thrash_in_replay: [default: 0.0] likelihood that the MDS will be thrashed
during replay. Value should be between 0.0 and 1.0.
- thrash_max_mds: [default: 0.0] likelihood that the max_mds of the mds
+ thrash_max_mds: [default: 0.05] likelihood that the max_mds of the mds
cluster will be modified to a value [1, current) or (current, starting
max_mds]. When reduced, randomly selected MDSs other than rank 0 will be
deactivated to reach the new max_mds. Value should be between 0.0 and 1.0.
self.stopping = Event()
self.randomize = bool(self.config.get('randomize', True))
- self.thrash_max_mds = float(self.config.get('thrash_max_mds', 0.0))
+ self.thrash_max_mds = float(self.config.get('thrash_max_mds', 0.05))
self.max_thrash = int(self.config.get('max_thrash', 1))
self.max_thrash_delay = float(self.config.get('thrash_delay', 120.0))
self.thrash_in_replay = float(self.config.get('thrash_in_replay', False))