--- /dev/null
+#Note: glslang and spir tools doesn't export symbol and need to be build as static lib for cmake to work
+vcpkg_check_linkage(ONLY_STATIC_LIBRARY)
+
+vcpkg_from_github(
+ OUT_SOURCE_PATH SOURCE_PATH
+ REPO google/shaderc
+ REF 05c766a1f4615ee37d37d09271aaabca30ffd293
+ SHA512 329697e8e23d619313440d57ef740a94c49d13533e1b8734fc8ff72fd5092c2addabb306f64cb69160fa5fee373a05ba39a5ee6d92d95e5e2e9c7ec96a51aadc
+ HEAD_REF master
+ PATCHES
+ disable-update-version.patch
+ fix-install.patch
+ fix-build-type.patch
+)
+
+file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt DESTINATION ${SOURCE_PATH}/third_party/glslang)
+
+file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists_spirv.txt DESTINATION ${SOURCE_PATH}/third_party/spirv-tools)
+file(RENAME ${SOURCE_PATH}/third_party/spirv-tools/CMakeLists_spirv.txt ${SOURCE_PATH}/third_party/spirv-tools/CMakeLists.txt)
+
+file(COPY ${CMAKE_CURRENT_LIST_DIR}/build-version.inc DESTINATION ${SOURCE_PATH}/glslc/src)
+
+set(OPTIONS)
+if(VCPKG_CRT_LINKAGE STREQUAL "dynamic")
+ list(APPEND OPTIONS -DSHADERC_ENABLE_SHARED_CRT=ON)
+endif()
+
+# shaderc uses python to manipulate copyright information
+vcpkg_find_acquire_program(PYTHON3)
+get_filename_component(PYTHON3_EXE_PATH ${PYTHON3} DIRECTORY)
+vcpkg_add_to_path(PREPEND "${PYTHON3_EXE_PATH}")
+
+vcpkg_configure_cmake(
+ SOURCE_PATH ${SOURCE_PATH}
+ PREFER_NINJA
+ OPTIONS
+ ${OPTIONS}
+ -DSHADERC_SKIP_TESTS=true
+ -Dglslang_SOURCE_DIR=${CURRENT_INSTALLED_DIR}/include
+ -Dspirv-tools_SOURCE_DIR=${CURRENT_INSTALLED_DIR}/include
+ OPTIONS_DEBUG
+ -DSUFFIX_D=true
+ OPTIONS_RELEASE
+ -DSUFFIX_D=false
+)
+
+vcpkg_install_cmake()
+
+vcpkg_fixup_pkgconfig()
+
+vcpkg_copy_tools(TOOL_NAMES glslc AUTO_CLEAN)
+
+file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include)
+
+file(INSTALL "${SOURCE_PATH}/LICENSE" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}" RENAME copyright)