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1// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*-
2// vim: ts=8 sw=2 smarttab
3/*
4 * Ceph - scalable distributed file system
5 *
6 * Copyright (C) 2004-2006 Sage Weil <sage@newdream.net>
7 *
8 * This is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License version 2.1, as published by the Free Software
11 * Foundation. See file COPYING.
12 *
13 */
14
15
16#ifndef CEPH_DISPATCHER_H
17#define CEPH_DISPATCHER_H
18
19#include "include/assert.h"
28e407b8 20#include <memory>
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21#include "include/buffer_fwd.h"
22#include "include/assert.h"
23
24class Messenger;
25class Message;
26class Connection;
27class AuthAuthorizer;
28class CryptoKey;
29class CephContext;
28e407b8 30class AuthAuthorizerChallenge;
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31
32class Dispatcher {
33public:
34 explicit Dispatcher(CephContext *cct_)
35 : cct(cct_)
36 {
37 }
38 virtual ~Dispatcher() { }
39
40 /**
41 * The Messenger calls this function to query if you are capable
42 * of "fast dispatch"ing a message. Indicating that you can fast
43 * dispatch it requires that you:
44 * 1) Handle the Message quickly and without taking long-term contended
45 * locks. (This function is likely to be called in-line with message
46 * receipt.)
47 * 2) Be able to accept the Message even if you have not yet received
48 * an ms_handle_accept() notification for the Connection it is associated
49 * with, and even if you *have* called mark_down() or received an
50 * ms_handle_reset() (or similar) call on the Connection. You will
51 * not receive more than one dead "message" (and should generally be
52 * prepared for that circumstance anyway, since the normal dispatch can begin,
53 * then trigger Connection failure before it's percolated through your system).
54 * We provide ms_handle_fast_[connect|accept] calls if you need them, under
55 * similar speed and state constraints as fast_dispatch itself.
56 * 3) Be able to make a determination on fast_dispatch without relying
57 * on particular system state -- the ms_can_fast_dispatch() call might
58 * be called multiple times on a single message; the state might change between
59 * calling ms_can_fast_dispatch and ms_fast_dispatch; etc.
60 *
61 * @param m The message we want to fast dispatch.
62 * @returns True if the message can be fast dispatched; false otherwise.
63 */
64 virtual bool ms_can_fast_dispatch(const Message *m) const { return false;}
65 /**
66 * This function determines if a dispatcher is included in the
67 * list of fast-dispatch capable Dispatchers.
68 * @returns True if the Dispatcher can handle any messages via
69 * fast dispatch; false otherwise.
70 */
71 virtual bool ms_can_fast_dispatch_any() const { return false; }
72 /**
73 * Perform a "fast dispatch" on a given message. See
74 * ms_can_fast_dispatch() for the requirements.
75 *
76 * @param m The Message to fast dispatch.
77 */
78 virtual void ms_fast_dispatch(Message *m) { ceph_abort(); }
79 /**
80 * Let the Dispatcher preview a Message before it is dispatched. This
81 * function is called on *every* Message, prior to the fast/regular dispatch
82 * decision point, but it is only used on fast-dispatch capable systems. An
83 * implementation of ms_fast_preprocess must be essentially lock-free in the
84 * same way as the ms_fast_dispatch function is (in particular, ms_fast_preprocess
85 * may be called while the Messenger holds internal locks that prevent progress from
86 * other threads, so any locks it takes must be at the very bottom of the hierarchy).
87 * Messages are delivered in receipt order within a single Connection, but there are
88 * no guarantees across Connections. This makes it useful for some limited
89 * coordination between Messages which can be fast_dispatch'ed and those which must
90 * go through normal dispatch.
91 *
92 * @param m A message which has been received
93 */
94 virtual void ms_fast_preprocess(Message *m) {}
95 /**
96 * The Messenger calls this function to deliver a single message.
97 *
98 * @param m The message being delivered. You (the Dispatcher)
99 * are given a single reference count on it.
100 */
101 virtual bool ms_dispatch(Message *m) = 0;
102
103 /**
104 * This function will be called whenever a Connection is newly-created
105 * or reconnects in the Messenger.
106 *
107 * @param con The new Connection which has been established. You are not
108 * granted a reference to it -- take one if you need one!
109 */
110 virtual void ms_handle_connect(Connection *con) {}
111
112 /**
113 * This function will be called synchronously whenever a Connection is
114 * newly-created or reconnects in the Messenger, if you support fast
115 * dispatch. It is guaranteed to be called before any messages are
116 * dispatched.
117 *
118 * @param con The new Connection which has been established. You are not
119 * granted a reference to it -- take one if you need one!
120 */
121 virtual void ms_handle_fast_connect(Connection *con) {}
122
123 /**
124 * Callback indicating we have accepted an incoming connection.
125 *
126 * @param con The (new or existing) Connection associated with the session
127 */
128 virtual void ms_handle_accept(Connection *con) {}
129
130 /**
131 * Callback indicating we have accepted an incoming connection, if you
132 * support fast dispatch. It is guaranteed to be called before any messages
133 * are dispatched.
134 *
135 * @param con The (new or existing) Connection associated with the session
136 */
137 virtual void ms_handle_fast_accept(Connection *con) {}
138
139 /*
140 * this indicates that the ordered+reliable delivery semantics have
141 * been violated. Messages may have been lost due to a fault
142 * in the network connection.
143 * Only called on lossy Connections.
144 *
145 * @param con The Connection which broke. You are not granted
146 * a reference to it.
147 */
148 virtual bool ms_handle_reset(Connection *con) = 0;
149
150 /**
151 * This indicates that the ordered+reliable delivery semantics
152 * have been violated because the remote somehow reset.
153 * It implies that incoming messages were dropped, and
154 * probably some of our previous outgoing messages were too.
155 *
156 * @param con The Connection which broke. You are not granted
157 * a reference to it.
158 */
159 virtual void ms_handle_remote_reset(Connection *con) = 0;
160
161 /**
162 * This indicates that the connection is both broken and further
163 * connection attempts are failing because other side refuses
164 * it.
165 *
166 * @param con The Connection which broke. You are not granted
167 * a reference to it.
168 */
169 virtual bool ms_handle_refused(Connection *con) = 0;
170
171 /**
172 * @defgroup Authentication
173 * @{
174 */
175 /**
176 * Retrieve the AuthAuthorizer for the given peer type. It might not
177 * provide one if it knows there is no AuthAuthorizer for that type.
178 *
179 * @param dest_type The peer type we want the authorizer for.
180 * @param a Double pointer to an AuthAuthorizer. The Dispatcher will fill
181 * in *a with the correct AuthAuthorizer, if it can. Make sure that you have
182 * set *a to NULL before calling in.
183 * @param force_new Force the Dispatcher to wait for a new set of keys before
184 * returning the authorizer.
185 *
186 * @return True if this function call properly filled in *a, false otherwise.
187 */
188 virtual bool ms_get_authorizer(int dest_type, AuthAuthorizer **a, bool force_new) { return false; }
189 /**
190 * Verify the authorizer for a new incoming Connection.
191 *
192 * @param con The new incoming Connection
193 * @param peer_type The type of the endpoint which initiated this Connection
194 * @param protocol The ID of the protocol in use (at time of writing, cephx or none)
195 * @param authorizer The authorization string supplied by the remote
196 * @param authorizer_reply Output param: The string we should send back to
197 * the remote to authorize ourselves. Only filled in if isvalid
198 * @param isvalid Output param: True if authorizer is valid, false otherwise
199 *
200 * @return True if we were able to prove or disprove correctness of
201 * authorizer, false otherwise.
202 */
203 virtual bool ms_verify_authorizer(Connection *con,
204 int peer_type,
205 int protocol,
206 ceph::bufferlist& authorizer,
207 ceph::bufferlist& authorizer_reply,
208 bool& isvalid,
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209 CryptoKey& session_key,
210 std::unique_ptr<AuthAuthorizerChallenge> *challenge) {
211 return false;
212 }
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213 /**
214 * @} //Authentication
215 */
216protected:
217 CephContext *cct;
218private:
219 explicit Dispatcher(const Dispatcher &rhs);
220 Dispatcher& operator=(const Dispatcher &rhs);
221};
222
223#endif