#include <PiDxe.h>\r
#include <IndustryStandard/Acpi.h>\r
#include <IndustryStandard/UefiTcgPlatform.h>\r
+#include <IndustryStandard/TcgPhysicalPresence.h>\r
\r
#include <Guid/PhysicalPresenceData.h>\r
#include <Guid/MemoryOverwriteControl.h>\r
#include <Library/TpmMeasurementLib.h>\r
#include <Library/PcdLib.h>\r
#include <Library/TcgPpVendorLib.h>\r
+#include <Library/TcgPhysicalPresenceStorageLib.h>\r
\r
#pragma pack(1)\r
typedef struct {\r