/* ??? This is mis-named.
It is used for both text and graphical consoles. */
struct TextConsole {
+ int index;
console_type_t console_type;
DisplayState *ds;
/* Graphic console state. */
TextConsole *previous_active_console;
previous_active_console = active_console;
- active_console = consoles[0];
+
/* There is currently no way of specifying which screen we want to dump,
so always dump the first one. */
- if (consoles[0] && consoles[0]->hw_screen_dump)
+ console_select(0);
+ if (consoles[0] && consoles[0]->hw_screen_dump) {
consoles[0]->hw_screen_dump(consoles[0]->hw, filename);
- active_console = previous_active_console;
+ }
+
+ console_select(previous_active_console->index);
}
void vga_hw_text_update(console_ch_t *chardata)
static uint32_t color_table[2][8];
+#ifndef CONFIG_CURSES
enum color_names {
COLOR_BLACK = 0,
COLOR_RED = 1,
COLOR_CYAN = 6,
COLOR_WHITE = 7
};
+#endif
static const uint32_t color_table_rgb[2][8] = {
{ /* dark */
s->ds = ds;
s->console_type = console_type;
if (console_type != GRAPHIC_CONSOLE) {
+ s->index = nb_consoles;
consoles[nb_consoles++] = s;
} else {
/* HACK: Put graphical consoles before text consoles. */
if (consoles[i - 1]->console_type == GRAPHIC_CONSOLE)
break;
consoles[i] = consoles[i - 1];
+ consoles[i]->index = i;
}
+ s->index = i;
consoles[i] = s;
nb_consoles++;
}
}
if (!s) {
- free(chr);
+ g_free(chr);
return -EBUSY;
}