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1 /*
2 * Gamepad style buttons connected to IRQ/GPIO lines
3 *
4 * Copyright (c) 2007 CodeSourcery.
5 * Written by Paul Brook
6 *
7 * This code is licenced under the GPL.
8 */
9 #include "hw.h"
10 #include "devices.h"
11 #include "console.h"
12
13 typedef struct {
14 qemu_irq irq;
15 int keycode;
16 int pressed;
17 } gamepad_button;
18
19 typedef struct {
20 gamepad_button *buttons;
21 int num_buttons;
22 int extension;
23 } gamepad_state;
24
25 static void stellaris_gamepad_put_key(void * opaque, int keycode)
26 {
27 gamepad_state *s = (gamepad_state *)opaque;
28 int i;
29 int down;
30
31 if (keycode == 0xe0 && !s->extension) {
32 s->extension = 0x80;
33 return;
34 }
35
36 down = (keycode & 0x80) == 0;
37 keycode = (keycode & 0x7f) | s->extension;
38
39 for (i = 0; i < s->num_buttons; i++) {
40 if (s->buttons[i].keycode == keycode
41 && s->buttons[i].pressed != down) {
42 s->buttons[i].pressed = down;
43 qemu_set_irq(s->buttons[i].irq, down);
44 }
45 }
46
47 s->extension = 0;
48 }
49
50 static void stellaris_gamepad_save(QEMUFile *f, void *opaque)
51 {
52 gamepad_state *s = (gamepad_state *)opaque;
53 int i;
54
55 qemu_put_be32(f, s->extension);
56 for (i = 0; i < s->num_buttons; i++)
57 qemu_put_byte(f, s->buttons[i].pressed);
58 }
59
60 static int stellaris_gamepad_load(QEMUFile *f, void *opaque, int version_id)
61 {
62 gamepad_state *s = (gamepad_state *)opaque;
63 int i;
64
65 if (version_id != 1)
66 return -EINVAL;
67
68 s->extension = qemu_get_be32(f);
69 for (i = 0; i < s->num_buttons; i++)
70 s->buttons[i].pressed = qemu_get_byte(f);
71
72 return 0;
73 }
74
75 /* Returns an array 5 ouput slots. */
76 void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
77 {
78 gamepad_state *s;
79 int i;
80
81 s = (gamepad_state *)qemu_mallocz(sizeof (gamepad_state));
82 s->buttons = (gamepad_button *)qemu_mallocz(n * sizeof (gamepad_button));
83 for (i = 0; i < n; i++) {
84 s->buttons[i].irq = irq[i];
85 s->buttons[i].keycode = keycode[i];
86 }
87 s->num_buttons = n;
88 qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s);
89 register_savevm("stellaris_gamepad", -1, 1,
90 stellaris_gamepad_save, stellaris_gamepad_load, s);
91 }