#include "console.h"
#include "sysemu.h"
+#ifndef MAC_OS_X_VERSION_10_5
+#define MAC_OS_X_VERSION_10_5 1050
+#endif
+
//#define DEBUG
*/
};
-int cocoa_keycode_to_qemu(int keycode)
+static int cocoa_keycode_to_qemu(int keycode)
{
if((sizeof(keymap)/sizeof(int)) <= keycode)
{
screen.bitsPerComponent, //bitsPerComponent
screen.bitsPerPixel, //bitsPerPixel
(screen.width * (screen.bitsPerComponent/2)), //bytesPerRow
-#if __LITTLE_ENDIAN__
+#ifdef __LITTLE_ENDIAN__
CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB), //colorspace for OS X >= 10.4
kCGBitmapByteOrder32Little | kCGImageAlphaNoneSkipFirst,
#else
} else {
// selective drawing code (draws only dirty rectangles) (OS X >= 10.4)
const NSRect *rectList;
+#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5)
+ NSInteger rectCount;
+#else
int rectCount;
+#endif
int i;
CGImageRef clipImageRef;
CGRect clipRect;