*/
#include <slirp.h>
+#include <qemu/main-loop.h>
static void sbappendsb(struct sbuf *sb, struct mbuf *m);
-/* Done as a macro in socket.h */
-/* int
- * sbspace(struct sockbuff *sb)
- * {
- * return SB_DATALEN - sb->sb_cc;
- * }
- */
-
void
-sbfree(sb)
- struct sbuf *sb;
+sbfree(struct sbuf *sb)
{
free(sb->sb_data);
}
void
-sbdrop(sb, num)
- struct sbuf *sb;
- int num;
+sbdrop(struct sbuf *sb, int num)
{
+ int limit = sb->sb_datalen / 2;
+
/*
* We can only drop how much we have
* This should never succeed
if(sb->sb_rptr >= sb->sb_data + sb->sb_datalen)
sb->sb_rptr -= sb->sb_datalen;
+ if (sb->sb_cc < limit && sb->sb_cc + num >= limit) {
+ qemu_notify_event();
+ }
}
void
-sbreserve(sb, size)
- struct sbuf *sb;
- int size;
+sbreserve(struct sbuf *sb, int size)
{
if (sb->sb_data) {
/* Already alloced, realloc if necessary */
* (the socket is non-blocking, so we won't hang)
*/
void
-sbappend(so, m)
- struct socket *so;
- struct mbuf *m;
+sbappend(struct socket *so, struct mbuf *m)
{
int ret = 0;
* done in sbdrop when the data is acked
*/
void
-sbcopy(sb, off, len, to)
- struct sbuf *sb;
- int off;
- int len;
- char *to;
+sbcopy(struct sbuf *sb, int off, int len, char *to)
{
char *from;