#define DEFINE_MSGR2_FEATURE(bit, incarnation, name) \
const static uint64_t CEPH_MSGR2_FEATURE_##name = (1ULL << bit); \
const static uint64_t CEPH_MSGR2_FEATUREMASK_##name = \
#define DEFINE_MSGR2_FEATURE(bit, incarnation, name) \
const static uint64_t CEPH_MSGR2_FEATURE_##name = (1ULL << bit); \
const static uint64_t CEPH_MSGR2_FEATUREMASK_##name = \