]> git.proxmox.com Git - mirror_edk2.git/blobdiff - AppPkg/Applications/Python/Python-2.7.2/Lib/test/test_winsound.py
edk2: Remove AppPkg, StdLib, StdLibPrivateInternalFiles
[mirror_edk2.git] / AppPkg / Applications / Python / Python-2.7.2 / Lib / test / test_winsound.py
diff --git a/AppPkg/Applications/Python/Python-2.7.2/Lib/test/test_winsound.py b/AppPkg/Applications/Python/Python-2.7.2/Lib/test/test_winsound.py
deleted file mode 100644 (file)
index b93b621..0000000
+++ /dev/null
@@ -1,255 +0,0 @@
-# Ridiculously simple test of the winsound module for Windows.\r
-\r
-import unittest\r
-from test import test_support\r
-import time\r
-import os\r
-import subprocess\r
-\r
-winsound = test_support.import_module('winsound')\r
-ctypes = test_support.import_module('ctypes')\r
-import _winreg\r
-\r
-def has_sound(sound):\r
-    """Find out if a particular event is configured with a default sound"""\r
-    try:\r
-        # Ask the mixer API for the number of devices it knows about.\r
-        # When there are no devices, PlaySound will fail.\r
-        if ctypes.windll.winmm.mixerGetNumDevs() is 0:\r
-            return False\r
-\r
-        key = _winreg.OpenKeyEx(_winreg.HKEY_CURRENT_USER,\r
-                "AppEvents\Schemes\Apps\.Default\{0}\.Default".format(sound))\r
-        value = _winreg.EnumValue(key, 0)[1]\r
-        if value is not u"":\r
-            return True\r
-        else:\r
-            return False\r
-    except WindowsError:\r
-        return False\r
-\r
-class BeepTest(unittest.TestCase):\r
-    # As with PlaySoundTest, incorporate the _have_soundcard() check\r
-    # into our test methods.  If there's no audio device present,\r
-    # winsound.Beep returns 0 and GetLastError() returns 127, which\r
-    # is: ERROR_PROC_NOT_FOUND ("The specified procedure could not\r
-    # be found").  (FWIW, virtual/Hyper-V systems fall under this\r
-    # scenario as they have no sound devices whatsoever  (not even\r
-    # a legacy Beep device).)\r
-\r
-    def test_errors(self):\r
-        self.assertRaises(TypeError, winsound.Beep)\r
-        self.assertRaises(ValueError, winsound.Beep, 36, 75)\r
-        self.assertRaises(ValueError, winsound.Beep, 32768, 75)\r
-\r
-    def test_extremes(self):\r
-        self._beep(37, 75)\r
-        self._beep(32767, 75)\r
-\r
-    def test_increasingfrequency(self):\r
-        for i in xrange(100, 2000, 100):\r
-            self._beep(i, 75)\r
-\r
-    def _beep(self, *args):\r
-        # these tests used to use _have_soundcard(), but it's quite\r
-        # possible to have a soundcard, and yet have the beep driver\r
-        # disabled. So basically, we have no way of knowing whether\r
-        # a beep should be produced or not, so currently if these\r
-        # tests fail we're ignoring them\r
-        #\r
-        # XXX the right fix for this is to define something like\r
-        # _have_enabled_beep_driver() and use that instead of the\r
-        # try/except below\r
-        try:\r
-            winsound.Beep(*args)\r
-        except RuntimeError:\r
-            pass\r
-\r
-class MessageBeepTest(unittest.TestCase):\r
-\r
-    def tearDown(self):\r
-        time.sleep(0.5)\r
-\r
-    def test_default(self):\r
-        self.assertRaises(TypeError, winsound.MessageBeep, "bad")\r
-        self.assertRaises(TypeError, winsound.MessageBeep, 42, 42)\r
-        winsound.MessageBeep()\r
-\r
-    def test_ok(self):\r
-        winsound.MessageBeep(winsound.MB_OK)\r
-\r
-    def test_asterisk(self):\r
-        winsound.MessageBeep(winsound.MB_ICONASTERISK)\r
-\r
-    def test_exclamation(self):\r
-        winsound.MessageBeep(winsound.MB_ICONEXCLAMATION)\r
-\r
-    def test_hand(self):\r
-        winsound.MessageBeep(winsound.MB_ICONHAND)\r
-\r
-    def test_question(self):\r
-        winsound.MessageBeep(winsound.MB_ICONQUESTION)\r
-\r
-\r
-class PlaySoundTest(unittest.TestCase):\r
-\r
-    def test_errors(self):\r
-        self.assertRaises(TypeError, winsound.PlaySound)\r
-        self.assertRaises(TypeError, winsound.PlaySound, "bad", "bad")\r
-        self.assertRaises(\r
-            RuntimeError,\r
-            winsound.PlaySound,\r
-            "none", winsound.SND_ASYNC | winsound.SND_MEMORY\r
-        )\r
-\r
-    @unittest.skipUnless(has_sound("SystemAsterisk"), "No default SystemAsterisk")\r
-    def test_alias_asterisk(self):\r
-        if _have_soundcard():\r
-            winsound.PlaySound('SystemAsterisk', winsound.SND_ALIAS)\r
-        else:\r
-            self.assertRaises(\r
-                RuntimeError,\r
-                winsound.PlaySound,\r
-                'SystemAsterisk', winsound.SND_ALIAS\r
-            )\r
-\r
-    @unittest.skipUnless(has_sound("SystemExclamation"), "No default SystemExclamation")\r
-    def test_alias_exclamation(self):\r
-        if _have_soundcard():\r
-            winsound.PlaySound('SystemExclamation', winsound.SND_ALIAS)\r
-        else:\r
-            self.assertRaises(\r
-                RuntimeError,\r
-                winsound.PlaySound,\r
-                'SystemExclamation', winsound.SND_ALIAS\r
-            )\r
-\r
-    @unittest.skipUnless(has_sound("SystemExit"), "No default SystemExit")\r
-    def test_alias_exit(self):\r
-        if _have_soundcard():\r
-            winsound.PlaySound('SystemExit', winsound.SND_ALIAS)\r
-        else:\r
-            self.assertRaises(\r
-                RuntimeError,\r
-                winsound.PlaySound,\r
-                'SystemExit', winsound.SND_ALIAS\r
-            )\r
-\r
-    @unittest.skipUnless(has_sound("SystemHand"), "No default SystemHand")\r
-    def test_alias_hand(self):\r
-        if _have_soundcard():\r
-            winsound.PlaySound('SystemHand', winsound.SND_ALIAS)\r
-        else:\r
-            self.assertRaises(\r
-                RuntimeError,\r
-                winsound.PlaySound,\r
-                'SystemHand', winsound.SND_ALIAS\r
-            )\r
-\r
-    @unittest.skipUnless(has_sound("SystemQuestion"), "No default SystemQuestion")\r
-    def test_alias_question(self):\r
-        if _have_soundcard():\r
-            winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)\r
-        else:\r
-            self.assertRaises(\r
-                RuntimeError,\r
-                winsound.PlaySound,\r
-                'SystemQuestion', winsound.SND_ALIAS\r
-            )\r
-\r
-    def test_alias_fallback(self):\r
-        # This test can't be expected to work on all systems.  The MS\r
-        # PlaySound() docs say:\r
-        #\r
-        #     If it cannot find the specified sound, PlaySound uses the\r
-        #     default system event sound entry instead.  If the function\r
-        #     can find neither the system default entry nor the default\r
-        #     sound, it makes no sound and returns FALSE.\r
-        #\r
-        # It's known to return FALSE on some real systems.\r
-\r
-        # winsound.PlaySound('!"$%&/(#+*', winsound.SND_ALIAS)\r
-        return\r
-\r
-    def test_alias_nofallback(self):\r
-        if _have_soundcard():\r
-            # Note that this is not the same as asserting RuntimeError\r
-            # will get raised:  you cannot convert this to\r
-            # self.assertRaises(...) form.  The attempt may or may not\r
-            # raise RuntimeError, but it shouldn't raise anything other\r
-            # than RuntimeError, and that's all we're trying to test\r
-            # here.  The MS docs aren't clear about whether the SDK\r
-            # PlaySound() with SND_ALIAS and SND_NODEFAULT will return\r
-            # True or False when the alias is unknown.  On Tim's WinXP\r
-            # box today, it returns True (no exception is raised).  What\r
-            # we'd really like to test is that no sound is played, but\r
-            # that requires first wiring an eardrum class into unittest\r
-            # <wink>.\r
-            try:\r
-                winsound.PlaySound(\r
-                    '!"$%&/(#+*',\r
-                    winsound.SND_ALIAS | winsound.SND_NODEFAULT\r
-                )\r
-            except RuntimeError:\r
-                pass\r
-        else:\r
-            self.assertRaises(\r
-                RuntimeError,\r
-                winsound.PlaySound,\r
-                '!"$%&/(#+*', winsound.SND_ALIAS | winsound.SND_NODEFAULT\r
-            )\r
-\r
-    def test_stopasync(self):\r
-        if _have_soundcard():\r
-            winsound.PlaySound(\r
-                'SystemQuestion',\r
-                winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP\r
-            )\r
-            time.sleep(0.5)\r
-            try:\r
-                winsound.PlaySound(\r
-                    'SystemQuestion',\r
-                    winsound.SND_ALIAS | winsound.SND_NOSTOP\r
-                )\r
-            except RuntimeError:\r
-                pass\r
-            else: # the first sound might already be finished\r
-                pass\r
-            winsound.PlaySound(None, winsound.SND_PURGE)\r
-        else:\r
-            # Issue 8367: PlaySound(None, winsound.SND_PURGE)\r
-            # does not raise on systems without a sound card.\r
-            pass\r
-\r
-\r
-def _get_cscript_path():\r
-    """Return the full path to cscript.exe or None."""\r
-    for dir in os.environ.get("PATH", "").split(os.pathsep):\r
-        cscript_path = os.path.join(dir, "cscript.exe")\r
-        if os.path.exists(cscript_path):\r
-            return cscript_path\r
-\r
-__have_soundcard_cache = None\r
-def _have_soundcard():\r
-    """Return True iff this computer has a soundcard."""\r
-    global __have_soundcard_cache\r
-    if __have_soundcard_cache is None:\r
-        cscript_path = _get_cscript_path()\r
-        if cscript_path is None:\r
-            # Could not find cscript.exe to run our VBScript helper. Default\r
-            # to True: most computers these days *do* have a soundcard.\r
-            return True\r
-\r
-        check_script = os.path.join(os.path.dirname(__file__),\r
-                                    "check_soundcard.vbs")\r
-        p = subprocess.Popen([cscript_path, check_script],\r
-                             stdout=subprocess.PIPE)\r
-        __have_soundcard_cache = not p.wait()\r
-    return __have_soundcard_cache\r
-\r
-\r
-def test_main():\r
-    test_support.run_unittest(BeepTest, MessageBeepTest, PlaySoundTest)\r
-\r
-if __name__=="__main__":\r
-    test_main()\r