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update ceph source to reef 18.1.2
[ceph.git] / ceph / src / jaegertracing / opentelemetry-cpp / tools / vcpkg / ports / opengl / portfile.cmake
1 if(NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
2 vcpkg_get_windows_sdk(WINDOWS_SDK)
3
4 if (WINDOWS_SDK MATCHES "10.")
5 file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib" LIBGLFILEPATH)
6 file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib" LIBGLUFILEPATH)
7 file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Include/${WINDOWS_SDK}/um" HEADERSPATH)
8 elseif(WINDOWS_SDK MATCHES "8.")
9 file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib" LIBGLFILEPATH)
10 file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib" LIBGLUFILEPATH)
11 file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Include/um" HEADERSPATH)
12 else()
13 message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}")
14 endif()
15
16 if (NOT EXISTS "${LIBGLFILEPATH}")
17 message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLFILEPATH}")
18 endif()
19
20 if (NOT EXISTS "${LIBGLUFILEPATH}")
21 message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLUFILEPATH}")
22 endif()
23
24 file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/include/gl" INCLUDEGLPATH)
25 file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/share/opengl" SHAREOPENGLPATH)
26 file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/lib" RELEASELIBPATH)
27 file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/debug/lib" DEBUGLIBPATH)
28 file(TO_NATIVE_PATH "${HEADERSPATH}/gl/GL.h" GLGLHPATH)
29 file(TO_NATIVE_PATH "${HEADERSPATH}/gl/GLU.h" GLGLUHPATH)
30
31 file(MAKE_DIRECTORY
32 "${INCLUDEGLPATH}"
33 "${SHAREOPENGLPATH}"
34 )
35 if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
36 file(MAKE_DIRECTORY
37 "${RELEASELIBPATH}"
38 )
39 endif()
40 if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
41 file(MAKE_DIRECTORY
42 "${DEBUGLIBPATH}"
43 )
44 endif()
45
46 file(COPY
47 "${GLGLHPATH}"
48 "${GLGLUHPATH}"
49 DESTINATION "${INCLUDEGLPATH}"
50 )
51 if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
52 file(COPY ${LIBGLFILEPATH} DESTINATION "${RELEASELIBPATH}")
53 file(COPY ${LIBGLUFILEPATH} DESTINATION "${RELEASELIBPATH}")
54 endif()
55 if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
56 file(COPY ${LIBGLFILEPATH} DESTINATION "${DEBUGLIBPATH}")
57 file(COPY ${LIBGLUFILEPATH} DESTINATION "${DEBUGLIBPATH}")
58 endif()
59
60 if (WINDOWS_SDK MATCHES "10.")
61 file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-10-sdk for the Windows 10 SDK license")
62 elseif(WINDOWS_SDK MATCHES "8.")
63 file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-8-1-sdk for the Windows 8.1 SDK license")
64 endif()
65 else()
66 set(VCPKG_POLICY_EMPTY_PACKAGE enabled)
67 endif()