else tcg_out32 (s, LDX | TAB (data_reg, rbase, r0));
#else
if (bswap) {
- tcg_out_movi32 (s, TCG_TYPE_I64, 0, 4);
+ tcg_out_movi32 (s, 0, 4);
tcg_out32 (s, LWBRX | RT (data_reg) | RB (r0));
tcg_out32 (s, LWBRX | RT ( r1) | RA (r0));
tcg_out_rld (s, RLDIMI, data_reg, r1, 32, 0);