--- /dev/null
+/** @file\r
+\r
+Copyright (c) 2006 - 2018, Intel Corporation. All rights reserved.<BR>\r
+This program and the accompanying materials\r
+are licensed and made available under the terms and conditions of the BSD License\r
+which accompanies this distribution. The full text of the license may be found at\r
+http://opensource.org/licenses/bsd-license.php\r
+\r
+THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,\r
+WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.\r
+\r
+Module Name:\r
+\r
+ WinGopInput.c\r
+\r
+Abstract:\r
+\r
+ This file produces the Simple Text In for an Gop window.\r
+\r
+ This stuff is linked at the hip to the Window, since the window\r
+ processing is done in a thread kicked off in WinNtGopImplementation.c\r
+\r
+ Since the window information is processed in an other thread we need\r
+ a keyboard Queue to pass data about. The Simple Text In code just\r
+ takes data off the Queue. The WinProc message loop takes keyboard input\r
+ and places it in the Queue.\r
+\r
+\r
+**/\r
+\r
+\r
+#include "WinGop.h"\r
+\r
+\r
+/**\r
+ TODO: Add function description\r
+\r
+ @param Private TODO: add argument description\r
+\r
+ @retval EFI_SUCCESS TODO: Add description for return value\r
+\r
+**/\r
+EFI_STATUS\r
+GopPrivateCreateQ (\r
+ IN GRAPHICS_PRIVATE_DATA *Private,\r
+ IN GOP_QUEUE_FIXED *Queue\r
+ )\r
+{\r
+ InitializeCriticalSection (&Queue->Cs);\r
+ Queue->Front = 0;\r
+ Queue->Rear = 0;\r
+ return EFI_SUCCESS;\r
+}\r
+\r
+\r
+/**\r
+ TODO: Add function description\r
+\r
+ @param Private TODO: add argument description\r
+\r
+ @retval EFI_SUCCESS TODO: Add description for return value\r
+\r
+**/\r
+EFI_STATUS\r
+GopPrivateDestroyQ (\r
+ IN GRAPHICS_PRIVATE_DATA *Private,\r
+ IN GOP_QUEUE_FIXED *Queue\r
+ )\r
+{\r
+ Queue->Front = 0;\r
+ Queue->Rear = 0;\r
+ DeleteCriticalSection (&Queue->Cs);\r
+ return EFI_SUCCESS;\r
+}\r
+\r
+\r
+/**\r
+ TODO: Add function description\r
+\r
+ @param Private TODO: add argument description\r
+ @param Key TODO: add argument description\r
+\r
+ @retval EFI_NOT_READY TODO: Add description for return value\r
+ @retval EFI_SUCCESS TODO: Add description for return value\r
+\r
+**/\r
+EFI_STATUS\r
+GopPrivateAddQ (\r
+ IN GRAPHICS_PRIVATE_DATA *Private,\r
+ IN GOP_QUEUE_FIXED *Queue,\r
+ IN EFI_KEY_DATA *KeyData\r
+ )\r
+{\r
+ EnterCriticalSection (&Queue->Cs);\r
+\r
+ if ((Queue->Rear + 1) % MAX_Q == Queue->Front) {\r
+ LeaveCriticalSection (&Queue->Cs);\r
+ return EFI_NOT_READY;\r
+ }\r
+\r
+ CopyMem (&Queue->Q[Queue->Rear], KeyData, sizeof (EFI_KEY_DATA));\r
+ Queue->Rear = (Queue->Rear + 1) % MAX_Q;\r
+\r
+ LeaveCriticalSection (&Queue->Cs);\r
+ return EFI_SUCCESS;\r
+}\r
+\r
+\r
+/**\r
+ TODO: Add function description\r
+\r
+ @param Private TODO: add argument description\r
+ @param Key TODO: add argument description\r
+\r
+ @retval EFI_NOT_READY TODO: Add description for return value\r
+ @retval EFI_SUCCESS TODO: Add description for return value\r
+\r
+**/\r
+EFI_STATUS\r
+GopPrivateDeleteQ (\r
+ IN GRAPHICS_PRIVATE_DATA *Private,\r
+ IN GOP_QUEUE_FIXED *Queue,\r
+ OUT EFI_KEY_DATA *Key\r
+ )\r
+{\r
+ EnterCriticalSection (&Queue->Cs);\r
+\r
+ if (Queue->Front == Queue->Rear) {\r
+ LeaveCriticalSection (&Queue->Cs);\r
+ return EFI_NOT_READY;\r
+ }\r
+\r
+ CopyMem (Key, &Queue->Q[Queue->Front], sizeof (EFI_KEY_DATA));\r
+ Queue->Front = (Queue->Front + 1) % MAX_Q;\r
+\r
+ if (Key->Key.ScanCode == SCAN_NULL && Key->Key.UnicodeChar == CHAR_NULL) {\r
+ if (!Private->IsPartialKeySupport) {\r
+ //\r
+ // If partial keystrok is not enabled, don't return the partial keystroke.\r
+ //\r
+ LeaveCriticalSection (&Queue->Cs);\r
+ ZeroMem (Key, sizeof (EFI_KEY_DATA));\r
+ return EFI_NOT_READY;\r
+ }\r
+ }\r
+ LeaveCriticalSection (&Queue->Cs);\r
+ return EFI_SUCCESS;\r
+}\r
+\r
+\r
+/**\r
+ TODO: Add function description\r
+\r
+ @param Private TODO: add argument description\r
+\r
+ @retval EFI_NOT_READY TODO: Add description for return value\r
+ @retval EFI_SUCCESS TODO: Add description for return value\r
+\r
+**/\r
+EFI_STATUS\r
+GopPrivateCheckQ (\r
+ IN GOP_QUEUE_FIXED *Queue\r
+ )\r
+{\r
+ if (Queue->Front == Queue->Rear) {\r
+ return EFI_NOT_READY;\r
+ }\r
+\r
+ return EFI_SUCCESS;\r
+}\r
+\r
+/**\r
+ Initialize the key state.\r
+\r
+ @param Private The GOP_PRIVATE_DATA instance.\r
+ @param KeyState A pointer to receive the key state information.\r
+**/\r
+VOID\r
+InitializeKeyState (\r
+ IN GRAPHICS_PRIVATE_DATA *Private,\r
+ IN EFI_KEY_STATE *KeyState\r
+ )\r
+{\r
+ KeyState->KeyShiftState = EFI_SHIFT_STATE_VALID;\r
+ KeyState->KeyToggleState = EFI_TOGGLE_STATE_VALID;\r
+\r
+ //\r
+ // Record Key shift state and toggle state\r
+ //\r
+ if (Private->LeftCtrl) {\r
+ KeyState->KeyShiftState |= EFI_LEFT_CONTROL_PRESSED;\r
+ }\r
+ if (Private->RightCtrl) {\r
+ KeyState->KeyShiftState |= EFI_RIGHT_CONTROL_PRESSED;\r
+ }\r
+ if (Private->LeftAlt) {\r
+ KeyState->KeyShiftState |= EFI_LEFT_ALT_PRESSED;\r
+ }\r
+ if (Private->RightAlt) {\r
+ KeyState->KeyShiftState |= EFI_RIGHT_ALT_PRESSED;\r
+ }\r
+ if (Private->LeftShift) {\r
+ KeyState->KeyShiftState |= EFI_LEFT_SHIFT_PRESSED;\r
+ }\r
+ if (Private->RightShift) {\r
+ KeyState->KeyShiftState |= EFI_RIGHT_SHIFT_PRESSED;\r
+ }\r
+ if (Private->LeftLogo) {\r
+ KeyState->KeyShiftState |= EFI_LEFT_LOGO_PRESSED;\r
+ }\r
+ if (Private->RightLogo) {\r
+ KeyState->KeyShiftState |= EFI_RIGHT_LOGO_PRESSED;\r
+ }\r
+ if (Private->Menu) {\r
+ KeyState->KeyShiftState |= EFI_MENU_KEY_PRESSED;\r
+ }\r
+ if (Private->SysReq) {\r
+ KeyState->KeyShiftState |= EFI_SYS_REQ_PRESSED;\r
+ }\r
+ if (Private->CapsLock) {\r
+ KeyState->KeyToggleState |= EFI_CAPS_LOCK_ACTIVE;\r
+ }\r
+ if (Private->NumLock) {\r
+ KeyState->KeyToggleState |= EFI_NUM_LOCK_ACTIVE;\r
+ }\r
+ if (Private->ScrollLock) {\r
+ KeyState->KeyToggleState |= EFI_SCROLL_LOCK_ACTIVE;\r
+ }\r
+ if (Private->IsPartialKeySupport) {\r
+ KeyState->KeyToggleState |= EFI_KEY_STATE_EXPOSED;\r
+ }\r
+}\r
+\r
+/**\r
+ TODO: Add function description\r
+\r
+ @param Private TODO: add argument description\r
+ @param Key TODO: add argument description\r
+\r
+ @retval EFI_NOT_READY TODO: Add description for return value\r
+ @retval EFI_SUCCESS TODO: Add description for return value\r
+\r
+**/\r
+EFI_STATUS\r
+GopPrivateAddKey (\r
+ IN GRAPHICS_PRIVATE_DATA *Private,\r
+ IN EFI_INPUT_KEY Key\r
+ )\r
+{\r
+ EFI_KEY_DATA KeyData;\r
+\r
+ KeyData.Key = Key;\r
+ InitializeKeyState (Private, &KeyData.KeyState);\r
+\r
+ //\r
+ // Convert Ctrl+[1-26] to Ctrl+[A-Z]\r
+ //\r
+ if ((Private->LeftCtrl || Private->RightCtrl) &&\r
+ (KeyData.Key.UnicodeChar >= 1) && (KeyData.Key.UnicodeChar <= 26)\r
+ ) {\r
+ if ((Private->LeftShift || Private->RightShift) == Private->CapsLock) {\r
+ KeyData.Key.UnicodeChar = (CHAR16)(KeyData.Key.UnicodeChar + L'a' - 1);\r
+ } else {\r
+ KeyData.Key.UnicodeChar = (CHAR16)(KeyData.Key.UnicodeChar + L'A' - 1);\r
+ }\r
+ }\r
+\r
+ //\r
+ // Unmask the Shift bit for printable char\r
+ //\r
+ if (((KeyData.Key.UnicodeChar >= L'a') && (KeyData.Key.UnicodeChar <= L'z')) ||\r
+ ((KeyData.Key.UnicodeChar >= L'A') && (KeyData.Key.UnicodeChar <= L'Z'))\r
+ ) {\r
+ KeyData.KeyState.KeyShiftState &= ~(EFI_LEFT_SHIFT_PRESSED | EFI_RIGHT_SHIFT_PRESSED);\r
+ }\r
+\r
+ GopPrivateAddQ (Private, &Private->QueueForRead, &KeyData);\r
+ if (Private->MakeRegisterdKeyCallback != NULL) {\r
+ Private->MakeRegisterdKeyCallback (Private->RegisterdKeyCallbackContext, &KeyData);\r
+ }\r
+\r
+ return EFI_SUCCESS;\r
+}\r
+\r
+\r
+EFI_STATUS\r
+EFIAPI\r
+WinNtWndCheckKey (\r
+ IN EMU_GRAPHICS_WINDOW_PROTOCOL *GraphicsIo\r
+ )\r
+{\r
+ GRAPHICS_PRIVATE_DATA *Private;\r
+\r
+ Private = GRAPHICS_PRIVATE_DATA_FROM_THIS (GraphicsIo);\r
+\r
+ return GopPrivateCheckQ (&Private->QueueForRead);\r
+\r
+}\r
+EFI_STATUS\r
+EFIAPI\r
+WinNtWndGetKey (\r
+ IN EMU_GRAPHICS_WINDOW_PROTOCOL *GraphicsIo,\r
+ IN EFI_KEY_DATA *KeyData\r
+ )\r
+/*++\r
+\r
+ Routine Description:\r
+ Reads the next keystroke from the input device. The WaitForKey Event can\r
+ be used to test for existance of a keystroke via WaitForEvent () call.\r
+\r
+ Arguments:\r
+ Private - The private structure of WinNt Gop device.\r
+ KeyData - A pointer to a buffer that is filled in with the keystroke\r
+ state data for the key that was pressed.\r
+\r
+ Returns:\r
+ EFI_SUCCESS - The keystroke information was returned.\r
+ EFI_NOT_READY - There was no keystroke data availiable.\r
+ EFI_DEVICE_ERROR - The keystroke information was not returned due to\r
+ hardware errors.\r
+ EFI_INVALID_PARAMETER - KeyData is NULL.\r
+\r
+--*/\r
+{\r
+ EFI_STATUS Status;\r
+ GRAPHICS_PRIVATE_DATA *Private;\r
+\r
+ Private = GRAPHICS_PRIVATE_DATA_FROM_THIS (GraphicsIo);\r
+\r
+ ZeroMem (&KeyData->Key, sizeof (KeyData->Key));\r
+ InitializeKeyState (Private, &KeyData->KeyState);\r
+\r
+ Status = GopPrivateCheckQ (&Private->QueueForRead);\r
+ if (!EFI_ERROR (Status)) {\r
+ //\r
+ // If a Key press exists try and read it.\r
+ //\r
+ Status = GopPrivateDeleteQ (Private, &Private->QueueForRead, KeyData);\r
+ if (!EFI_ERROR (Status)) {\r
+ //\r
+ // If partial keystroke is not enabled, check whether it is value key. If not return\r
+ // EFI_NOT_READY.\r
+ //\r
+ if (!Private->IsPartialKeySupport) {\r
+ if (KeyData->Key.ScanCode == SCAN_NULL && KeyData->Key.UnicodeChar == CHAR_NULL) {\r
+ Status = EFI_NOT_READY;\r
+ }\r
+ }\r
+ }\r
+ }\r
+\r
+ return Status;\r
+\r
+}\r
+\r
+EFI_STATUS\r
+EFIAPI\r
+WinNtWndKeySetState (\r
+ IN EMU_GRAPHICS_WINDOW_PROTOCOL *GraphicsIo,\r
+ IN EFI_KEY_TOGGLE_STATE *KeyToggleState\r
+ )\r
+{\r
+ GRAPHICS_PRIVATE_DATA *Private;\r
+\r
+ Private = GRAPHICS_PRIVATE_DATA_FROM_THIS (GraphicsIo);\r
+ Private->KeyState.KeyToggleState = *KeyToggleState;\r
+ return EFI_SUCCESS;\r
+}\r
+\r
+\r
+EFI_STATUS\r
+EFIAPI\r
+WinNtWndRegisterKeyNotify (\r
+ IN EMU_GRAPHICS_WINDOW_PROTOCOL *GraphicsIo,\r
+ IN EMU_GRAPHICS_WINDOW_REGISTER_KEY_NOTIFY_CALLBACK MakeCallBack,\r
+ IN EMU_GRAPHICS_WINDOW_REGISTER_KEY_NOTIFY_CALLBACK BreakCallBack,\r
+ IN VOID *Context\r
+ )\r
+{\r
+ GRAPHICS_PRIVATE_DATA *Private;\r
+\r
+ Private = GRAPHICS_PRIVATE_DATA_FROM_THIS (GraphicsIo);\r
+\r
+ Private->MakeRegisterdKeyCallback = MakeCallBack;\r
+ Private->BreakRegisterdKeyCallback = BreakCallBack;\r
+ Private->RegisterdKeyCallbackContext = Context;\r
+\r
+ return EFI_SUCCESS;\r
+}\r
+\r
+EFI_STATUS\r
+EFIAPI\r
+WinNtWndCheckPointer (\r
+ IN EMU_GRAPHICS_WINDOW_PROTOCOL *GraphicsIo\r
+ )\r
+{\r
+ GRAPHICS_PRIVATE_DATA *Private;\r
+\r
+ Private = GRAPHICS_PRIVATE_DATA_FROM_THIS (GraphicsIo);\r
+\r
+ return EFI_NOT_READY;\r
+}\r
+\r
+\r
+EFI_STATUS\r
+EFIAPI\r
+WinNtWndGetPointerState (\r
+ IN EMU_GRAPHICS_WINDOW_PROTOCOL *GraphicsIo,\r
+ IN EFI_SIMPLE_POINTER_STATE *State\r
+ )\r
+{\r
+ GRAPHICS_PRIVATE_DATA *Private;\r
+\r
+ Private = GRAPHICS_PRIVATE_DATA_FROM_THIS (GraphicsIo);\r
+\r
+ return EFI_NOT_READY;\r
+}\r
--- /dev/null
+/** @file\r
+\r
+Copyright (c) 2006 - 2013, Intel Corporation. All rights reserved.<BR>\r
+This program and the accompanying materials\r
+are licensed and made available under the terms and conditions of the BSD License\r
+which accompanies this distribution. The full text of the license may be found at\r
+http://opensource.org/licenses/bsd-license.php\r
+\r
+THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,\r
+WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.\r
+\r
+Module Name:\r
+\r
+ WinGopScreen.c\r
+\r
+Abstract:\r
+\r
+ This file produces the graphics abstration of GOP. It is called by\r
+ WinNtGopDriver.c file which deals with the UEFI 2.0 driver model.\r
+ This file just does graphics.\r
+\r
+\r
+**/\r
+\r
+#include "WinGop.h"\r
+\r
+DWORD mTlsIndex = TLS_OUT_OF_INDEXES;\r
+DWORD mTlsIndexUseCount = 0; // lets us know when we can free mTlsIndex.\r
+\r
+BOOLEAN\r
+WinNtGopConvertParamToEfiKeyShiftState (\r
+ IN GRAPHICS_PRIVATE_DATA *Private,\r
+ IN WPARAM *wParam,\r
+ IN LPARAM *lParam,\r
+ IN BOOLEAN Flag\r
+ )\r
+{\r
+ switch (*wParam) {\r
+ //\r
+ // BUGBUG: Only GetAsyncKeyState() and GetKeyState() can distinguish\r
+ // left and right Ctrl, and Shift key.\r
+ // Neither of the two is defined in EFI_WIN_NT_THUNK_PROTOCOL.\r
+ // Therefor, we can not set the correct Shift state here.\r
+ //\r
+ case VK_SHIFT:\r
+ if ((*lParam & GOP_EXTENDED_KEY) == GOP_EXTENDED_KEY) {\r
+ Private->RightShift = Flag;\r
+ } else {\r
+ Private->LeftShift = Flag;\r
+ }\r
+ return TRUE;\r
+\r
+ case VK_LSHIFT:\r
+ Private->LeftShift = Flag;\r
+ return TRUE;\r
+\r
+ case VK_RSHIFT:\r
+ Private->RightShift = Flag;\r
+ return TRUE;\r
+\r
+ case VK_CONTROL:\r
+ if ((*lParam & GOP_EXTENDED_KEY) == GOP_EXTENDED_KEY) {\r
+ Private->RightCtrl= Flag;\r
+ } else {\r
+ Private->LeftCtrl = Flag;\r
+ }\r
+ return TRUE;\r
+\r
+ case VK_LCONTROL:\r
+ Private->LeftCtrl = Flag;\r
+ return TRUE;\r
+\r
+ case VK_RCONTROL:\r
+ Private->RightCtrl = Flag;\r
+ return TRUE;\r
+\r
+ case VK_LWIN:\r
+ Private->LeftLogo = Flag;\r
+ return TRUE;\r
+\r
+ case VK_RWIN:\r
+ Private->RightLogo = Flag;\r
+ return TRUE;\r
+\r
+ case VK_APPS:\r
+ Private->Menu = Flag;\r
+ return TRUE;\r
+ //\r
+ // BUGBUG: PrintScreen/SysRq can not trigger WM_KEYDOWN message,\r
+ // so SySReq shift state is not supported here.\r
+ //\r
+ case VK_PRINT:\r
+ Private->SysReq = Flag;\r
+ return TRUE;\r
+ //\r
+ // For Alt Keystroke.\r
+ //\r
+ case VK_MENU:\r
+ if ((*lParam & GOP_EXTENDED_KEY) == GOP_EXTENDED_KEY) {\r
+ Private->RightAlt = Flag;\r
+ } else {\r
+ Private->LeftAlt = Flag;\r
+ }\r
+ return TRUE;\r
+\r
+ default:\r
+ return FALSE;\r
+ }\r
+}\r
+\r
+BOOLEAN\r
+WinNtGopConvertParamToEfiKey (\r
+ IN GRAPHICS_PRIVATE_DATA *Private,\r
+ IN WPARAM *wParam,\r
+ IN LPARAM *lParam,\r
+ IN EFI_INPUT_KEY *Key\r
+ )\r
+{\r
+ BOOLEAN Flag;\r
+ Flag = FALSE;\r
+ switch (*wParam) {\r
+ case VK_HOME: Key->ScanCode = SCAN_HOME; Flag = TRUE; break;\r
+ case VK_END: Key->ScanCode = SCAN_END; Flag = TRUE; break;\r
+ case VK_LEFT: Key->ScanCode = SCAN_LEFT; Flag = TRUE; break;\r
+ case VK_RIGHT: Key->ScanCode = SCAN_RIGHT; Flag = TRUE; break;\r
+ case VK_UP: Key->ScanCode = SCAN_UP; Flag = TRUE; break;\r
+ case VK_DOWN: Key->ScanCode = SCAN_DOWN; Flag = TRUE; break;\r
+ case VK_DELETE: Key->ScanCode = SCAN_DELETE; Flag = TRUE; break;\r
+ case VK_INSERT: Key->ScanCode = SCAN_INSERT; Flag = TRUE; break;\r
+ case VK_PRIOR: Key->ScanCode = SCAN_PAGE_UP; Flag = TRUE; break;\r
+ case VK_NEXT: Key->ScanCode = SCAN_PAGE_DOWN; Flag = TRUE; break;\r
+ case VK_ESCAPE: Key->ScanCode = SCAN_ESC; Flag = TRUE; break;\r
+\r
+ case VK_F1: Key->ScanCode = SCAN_F1; Flag = TRUE; break;\r
+ case VK_F2: Key->ScanCode = SCAN_F2; Flag = TRUE; break;\r
+ case VK_F3: Key->ScanCode = SCAN_F3; Flag = TRUE; break;\r
+ case VK_F4: Key->ScanCode = SCAN_F4; Flag = TRUE; break;\r
+ case VK_F5: Key->ScanCode = SCAN_F5; Flag = TRUE; break;\r
+ case VK_F6: Key->ScanCode = SCAN_F6; Flag = TRUE; break;\r
+ case VK_F7: Key->ScanCode = SCAN_F7; Flag = TRUE; break;\r
+ case VK_F8: Key->ScanCode = SCAN_F8; Flag = TRUE; break;\r
+ case VK_F9: Key->ScanCode = SCAN_F9; Flag = TRUE; break;\r
+ case VK_F11: Key->ScanCode = SCAN_F11; Flag = TRUE; break;\r
+ case VK_F12: Key->ScanCode = SCAN_F12; Flag = TRUE; break;\r
+\r
+ case VK_F13: Key->ScanCode = SCAN_F13; Flag = TRUE; break;\r
+ case VK_F14: Key->ScanCode = SCAN_F14; Flag = TRUE; break;\r
+ case VK_F15: Key->ScanCode = SCAN_F15; Flag = TRUE; break;\r
+ case VK_F16: Key->ScanCode = SCAN_F16; Flag = TRUE; break;\r
+ case VK_F17: Key->ScanCode = SCAN_F17; Flag = TRUE; break;\r
+ case VK_F18: Key->ScanCode = SCAN_F18; Flag = TRUE; break;\r
+ case VK_F19: Key->ScanCode = SCAN_F19; Flag = TRUE; break;\r
+ case VK_F20: Key->ScanCode = SCAN_F20; Flag = TRUE; break;\r
+ case VK_F21: Key->ScanCode = SCAN_F21; Flag = TRUE; break;\r
+ case VK_F22: Key->ScanCode = SCAN_F22; Flag = TRUE; break;\r
+ case VK_F23: Key->ScanCode = SCAN_F23; Flag = TRUE; break;\r
+ case VK_F24: Key->ScanCode = SCAN_F24; Flag = TRUE; break;\r
+ case VK_PAUSE: Key->ScanCode = SCAN_PAUSE; Flag = TRUE; break;\r
+\r
+ //\r
+ // Set toggle state\r
+ //\r
+ case VK_NUMLOCK:\r
+ Private->NumLock = (BOOLEAN)(!Private->NumLock);\r
+ Flag = TRUE;\r
+ break;\r
+ case VK_SCROLL:\r
+ Private->ScrollLock = (BOOLEAN)(!Private->ScrollLock);\r
+ Flag = TRUE;\r
+ break;\r
+ case VK_CAPITAL:\r
+ Private->CapsLock = (BOOLEAN)(!Private->CapsLock);\r
+ Flag = TRUE;\r
+ break;\r
+ }\r
+\r
+ return (WinNtGopConvertParamToEfiKeyShiftState (Private, wParam, lParam, TRUE)) == TRUE ? TRUE : Flag;\r
+}\r
+\r
+\r
+//\r
+// GOP Protocol Member Functions\r
+//\r
+\r
+/**\r
+ Change the resolution and resize of the window\r
+**/\r
+EFI_STATUS\r
+EFIAPI\r
+WinNtWndSize (\r
+ IN EMU_GRAPHICS_WINDOW_PROTOCOL *GraphicsIo,\r
+ IN UINT32 Width,\r
+ IN UINT32 Height\r
+)\r
+{\r
+ UINT32 Size;\r
+ GRAPHICS_PRIVATE_DATA *Private;\r
+ RECT Rect;\r
+ EFI_GRAPHICS_OUTPUT_BLT_PIXEL *NewFillLine;\r
+\r
+ Private = GRAPHICS_PRIVATE_DATA_FROM_THIS (GraphicsIo);\r
+ Private->Width = Width;\r
+ Private->Height = Height;\r
+\r
+\r
+ //\r
+ // Free the old buffer. We do not save the content of the old buffer since the\r
+ // screen is to be cleared anyway. Clearing the screen is required by the EFI spec.\r
+ // See UEFI spec -EFI_GRAPHICS_OUTPUT_PROTOCOL.SetMode()\r
+ //\r
+ if (Private->VirtualScreenInfo != NULL) {\r
+ HeapFree (GetProcessHeap (), 0, Private->VirtualScreenInfo);\r
+ }\r
+\r
+ //\r
+ // Allocate DIB frame buffer directly from NT for performance enhancement\r
+ // This buffer is the virtual screen/frame buffer. This buffer is not the\r
+ // same a a frame buffer. The first row of this buffer will be the bottom\r
+ // line of the image. This is an artifact of the way we draw to the screen.\r
+ //\r
+ Size = Private->Width * Private->Height * sizeof (RGBQUAD) + sizeof (BITMAPV4HEADER);\r
+ Private->VirtualScreenInfo = HeapAlloc (\r
+ GetProcessHeap (),\r
+ HEAP_ZERO_MEMORY,\r
+ Size\r
+ );\r
+\r
+ //\r
+ // Update the virtual screen info data structure\r
+ //\r
+ Private->VirtualScreenInfo->bV4Size = sizeof (BITMAPV4HEADER);\r
+ Private->VirtualScreenInfo->bV4Width = Private->Width;\r
+ Private->VirtualScreenInfo->bV4Height = Private->Height;\r
+ Private->VirtualScreenInfo->bV4Planes = 1;\r
+ Private->VirtualScreenInfo->bV4BitCount = 32;\r
+ //\r
+ // uncompressed\r
+ //\r
+ Private->VirtualScreenInfo->bV4V4Compression = BI_RGB;\r
+\r
+ //\r
+ // The rest of the allocated memory block is the virtual screen buffer\r
+ //\r
+ Private->VirtualScreen = (RGBQUAD *)(Private->VirtualScreenInfo + 1);\r
+\r
+ //\r
+ // Use the AdjuctWindowRect fuction to calculate the real width and height\r
+ // of the new window including the border and caption\r
+ //\r
+ Rect.left = 0;\r
+ Rect.top = 0;\r
+ Rect.right = Private->Width;\r
+ Rect.bottom = Private->Height;\r
+\r
+ AdjustWindowRect (&Rect, WS_OVERLAPPEDWINDOW, 0);\r
+\r
+ Width = Rect.right - Rect.left;\r
+ Height = Rect.bottom - Rect.top;\r
+\r
+ //\r
+ // Retrieve the original window position information\r
+ //\r
+ GetWindowRect (Private->WindowHandle, &Rect);\r
+\r
+ //\r
+ // Adjust the window size\r
+ //\r
+ MoveWindow (Private->WindowHandle, Rect.left, Rect.top, (INT32)Width, (INT32)Height, TRUE);\r
+\r
+ NewFillLine = AllocatePool (sizeof (EFI_GRAPHICS_OUTPUT_BLT_PIXEL) * Private->Width);\r
+ if (NewFillLine == NULL) {\r
+ return EFI_DEVICE_ERROR;\r
+ }\r
+\r
+ if (Private->FillLine != NULL) {\r
+ FreePool (Private->FillLine);\r
+ }\r
+\r
+ Private->FillLine = NewFillLine;\r
+ return EFI_SUCCESS;\r
+}\r
+\r
+/**\r
+ Blt pixels from the rectangle (Width X Height) formed by the BltBuffer\r
+ onto the graphics screen starting a location (X, Y). (0, 0) is defined as\r
+ the upper left hand side of the screen. (X, Y) can be outside of the\r
+ current screen geometry and the BltBuffer will be cliped when it is\r
+ displayed. X and Y can be negative or positive. If Width or Height is\r
+ bigger than the current video screen the image will be clipped.\r
+\r
+ @param This Protocol instance pointer.\r
+ @param X X location on graphics screen.\r
+ @param Y Y location on the graphics screen.\r
+ @param Width Width of BltBuffer.\r
+ @param Height Hight of BltBuffer\r
+ @param BltOperation Operation to perform on BltBuffer and video memory\r
+ @param BltBuffer Buffer containing data to blt into video buffer.\r
+ This buffer has a size of\r
+ Width*Height*sizeof(EFI_GRAPHICS_OUTPUT_BLT_PIXEL)\r
+ @param SourceX If the BltOperation is a EfiCopyBlt this is the\r
+ source of the copy. For other BLT operations this\r
+ argument is not used.\r
+ @param SourceX If the BltOperation is a EfiCopyBlt this is the\r
+ source of the copy. For other BLT operations this\r
+ argument is not used.\r
+\r
+ @retval EFI_SUCCESS The palette is updated with PaletteArray.\r
+ @retval EFI_INVALID_PARAMETER BltOperation is not valid.\r
+ @retval EFI_DEVICE_ERROR A hardware error occured writting to the video\r
+ buffer.\r
+\r
+**/\r
+// TODO: SourceY - add argument and description to function comment\r
+// TODO: DestinationX - add argument and description to function comment\r
+// TODO: DestinationY - add argument and description to function comment\r
+// TODO: Delta - add argument and description to function comment\r
+EFI_STATUS\r
+WinNtWndBlt (\r
+ IN EMU_GRAPHICS_WINDOW_PROTOCOL *GraphicsIo,\r
+ IN EFI_UGA_PIXEL *BltBuffer OPTIONAL,\r
+ IN EFI_UGA_BLT_OPERATION BltOperation,\r
+ IN EMU_GRAPHICS_WINDOWS__BLT_ARGS *Args\r
+)\r
+{\r
+ GRAPHICS_PRIVATE_DATA *Private;\r
+ UINTN DstY;\r
+ UINTN SrcY;\r
+ RGBQUAD *VScreen;\r
+ RGBQUAD *VScreenSrc;\r
+ EFI_GRAPHICS_OUTPUT_BLT_PIXEL *Blt;\r
+ UINTN Index;\r
+ RECT Rect;\r
+ EFI_GRAPHICS_OUTPUT_BLT_PIXEL *FillPixel;\r
+ UINT32 VerticalResolution;\r
+ UINT32 HorizontalResolution;\r
+\r
+ Private = GRAPHICS_PRIVATE_DATA_FROM_THIS (GraphicsIo);\r
+\r
+ //\r
+ // We need to fill the Virtual Screen buffer with the blt data.\r
+ // The virtual screen is upside down, as the first row is the bootom row of\r
+ // the image.\r
+ //\r
+ VerticalResolution = Private->VirtualScreenInfo->bV4Height;\r
+ HorizontalResolution = Private->VirtualScreenInfo->bV4Width;\r
+ if (BltOperation == EfiBltVideoToBltBuffer) {\r
+\r
+ for (SrcY = Args->SourceY, DstY = Args->DestinationY; DstY < (Args->Height + Args->DestinationY); SrcY++, DstY++) {\r
+ Blt = (EFI_GRAPHICS_OUTPUT_BLT_PIXEL *) ((UINT8 *) BltBuffer + (DstY * Args->Delta) + Args->DestinationX * sizeof (EFI_GRAPHICS_OUTPUT_BLT_PIXEL));\r
+ VScreen = &Private->VirtualScreen[(VerticalResolution - SrcY - 1) * HorizontalResolution + Args->SourceX];\r
+ CopyMem (Blt, VScreen, sizeof (EFI_GRAPHICS_OUTPUT_BLT_PIXEL) * Args->Width);\r
+ }\r
+ } else {\r
+ if (BltOperation == EfiBltVideoFill) {\r
+ FillPixel = BltBuffer;\r
+ for (Index = 0; Index < Args->Width; Index++) {\r
+ Private->FillLine[Index] = *FillPixel;\r
+ }\r
+ }\r
+\r
+ for (Index = 0; Index < Args->Height; Index++) {\r
+ if (Args->DestinationY <= Args->SourceY) {\r
+ SrcY = Args->SourceY + Index;\r
+ DstY = Args->DestinationY + Index;\r
+ } else {\r
+ SrcY = Args->SourceY + Args->Height - Index - 1;\r
+ DstY = Args->DestinationY + Args->Height - Index - 1;\r
+ }\r
+\r
+ VScreen = &Private->VirtualScreen[(VerticalResolution - DstY - 1) * HorizontalResolution + Args->DestinationX];\r
+ switch (BltOperation) {\r
+ case EfiBltBufferToVideo:\r
+ Blt = (EFI_GRAPHICS_OUTPUT_BLT_PIXEL *) ((UINT8 *) BltBuffer + (SrcY * Args->Delta) + Args->SourceX * sizeof (EFI_GRAPHICS_OUTPUT_BLT_PIXEL));\r
+ CopyMem (VScreen, Blt, Args->Width * sizeof (EFI_GRAPHICS_OUTPUT_BLT_PIXEL));\r
+ break;\r
+\r
+ case EfiBltVideoToVideo:\r
+ VScreenSrc = &Private->VirtualScreen[(VerticalResolution - SrcY - 1) * HorizontalResolution + Args->SourceX];\r
+ CopyMem (VScreen, VScreenSrc, Args->Width * sizeof (EFI_GRAPHICS_OUTPUT_BLT_PIXEL));\r
+ break;\r
+\r
+ case EfiBltVideoFill:\r
+ CopyMem (VScreen, Private->FillLine, Args->Width * sizeof (EFI_GRAPHICS_OUTPUT_BLT_PIXEL));\r
+ break;\r
+ }\r
+ }\r
+ }\r
+\r
+ if (BltOperation != EfiBltVideoToBltBuffer) {\r
+ //\r
+ // Mark the area we just blted as Invalid so WM_PAINT will update.\r
+ //\r
+ Rect.left = (LONG)Args->DestinationX;\r
+ Rect.top = (LONG)Args->DestinationY;\r
+ Rect.right = (LONG)(Args->DestinationX + Args->Width);\r
+ Rect.bottom = (LONG)(Args->DestinationY + Args->Height);\r
+ InvalidateRect (Private->WindowHandle, &Rect, FALSE);\r
+\r
+ //\r
+ // Send the WM_PAINT message to the thread that is drawing the window. We\r
+ // are in the main thread and the window drawing is in a child thread.\r
+ // There is a child thread per window. We have no CriticalSection or Mutex\r
+ // since we write the data and the other thread displays the data. While\r
+ // we may miss some data for a short period of time this is no different than\r
+ // a write combining on writes to a frame buffer.\r
+ //\r
+\r
+ UpdateWindow (Private->WindowHandle);\r
+ }\r
+\r
+ return EFI_SUCCESS;\r
+}\r
+\r
+\r
+\r
+/**\r
+ Win32 Windows event handler.\r
+\r
+ See Win32 Book\r
+\r
+ @return See Win32 Book\r
+\r
+**/\r
+// TODO: hwnd - add argument and description to function comment\r
+// TODO: iMsg - add argument and description to function comment\r
+// TODO: wParam - add argument and description to function comment\r
+// TODO: lParam - add argument and description to function comment\r
+LRESULT\r
+CALLBACK\r
+WinNtGopThreadWindowProc (\r
+ IN HWND hwnd,\r
+ IN UINT iMsg,\r
+ IN WPARAM wParam,\r
+ IN LPARAM lParam\r
+ )\r
+{\r
+ GRAPHICS_PRIVATE_DATA *Private;\r
+ UINTN Size;\r
+ HDC Handle;\r
+ PAINTSTRUCT PaintStruct;\r
+ LPARAM Index;\r
+ EFI_INPUT_KEY Key;\r
+ BOOLEAN AltIsPress;\r
+\r
+ //\r
+ // BugBug - if there are two instances of this DLL in memory (such as is\r
+ // the case for ERM), the correct instance of this function may not be called.\r
+ // This also means that the address of the mTlsIndex value will be wrong, and\r
+ // the value may be wrong too.\r
+ //\r
+\r
+\r
+ //\r
+ // Use mTlsIndex global to get a Thread Local Storage version of Private.\r
+ // This works since each Gop protocol has a unique Private data instance and\r
+ // a unique thread.\r
+ //\r
+ AltIsPress = FALSE;\r
+ Private = TlsGetValue (mTlsIndex);\r
+ ASSERT (NULL != Private);\r
+\r
+ switch (iMsg) {\r
+ case WM_CREATE:\r
+ Size = Private->Width * Private->Height * sizeof (RGBQUAD);\r
+\r
+ //\r
+ // Allocate DIB frame buffer directly from NT for performance enhancement\r
+ // This buffer is the virtual screen/frame buffer. This buffer is not the\r
+ // same a a frame buffer. The first fow of this buffer will be the bottom\r
+ // line of the image. This is an artifact of the way we draw to the screen.\r
+ //\r
+ Private->VirtualScreenInfo = HeapAlloc (\r
+ GetProcessHeap (),\r
+ HEAP_ZERO_MEMORY,\r
+ Size\r
+ );\r
+\r
+ Private->VirtualScreenInfo->bV4Size = sizeof (BITMAPV4HEADER);\r
+ Private->VirtualScreenInfo->bV4Width = Private->Width;\r
+ Private->VirtualScreenInfo->bV4Height = Private->Height;\r
+ Private->VirtualScreenInfo->bV4Planes = 1;\r
+ Private->VirtualScreenInfo->bV4BitCount = 32;\r
+ //\r
+ // uncompressed\r
+ //\r
+ Private->VirtualScreenInfo->bV4V4Compression = BI_RGB;\r
+ Private->VirtualScreen = (RGBQUAD *) (Private->VirtualScreenInfo + 1);\r
+ return 0;\r
+\r
+ case WM_PAINT:\r
+ //\r
+ // I have not found a way to convert hwnd into a Private context. So for\r
+ // now we use this API to convert hwnd to Private data.\r
+ //\r
+\r
+ Handle = BeginPaint (hwnd, &PaintStruct);\r
+\r
+ SetDIBitsToDevice (\r
+ Handle, // Destination Device Context\r
+ 0, // Destination X - 0\r
+ 0, // Destination Y - 0\r
+ Private->Width, // Width\r
+ Private->Height, // Height\r
+ 0, // Source X\r
+ 0, // Source Y\r
+ 0, // DIB Start Scan Line\r
+ Private->Height, // Number of scan lines\r
+ Private->VirtualScreen, // Address of array of DIB bits\r
+ (BITMAPINFO *) Private->VirtualScreenInfo, // Address of structure with bitmap info\r
+ DIB_RGB_COLORS // RGB or palette indexes\r
+ );\r
+\r
+ EndPaint (hwnd, &PaintStruct);\r
+ return 0;\r
+\r
+ //\r
+ // F10 and the ALT key do not create a WM_KEYDOWN message, thus this special case\r
+ // WM_SYSKEYDOWN is posted when F10 is pressed or\r
+ // holds down ALT key and then presses another key.\r
+ //\r
+ case WM_SYSKEYDOWN:\r
+\r
+ Key.ScanCode = 0;\r
+ Key.UnicodeChar = CHAR_NULL;\r
+ switch (wParam) {\r
+ case VK_F10:\r
+ Key.ScanCode = SCAN_F10;\r
+ Key.UnicodeChar = CHAR_NULL;\r
+ GopPrivateAddKey (Private, Key);\r
+ return 0;\r
+ }\r
+\r
+ //\r
+ // If ALT or ALT + modifier key is pressed.\r
+ //\r
+ if (WinNtGopConvertParamToEfiKey (Private, &wParam, &lParam, &Key)) {\r
+ if (Key.ScanCode != 0){\r
+ //\r
+ // If ALT is pressed with other ScanCode.\r
+ // Always revers the left Alt for simple.\r
+ //\r
+ Private->LeftAlt = TRUE;\r
+ }\r
+ GopPrivateAddKey (Private, Key);\r
+ //\r
+ // When Alt is released there is no windoes message, so\r
+ // clean it after using it.\r
+ //\r
+ Private->RightAlt = FALSE;\r
+ Private->LeftAlt = FALSE;\r
+ return 0;\r
+ }\r
+ AltIsPress = TRUE;\r
+\r
+ case WM_CHAR:\r
+ //\r
+ // The ESC key also generate WM_CHAR.\r
+ //\r
+ if (wParam == 0x1B) {\r
+ return 0;\r
+ }\r
+\r
+ if (AltIsPress == TRUE) {\r
+ //\r
+ // If AltIsPress is true that means the Alt key is pressed.\r
+ //\r
+ Private->LeftAlt = TRUE;\r
+ }\r
+ for (Index = 0; Index < (lParam & 0xffff); Index++) {\r
+ if (wParam != 0) {\r
+ Key.UnicodeChar = (CHAR16) wParam;\r
+ Key.ScanCode = SCAN_NULL;\r
+ GopPrivateAddKey (Private, Key);\r
+ }\r
+ }\r
+ if (AltIsPress == TRUE) {\r
+ //\r
+ // When Alt is released there is no windoes message, so\r
+ // clean it after using it.\r
+ //\r
+ Private->LeftAlt = FALSE;\r
+ Private->RightAlt = FALSE;\r
+ }\r
+ return 0;\r
+\r
+ case WM_SYSKEYUP:\r
+ //\r
+ // ALT is pressed with another key released\r
+ //\r
+ WinNtGopConvertParamToEfiKeyShiftState (Private, &wParam, &lParam, FALSE);\r
+ return 0;\r
+\r
+ case WM_KEYDOWN:\r
+ Key.ScanCode = SCAN_NULL;\r
+ Key.UnicodeChar = CHAR_NULL;\r
+ //\r
+ // A value key press will cause a WM_KEYDOWN first, then cause a WM_CHAR\r
+ // So if there is no modifier key updated, skip the WM_KEYDOWN even.\r
+ //\r
+ if (WinNtGopConvertParamToEfiKey (Private, &wParam, &lParam, &Key)) {\r
+ //\r
+ // Support the partial keystroke, add all keydown event into the queue.\r
+ //\r
+ GopPrivateAddKey (Private, Key);\r
+ }\r
+ return 0;\r
+\r
+ case WM_KEYUP:\r
+ WinNtGopConvertParamToEfiKeyShiftState (Private, &wParam, &lParam, FALSE);\r
+ return 0;\r
+\r
+ case WM_CLOSE:\r
+ //\r
+ // This close message is issued by user, core is not aware of this,\r
+ // so don't release the window display resource, just hide the window.\r
+ //\r
+ ShowWindow (Private->WindowHandle, SW_HIDE);\r
+ return 0;\r
+\r
+ case WM_DESTROY:\r
+ DestroyWindow (hwnd);\r
+ PostQuitMessage (0);\r
+\r
+ HeapFree (GetProcessHeap (), 0, Private->VirtualScreenInfo);\r
+\r
+ ExitThread (0);\r
+\r
+ default:\r
+ break;\r
+ };\r
+\r
+ return DefWindowProc (hwnd, iMsg, wParam, lParam);\r
+}\r
+\r
+\r
+/**\r
+ This thread simulates the end of WinMain () aplication. Each Winow nededs\r
+ to process it's events. The messages are dispatched to\r
+ WinNtGopThreadWindowProc ().\r
+ Be very careful sine WinNtGopThreadWinMain () and WinNtGopThreadWindowProc ()\r
+ are running in a seperate thread. We have to do this to process the events.\r
+\r
+ @param lpParameter Handle of window to manage.\r
+\r
+ @return if a WM_QUIT message is returned exit.\r
+\r
+**/\r
+DWORD\r
+WINAPI\r
+WinNtGopThreadWinMain (\r
+ LPVOID lpParameter\r
+ )\r
+{\r
+ MSG Message;\r
+ GRAPHICS_PRIVATE_DATA *Private;\r
+ RECT Rect;\r
+\r
+ Private = (GRAPHICS_PRIVATE_DATA *) lpParameter;\r
+ ASSERT (NULL != Private);\r
+\r
+ //\r
+ // Since each thread has unique private data, save the private data in Thread\r
+ // Local Storage slot. Then the shared global mTlsIndex can be used to get\r
+ // thread specific context.\r
+ //\r
+ TlsSetValue (mTlsIndex, Private);\r
+\r
+ Private->ThreadId = GetCurrentThreadId ();\r
+\r
+ Private->WindowsClass.cbSize = sizeof (WNDCLASSEX);\r
+ Private->WindowsClass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;\r
+ Private->WindowsClass.lpfnWndProc = WinNtGopThreadWindowProc;\r
+ Private->WindowsClass.cbClsExtra = 0;\r
+ Private->WindowsClass.cbWndExtra = 0;\r
+ Private->WindowsClass.hInstance = NULL;\r
+ Private->WindowsClass.hIcon = LoadIcon (NULL, IDI_APPLICATION);\r
+ Private->WindowsClass.hCursor = LoadCursor (NULL, IDC_ARROW);\r
+ Private->WindowsClass.hbrBackground = (HBRUSH)(UINTN)COLOR_WINDOW;\r
+ Private->WindowsClass.lpszMenuName = NULL;\r
+ Private->WindowsClass.lpszClassName = WIN_NT_GOP_CLASS_NAME;\r
+ Private->WindowsClass.hIconSm = LoadIcon (NULL, IDI_APPLICATION);\r
+\r
+ //\r
+ // Use 100 x 100 as initial Window size.\r
+ //\r
+ Private->Width = 100;\r
+ Private->Height = 100;\r
+\r
+\r
+ //\r
+ // This call will fail after the first time, but thats O.K. since we only need\r
+ // WIN_NT_GOP_CLASS_NAME to exist to create the window.\r
+ //\r
+ // Note: Multiple instances of this DLL will use the same instance of this\r
+ // Class, including the callback function, unless the Class is unregistered and\r
+ // successfully registered again.\r
+ //\r
+ RegisterClassEx (&Private->WindowsClass);\r
+\r
+ //\r
+ // Setting Rect values to allow for the AdjustWindowRect to provide\r
+ // us the correct sizes for the client area when doing the CreateWindowEx\r
+ //\r
+ Rect.top = 0;\r
+ Rect.bottom = Private->Height;\r
+ Rect.left = 0;\r
+ Rect.right = Private->Width;\r
+\r
+ AdjustWindowRect (&Rect, WS_OVERLAPPEDWINDOW, 0);\r
+\r
+ Private->WindowHandle = CreateWindowEx (\r
+ 0,\r
+ WIN_NT_GOP_CLASS_NAME,\r
+ Private->WindowName,\r
+ WS_OVERLAPPEDWINDOW,\r
+ CW_USEDEFAULT,\r
+ CW_USEDEFAULT,\r
+ Rect.right - Rect.left,\r
+ Rect.bottom - Rect.top,\r
+ NULL,\r
+ NULL,\r
+ NULL,\r
+ (VOID **)&Private\r
+ );\r
+\r
+ //\r
+ // The reset of this thread is the standard winows program. We need a sperate\r
+ // thread since we must process the message loop to make windows act like\r
+ // windows.\r
+ //\r
+\r
+ ShowWindow (Private->WindowHandle, SW_SHOW);\r
+ UpdateWindow (Private->WindowHandle);\r
+\r
+ //\r
+ // Let the main thread get some work done\r
+ //\r
+ ReleaseSemaphore (Private->ThreadInited, 1, NULL);\r
+\r
+ //\r
+ // This is the message loop that all Windows programs need.\r
+ //\r
+ while (GetMessage (&Message, Private->WindowHandle, 0, 0)) {\r
+ TranslateMessage (&Message);\r
+ DispatchMessage (&Message);\r
+ }\r
+\r
+ return (DWORD)Message.wParam;\r
+}\r
+\r
+\r
+/**\r
+ TODO: Add function description\r
+\r
+ @param Private TODO: add argument description\r
+ @param HorizontalResolution TODO: add argument description\r
+ @param VerticalResolution TODO: add argument description\r
+ @param ColorDepth TODO: add argument description\r
+ @param RefreshRate TODO: add argument description\r
+\r
+ @return TODO: add return values\r
+\r
+**/\r
+EFI_STATUS\r
+EFIAPI\r
+WinNtGraphicsWindowOpen (\r
+ IN EMU_IO_THUNK_PROTOCOL *This\r
+ )\r
+{\r
+ DWORD NewThreadId;\r
+ GRAPHICS_PRIVATE_DATA *Private;\r
+\r
+ Private = AllocateZeroPool (sizeof (*Private));\r
+\r
+ GopPrivateCreateQ (Private, &Private->QueueForRead);\r
+\r
+ Private->GraphicsWindowIo.Size = WinNtWndSize;\r
+ Private->GraphicsWindowIo.CheckKey = WinNtWndCheckKey;\r
+ Private->GraphicsWindowIo.GetKey = WinNtWndGetKey;\r
+ Private->GraphicsWindowIo.KeySetState = WinNtWndKeySetState;\r
+ Private->GraphicsWindowIo.RegisterKeyNotify = WinNtWndRegisterKeyNotify;\r
+ Private->GraphicsWindowIo.Blt = WinNtWndBlt;\r
+ Private->GraphicsWindowIo.CheckPointer = WinNtWndCheckPointer;\r
+ Private->GraphicsWindowIo.GetPointerState = WinNtWndGetPointerState;\r
+\r
+ Private->WindowName = This->ConfigString;\r
+ //\r
+ // Initialize a Thread Local Storge variable slot. We use TLS to get the\r
+ // correct Private data instance into the windows thread.\r
+ //\r
+ if (mTlsIndex == TLS_OUT_OF_INDEXES) {\r
+ ASSERT (0 == mTlsIndexUseCount);\r
+ mTlsIndex = TlsAlloc ();\r
+ }\r
+\r
+ //\r
+ // always increase the use count!\r
+ //\r
+ mTlsIndexUseCount++;\r
+\r
+ Private->ThreadInited = CreateSemaphore (NULL, 0, 1, NULL);\r
+ Private->ThreadHandle = CreateThread (\r
+ NULL,\r
+ 0,\r
+ WinNtGopThreadWinMain,\r
+ (VOID *) Private,\r
+ 0,\r
+ &NewThreadId\r
+ );\r
+\r
+ //\r
+ // The other thread has entered the windows message loop so we can\r
+ // continue our initialization.\r
+ //\r
+ WaitForSingleObject (Private->ThreadInited, INFINITE);\r
+ CloseHandle (Private->ThreadInited);\r
+\r
+ This->Private = Private;\r
+ This->Interface = &Private->GraphicsWindowIo;\r
+\r
+ return EFI_SUCCESS;\r
+}\r
+\r
+EFI_STATUS\r
+EFIAPI\r
+WinNtGraphicsWindowClose (\r
+ IN EMU_IO_THUNK_PROTOCOL *This\r
+)\r
+{\r
+ GRAPHICS_PRIVATE_DATA *Private;\r
+\r
+ Private = (GRAPHICS_PRIVATE_DATA *)This->Private;\r
+\r
+ //\r
+ // BugBug: Shutdown GOP Hardware and any child devices.\r
+ //\r
+ SendMessage (Private->WindowHandle, WM_DESTROY, 0, 0);\r
+ CloseHandle (Private->ThreadHandle);\r
+\r
+ mTlsIndexUseCount--;\r
+\r
+ //\r
+ // The callback function for another window could still be called,\r
+ // so we need to make sure there are no more users of mTlsIndex.\r
+ //\r
+ if (0 == mTlsIndexUseCount) {\r
+ ASSERT (TLS_OUT_OF_INDEXES != mTlsIndex);\r
+\r
+ TlsFree (mTlsIndex);\r
+ mTlsIndex = TLS_OUT_OF_INDEXES;\r
+\r
+ UnregisterClass (\r
+ Private->WindowsClass.lpszClassName,\r
+ Private->WindowsClass.hInstance\r
+ );\r
+ }\r
+\r
+\r
+ GopPrivateDestroyQ (Private, &Private->QueueForRead);\r
+ return EFI_SUCCESS;\r
+}\r
+\r
+\r
+EMU_IO_THUNK_PROTOCOL mWinNtWndThunkIo = {\r
+ &gEmuGraphicsWindowProtocolGuid,\r
+ NULL,\r
+ NULL,\r
+ 0,\r
+ WinNtGraphicsWindowOpen,\r
+ WinNtGraphicsWindowClose,\r
+ NULL\r
+};\r