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1 Zstandard Compression Format
2 ============================
3
4 ### Notices
5
6 Copyright (c) 2016-present Yann Collet, Facebook, Inc.
7
8 Permission is granted to copy and distribute this document
9 for any purpose and without charge,
10 including translations into other languages
11 and incorporation into compilations,
12 provided that the copyright notice and this notice are preserved,
13 and that any substantive changes or deletions from the original
14 are clearly marked.
15 Distribution of this document is unlimited.
16
17 ### Version
18
19 0.3.5 (13/11/19)
20
21
22 Introduction
23 ------------
24
25 The purpose of this document is to define a lossless compressed data format,
26 that is independent of CPU type, operating system,
27 file system and character set, suitable for
28 file compression, pipe and streaming compression,
29 using the [Zstandard algorithm](http://www.zstandard.org).
30 The text of the specification assumes a basic background in programming
31 at the level of bits and other primitive data representations.
32
33 The data can be produced or consumed,
34 even for an arbitrarily long sequentially presented input data stream,
35 using only an a priori bounded amount of intermediate storage,
36 and hence can be used in data communications.
37 The format uses the Zstandard compression method,
38 and optional [xxHash-64 checksum method](http://www.xxhash.org),
39 for detection of data corruption.
40
41 The data format defined by this specification
42 does not attempt to allow random access to compressed data.
43
44 Unless otherwise indicated below,
45 a compliant compressor must produce data sets
46 that conform to the specifications presented here.
47 It doesn’t need to support all options though.
48
49 A compliant decompressor must be able to decompress
50 at least one working set of parameters
51 that conforms to the specifications presented here.
52 It may also ignore informative fields, such as checksum.
53 Whenever it does not support a parameter defined in the compressed stream,
54 it must produce a non-ambiguous error code and associated error message
55 explaining which parameter is unsupported.
56
57 This specification is intended for use by implementers of software
58 to compress data into Zstandard format and/or decompress data from Zstandard format.
59 The Zstandard format is supported by an open source reference implementation,
60 written in portable C, and available at : https://github.com/facebook/zstd .
61
62
63 ### Overall conventions
64 In this document:
65 - square brackets i.e. `[` and `]` are used to indicate optional fields or parameters.
66 - the naming convention for identifiers is `Mixed_Case_With_Underscores`
67
68 ### Definitions
69 Content compressed by Zstandard is transformed into a Zstandard __frame__.
70 Multiple frames can be appended into a single file or stream.
71 A frame is completely independent, has a defined beginning and end,
72 and a set of parameters which tells the decoder how to decompress it.
73
74 A frame encapsulates one or multiple __blocks__.
75 Each block contains arbitrary content, which is described by its header,
76 and has a guaranteed maximum content size, which depends on frame parameters.
77 Unlike frames, each block depends on previous blocks for proper decoding.
78 However, each block can be decompressed without waiting for its successor,
79 allowing streaming operations.
80
81 Overview
82 ---------
83 - [Frames](#frames)
84 - [Zstandard frames](#zstandard-frames)
85 - [Blocks](#blocks)
86 - [Literals Section](#literals-section)
87 - [Sequences Section](#sequences-section)
88 - [Sequence Execution](#sequence-execution)
89 - [Skippable frames](#skippable-frames)
90 - [Entropy Encoding](#entropy-encoding)
91 - [FSE](#fse)
92 - [Huffman Coding](#huffman-coding)
93 - [Dictionary Format](#dictionary-format)
94
95 Frames
96 ------
97 Zstandard compressed data is made of one or more __frames__.
98 Each frame is independent and can be decompressed independently of other frames.
99 The decompressed content of multiple concatenated frames is the concatenation of
100 each frame decompressed content.
101
102 There are two frame formats defined by Zstandard:
103 Zstandard frames and Skippable frames.
104 Zstandard frames contain compressed data, while
105 skippable frames contain custom user metadata.
106
107 ## Zstandard frames
108 The structure of a single Zstandard frame is following:
109
110 | `Magic_Number` | `Frame_Header` |`Data_Block`| [More data blocks] | [`Content_Checksum`] |
111 |:--------------:|:--------------:|:----------:| ------------------ |:--------------------:|
112 | 4 bytes | 2-14 bytes | n bytes | | 0-4 bytes |
113
114 __`Magic_Number`__
115
116 4 Bytes, __little-endian__ format.
117 Value : 0xFD2FB528
118 Note: This value was selected to be less probable to find at the beginning of some random file.
119 It avoids trivial patterns (0x00, 0xFF, repeated bytes, increasing bytes, etc.),
120 contains byte values outside of ASCII range,
121 and doesn't map into UTF8 space.
122 It reduces the chances that a text file represent this value by accident.
123
124 __`Frame_Header`__
125
126 2 to 14 Bytes, detailed in [`Frame_Header`](#frame_header).
127
128 __`Data_Block`__
129
130 Detailed in [`Blocks`](#blocks).
131 That’s where compressed data is stored.
132
133 __`Content_Checksum`__
134
135 An optional 32-bit checksum, only present if `Content_Checksum_flag` is set.
136 The content checksum is the result
137 of [xxh64() hash function](http://www.xxhash.org)
138 digesting the original (decoded) data as input, and a seed of zero.
139 The low 4 bytes of the checksum are stored in __little-endian__ format.
140
141 ### `Frame_Header`
142
143 The `Frame_Header` has a variable size, with a minimum of 2 bytes,
144 and up to 14 bytes depending on optional parameters.
145 The structure of `Frame_Header` is following:
146
147 | `Frame_Header_Descriptor` | [`Window_Descriptor`] | [`Dictionary_ID`] | [`Frame_Content_Size`] |
148 | ------------------------- | --------------------- | ----------------- | ---------------------- |
149 | 1 byte | 0-1 byte | 0-4 bytes | 0-8 bytes |
150
151 #### `Frame_Header_Descriptor`
152
153 The first header's byte is called the `Frame_Header_Descriptor`.
154 It describes which other fields are present.
155 Decoding this byte is enough to tell the size of `Frame_Header`.
156
157 | Bit number | Field name |
158 | ---------- | ---------- |
159 | 7-6 | `Frame_Content_Size_flag` |
160 | 5 | `Single_Segment_flag` |
161 | 4 | `Unused_bit` |
162 | 3 | `Reserved_bit` |
163 | 2 | `Content_Checksum_flag` |
164 | 1-0 | `Dictionary_ID_flag` |
165
166 In this table, bit 7 is the highest bit, while bit 0 is the lowest one.
167
168 __`Frame_Content_Size_flag`__
169
170 This is a 2-bits flag (`= Frame_Header_Descriptor >> 6`),
171 specifying if `Frame_Content_Size` (the decompressed data size)
172 is provided within the header.
173 `Flag_Value` provides `FCS_Field_Size`,
174 which is the number of bytes used by `Frame_Content_Size`
175 according to the following table:
176
177 | `Flag_Value` | 0 | 1 | 2 | 3 |
178 | -------------- | ------ | --- | --- | --- |
179 |`FCS_Field_Size`| 0 or 1 | 2 | 4 | 8 |
180
181 When `Flag_Value` is `0`, `FCS_Field_Size` depends on `Single_Segment_flag` :
182 if `Single_Segment_flag` is set, `FCS_Field_Size` is 1.
183 Otherwise, `FCS_Field_Size` is 0 : `Frame_Content_Size` is not provided.
184
185 __`Single_Segment_flag`__
186
187 If this flag is set,
188 data must be regenerated within a single continuous memory segment.
189
190 In this case, `Window_Descriptor` byte is skipped,
191 but `Frame_Content_Size` is necessarily present.
192 As a consequence, the decoder must allocate a memory segment
193 of size equal or larger than `Frame_Content_Size`.
194
195 In order to preserve the decoder from unreasonable memory requirements,
196 a decoder is allowed to reject a compressed frame
197 which requests a memory size beyond decoder's authorized range.
198
199 For broader compatibility, decoders are recommended to support
200 memory sizes of at least 8 MB.
201 This is only a recommendation,
202 each decoder is free to support higher or lower limits,
203 depending on local limitations.
204
205 __`Unused_bit`__
206
207 A decoder compliant with this specification version shall not interpret this bit.
208 It might be used in any future version,
209 to signal a property which is transparent to properly decode the frame.
210 An encoder compliant with this specification version must set this bit to zero.
211
212 __`Reserved_bit`__
213
214 This bit is reserved for some future feature.
215 Its value _must be zero_.
216 A decoder compliant with this specification version must ensure it is not set.
217 This bit may be used in a future revision,
218 to signal a feature that must be interpreted to decode the frame correctly.
219
220 __`Content_Checksum_flag`__
221
222 If this flag is set, a 32-bits `Content_Checksum` will be present at frame's end.
223 See `Content_Checksum` paragraph.
224
225 __`Dictionary_ID_flag`__
226
227 This is a 2-bits flag (`= FHD & 3`),
228 telling if a dictionary ID is provided within the header.
229 It also specifies the size of this field as `DID_Field_Size`.
230
231 |`Flag_Value` | 0 | 1 | 2 | 3 |
232 | -------------- | --- | --- | --- | --- |
233 |`DID_Field_Size`| 0 | 1 | 2 | 4 |
234
235 #### `Window_Descriptor`
236
237 Provides guarantees on minimum memory buffer required to decompress a frame.
238 This information is important for decoders to allocate enough memory.
239
240 The `Window_Descriptor` byte is optional.
241 When `Single_Segment_flag` is set, `Window_Descriptor` is not present.
242 In this case, `Window_Size` is `Frame_Content_Size`,
243 which can be any value from 0 to 2^64-1 bytes (16 ExaBytes).
244
245 | Bit numbers | 7-3 | 2-0 |
246 | ----------- | ---------- | ---------- |
247 | Field name | `Exponent` | `Mantissa` |
248
249 The minimum memory buffer size is called `Window_Size`.
250 It is described by the following formulas :
251 ```
252 windowLog = 10 + Exponent;
253 windowBase = 1 << windowLog;
254 windowAdd = (windowBase / 8) * Mantissa;
255 Window_Size = windowBase + windowAdd;
256 ```
257 The minimum `Window_Size` is 1 KB.
258 The maximum `Window_Size` is `(1<<41) + 7*(1<<38)` bytes, which is 3.75 TB.
259
260 In general, larger `Window_Size` tend to improve compression ratio,
261 but at the cost of memory usage.
262
263 To properly decode compressed data,
264 a decoder will need to allocate a buffer of at least `Window_Size` bytes.
265
266 In order to preserve decoder from unreasonable memory requirements,
267 a decoder is allowed to reject a compressed frame
268 which requests a memory size beyond decoder's authorized range.
269
270 For improved interoperability,
271 it's recommended for decoders to support `Window_Size` of up to 8 MB,
272 and it's recommended for encoders to not generate frame requiring `Window_Size` larger than 8 MB.
273 It's merely a recommendation though,
274 decoders are free to support larger or lower limits,
275 depending on local limitations.
276
277 #### `Dictionary_ID`
278
279 This is a variable size field, which contains
280 the ID of the dictionary required to properly decode the frame.
281 `Dictionary_ID` field is optional. When it's not present,
282 it's up to the decoder to know which dictionary to use.
283
284 `Dictionary_ID` field size is provided by `DID_Field_Size`.
285 `DID_Field_Size` is directly derived from value of `Dictionary_ID_flag`.
286 1 byte can represent an ID 0-255.
287 2 bytes can represent an ID 0-65535.
288 4 bytes can represent an ID 0-4294967295.
289 Format is __little-endian__.
290
291 It's allowed to represent a small ID (for example `13`)
292 with a large 4-bytes dictionary ID, even if it is less efficient.
293
294 _Reserved ranges :_
295 Within private environments, any `Dictionary_ID` can be used.
296
297 However, for frames and dictionaries distributed in public space,
298 `Dictionary_ID` must be attributed carefully.
299 Rules for public environment are not yet decided,
300 but the following ranges are reserved for some future registrar :
301 - low range : `<= 32767`
302 - high range : `>= (1 << 31)`
303
304 Outside of these ranges, any value of `Dictionary_ID`
305 which is both `>= 32768` and `< (1<<31)` can be used freely,
306 even in public environment.
307
308
309
310 #### `Frame_Content_Size`
311
312 This is the original (uncompressed) size. This information is optional.
313 `Frame_Content_Size` uses a variable number of bytes, provided by `FCS_Field_Size`.
314 `FCS_Field_Size` is provided by the value of `Frame_Content_Size_flag`.
315 `FCS_Field_Size` can be equal to 0 (not present), 1, 2, 4 or 8 bytes.
316
317 | `FCS_Field_Size` | Range |
318 | ---------------- | ---------- |
319 | 0 | unknown |
320 | 1 | 0 - 255 |
321 | 2 | 256 - 65791|
322 | 4 | 0 - 2^32-1 |
323 | 8 | 0 - 2^64-1 |
324
325 `Frame_Content_Size` format is __little-endian__.
326 When `FCS_Field_Size` is 1, 4 or 8 bytes, the value is read directly.
327 When `FCS_Field_Size` is 2, _the offset of 256 is added_.
328 It's allowed to represent a small size (for example `18`) using any compatible variant.
329
330
331 Blocks
332 -------
333
334 After `Magic_Number` and `Frame_Header`, there are some number of blocks.
335 Each frame must have at least one block,
336 but there is no upper limit on the number of blocks per frame.
337
338 The structure of a block is as follows:
339
340 | `Block_Header` | `Block_Content` |
341 |:--------------:|:---------------:|
342 | 3 bytes | n bytes |
343
344 __`Block_Header`__
345
346 `Block_Header` uses 3 bytes, written using __little-endian__ convention.
347 It contains 3 fields :
348
349 | `Last_Block` | `Block_Type` | `Block_Size` |
350 |:------------:|:------------:|:------------:|
351 | bit 0 | bits 1-2 | bits 3-23 |
352
353 __`Last_Block`__
354
355 The lowest bit signals if this block is the last one.
356 The frame will end after this last block.
357 It may be followed by an optional `Content_Checksum`
358 (see [Zstandard Frames](#zstandard-frames)).
359
360 __`Block_Type`__
361
362 The next 2 bits represent the `Block_Type`.
363 `Block_Type` influences the meaning of `Block_Size`.
364 There are 4 block types :
365
366 | Value | 0 | 1 | 2 | 3 |
367 | ------------ | ----------- | ----------- | ------------------ | --------- |
368 | `Block_Type` | `Raw_Block` | `RLE_Block` | `Compressed_Block` | `Reserved`|
369
370 - `Raw_Block` - this is an uncompressed block.
371 `Block_Content` contains `Block_Size` bytes.
372
373 - `RLE_Block` - this is a single byte, repeated `Block_Size` times.
374 `Block_Content` consists of a single byte.
375 On the decompression side, this byte must be repeated `Block_Size` times.
376
377 - `Compressed_Block` - this is a [Zstandard compressed block](#compressed-blocks),
378 explained later on.
379 `Block_Size` is the length of `Block_Content`, the compressed data.
380 The decompressed size is not known,
381 but its maximum possible value is guaranteed (see below)
382
383 - `Reserved` - this is not a block.
384 This value cannot be used with current version of this specification.
385 If such a value is present, it is considered corrupted data.
386
387 __`Block_Size`__
388
389 The upper 21 bits of `Block_Header` represent the `Block_Size`.
390
391 When `Block_Type` is `Compressed_Block` or `Raw_Block`,
392 `Block_Size` is the size of `Block_Content` (hence excluding `Block_Header`).
393
394 When `Block_Type` is `RLE_Block`, since `Block_Content`’s size is always 1,
395 `Block_Size` represents the number of times this byte must be repeated.
396
397 `Block_Size` is limited by `Block_Maximum_Size` (see below).
398
399 __`Block_Content`__ and __`Block_Maximum_Size`__
400
401 The size of `Block_Content` is limited by `Block_Maximum_Size`,
402 which is the smallest of:
403 - `Window_Size`
404 - 128 KB
405
406 `Block_Maximum_Size` is constant for a given frame.
407 This maximum is applicable to both the decompressed size
408 and the compressed size of any block in the frame.
409
410 The reasoning for this limit is that a decoder can read this information
411 at the beginning of a frame and use it to allocate buffers.
412 The guarantees on the size of blocks ensure that
413 the buffers will be large enough for any following block of the valid frame.
414
415
416 Compressed Blocks
417 -----------------
418 To decompress a compressed block, the compressed size must be provided
419 from `Block_Size` field within `Block_Header`.
420
421 A compressed block consists of 2 sections :
422 - [Literals Section](#literals-section)
423 - [Sequences Section](#sequences-section)
424
425 The results of the two sections are then combined to produce the decompressed
426 data in [Sequence Execution](#sequence-execution)
427
428 #### Prerequisites
429 To decode a compressed block, the following elements are necessary :
430 - Previous decoded data, up to a distance of `Window_Size`,
431 or beginning of the Frame, whichever is smaller.
432 - List of "recent offsets" from previous `Compressed_Block`.
433 - The previous Huffman tree, required by `Treeless_Literals_Block` type
434 - Previous FSE decoding tables, required by `Repeat_Mode`
435 for each symbol type (literals lengths, match lengths, offsets)
436
437 Note that decoding tables aren't always from the previous `Compressed_Block`.
438
439 - Every decoding table can come from a dictionary.
440 - The Huffman tree comes from the previous `Compressed_Literals_Block`.
441
442 Literals Section
443 ----------------
444 All literals are regrouped in the first part of the block.
445 They can be decoded first, and then copied during [Sequence Execution],
446 or they can be decoded on the flow during [Sequence Execution].
447
448 Literals can be stored uncompressed or compressed using Huffman prefix codes.
449 When compressed, an optional tree description can be present,
450 followed by 1 or 4 streams.
451
452 | `Literals_Section_Header` | [`Huffman_Tree_Description`] | [jumpTable] | Stream1 | [Stream2] | [Stream3] | [Stream4] |
453 | ------------------------- | ---------------------------- | ----------- | ------- | --------- | --------- | --------- |
454
455
456 ### `Literals_Section_Header`
457
458 Header is in charge of describing how literals are packed.
459 It's a byte-aligned variable-size bitfield, ranging from 1 to 5 bytes,
460 using __little-endian__ convention.
461
462 | `Literals_Block_Type` | `Size_Format` | `Regenerated_Size` | [`Compressed_Size`] |
463 | --------------------- | ------------- | ------------------ | ------------------- |
464 | 2 bits | 1 - 2 bits | 5 - 20 bits | 0 - 18 bits |
465
466 In this representation, bits on the left are the lowest bits.
467
468 __`Literals_Block_Type`__
469
470 This field uses 2 lowest bits of first byte, describing 4 different block types :
471
472 | `Literals_Block_Type` | Value |
473 | --------------------------- | ----- |
474 | `Raw_Literals_Block` | 0 |
475 | `RLE_Literals_Block` | 1 |
476 | `Compressed_Literals_Block` | 2 |
477 | `Treeless_Literals_Block` | 3 |
478
479 - `Raw_Literals_Block` - Literals are stored uncompressed.
480 - `RLE_Literals_Block` - Literals consist of a single byte value
481 repeated `Regenerated_Size` times.
482 - `Compressed_Literals_Block` - This is a standard Huffman-compressed block,
483 starting with a Huffman tree description.
484 See details below.
485 - `Treeless_Literals_Block` - This is a Huffman-compressed block,
486 using Huffman tree _from previous Huffman-compressed literals block_.
487 `Huffman_Tree_Description` will be skipped.
488 Note: If this mode is triggered without any previous Huffman-table in the frame
489 (or [dictionary](#dictionary-format)), this should be treated as data corruption.
490
491 __`Size_Format`__
492
493 `Size_Format` is divided into 2 families :
494
495 - For `Raw_Literals_Block` and `RLE_Literals_Block`,
496 it's only necessary to decode `Regenerated_Size`.
497 There is no `Compressed_Size` field.
498 - For `Compressed_Block` and `Treeless_Literals_Block`,
499 it's required to decode both `Compressed_Size`
500 and `Regenerated_Size` (the decompressed size).
501 It's also necessary to decode the number of streams (1 or 4).
502
503 For values spanning several bytes, convention is __little-endian__.
504
505 __`Size_Format` for `Raw_Literals_Block` and `RLE_Literals_Block`__ :
506
507 `Size_Format` uses 1 _or_ 2 bits.
508 Its value is : `Size_Format = (Literals_Section_Header[0]>>2) & 3`
509
510 - `Size_Format` == 00 or 10 : `Size_Format` uses 1 bit.
511 `Regenerated_Size` uses 5 bits (0-31).
512 `Literals_Section_Header` uses 1 byte.
513 `Regenerated_Size = Literals_Section_Header[0]>>3`
514 - `Size_Format` == 01 : `Size_Format` uses 2 bits.
515 `Regenerated_Size` uses 12 bits (0-4095).
516 `Literals_Section_Header` uses 2 bytes.
517 `Regenerated_Size = (Literals_Section_Header[0]>>4) + (Literals_Section_Header[1]<<4)`
518 - `Size_Format` == 11 : `Size_Format` uses 2 bits.
519 `Regenerated_Size` uses 20 bits (0-1048575).
520 `Literals_Section_Header` uses 3 bytes.
521 `Regenerated_Size = (Literals_Section_Header[0]>>4) + (Literals_Section_Header[1]<<4) + (Literals_Section_Header[2]<<12)`
522
523 Only Stream1 is present for these cases.
524 Note : it's allowed to represent a short value (for example `13`)
525 using a long format, even if it's less efficient.
526
527 __`Size_Format` for `Compressed_Literals_Block` and `Treeless_Literals_Block`__ :
528
529 `Size_Format` always uses 2 bits.
530
531 - `Size_Format` == 00 : _A single stream_.
532 Both `Regenerated_Size` and `Compressed_Size` use 10 bits (0-1023).
533 `Literals_Section_Header` uses 3 bytes.
534 - `Size_Format` == 01 : 4 streams.
535 Both `Regenerated_Size` and `Compressed_Size` use 10 bits (0-1023).
536 `Literals_Section_Header` uses 3 bytes.
537 - `Size_Format` == 10 : 4 streams.
538 Both `Regenerated_Size` and `Compressed_Size` use 14 bits (0-16383).
539 `Literals_Section_Header` uses 4 bytes.
540 - `Size_Format` == 11 : 4 streams.
541 Both `Regenerated_Size` and `Compressed_Size` use 18 bits (0-262143).
542 `Literals_Section_Header` uses 5 bytes.
543
544 Both `Compressed_Size` and `Regenerated_Size` fields follow __little-endian__ convention.
545 Note: `Compressed_Size` __includes__ the size of the Huffman Tree description
546 _when_ it is present.
547
548 #### Raw Literals Block
549 The data in Stream1 is `Regenerated_Size` bytes long,
550 it contains the raw literals data to be used during [Sequence Execution].
551
552 #### RLE Literals Block
553 Stream1 consists of a single byte which should be repeated `Regenerated_Size` times
554 to generate the decoded literals.
555
556 #### Compressed Literals Block and Treeless Literals Block
557 Both of these modes contain Huffman encoded data.
558
559 For `Treeless_Literals_Block`,
560 the Huffman table comes from previously compressed literals block,
561 or from a dictionary.
562
563
564 ### `Huffman_Tree_Description`
565 This section is only present when `Literals_Block_Type` type is `Compressed_Literals_Block` (`2`).
566 The format of the Huffman tree description can be found at [Huffman Tree description](#huffman-tree-description).
567 The size of `Huffman_Tree_Description` is determined during decoding process,
568 it must be used to determine where streams begin.
569 `Total_Streams_Size = Compressed_Size - Huffman_Tree_Description_Size`.
570
571
572 ### Jump Table
573 The Jump Table is only present when there are 4 Huffman-coded streams.
574
575 Reminder : Huffman compressed data consists of either 1 or 4 Huffman-coded streams.
576
577 If only one stream is present, it is a single bitstream occupying the entire
578 remaining portion of the literals block, encoded as described within
579 [Huffman-Coded Streams](#huffman-coded-streams).
580
581 If there are four streams, `Literals_Section_Header` only provided
582 enough information to know the decompressed and compressed sizes
583 of all four streams _combined_.
584 The decompressed size of _each_ stream is equal to `(Regenerated_Size+3)/4`,
585 except for the last stream which may be up to 3 bytes smaller,
586 to reach a total decompressed size as specified in `Regenerated_Size`.
587
588 The compressed size of each stream is provided explicitly in the Jump Table.
589 Jump Table is 6 bytes long, and consist of three 2-byte __little-endian__ fields,
590 describing the compressed sizes of the first three streams.
591 `Stream4_Size` is computed from total `Total_Streams_Size` minus sizes of other streams.
592
593 `Stream4_Size = Total_Streams_Size - 6 - Stream1_Size - Stream2_Size - Stream3_Size`.
594
595 Note: if `Stream1_Size + Stream2_Size + Stream3_Size > Total_Streams_Size`,
596 data is considered corrupted.
597
598 Each of these 4 bitstreams is then decoded independently as a Huffman-Coded stream,
599 as described at [Huffman-Coded Streams](#huffman-coded-streams)
600
601
602 Sequences Section
603 -----------------
604 A compressed block is a succession of _sequences_ .
605 A sequence is a literal copy command, followed by a match copy command.
606 A literal copy command specifies a length.
607 It is the number of bytes to be copied (or extracted) from the Literals Section.
608 A match copy command specifies an offset and a length.
609
610 When all _sequences_ are decoded,
611 if there are literals left in the _literals section_,
612 these bytes are added at the end of the block.
613
614 This is described in more detail in [Sequence Execution](#sequence-execution).
615
616 The `Sequences_Section` regroup all symbols required to decode commands.
617 There are 3 symbol types : literals lengths, offsets and match lengths.
618 They are encoded together, interleaved, in a single _bitstream_.
619
620 The `Sequences_Section` starts by a header,
621 followed by optional probability tables for each symbol type,
622 followed by the bitstream.
623
624 | `Sequences_Section_Header` | [`Literals_Length_Table`] | [`Offset_Table`] | [`Match_Length_Table`] | bitStream |
625 | -------------------------- | ------------------------- | ---------------- | ---------------------- | --------- |
626
627 To decode the `Sequences_Section`, it's required to know its size.
628 Its size is deduced from the size of `Literals_Section`:
629 `Sequences_Section_Size = Block_Size - Literals_Section_Size`.
630
631
632 #### `Sequences_Section_Header`
633
634 Consists of 2 items:
635 - `Number_of_Sequences`
636 - Symbol compression modes
637
638 __`Number_of_Sequences`__
639
640 This is a variable size field using between 1 and 3 bytes.
641 Let's call its first byte `byte0`.
642 - `if (byte0 == 0)` : there are no sequences.
643 The sequence section stops there.
644 Decompressed content is defined entirely as Literals Section content.
645 The FSE tables used in `Repeat_Mode` aren't updated.
646 - `if (byte0 < 128)` : `Number_of_Sequences = byte0` . Uses 1 byte.
647 - `if (byte0 < 255)` : `Number_of_Sequences = ((byte0-128) << 8) + byte1` . Uses 2 bytes.
648 - `if (byte0 == 255)`: `Number_of_Sequences = byte1 + (byte2<<8) + 0x7F00` . Uses 3 bytes.
649
650 __Symbol compression modes__
651
652 This is a single byte, defining the compression mode of each symbol type.
653
654 |Bit number| 7-6 | 5-4 | 3-2 | 1-0 |
655 | -------- | ----------------------- | -------------- | -------------------- | ---------- |
656 |Field name| `Literals_Lengths_Mode` | `Offsets_Mode` | `Match_Lengths_Mode` | `Reserved` |
657
658 The last field, `Reserved`, must be all-zeroes.
659
660 `Literals_Lengths_Mode`, `Offsets_Mode` and `Match_Lengths_Mode` define the `Compression_Mode` of
661 literals lengths, offsets, and match lengths symbols respectively.
662
663 They follow the same enumeration :
664
665 | Value | 0 | 1 | 2 | 3 |
666 | ------------------ | ----------------- | ---------- | --------------------- | ------------- |
667 | `Compression_Mode` | `Predefined_Mode` | `RLE_Mode` | `FSE_Compressed_Mode` | `Repeat_Mode` |
668
669 - `Predefined_Mode` : A predefined FSE distribution table is used, defined in
670 [default distributions](#default-distributions).
671 No distribution table will be present.
672 - `RLE_Mode` : The table description consists of a single byte, which contains the symbol's value.
673 This symbol will be used for all sequences.
674 - `FSE_Compressed_Mode` : standard FSE compression.
675 A distribution table will be present.
676 The format of this distribution table is described in [FSE Table Description](#fse-table-description).
677 Note that the maximum allowed accuracy log for literals length and match length tables is 9,
678 and the maximum accuracy log for the offsets table is 8.
679 `FSE_Compressed_Mode` must not be used when only one symbol is present,
680 `RLE_Mode` should be used instead (although any other mode will work).
681 - `Repeat_Mode` : The table used in the previous `Compressed_Block` with `Number_of_Sequences > 0` will be used again,
682 or if this is the first block, table in the dictionary will be used.
683 Note that this includes `RLE_mode`, so if `Repeat_Mode` follows `RLE_Mode`, the same symbol will be repeated.
684 It also includes `Predefined_Mode`, in which case `Repeat_Mode` will have same outcome as `Predefined_Mode`.
685 No distribution table will be present.
686 If this mode is used without any previous sequence table in the frame
687 (nor [dictionary](#dictionary-format)) to repeat, this should be treated as corruption.
688
689 #### The codes for literals lengths, match lengths, and offsets.
690
691 Each symbol is a _code_ in its own context,
692 which specifies `Baseline` and `Number_of_Bits` to add.
693 _Codes_ are FSE compressed,
694 and interleaved with raw additional bits in the same bitstream.
695
696 ##### Literals length codes
697
698 Literals length codes are values ranging from `0` to `35` included.
699 They define lengths from 0 to 131071 bytes.
700 The literals length is equal to the decoded `Baseline` plus
701 the result of reading `Number_of_Bits` bits from the bitstream,
702 as a __little-endian__ value.
703
704 | `Literals_Length_Code` | 0-15 |
705 | ---------------------- | ---------------------- |
706 | length | `Literals_Length_Code` |
707 | `Number_of_Bits` | 0 |
708
709 | `Literals_Length_Code` | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
710 | ---------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
711 | `Baseline` | 16 | 18 | 20 | 22 | 24 | 28 | 32 | 40 |
712 | `Number_of_Bits` | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 |
713
714 | `Literals_Length_Code` | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
715 | ---------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
716 | `Baseline` | 48 | 64 | 128 | 256 | 512 | 1024 | 2048 | 4096 |
717 | `Number_of_Bits` | 4 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
718
719 | `Literals_Length_Code` | 32 | 33 | 34 | 35 |
720 | ---------------------- | ---- | ---- | ---- | ---- |
721 | `Baseline` | 8192 |16384 |32768 |65536 |
722 | `Number_of_Bits` | 13 | 14 | 15 | 16 |
723
724
725 ##### Match length codes
726
727 Match length codes are values ranging from `0` to `52` included.
728 They define lengths from 3 to 131074 bytes.
729 The match length is equal to the decoded `Baseline` plus
730 the result of reading `Number_of_Bits` bits from the bitstream,
731 as a __little-endian__ value.
732
733 | `Match_Length_Code` | 0-31 |
734 | ------------------- | ----------------------- |
735 | value | `Match_Length_Code` + 3 |
736 | `Number_of_Bits` | 0 |
737
738 | `Match_Length_Code` | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 |
739 | ------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
740 | `Baseline` | 35 | 37 | 39 | 41 | 43 | 47 | 51 | 59 |
741 | `Number_of_Bits` | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 |
742
743 | `Match_Length_Code` | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 |
744 | ------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
745 | `Baseline` | 67 | 83 | 99 | 131 | 259 | 515 | 1027 | 2051 |
746 | `Number_of_Bits` | 4 | 4 | 5 | 7 | 8 | 9 | 10 | 11 |
747
748 | `Match_Length_Code` | 48 | 49 | 50 | 51 | 52 |
749 | ------------------- | ---- | ---- | ---- | ---- | ---- |
750 | `Baseline` | 4099 | 8195 |16387 |32771 |65539 |
751 | `Number_of_Bits` | 12 | 13 | 14 | 15 | 16 |
752
753 ##### Offset codes
754
755 Offset codes are values ranging from `0` to `N`.
756
757 A decoder is free to limit its maximum `N` supported.
758 Recommendation is to support at least up to `22`.
759 For information, at the time of this writing.
760 the reference decoder supports a maximum `N` value of `31`.
761
762 An offset code is also the number of additional bits to read in __little-endian__ fashion,
763 and can be translated into an `Offset_Value` using the following formulas :
764
765 ```
766 Offset_Value = (1 << offsetCode) + readNBits(offsetCode);
767 if (Offset_Value > 3) offset = Offset_Value - 3;
768 ```
769 It means that maximum `Offset_Value` is `(2^(N+1))-1`
770 supporting back-reference distances up to `(2^(N+1))-4`,
771 but is limited by [maximum back-reference distance](#window_descriptor).
772
773 `Offset_Value` from 1 to 3 are special : they define "repeat codes".
774 This is described in more detail in [Repeat Offsets](#repeat-offsets).
775
776 #### Decoding Sequences
777 FSE bitstreams are read in reverse direction than written. In zstd,
778 the compressor writes bits forward into a block and the decompressor
779 must read the bitstream _backwards_.
780
781 To find the start of the bitstream it is therefore necessary to
782 know the offset of the last byte of the block which can be found
783 by counting `Block_Size` bytes after the block header.
784
785 After writing the last bit containing information, the compressor
786 writes a single `1`-bit and then fills the byte with 0-7 `0` bits of
787 padding. The last byte of the compressed bitstream cannot be `0` for
788 that reason.
789
790 When decompressing, the last byte containing the padding is the first
791 byte to read. The decompressor needs to skip 0-7 initial `0`-bits and
792 the first `1`-bit it occurs. Afterwards, the useful part of the bitstream
793 begins.
794
795 FSE decoding requires a 'state' to be carried from symbol to symbol.
796 For more explanation on FSE decoding, see the [FSE section](#fse).
797
798 For sequence decoding, a separate state keeps track of each
799 literal lengths, offsets, and match lengths symbols.
800 Some FSE primitives are also used.
801 For more details on the operation of these primitives, see the [FSE section](#fse).
802
803 ##### Starting states
804 The bitstream starts with initial FSE state values,
805 each using the required number of bits in their respective _accuracy_,
806 decoded previously from their normalized distribution.
807
808 It starts by `Literals_Length_State`,
809 followed by `Offset_State`,
810 and finally `Match_Length_State`.
811
812 Reminder : always keep in mind that all values are read _backward_,
813 so the 'start' of the bitstream is at the highest position in memory,
814 immediately before the last `1`-bit for padding.
815
816 After decoding the starting states, a single sequence is decoded
817 `Number_Of_Sequences` times.
818 These sequences are decoded in order from first to last.
819 Since the compressor writes the bitstream in the forward direction,
820 this means the compressor must encode the sequences starting with the last
821 one and ending with the first.
822
823 ##### Decoding a sequence
824 For each of the symbol types, the FSE state can be used to determine the appropriate code.
825 The code then defines the `Baseline` and `Number_of_Bits` to read for each type.
826 See the [description of the codes] for how to determine these values.
827
828 [description of the codes]: #the-codes-for-literals-lengths-match-lengths-and-offsets
829
830 Decoding starts by reading the `Number_of_Bits` required to decode `Offset`.
831 It then does the same for `Match_Length`, and then for `Literals_Length`.
832 This sequence is then used for [sequence execution](#sequence-execution).
833
834 If it is not the last sequence in the block,
835 the next operation is to update states.
836 Using the rules pre-calculated in the decoding tables,
837 `Literals_Length_State` is updated,
838 followed by `Match_Length_State`,
839 and then `Offset_State`.
840 See the [FSE section](#fse) for details on how to update states from the bitstream.
841
842 This operation will be repeated `Number_of_Sequences` times.
843 At the end, the bitstream shall be entirely consumed,
844 otherwise the bitstream is considered corrupted.
845
846 #### Default Distributions
847 If `Predefined_Mode` is selected for a symbol type,
848 its FSE decoding table is generated from a predefined distribution table defined here.
849 For details on how to convert this distribution into a decoding table, see the [FSE section].
850
851 [FSE section]: #from-normalized-distribution-to-decoding-tables
852
853 ##### Literals Length
854 The decoding table uses an accuracy log of 6 bits (64 states).
855 ```
856 short literalsLength_defaultDistribution[36] =
857 { 4, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1,
858 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 1, 1, 1, 1, 1,
859 -1,-1,-1,-1 };
860 ```
861
862 ##### Match Length
863 The decoding table uses an accuracy log of 6 bits (64 states).
864 ```
865 short matchLengths_defaultDistribution[53] =
866 { 1, 4, 3, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1,
867 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
868 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,-1,-1,
869 -1,-1,-1,-1,-1 };
870 ```
871
872 ##### Offset Codes
873 The decoding table uses an accuracy log of 5 bits (32 states),
874 and supports a maximum `N` value of 28, allowing offset values up to 536,870,908 .
875
876 If any sequence in the compressed block requires a larger offset than this,
877 it's not possible to use the default distribution to represent it.
878 ```
879 short offsetCodes_defaultDistribution[29] =
880 { 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1,
881 1, 1, 1, 1, 1, 1, 1, 1,-1,-1,-1,-1,-1 };
882 ```
883
884
885 Sequence Execution
886 ------------------
887 Once literals and sequences have been decoded,
888 they are combined to produce the decoded content of a block.
889
890 Each sequence consists of a tuple of (`literals_length`, `offset_value`, `match_length`),
891 decoded as described in the [Sequences Section](#sequences-section).
892 To execute a sequence, first copy `literals_length` bytes
893 from the decoded literals to the output.
894
895 Then `match_length` bytes are copied from previous decoded data.
896 The offset to copy from is determined by `offset_value`:
897 if `offset_value > 3`, then the offset is `offset_value - 3`.
898 If `offset_value` is from 1-3, the offset is a special repeat offset value.
899 See the [repeat offset](#repeat-offsets) section for how the offset is determined
900 in this case.
901
902 The offset is defined as from the current position, so an offset of 6
903 and a match length of 3 means that 3 bytes should be copied from 6 bytes back.
904 Note that all offsets leading to previously decoded data
905 must be smaller than `Window_Size` defined in `Frame_Header_Descriptor`.
906
907 #### Repeat offsets
908 As seen in [Sequence Execution](#sequence-execution),
909 the first 3 values define a repeated offset and we will call them
910 `Repeated_Offset1`, `Repeated_Offset2`, and `Repeated_Offset3`.
911 They are sorted in recency order, with `Repeated_Offset1` meaning "most recent one".
912
913 If `offset_value == 1`, then the offset used is `Repeated_Offset1`, etc.
914
915 There is an exception though, when current sequence's `literals_length = 0`.
916 In this case, repeated offsets are shifted by one,
917 so an `offset_value` of 1 means `Repeated_Offset2`,
918 an `offset_value` of 2 means `Repeated_Offset3`,
919 and an `offset_value` of 3 means `Repeated_Offset1 - 1_byte`.
920
921 For the first block, the starting offset history is populated with following values :
922 `Repeated_Offset1`=1, `Repeated_Offset2`=4, `Repeated_Offset3`=8,
923 unless a dictionary is used, in which case they come from the dictionary.
924
925 Then each block gets its starting offset history from the ending values of the most recent `Compressed_Block`.
926 Note that blocks which are not `Compressed_Block` are skipped, they do not contribute to offset history.
927
928 [Offset Codes]: #offset-codes
929
930 ###### Offset updates rules
931
932 The newest offset takes the lead in offset history,
933 shifting others back by one rank,
934 up to the previous rank of the new offset _if it was present in history_.
935
936 __Examples__ :
937
938 In the common case, when new offset is not part of history :
939 `Repeated_Offset3` = `Repeated_Offset2`
940 `Repeated_Offset2` = `Repeated_Offset1`
941 `Repeated_Offset1` = `NewOffset`
942
943 When the new offset _is_ part of history, there may be specific adjustments.
944
945 When `NewOffset` == `Repeated_Offset1`, offset history remains actually unmodified.
946
947 When `NewOffset` == `Repeated_Offset2`,
948 `Repeated_Offset1` and `Repeated_Offset2` ranks are swapped.
949 `Repeated_Offset3` is unmodified.
950
951 When `NewOffset` == `Repeated_Offset3`,
952 there is actually no difference with the common case :
953 all offsets are shifted by one rank,
954 `NewOffset` (== `Repeated_Offset3`) becomes the new `Repeated_Offset1`.
955
956 Also worth mentioning, the specific corner case when `offset_value` == 3,
957 and the literal length of the current sequence is zero.
958 In which case , `NewOffset` = `Repeated_Offset1` - 1_byte.
959 Here also, from an offset history update perspective, it's just a common case :
960 `Repeated_Offset3` = `Repeated_Offset2`
961 `Repeated_Offset2` = `Repeated_Offset1`
962 `Repeated_Offset1` = `NewOffset` ( == `Repeated_Offset1` - 1_byte )
963
964
965
966 Skippable Frames
967 ----------------
968
969 | `Magic_Number` | `Frame_Size` | `User_Data` |
970 |:--------------:|:------------:|:-----------:|
971 | 4 bytes | 4 bytes | n bytes |
972
973 Skippable frames allow the insertion of user-defined metadata
974 into a flow of concatenated frames.
975
976 Skippable frames defined in this specification are compatible with [LZ4] ones.
977
978 [LZ4]:http://www.lz4.org
979
980 From a compliant decoder perspective, skippable frames need just be skipped,
981 and their content ignored, resuming decoding after the skippable frame.
982
983 It can be noted that a skippable frame
984 can be used to watermark a stream of concatenated frames
985 embedding any kind of tracking information (even just an UUID).
986 Users wary of such possibility should scan the stream of concatenated frames
987 in an attempt to detect such frame for analysis or removal.
988
989 __`Magic_Number`__
990
991 4 Bytes, __little-endian__ format.
992 Value : 0x184D2A5?, which means any value from 0x184D2A50 to 0x184D2A5F.
993 All 16 values are valid to identify a skippable frame.
994 This specification doesn't detail any specific tagging for skippable frames.
995
996 __`Frame_Size`__
997
998 This is the size, in bytes, of the following `User_Data`
999 (without including the magic number nor the size field itself).
1000 This field is represented using 4 Bytes, __little-endian__ format, unsigned 32-bits.
1001 This means `User_Data` can’t be bigger than (2^32-1) bytes.
1002
1003 __`User_Data`__
1004
1005 The `User_Data` can be anything. Data will just be skipped by the decoder.
1006
1007
1008
1009 Entropy Encoding
1010 ----------------
1011 Two types of entropy encoding are used by the Zstandard format:
1012 FSE, and Huffman coding.
1013 Huffman is used to compress literals,
1014 while FSE is used for all other symbols
1015 (`Literals_Length_Code`, `Match_Length_Code`, offset codes)
1016 and to compress Huffman headers.
1017
1018
1019 FSE
1020 ---
1021 FSE, short for Finite State Entropy, is an entropy codec based on [ANS].
1022 FSE encoding/decoding involves a state that is carried over between symbols,
1023 so decoding must be done in the opposite direction as encoding.
1024 Therefore, all FSE bitstreams are read from end to beginning.
1025 Note that the order of the bits in the stream is not reversed,
1026 we just read the elements in the reverse order they are written.
1027
1028 For additional details on FSE, see [Finite State Entropy].
1029
1030 [Finite State Entropy]:https://github.com/Cyan4973/FiniteStateEntropy/
1031
1032 FSE decoding involves a decoding table which has a power of 2 size, and contain three elements:
1033 `Symbol`, `Num_Bits`, and `Baseline`.
1034 The `log2` of the table size is its `Accuracy_Log`.
1035 An FSE state value represents an index in this table.
1036
1037 To obtain the initial state value, consume `Accuracy_Log` bits from the stream as a __little-endian__ value.
1038 The next symbol in the stream is the `Symbol` indicated in the table for that state.
1039 To obtain the next state value,
1040 the decoder should consume `Num_Bits` bits from the stream as a __little-endian__ value and add it to `Baseline`.
1041
1042 [ANS]: https://en.wikipedia.org/wiki/Asymmetric_Numeral_Systems
1043
1044 ### FSE Table Description
1045 To decode FSE streams, it is necessary to construct the decoding table.
1046 The Zstandard format encodes FSE table descriptions as follows:
1047
1048 An FSE distribution table describes the probabilities of all symbols
1049 from `0` to the last present one (included)
1050 on a normalized scale of `1 << Accuracy_Log` .
1051 Note that there must be two or more symbols with nonzero probability.
1052
1053 It's a bitstream which is read forward, in __little-endian__ fashion.
1054 It's not necessary to know bitstream exact size,
1055 it will be discovered and reported by the decoding process.
1056
1057 The bitstream starts by reporting on which scale it operates.
1058 Let's `low4Bits` designate the lowest 4 bits of the first byte :
1059 `Accuracy_Log = low4bits + 5`.
1060
1061 Then follows each symbol value, from `0` to last present one.
1062 The number of bits used by each field is variable.
1063 It depends on :
1064
1065 - Remaining probabilities + 1 :
1066 __example__ :
1067 Presuming an `Accuracy_Log` of 8,
1068 and presuming 100 probabilities points have already been distributed,
1069 the decoder may read any value from `0` to `256 - 100 + 1 == 157` (inclusive).
1070 Therefore, it must read `log2sup(157) == 8` bits.
1071
1072 - Value decoded : small values use 1 less bit :
1073 __example__ :
1074 Presuming values from 0 to 157 (inclusive) are possible,
1075 255-157 = 98 values are remaining in an 8-bits field.
1076 They are used this way :
1077 first 98 values (hence from 0 to 97) use only 7 bits,
1078 values from 98 to 157 use 8 bits.
1079 This is achieved through this scheme :
1080
1081 | Value read | Value decoded | Number of bits used |
1082 | ---------- | ------------- | ------------------- |
1083 | 0 - 97 | 0 - 97 | 7 |
1084 | 98 - 127 | 98 - 127 | 8 |
1085 | 128 - 225 | 0 - 97 | 7 |
1086 | 226 - 255 | 128 - 157 | 8 |
1087
1088 Symbols probabilities are read one by one, in order.
1089
1090 Probability is obtained from Value decoded by following formula :
1091 `Proba = value - 1`
1092
1093 It means value `0` becomes negative probability `-1`.
1094 `-1` is a special probability, which means "less than 1".
1095 Its effect on distribution table is described in the [next section].
1096 For the purpose of calculating total allocated probability points, it counts as one.
1097
1098 [next section]:#from-normalized-distribution-to-decoding-tables
1099
1100 When a symbol has a __probability__ of `zero`,
1101 it is followed by a 2-bits repeat flag.
1102 This repeat flag tells how many probabilities of zeroes follow the current one.
1103 It provides a number ranging from 0 to 3.
1104 If it is a 3, another 2-bits repeat flag follows, and so on.
1105
1106 When last symbol reaches cumulated total of `1 << Accuracy_Log`,
1107 decoding is complete.
1108 If the last symbol makes cumulated total go above `1 << Accuracy_Log`,
1109 distribution is considered corrupted.
1110
1111 Then the decoder can tell how many bytes were used in this process,
1112 and how many symbols are present.
1113 The bitstream consumes a round number of bytes.
1114 Any remaining bit within the last byte is just unused.
1115
1116 #### From normalized distribution to decoding tables
1117
1118 The distribution of normalized probabilities is enough
1119 to create a unique decoding table.
1120
1121 It follows the following build rule :
1122
1123 The table has a size of `Table_Size = 1 << Accuracy_Log`.
1124 Each cell describes the symbol decoded,
1125 and instructions to get the next state (`Number_of_Bits` and `Baseline`).
1126
1127 Symbols are scanned in their natural order for "less than 1" probabilities.
1128 Symbols with this probability are being attributed a single cell,
1129 starting from the end of the table and retreating.
1130 These symbols define a full state reset, reading `Accuracy_Log` bits.
1131
1132 Then, all remaining symbols, sorted in natural order, are allocated cells.
1133 Starting from symbol `0` (if it exists), and table position `0`,
1134 each symbol gets allocated as many cells as its probability.
1135 Cell allocation is spreaded, not linear :
1136 each successor position follows this rule :
1137
1138 ```
1139 position += (tableSize>>1) + (tableSize>>3) + 3;
1140 position &= tableSize-1;
1141 ```
1142
1143 A position is skipped if already occupied by a "less than 1" probability symbol.
1144 `position` does not reset between symbols, it simply iterates through
1145 each position in the table, switching to the next symbol when enough
1146 states have been allocated to the current one.
1147
1148 The process guarantees that the table is entirely filled.
1149 Each cell corresponds to a state value, which contains the symbol being decoded.
1150
1151 To add the `Number_of_Bits` and `Baseline` required to retrieve next state,
1152 it's first necessary to sort all occurrences of each symbol in state order.
1153 Lower states will need 1 more bit than higher ones.
1154 The process is repeated for each symbol.
1155
1156 __Example__ :
1157 Presuming a symbol has a probability of 5,
1158 it receives 5 cells, corresponding to 5 state values.
1159 These state values are then sorted in natural order.
1160
1161 Next power of 2 after 5 is 8.
1162 Space of probabilities must be divided into 8 equal parts.
1163 Presuming the `Accuracy_Log` is 7, it defines a space of 128 states.
1164 Divided by 8, each share is 16 large.
1165
1166 In order to reach 8 shares, 8-5=3 lowest states will count "double",
1167 doubling their shares (32 in width), hence requiring one more bit.
1168
1169 Baseline is assigned starting from the higher states using fewer bits,
1170 increasing at each state, then resuming at the first state,
1171 each state takes its allocated width from Baseline.
1172
1173 | state value | 1 | 39 | 77 | 84 | 122 |
1174 | state order | 0 | 1 | 2 | 3 | 4 |
1175 | ---------------- | ----- | ----- | ------ | ---- | ------ |
1176 | width | 32 | 32 | 32 | 16 | 16 |
1177 | `Number_of_Bits` | 5 | 5 | 5 | 4 | 4 |
1178 | range number | 2 | 4 | 6 | 0 | 1 |
1179 | `Baseline` | 32 | 64 | 96 | 0 | 16 |
1180 | range | 32-63 | 64-95 | 96-127 | 0-15 | 16-31 |
1181
1182 During decoding, the next state value is determined from current state value,
1183 by reading the required `Number_of_Bits`, and adding the specified `Baseline`.
1184
1185 See [Appendix A] for the results of this process applied to the default distributions.
1186
1187 [Appendix A]: #appendix-a---decoding-tables-for-predefined-codes
1188
1189
1190 Huffman Coding
1191 --------------
1192 Zstandard Huffman-coded streams are read backwards,
1193 similar to the FSE bitstreams.
1194 Therefore, to find the start of the bitstream, it is therefore to
1195 know the offset of the last byte of the Huffman-coded stream.
1196
1197 After writing the last bit containing information, the compressor
1198 writes a single `1`-bit and then fills the byte with 0-7 `0` bits of
1199 padding. The last byte of the compressed bitstream cannot be `0` for
1200 that reason.
1201
1202 When decompressing, the last byte containing the padding is the first
1203 byte to read. The decompressor needs to skip 0-7 initial `0`-bits and
1204 the first `1`-bit it occurs. Afterwards, the useful part of the bitstream
1205 begins.
1206
1207 The bitstream contains Huffman-coded symbols in __little-endian__ order,
1208 with the codes defined by the method below.
1209
1210 ### Huffman Tree Description
1211
1212 Prefix coding represents symbols from an a priori known alphabet
1213 by bit sequences (codewords), one codeword for each symbol,
1214 in a manner such that different symbols may be represented
1215 by bit sequences of different lengths,
1216 but a parser can always parse an encoded string
1217 unambiguously symbol-by-symbol.
1218
1219 Given an alphabet with known symbol frequencies,
1220 the Huffman algorithm allows the construction of an optimal prefix code
1221 using the fewest bits of any possible prefix codes for that alphabet.
1222
1223 Prefix code must not exceed a maximum code length.
1224 More bits improve accuracy but cost more header size,
1225 and require more memory or more complex decoding operations.
1226 This specification limits maximum code length to 11 bits.
1227
1228 #### Representation
1229
1230 All literal values from zero (included) to last present one (excluded)
1231 are represented by `Weight` with values from `0` to `Max_Number_of_Bits`.
1232 Transformation from `Weight` to `Number_of_Bits` follows this formula :
1233 ```
1234 Number_of_Bits = Weight ? (Max_Number_of_Bits + 1 - Weight) : 0
1235 ```
1236 The last symbol's `Weight` is deduced from previously decoded ones,
1237 by completing to the nearest power of 2.
1238 This power of 2 gives `Max_Number_of_Bits`, the depth of the current tree.
1239 `Max_Number_of_Bits` must be <= 11,
1240 otherwise the representation is considered corrupted.
1241
1242 __Example__ :
1243 Let's presume the following Huffman tree must be described :
1244
1245 | literal value | 0 | 1 | 2 | 3 | 4 | 5 |
1246 | ---------------- | --- | --- | --- | --- | --- | --- |
1247 | `Number_of_Bits` | 1 | 2 | 3 | 0 | 4 | 4 |
1248
1249 The tree depth is 4, since its longest elements uses 4 bits
1250 (longest elements are the one with smallest frequency).
1251 Value `5` will not be listed, as it can be determined from values for 0-4,
1252 nor will values above `5` as they are all 0.
1253 Values from `0` to `4` will be listed using `Weight` instead of `Number_of_Bits`.
1254 Weight formula is :
1255 ```
1256 Weight = Number_of_Bits ? (Max_Number_of_Bits + 1 - Number_of_Bits) : 0
1257 ```
1258 It gives the following series of weights :
1259
1260 | literal value | 0 | 1 | 2 | 3 | 4 |
1261 | ------------- | --- | --- | --- | --- | --- |
1262 | `Weight` | 4 | 3 | 2 | 0 | 1 |
1263
1264 The decoder will do the inverse operation :
1265 having collected weights of literal symbols from `0` to `4`,
1266 it knows the last literal, `5`, is present with a non-zero `Weight`.
1267 The `Weight` of `5` can be determined by advancing to the next power of 2.
1268 The sum of `2^(Weight-1)` (excluding 0's) is :
1269 `8 + 4 + 2 + 0 + 1 = 15`.
1270 Nearest larger power of 2 value is 16.
1271 Therefore, `Max_Number_of_Bits = 4` and `Weight[5] = 16-15 = 1`.
1272
1273 #### Huffman Tree header
1274
1275 This is a single byte value (0-255),
1276 which describes how the series of weights is encoded.
1277
1278 - if `headerByte` < 128 :
1279 the series of weights is compressed using FSE (see below).
1280 The length of the FSE-compressed series is equal to `headerByte` (0-127).
1281
1282 - if `headerByte` >= 128 :
1283 + the series of weights uses a direct representation,
1284 where each `Weight` is encoded directly as a 4 bits field (0-15).
1285 + They are encoded forward, 2 weights to a byte,
1286 first weight taking the top four bits and second one taking the bottom four.
1287 * e.g. the following operations could be used to read the weights:
1288 `Weight[0] = (Byte[0] >> 4), Weight[1] = (Byte[0] & 0xf)`, etc.
1289 + The full representation occupies `Ceiling(Number_of_Weights/2)` bytes,
1290 meaning it uses only full bytes even if `Number_of_Weights` is odd.
1291 + `Number_of_Weights = headerByte - 127`.
1292 * Note that maximum `Number_of_Weights` is 255-127 = 128,
1293 therefore, only up to 128 `Weight` can be encoded using direct representation.
1294 * Since the last non-zero `Weight` is _not_ encoded,
1295 this scheme is compatible with alphabet sizes of up to 129 symbols,
1296 hence including literal symbol 128.
1297 * If any literal symbol > 128 has a non-zero `Weight`,
1298 direct representation is not possible.
1299 In such case, it's necessary to use FSE compression.
1300
1301
1302 #### Finite State Entropy (FSE) compression of Huffman weights
1303
1304 In this case, the series of Huffman weights is compressed using FSE compression.
1305 It's a single bitstream with 2 interleaved states,
1306 sharing a single distribution table.
1307
1308 To decode an FSE bitstream, it is necessary to know its compressed size.
1309 Compressed size is provided by `headerByte`.
1310 It's also necessary to know its _maximum possible_ decompressed size,
1311 which is `255`, since literal values span from `0` to `255`,
1312 and last symbol's `Weight` is not represented.
1313
1314 An FSE bitstream starts by a header, describing probabilities distribution.
1315 It will create a Decoding Table.
1316 For a list of Huffman weights, the maximum accuracy log is 6 bits.
1317 For more description see the [FSE header description](#fse-table-description)
1318
1319 The Huffman header compression uses 2 states,
1320 which share the same FSE distribution table.
1321 The first state (`State1`) encodes the even indexed symbols,
1322 and the second (`State2`) encodes the odd indexed symbols.
1323 `State1` is initialized first, and then `State2`, and they take turns
1324 decoding a single symbol and updating their state.
1325 For more details on these FSE operations, see the [FSE section](#fse).
1326
1327 The number of symbols to decode is determined
1328 by tracking bitStream overflow condition:
1329 If updating state after decoding a symbol would require more bits than
1330 remain in the stream, it is assumed that extra bits are 0. Then,
1331 symbols for each of the final states are decoded and the process is complete.
1332
1333 #### Conversion from weights to Huffman prefix codes
1334
1335 All present symbols shall now have a `Weight` value.
1336 It is possible to transform weights into `Number_of_Bits`, using this formula:
1337 ```
1338 Number_of_Bits = (Weight>0) ? Max_Number_of_Bits + 1 - Weight : 0
1339 ```
1340 Symbols are sorted by `Weight`.
1341 Within same `Weight`, symbols keep natural sequential order.
1342 Symbols with a `Weight` of zero are removed.
1343 Then, starting from lowest `Weight`, prefix codes are distributed in sequential order.
1344
1345 __Example__ :
1346 Let's presume the following list of weights has been decoded :
1347
1348 | Literal | 0 | 1 | 2 | 3 | 4 | 5 |
1349 | -------- | --- | --- | --- | --- | --- | --- |
1350 | `Weight` | 4 | 3 | 2 | 0 | 1 | 1 |
1351
1352 Sorted by weight and then natural sequential order,
1353 it gives the following distribution :
1354
1355 | Literal | 3 | 4 | 5 | 2 | 1 | 0 |
1356 | ---------------- | --- | --- | --- | --- | --- | ---- |
1357 | `Weight` | 0 | 1 | 1 | 2 | 3 | 4 |
1358 | `Number_of_Bits` | 0 | 4 | 4 | 3 | 2 | 1 |
1359 | prefix codes | N/A | 0000| 0001| 001 | 01 | 1 |
1360
1361 ### Huffman-coded Streams
1362
1363 Given a Huffman decoding table,
1364 it's possible to decode a Huffman-coded stream.
1365
1366 Each bitstream must be read _backward_,
1367 that is starting from the end down to the beginning.
1368 Therefore it's necessary to know the size of each bitstream.
1369
1370 It's also necessary to know exactly which _bit_ is the last one.
1371 This is detected by a final bit flag :
1372 the highest bit of latest byte is a final-bit-flag.
1373 Consequently, a last byte of `0` is not possible.
1374 And the final-bit-flag itself is not part of the useful bitstream.
1375 Hence, the last byte contains between 0 and 7 useful bits.
1376
1377 Starting from the end,
1378 it's possible to read the bitstream in a __little-endian__ fashion,
1379 keeping track of already used bits. Since the bitstream is encoded in reverse
1380 order, starting from the end read symbols in forward order.
1381
1382 For example, if the literal sequence "0145" was encoded using above prefix code,
1383 it would be encoded (in reverse order) as:
1384
1385 |Symbol | 5 | 4 | 1 | 0 | Padding |
1386 |--------|------|------|----|---|---------|
1387 |Encoding|`0000`|`0001`|`01`|`1`| `00001` |
1388
1389 Resulting in following 2-bytes bitstream :
1390 ```
1391 00010000 00001101
1392 ```
1393
1394 Here is an alternative representation with the symbol codes separated by underscore:
1395 ```
1396 0001_0000 00001_1_01
1397 ```
1398
1399 Reading highest `Max_Number_of_Bits` bits,
1400 it's possible to compare extracted value to decoding table,
1401 determining the symbol to decode and number of bits to discard.
1402
1403 The process continues up to reading the required number of symbols per stream.
1404 If a bitstream is not entirely and exactly consumed,
1405 hence reaching exactly its beginning position with _all_ bits consumed,
1406 the decoding process is considered faulty.
1407
1408
1409 Dictionary Format
1410 -----------------
1411
1412 Zstandard is compatible with "raw content" dictionaries,
1413 free of any format restriction, except that they must be at least 8 bytes.
1414 These dictionaries function as if they were just the `Content` part
1415 of a formatted dictionary.
1416
1417 But dictionaries created by `zstd --train` follow a format, described here.
1418
1419 __Pre-requisites__ : a dictionary has a size,
1420 defined either by a buffer limit, or a file size.
1421
1422 | `Magic_Number` | `Dictionary_ID` | `Entropy_Tables` | `Content` |
1423 | -------------- | --------------- | ---------------- | --------- |
1424
1425 __`Magic_Number`__ : 4 bytes ID, value 0xEC30A437, __little-endian__ format
1426
1427 __`Dictionary_ID`__ : 4 bytes, stored in __little-endian__ format.
1428 `Dictionary_ID` can be any value, except 0 (which means no `Dictionary_ID`).
1429 It's used by decoders to check if they use the correct dictionary.
1430
1431 _Reserved ranges :_
1432 If the frame is going to be distributed in a private environment,
1433 any `Dictionary_ID` can be used.
1434 However, for public distribution of compressed frames,
1435 the following ranges are reserved and shall not be used :
1436
1437 - low range : <= 32767
1438 - high range : >= (2^31)
1439
1440 __`Entropy_Tables`__ : follow the same format as tables in [compressed blocks].
1441 See the relevant [FSE](#fse-table-description)
1442 and [Huffman](#huffman-tree-description) sections for how to decode these tables.
1443 They are stored in following order :
1444 Huffman tables for literals, FSE table for offsets,
1445 FSE table for match lengths, and FSE table for literals lengths.
1446 These tables populate the Repeat Stats literals mode and
1447 Repeat distribution mode for sequence decoding.
1448 It's finally followed by 3 offset values, populating recent offsets (instead of using `{1,4,8}`),
1449 stored in order, 4-bytes __little-endian__ each, for a total of 12 bytes.
1450 Each recent offset must have a value < dictionary size.
1451
1452 __`Content`__ : The rest of the dictionary is its content.
1453 The content act as a "past" in front of data to compress or decompress,
1454 so it can be referenced in sequence commands.
1455 As long as the amount of data decoded from this frame is less than or
1456 equal to `Window_Size`, sequence commands may specify offsets longer
1457 than the total length of decoded output so far to reference back to the
1458 dictionary, even parts of the dictionary with offsets larger than `Window_Size`.
1459 After the total output has surpassed `Window_Size` however,
1460 this is no longer allowed and the dictionary is no longer accessible.
1461
1462 [compressed blocks]: #the-format-of-compressed_block
1463
1464 If a dictionary is provided by an external source,
1465 it should be loaded with great care, its content considered untrusted.
1466
1467
1468
1469 Appendix A - Decoding tables for predefined codes
1470 -------------------------------------------------
1471
1472 This appendix contains FSE decoding tables
1473 for the predefined literal length, match length, and offset codes.
1474 The tables have been constructed using the algorithm as given above in chapter
1475 "from normalized distribution to decoding tables".
1476 The tables here can be used as examples
1477 to crosscheck that an implementation build its decoding tables correctly.
1478
1479 #### Literal Length Code:
1480
1481 | State | Symbol | Number_Of_Bits | Base |
1482 | ----- | ------ | -------------- | ---- |
1483 | 0 | 0 | 4 | 0 |
1484 | 1 | 0 | 4 | 16 |
1485 | 2 | 1 | 5 | 32 |
1486 | 3 | 3 | 5 | 0 |
1487 | 4 | 4 | 5 | 0 |
1488 | 5 | 6 | 5 | 0 |
1489 | 6 | 7 | 5 | 0 |
1490 | 7 | 9 | 5 | 0 |
1491 | 8 | 10 | 5 | 0 |
1492 | 9 | 12 | 5 | 0 |
1493 | 10 | 14 | 6 | 0 |
1494 | 11 | 16 | 5 | 0 |
1495 | 12 | 18 | 5 | 0 |
1496 | 13 | 19 | 5 | 0 |
1497 | 14 | 21 | 5 | 0 |
1498 | 15 | 22 | 5 | 0 |
1499 | 16 | 24 | 5 | 0 |
1500 | 17 | 25 | 5 | 32 |
1501 | 18 | 26 | 5 | 0 |
1502 | 19 | 27 | 6 | 0 |
1503 | 20 | 29 | 6 | 0 |
1504 | 21 | 31 | 6 | 0 |
1505 | 22 | 0 | 4 | 32 |
1506 | 23 | 1 | 4 | 0 |
1507 | 24 | 2 | 5 | 0 |
1508 | 25 | 4 | 5 | 32 |
1509 | 26 | 5 | 5 | 0 |
1510 | 27 | 7 | 5 | 32 |
1511 | 28 | 8 | 5 | 0 |
1512 | 29 | 10 | 5 | 32 |
1513 | 30 | 11 | 5 | 0 |
1514 | 31 | 13 | 6 | 0 |
1515 | 32 | 16 | 5 | 32 |
1516 | 33 | 17 | 5 | 0 |
1517 | 34 | 19 | 5 | 32 |
1518 | 35 | 20 | 5 | 0 |
1519 | 36 | 22 | 5 | 32 |
1520 | 37 | 23 | 5 | 0 |
1521 | 38 | 25 | 4 | 0 |
1522 | 39 | 25 | 4 | 16 |
1523 | 40 | 26 | 5 | 32 |
1524 | 41 | 28 | 6 | 0 |
1525 | 42 | 30 | 6 | 0 |
1526 | 43 | 0 | 4 | 48 |
1527 | 44 | 1 | 4 | 16 |
1528 | 45 | 2 | 5 | 32 |
1529 | 46 | 3 | 5 | 32 |
1530 | 47 | 5 | 5 | 32 |
1531 | 48 | 6 | 5 | 32 |
1532 | 49 | 8 | 5 | 32 |
1533 | 50 | 9 | 5 | 32 |
1534 | 51 | 11 | 5 | 32 |
1535 | 52 | 12 | 5 | 32 |
1536 | 53 | 15 | 6 | 0 |
1537 | 54 | 17 | 5 | 32 |
1538 | 55 | 18 | 5 | 32 |
1539 | 56 | 20 | 5 | 32 |
1540 | 57 | 21 | 5 | 32 |
1541 | 58 | 23 | 5 | 32 |
1542 | 59 | 24 | 5 | 32 |
1543 | 60 | 35 | 6 | 0 |
1544 | 61 | 34 | 6 | 0 |
1545 | 62 | 33 | 6 | 0 |
1546 | 63 | 32 | 6 | 0 |
1547
1548 #### Match Length Code:
1549
1550 | State | Symbol | Number_Of_Bits | Base |
1551 | ----- | ------ | -------------- | ---- |
1552 | 0 | 0 | 6 | 0 |
1553 | 1 | 1 | 4 | 0 |
1554 | 2 | 2 | 5 | 32 |
1555 | 3 | 3 | 5 | 0 |
1556 | 4 | 5 | 5 | 0 |
1557 | 5 | 6 | 5 | 0 |
1558 | 6 | 8 | 5 | 0 |
1559 | 7 | 10 | 6 | 0 |
1560 | 8 | 13 | 6 | 0 |
1561 | 9 | 16 | 6 | 0 |
1562 | 10 | 19 | 6 | 0 |
1563 | 11 | 22 | 6 | 0 |
1564 | 12 | 25 | 6 | 0 |
1565 | 13 | 28 | 6 | 0 |
1566 | 14 | 31 | 6 | 0 |
1567 | 15 | 33 | 6 | 0 |
1568 | 16 | 35 | 6 | 0 |
1569 | 17 | 37 | 6 | 0 |
1570 | 18 | 39 | 6 | 0 |
1571 | 19 | 41 | 6 | 0 |
1572 | 20 | 43 | 6 | 0 |
1573 | 21 | 45 | 6 | 0 |
1574 | 22 | 1 | 4 | 16 |
1575 | 23 | 2 | 4 | 0 |
1576 | 24 | 3 | 5 | 32 |
1577 | 25 | 4 | 5 | 0 |
1578 | 26 | 6 | 5 | 32 |
1579 | 27 | 7 | 5 | 0 |
1580 | 28 | 9 | 6 | 0 |
1581 | 29 | 12 | 6 | 0 |
1582 | 30 | 15 | 6 | 0 |
1583 | 31 | 18 | 6 | 0 |
1584 | 32 | 21 | 6 | 0 |
1585 | 33 | 24 | 6 | 0 |
1586 | 34 | 27 | 6 | 0 |
1587 | 35 | 30 | 6 | 0 |
1588 | 36 | 32 | 6 | 0 |
1589 | 37 | 34 | 6 | 0 |
1590 | 38 | 36 | 6 | 0 |
1591 | 39 | 38 | 6 | 0 |
1592 | 40 | 40 | 6 | 0 |
1593 | 41 | 42 | 6 | 0 |
1594 | 42 | 44 | 6 | 0 |
1595 | 43 | 1 | 4 | 32 |
1596 | 44 | 1 | 4 | 48 |
1597 | 45 | 2 | 4 | 16 |
1598 | 46 | 4 | 5 | 32 |
1599 | 47 | 5 | 5 | 32 |
1600 | 48 | 7 | 5 | 32 |
1601 | 49 | 8 | 5 | 32 |
1602 | 50 | 11 | 6 | 0 |
1603 | 51 | 14 | 6 | 0 |
1604 | 52 | 17 | 6 | 0 |
1605 | 53 | 20 | 6 | 0 |
1606 | 54 | 23 | 6 | 0 |
1607 | 55 | 26 | 6 | 0 |
1608 | 56 | 29 | 6 | 0 |
1609 | 57 | 52 | 6 | 0 |
1610 | 58 | 51 | 6 | 0 |
1611 | 59 | 50 | 6 | 0 |
1612 | 60 | 49 | 6 | 0 |
1613 | 61 | 48 | 6 | 0 |
1614 | 62 | 47 | 6 | 0 |
1615 | 63 | 46 | 6 | 0 |
1616
1617 #### Offset Code:
1618
1619 | State | Symbol | Number_Of_Bits | Base |
1620 | ----- | ------ | -------------- | ---- |
1621 | 0 | 0 | 5 | 0 |
1622 | 1 | 6 | 4 | 0 |
1623 | 2 | 9 | 5 | 0 |
1624 | 3 | 15 | 5 | 0 |
1625 | 4 | 21 | 5 | 0 |
1626 | 5 | 3 | 5 | 0 |
1627 | 6 | 7 | 4 | 0 |
1628 | 7 | 12 | 5 | 0 |
1629 | 8 | 18 | 5 | 0 |
1630 | 9 | 23 | 5 | 0 |
1631 | 10 | 5 | 5 | 0 |
1632 | 11 | 8 | 4 | 0 |
1633 | 12 | 14 | 5 | 0 |
1634 | 13 | 20 | 5 | 0 |
1635 | 14 | 2 | 5 | 0 |
1636 | 15 | 7 | 4 | 16 |
1637 | 16 | 11 | 5 | 0 |
1638 | 17 | 17 | 5 | 0 |
1639 | 18 | 22 | 5 | 0 |
1640 | 19 | 4 | 5 | 0 |
1641 | 20 | 8 | 4 | 16 |
1642 | 21 | 13 | 5 | 0 |
1643 | 22 | 19 | 5 | 0 |
1644 | 23 | 1 | 5 | 0 |
1645 | 24 | 6 | 4 | 16 |
1646 | 25 | 10 | 5 | 0 |
1647 | 26 | 16 | 5 | 0 |
1648 | 27 | 28 | 5 | 0 |
1649 | 28 | 27 | 5 | 0 |
1650 | 29 | 26 | 5 | 0 |
1651 | 30 | 25 | 5 | 0 |
1652 | 31 | 24 | 5 | 0 |
1653
1654
1655
1656 Appendix B - Resources for implementers
1657 -------------------------------------------------
1658
1659 An open source reference implementation is available on :
1660 https://github.com/facebook/zstd
1661
1662 The project contains a frame generator, called [decodeCorpus],
1663 which can be used by any 3rd-party implementation
1664 to verify that a tested decoder is compliant with the specification.
1665
1666 [decodeCorpus]: https://github.com/facebook/zstd/tree/v1.3.4/tests#decodecorpus---tool-to-generate-zstandard-frames-for-decoder-testing
1667
1668 `decodeCorpus` generates random valid frames.
1669 A compliant decoder should be able to decode them all,
1670 or at least provide a meaningful error code explaining for which reason it cannot
1671 (memory limit restrictions for example).
1672
1673
1674 Version changes
1675 ---------------
1676 - 0.3.5 : clarifications for Block_Maximum_Size
1677 - 0.3.4 : clarifications for FSE decoding table
1678 - 0.3.3 : clarifications for field Block_Size
1679 - 0.3.2 : remove additional block size restriction on compressed blocks
1680 - 0.3.1 : minor clarification regarding offset history update rules
1681 - 0.3.0 : minor edits to match RFC8478
1682 - 0.2.9 : clarifications for huffman weights direct representation, by Ulrich Kunitz
1683 - 0.2.8 : clarifications for IETF RFC discuss
1684 - 0.2.7 : clarifications from IETF RFC review, by Vijay Gurbani and Nick Terrell
1685 - 0.2.6 : fixed an error in huffman example, by Ulrich Kunitz
1686 - 0.2.5 : minor typos and clarifications
1687 - 0.2.4 : section restructuring, by Sean Purcell
1688 - 0.2.3 : clarified several details, by Sean Purcell
1689 - 0.2.2 : added predefined codes, by Johannes Rudolph
1690 - 0.2.1 : clarify field names, by Przemyslaw Skibinski
1691 - 0.2.0 : numerous format adjustments for zstd v0.8+
1692 - 0.1.2 : limit Huffman tree depth to 11 bits
1693 - 0.1.1 : reserved dictID ranges
1694 - 0.1.0 : initial release