#include "object.h"
#include "rules.h"
-int make( LIST * targets, int anyhow );
-int make1( LIST * t );
+int32_t make( LIST * targets, int32_t anyhow );
+int32_t make1( LIST * t );
typedef struct {
- int temp;
- int updating;
- int cantfind;
- int cantmake;
- int targets;
- int made;
+ int32_t temp;
+ int32_t updating;
+ int32_t cantfind;
+ int32_t cantmake;
+ int32_t targets;
+ int32_t made;
} COUNTS ;
-void make0( TARGET * t, TARGET * p, int depth, COUNTS * counts, int anyhow,
+void make0( TARGET * t, TARGET * p, int32_t depth, COUNTS * counts, int32_t anyhow,
TARGET * rescanning );