
10281 Variable names starting with '
<code>(
</code>' (open parenthesis)
10282 represent variables with no known names
10283 (variables from chunks saved without debug information).
10289 <hr><h3><a name=
"pdf-debug.getuservalue"><code>debug.getuservalue (u)
</code></a></h3>
10293 Returns the Lua value associated to
<code>u
</code>.
10294 If
<code>u
</code> is not a userdata,
10295 returns
<b>nil
</b>.
10301 <hr><h3><a name=
"pdf-debug.sethook"><code>debug.sethook ([thread,] hook, mask [, count])
</code></a></h3>
10305 Sets the given function as a hook.
10306 The string
<code>mask
</code> and the number
<code>count
</code> describe
10307 when the hook will be called.
10308 The string mask may have any combination of the following characters,
10309 with the given meaning:
10312 <li><b>'
<code>c
</code>':
</b> the hook is called every time Lua calls a function;
</li>
10313 <li><b>'
<code>r
</code>':
</b> the hook is called every time Lua returns from a function;
</li>
10314 <li><b>'
<code>l
</code>':
</b> the hook is called every time Lua enters a new line of code.
</li>
10317 with a
<code>count
</code> different from zero,
10318 the hook is called also after every
<code>count
</code> instructions.
10322 When called without arguments,
10323 <a href=
"#pdf-debug.sethook"><code>debug.sethook
</code></a> turns off the hook.
10327 When the hook is called, its first parameter is a string
10328 describing the event that has triggered its call:
10329 <code>"call"</code> (or
<code>"tail call"</code>),
10330 <code>"return"</code>,
10331 <code>"line"</code>, and
<code>"count"</code>.
10333 the hook also gets the new line number as its second parameter.
10335 you can call
<code>getinfo
</code> with level
2 to get more information about
10336 the running function
10337 (level
0 is the
<code>getinfo
</code> function,
10338 and level
1 is the hook function).
10344 <hr><h3><a name=
"pdf-debug.setlocal"><code>debug.setlocal ([thread,] level, local, value)
</code></a></h3>
10348 This function assigns the value
<code>value
</code> to the local variable
10349 with index
<code>local
</code> of the function at level
<code>level
</code> of the stack.
10350 The function returns
<b>nil
</b> if there is no local
10351 variable with the given index,
10352 and raises an error when called with a
<code>level
</code> out of range.
10353 (You can call
<code>getinfo
</code> to check whether the level is valid.)
10354 Otherwise, it returns the name of the local variable.
10358 See
<a href=
"#pdf-debug.getlocal"><code>debug.getlocal
</code></a> for more information about
10359 variable indices and names.
10365 <hr><h3><a name=
"pdf-debug.setmetatable"><code>debug.setmetatable (value, table)
</code></a></h3>
10369 Sets the metatable for the given
<code>value
</code> to the given
<code>table
</code>
10370 (which can be
<b>nil
</b>).
10371 Returns
<code>value
</code>.
10377 <hr><h3><a name=
"pdf-debug.setupvalue"><code>debug.setupvalue (f, up, value)
</code></a></h3>
10381 This function assigns the value
<code>value
</code> to the upvalue
10382 with index
<code>up
</code> of the function
<code>f
</code>.
10383 The function returns
<b>nil
</b> if there is no upvalue
10384 with the given index.
10385 Otherwise, it returns the name of the upvalue.
10391 <hr><h3><a name=
"pdf-debug.setuservalue"><code>debug.setuservalue (udata, value)
</code></a></h3>
10395 Sets the given
<code>value
</code> as
10396 the Lua value associated to the given
<code>udata
</code>.
10397 <code>udata
</code> must be a full userdata.
10401 Returns
<code>udata
</code>.
10407 <hr><h3><a name=
"pdf-debug.traceback"><code>debug.traceback ([thread,] [message [, level]])
</code></a></h3>
10411 If
<code>message
</code> is present but is neither a string nor
<b>nil
</b>,
10412 this function returns
<code>message
</code> without further processing.
10414 it returns a string with a traceback of the call stack.
10415 The optional
<code>message
</code> string is appended
10416 at the beginning of the traceback.
10417 An optional
<code>level
</code> number tells at which level
10418 to start the traceback
10419 (default is
1, the function calling
<code>traceback
</code>).
10425 <hr><h3><a name=
"pdf-debug.upvalueid"><code>debug.upvalueid (f, n)
</code></a></h3>
10429 Returns a unique identifier (as a light userdata)
10430 for the upvalue numbered
<code>n
</code>
10431 from the given function.
10435 These unique identifiers allow a program to check whether different
10436 closures share upvalues.
10437 Lua closures that share an upvalue
10438 (that is, that access a same external local variable)
10439 will return identical ids for those upvalue indices.
10445 <hr><h3><a name=
"pdf-debug.upvaluejoin"><code>debug.upvaluejoin (f1, n1, f2, n2)
</code></a></h3>
10449 Make the
<code>n1
</code>-th upvalue of the Lua closure
<code>f1
</code>
10450 refer to the
<code>n2
</code>-th upvalue of the Lua closure
<code>f2
</code>.
10458 <h1>7 – <a name=
"7">Lua Standalone
</a></h1>
10461 Although Lua has been designed as an extension language,
10462 to be embedded in a host C
program,
10463 it is also frequently used as a standalone language.
10464 An interpreter for Lua as a standalone language,
10465 called simply
<code>lua
</code>,
10466 is provided with the standard distribution.
10467 The standalone interpreter includes
10468 all standard libraries, including the debug library.
10472 lua [options] [script [args]]
10477 <li><b><code>-e
<em>stat
</em></code>:
</b> executes string
<em>stat
</em>;
</li>
10478 <li><b><code>-l
<em>mod
</em></code>:
</b> "requires" <em>mod
</em>;
</li>
10479 <li><b><code>-i
</code>:
</b> enters interactive mode after running
<em>script
</em>;
</li>
10480 <li><b><code>-v
</code>:
</b> prints version information;
</li>
10481 <li><b><code>-E
</code>:
</b> ignores environment variables;
</li>
10482 <li><b><code>--
</code>:
</b> stops handling options;
</li>
10483 <li><b><code>-
</code>:
</b> executes
<code>stdin
</code> as a file and stops handling options.
</li>
10485 After handling its options,
<code>lua
</code> runs the given
<em>script
</em>.
10486 When called without arguments,
10487 <code>lua
</code> behaves as
<code>lua -v -i
</code>
10488 when the standard input (
<code>stdin
</code>) is a terminal,
10489 and as
<code>lua -
</code> otherwise.
10493 When called without option
<code>-E
</code>,
10494 the interpreter checks for an environment variable
<a name=
"pdf-LUA_INIT_5_3"><code>LUA_INIT_5_3
</code></a>
10495 (or
<a name=
"pdf-LUA_INIT"><code>LUA_INIT
</code></a> if the versioned name is not defined)
10496 before running any argument.
10497 If the variable content has the format
<code>@
<em>filename
</em></code>,
10498 then
<code>lua
</code> executes the file.
10499 Otherwise,
<code>lua
</code> executes the string itself.
10503 When called with option
<code>-E
</code>,
10504 besides ignoring
<code>LUA_INIT
</code>,
10506 the values of
<code>LUA_PATH
</code> and
<code>LUA_CPATH
</code>,
10507 setting the values of
10508 <a href=
"#pdf-package.path"><code>package.path
</code></a> and
<a href=
"#pdf-package.cpath"><code>package.cpath
</code></a>
10509 with the default paths defined in
<code>luaconf.h
</code>.
10513 All options are handled in order, except
<code>-i
</code> and
<code>-E
</code>.
10514 For instance, an invocation like
10517 $ lua -e'a=
1' -e 'print(a)' script.lua
10519 will first set
<code>a
</code> to
1, then print the value of
<code>a
</code>,
10520 and finally run the file
<code>script.lua
</code> with no arguments.
10521 (Here
<code>$
</code> is the shell prompt. Your prompt may be different.)
10525 Before running any code,
10526 <code>lua
</code> collects all command-line arguments
10527 in a global table called
<code>arg
</code>.
10528 The script name goes to index
0,
10529 the first argument after the script name goes to index
1,
10531 Any arguments before the script name
10532 (that is, the interpreter name plus its options)
10533 go to negative indices.
10534 For instance, in the call
10537 $ lua -la b.lua t1 t2
10539 the table is like this:
10542 arg = { [-
2] =
"lua", [-
1] =
"-la",
10544 [
1] =
"t1", [
2] =
"t2" }
10546 If there is no script in the call,
10547 the interpreter name goes to index
0,
10548 followed by the other arguments.
10549 For instance, the call
10552 $ lua -e
"print(arg[1])"
10554 will print
"<code>-e</code>".
10555 If there is a script,
10556 the script is called with parameters
10557 <code>arg[
1]
</code>,
···,
<code>arg[#arg]
</code>.
10558 (Like all chunks in Lua,
10559 the script is compiled as a vararg function.)
10563 In interactive mode,
10564 Lua repeatedly prompts and waits for a line.
10565 After reading a line,
10566 Lua first try to interpret the line as an expression.
10567 If it succeeds, it prints its value.
10568 Otherwise, it interprets the line as a statement.
10569 If you write an incomplete statement,
10570 the interpreter waits for its completion
10571 by issuing a different prompt.
10575 If the global variable
<a name=
"pdf-_PROMPT"><code>_PROMPT
</code></a> contains a string,
10576 then its value is used as the prompt.
10577 Similarly, if the global variable
<a name=
"pdf-_PROMPT2"><code>_PROMPT2
</code></a> contains a string,
10578 its value is used as the secondary prompt
10579 (issued during incomplete statements).
10583 In case of unprotected errors in the script,
10584 the interpreter reports the error to the standard error stream.
10585 If the error object is not a string but
10586 has a metamethod
<code>__tostring
</code>,
10587 the interpreter calls this metamethod to produce the final message.
10588 Otherwise, the interpreter converts the error object to a string
10589 and adds a stack traceback to it.
10593 When finishing normally,
10594 the interpreter closes its main Lua state
10595 (see
<a href=
"#lua_close"><code>lua_close
</code></a>).
10596 The script can avoid this step by
10597 calling
<a href=
"#pdf-os.exit"><code>os.exit
</code></a> to terminate.
10601 To allow the use of Lua as a
10602 script interpreter in Unix systems,
10603 the standalone interpreter skips
10604 the first line of a chunk if it starts with
<code>#
</code>.
10605 Therefore, Lua scripts can be made into executable programs
10606 by using
<code>chmod +x
</code> and the
<code>#!
</code> form,
10610 #!/usr/local/bin/lua
10613 the location of the Lua interpreter may be different in your machine.
10614 If
<code>lua
</code> is in your
<code>PATH
</code>,
10620 is a more portable solution.)
10624 <h1>8 – <a name=
"8">Incompatibilities with the Previous Version
</a></h1>
10627 Here we list the incompatibilities that you may find when moving a program
10628 from Lua
5.2 to Lua
5.3.
10629 You can avoid some incompatibilities by compiling Lua with
10630 appropriate options (see file
<code>luaconf.h
</code>).
10632 all these compatibility options will be removed in the future.
10636 Lua versions can always change the C API in ways that
10637 do not imply source-code changes in a program,
10638 such as the numeric values for constants
10639 or the implementation of functions as macros.
10641 you should not assume that binaries are compatible between
10642 different Lua versions.
10643 Always recompile clients of the Lua API when
10644 using a new version.
10648 Similarly, Lua versions can always change the internal representation
10649 of precompiled chunks;
10650 precompiled chunks are not compatible between different Lua versions.
10654 The standard paths in the official distribution may
10655 change between versions.
10659 <h2>8.1 – <a name=
"8.1">Changes in the Language
</a></h2>
10663 The main difference between Lua
5.2 and Lua
5.3 is the
10664 introduction of an integer subtype for numbers.
10665 Although this change should not affect
"normal" computations,
10667 (mainly those that involve some kind of overflow)
10668 can give different results.
10672 You can fix these differences by forcing a number to be a float
10673 (in Lua
5.2 all numbers were float),
10674 in particular writing constants with an ending
<code>.0</code>
10675 or using
<code>x = x +
0.0</code> to convert a variable.
10676 (This recommendation is only for a quick fix
10677 for an occasional incompatibility;
10678 it is not a general guideline for good programming.
10679 For good programming,
10680 use floats where you need floats
10681 and integers where you need integers.)
10685 The conversion of a float to a string now adds a
<code>.0</code> suffix
10686 to the result if it looks like an integer.
10687 (For instance, the float
2.0 will be printed as
<code>2.0</code>,
10688 not as
<code>2</code>.)
10689 You should always use an explicit format
10690 when you need a specific format for numbers.
10694 (Formally this is not an incompatibility,
10695 because Lua does not specify how numbers are formatted as strings,
10696 but some programs assumed a specific format.)
10700 The generational mode for the garbage collector was removed.
10701 (It was an experimental feature in Lua
5.2.)
10709 <h2>8.2 – <a name=
"8.2">Changes in the Libraries
</a></h2>
10713 The
<code>bit32
</code> library has been deprecated.
10714 It is easy to require a compatible external library or,
10715 better yet, to replace its functions with appropriate bitwise operations.
10716 (Keep in mind that
<code>bit32
</code> operates on
32-bit integers,
10717 while the bitwise operators in Lua
5.3 operate on Lua integers,
10718 which by default have
64 bits.)
10722 The Table library now respects metamethods
10723 for setting and getting elements.
10727 The
<a href=
"#pdf-ipairs"><code>ipairs
</code></a> iterator now respects metamethods and
10728 its
<code>__ipairs
</code> metamethod has been deprecated.
10732 Option names in
<a href=
"#pdf-io.read"><code>io.read
</code></a> do not have a starting '
<code>*
</code>' anymore.
10733 For compatibility, Lua will continue to accept (and ignore) this character.
10737 The following functions were deprecated in the mathematical library:
10738 <code>atan2
</code>,
<code>cosh
</code>,
<code>sinh
</code>,
<code>tanh
</code>,
<code>pow
</code>,
10739 <code>frexp
</code>, and
<code>ldexp
</code>.
10740 You can replace
<code>math.pow(x,y)
</code> with
<code>x^y
</code>;
10741 you can replace
<code>math.atan2
</code> with
<code>math.atan
</code>,
10742 which now accepts one or two parameters;
10743 you can replace
<code>math.ldexp(x,exp)
</code> with
<code>x *
2.0^exp
</code>.
10744 For the other operations,
10745 you can either use an external library or
10746 implement them in Lua.
10750 The searcher for C loaders used by
<a href=
"#pdf-require"><code>require
</code></a>
10751 changed the way it handles versioned names.
10752 Now, the version should come after the module name
10753 (as is usual in most other tools).
10754 For compatibility, that searcher still tries the old format
10755 if it cannot find an open function according to the new style.
10756 (Lua
5.2 already worked that way,
10757 but it did not document the change.)
10761 The call
<code>collectgarbage(
"count")
</code> now returns only one result.
10762 (You can compute that second result from the fractional part
10763 of the first result.)
10771 <h2>8.3 – <a name=
"8.3">Changes in the API
</a></h2>
10777 Continuation functions now receive as parameters what they needed
10778 to get through
<code>lua_getctx
</code>,
10779 so
<code>lua_getctx
</code> has been removed.
10780 Adapt your code accordingly.
10784 Function
<a href=
"#lua_dump"><code>lua_dump
</code></a> has an extra parameter,
<code>strip
</code>.
10785 Use
0 as the value of this parameter to get the old behavior.
10789 Functions to inject/project unsigned integers
10790 (
<code>lua_pushunsigned
</code>,
<code>lua_tounsigned
</code>,
<code>lua_tounsignedx
</code>,
10791 <code>luaL_checkunsigned
</code>,
<code>luaL_optunsigned
</code>)
10793 Use their signed equivalents with a type cast.
10797 Macros to project non-default integer types
10798 (
<code>luaL_checkint
</code>,
<code>luaL_optint
</code>,
<code>luaL_checklong
</code>,
<code>luaL_optlong
</code>)
10800 Use their equivalent over
<a href=
"#lua_Integer"><code>lua_Integer
</code></a> with a type cast
10801 (or, when possible, use
<a href=
"#lua_Integer"><code>lua_Integer
</code></a> in your code).
10809 <h1>9 – <a name=
"9">The Complete Syntax of Lua
</a></h1>
10812 Here is the complete syntax of Lua in extended BNF.
10813 As usual in extended BNF,
10814 {A} means
0 or more As,
10815 and [A] means an optional A.
10816 (For operator precedences, see
<a href=
"#3.4.8">§3.4.8</a>;
10817 for a description of the terminals
10819 and LiteralString, see
<a href=
"#3.1">§3.1</a>.)
10828 block ::= {stat} [retstat]
10830 stat ::=
‘<b>;
</b>’ |
10831 varlist
‘<b>=
</b>’ explist |
10836 <b>do
</b> block
<b>end
</b> |
10837 <b>while
</b> exp
<b>do
</b> block
<b>end
</b> |
10838 <b>repeat
</b> block
<b>until
</b> exp |
10839 <b>if
</b> exp
<b>then
</b> block {
<b>elseif
</b> exp
<b>then
</b> block} [
<b>else
</b> block]
<b>end
</b> |
10840 <b>for
</b> Name
‘<b>=
</b>’ exp
‘<b>,
</b>’ exp [
‘<b>,
</b>’ exp]
<b>do
</b> block
<b>end
</b> |
10841 <b>for
</b> namelist
<b>in
</b> explist
<b>do
</b> block
<b>end
</b> |
10842 <b>function
</b> funcname funcbody |
10843 <b>local
</b> <b>function
</b> Name funcbody |
10844 <b>local
</b> namelist [
‘<b>=
</b>’ explist]
10846 retstat ::=
<b>return
</b> [explist] [
‘<b>;
</b>’]
10848 label ::=
‘<b>::
</b>’ Name
‘<b>::
</b>’
10850 funcname ::= Name {
‘<b>.
</b>’ Name} [
‘<b>:
</b>’ Name]
10852 varlist ::= var {
‘<b>,
</b>’ var}
10854 var ::= Name | prefixexp
‘<b>[
</b>’ exp
‘<b>]
</b>’ | prefixexp
‘<b>.
</b>’ Name
10856 namelist ::= Name {
‘<b>,
</b>’ Name}
10858 explist ::= exp {
‘<b>,
</b>’ exp}
10860 exp ::=
<b>nil
</b> |
<b>false
</b> |
<b>true
</b> | Numeral | LiteralString |
‘<b>...
</b>’ | functiondef |
10861 prefixexp | tableconstructor | exp binop exp | unop exp
10863 prefixexp ::= var | functioncall |
‘<b>(
</b>’ exp
‘<b>)
</b>’
10865 functioncall ::= prefixexp args | prefixexp
‘<b>:
</b>’ Name args
10867 args ::=
‘<b>(
</b>’ [explist]
‘<b>)
</b>’ | tableconstructor | LiteralString
10869 functiondef ::=
<b>function
</b> funcbody
10871 funcbody ::=
‘<b>(
</b>’ [parlist]
‘<b>)
</b>’ block
<b>end
</b>
10873 parlist ::= namelist [
‘<b>,
</b>’ ‘<b>...
</b>’] |
‘<b>...
</b>’
10875 tableconstructor ::=
‘<b>{
</b>’ [fieldlist]
‘<b>}
</b>’
10877 fieldlist ::= field {fieldsep field} [fieldsep]
10879 field ::=
‘<b>[
</b>’ exp
‘<b>]
</b>’ ‘<b>=
</b>’ exp | Name
‘<b>=
</b>’ exp | exp
10881 fieldsep ::=
‘<b>,
</b>’ |
‘<b>;
</b>’
10883 binop ::=
‘<b>+
</b>’ |
‘<b>-
</b>’ |
‘<b>*
</b>’ |
‘<b>/
</b>’ |
‘<b>//
</b>’ |
‘<b>^
</b>’ |
‘<b>%
</b>’ |
10884 ‘<b>&</b>’ |
‘<b>~
</b>’ |
‘<b>|
</b>’ |
‘<b>>></b>’ |
‘<b><<</b>’ |
‘<b>..
</b>’ |
10885 ‘<b><</b>’ |
‘<b><=
</b>’ |
‘<b>></b>’ |
‘<b>>=
</b>’ |
‘<b>==
</b>’ |
‘<b>~=
</b>’ |
10886 <b>and
</b> |
<b>or
</b>
10888 unop ::=
‘<b>-
</b>’ |
<b>not
</b> |
‘<b>#
</b>’ |
‘<b>~
</b>’
10903 Mon May
30 13:
11:
08 BRT
2016
10906 Last change: revised for Lua 5.3.3