--- /dev/null
+// Copyright 2010 Christophe Henry
+// henry UNDERSCORE christophe AT hotmail DOT com
+// This is an extended version of the state machine available in the boost::mpl library
+// Distributed under the same license as the original.
+// Copyright for the original version:
+// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
+// under the Boost Software License, Version 1.0. (See accompanying
+// file LICENSE_1_0.txt or copy at
+// http://www.boost.org/LICENSE_1_0.txt)
+
+#include <iostream>
+
+#include <boost/msm/back/state_machine.hpp>
+#include <boost/msm/front/state_machine_def.hpp>
+#include <boost/msm/front/euml/euml.hpp>
+
+using namespace std;
+namespace msm = boost::msm;
+namespace mpl = boost::mpl;
+using namespace boost::msm::front::euml;
+
+
+namespace // Concrete FSM implementation
+{
+ // events
+ BOOST_MSM_EUML_EVENT(connect)
+ BOOST_MSM_EUML_EVENT(disconnect)
+
+ // flag
+ BOOST_MSM_EUML_FLAG(is_connected)
+
+ BOOST_MSM_EUML_ACTION(SignalConnect)
+ {
+ template <class FSM,class EVT,class SourceState,class TargetState>
+ void operator()(EVT const& ,FSM& fsm,SourceState& ,TargetState& )
+ {
+ // by default, this would be wrong (shows false)
+ cout << "SignalConnect. Connected? "
+ << std::boolalpha
+ << fsm.template is_flag_active<BOOST_MSM_EUML_FLAG_NAME(is_connected)>() << endl;
+ }
+ };
+ BOOST_MSM_EUML_ACTION(SignalDisconnect)
+ {
+ template <class FSM,class EVT,class SourceState,class TargetState>
+ void operator()(EVT const& ,FSM& fsm,SourceState& ,TargetState& )
+ {
+ // by default, this would be wrong (shows true)
+ cout << "SignalDisconnect. Connected? "
+ << std::boolalpha
+ << fsm.template is_flag_active<BOOST_MSM_EUML_FLAG_NAME(is_connected)>()
+ << endl;
+ }
+ };
+
+ // The list of FSM states
+ BOOST_MSM_EUML_ACTION(Connected_Entry)
+ {
+ template <class Event,class FSM,class STATE>
+ void operator()(Event const&,FSM&,STATE& )
+ {
+ std::cout << "entering: Connected" << std::endl;
+ }
+ };
+ BOOST_MSM_EUML_ACTION(Connected_Exit)
+ {
+ template <class Event,class FSM,class STATE>
+ void operator()(Event const&,FSM&,STATE& )
+ {
+ std::cout << "leaving: Connected" << std::endl;
+ }
+ };
+ BOOST_MSM_EUML_STATE(( Connected_Entry,Connected_Exit,
+ attributes_ << no_attributes_,
+ configure_<< is_connected ),Connected)
+
+ BOOST_MSM_EUML_ACTION(Disconnected_Entry)
+ {
+ template <class Event,class FSM,class STATE>
+ void operator()(Event const&,FSM&,STATE& )
+ {
+ std::cout << "entering: Disconnected" << std::endl;
+ }
+ };
+ BOOST_MSM_EUML_ACTION(Disconnected_Exit)
+ {
+ template <class Event,class FSM,class STATE>
+ void operator()(Event const&,FSM&,STATE& )
+ {
+ std::cout << "leaving: Disconnected" << std::endl;
+ }
+ };
+ BOOST_MSM_EUML_STATE(( Disconnected_Entry,Disconnected_Exit ),Disconnected)
+
+ // replaces the old transition table
+ BOOST_MSM_EUML_TRANSITION_TABLE((
+ Disconnected == Connected + disconnect / SignalDisconnect ,
+ Connected == Disconnected + connect / SignalConnect
+ // +------------------------------------------------------------------------------+
+ ),transition_table)
+
+ BOOST_MSM_EUML_ACTION(Log_No_Transition)
+ {
+ template <class FSM,class Event>
+ void operator()(Event const& e,FSM&,int state)
+ {
+ std::cout << "no transition from state " << state
+ << " on event " << typeid(e).name() << std::endl;
+ }
+ };
+
+ // create a state machine "on the fly"
+ BOOST_MSM_EUML_DECLARE_STATE_MACHINE(( transition_table, //STT
+ init_ << Disconnected, // Init State
+ no_action, // Entry
+ no_action, // Exit
+ attributes_ << no_attributes_, // Attributes
+ configure_ << switch_active_before_transition, // configuration
+ Log_No_Transition // no_transition handler
+ ),
+ Connection_) //fsm name
+
+ typedef msm::back::state_machine<Connection_> Connection;
+
+ void test()
+ {
+ Connection connection;
+ // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
+ connection.start();
+ // signal a connection
+ connection.process_event(connect);
+ // signal a disconnection
+ connection.process_event(disconnect);
+ connection.stop();
+ }
+}
+
+int main()
+{
+ test();
+ return 0;
+}
+
+