MOCK_METHOD0(get_local_image_id, const std::string &());
MOCK_METHOD0(is_running, bool());
MOCK_METHOD0(is_stopped, bool());
- MOCK_METHOD0(is_blacklisted, bool());
+ MOCK_METHOD0(is_blocklisted, bool());
MOCK_CONST_METHOD0(is_finished, bool());
MOCK_METHOD1(set_finished, void(bool));
C_SaferCond on_acquire;
EXPECT_CALL(mock_image_replayer, add_peer(_));
EXPECT_CALL(mock_image_replayer, is_stopped()).WillOnce(Return(true));
- EXPECT_CALL(mock_image_replayer, is_blacklisted()).WillOnce(Return(false));
+ EXPECT_CALL(mock_image_replayer, is_blocklisted()).WillOnce(Return(false));
EXPECT_CALL(mock_image_replayer, is_finished()).WillOnce(Return(false));
EXPECT_CALL(mock_image_replayer, start(_, false))
.WillOnce(CompleteContext(0));
C_SaferCond on_acquire;
EXPECT_CALL(mock_image_replayer, add_peer(_));
EXPECT_CALL(mock_image_replayer, is_stopped()).WillOnce(Return(true));
- EXPECT_CALL(mock_image_replayer, is_blacklisted()).WillOnce(Return(false));
+ EXPECT_CALL(mock_image_replayer, is_blocklisted()).WillOnce(Return(false));
EXPECT_CALL(mock_image_replayer, is_finished()).WillOnce(Return(false));
EXPECT_CALL(mock_image_replayer, start(_, false))
.WillOnce(CompleteContext(0));
EXPECT_CALL(mock_image_replayer, get_health_state()).WillOnce(
Return(image_replayer::HEALTH_STATE_OK));
EXPECT_CALL(mock_image_replayer, is_stopped()).WillOnce(Return(true));
- EXPECT_CALL(mock_image_replayer, is_blacklisted()).WillOnce(Return(false));
+ EXPECT_CALL(mock_image_replayer, is_blocklisted()).WillOnce(Return(false));
EXPECT_CALL(mock_image_replayer, is_finished()).WillOnce(Return(true));
EXPECT_CALL(mock_image_replayer, destroy());
EXPECT_CALL(mock_service_daemon,
EXPECT_CALL(mock_image_replayer, add_peer(_));
EXPECT_CALL(mock_image_replayer, is_stopped()).WillOnce(Return(true));
- EXPECT_CALL(mock_image_replayer, is_blacklisted()).WillOnce(Return(false));
+ EXPECT_CALL(mock_image_replayer, is_blocklisted()).WillOnce(Return(false));
EXPECT_CALL(mock_image_replayer, is_finished()).WillOnce(Return(false));
EXPECT_CALL(mock_image_replayer, start(_, false))
.WillOnce(CompleteContext(0));