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1 ==================
2 Placement Groups
3 ==================
4
5 .. _preselection:
6
7 A preselection of pg_num
8 ========================
9
10 When creating a new pool with::
11
12 ceph osd pool create {pool-name} pg_num
13
14 it is mandatory to choose the value of ``pg_num`` because it cannot be
15 calculated automatically. Here are a few values commonly used:
16
17 - Less than 5 OSDs set ``pg_num`` to 128
18
19 - Between 5 and 10 OSDs set ``pg_num`` to 512
20
21 - Between 10 and 50 OSDs set ``pg_num`` to 1024
22
23 - If you have more than 50 OSDs, you need to understand the tradeoffs
24 and how to calculate the ``pg_num`` value by yourself
25
26 - For calculating ``pg_num`` value by yourself please take help of `pgcalc`_ tool
27
28 As the number of OSDs increases, chosing the right value for pg_num
29 becomes more important because it has a significant influence on the
30 behavior of the cluster as well as the durability of the data when
31 something goes wrong (i.e. the probability that a catastrophic event
32 leads to data loss).
33
34 How are Placement Groups used ?
35 ===============================
36
37 A placement group (PG) aggregates objects within a pool because
38 tracking object placement and object metadata on a per-object basis is
39 computationally expensive--i.e., a system with millions of objects
40 cannot realistically track placement on a per-object basis.
41
42 .. ditaa::
43 /-----\ /-----\ /-----\ /-----\ /-----\
44 | obj | | obj | | obj | | obj | | obj |
45 \-----/ \-----/ \-----/ \-----/ \-----/
46 | | | | |
47 +--------+--------+ +---+----+
48 | |
49 v v
50 +-----------------------+ +-----------------------+
51 | Placement Group #1 | | Placement Group #2 |
52 | | | |
53 +-----------------------+ +-----------------------+
54 | |
55 +------------------------------+
56 |
57 v
58 +-----------------------+
59 | Pool |
60 | |
61 +-----------------------+
62
63 The Ceph client will calculate which placement group an object should
64 be in. It does this by hashing the object ID and applying an operation
65 based on the number of PGs in the defined pool and the ID of the pool.
66 See `Mapping PGs to OSDs`_ for details.
67
68 The object's contents within a placement group are stored in a set of
69 OSDs. For instance, in a replicated pool of size two, each placement
70 group will store objects on two OSDs, as shown below.
71
72 .. ditaa::
73
74 +-----------------------+ +-----------------------+
75 | Placement Group #1 | | Placement Group #2 |
76 | | | |
77 +-----------------------+ +-----------------------+
78 | | | |
79 v v v v
80 /----------\ /----------\ /----------\ /----------\
81 | | | | | | | |
82 | OSD #1 | | OSD #2 | | OSD #2 | | OSD #3 |
83 | | | | | | | |
84 \----------/ \----------/ \----------/ \----------/
85
86
87 Should OSD #2 fail, another will be assigned to Placement Group #1 and
88 will be filled with copies of all objects in OSD #1. If the pool size
89 is changed from two to three, an additional OSD will be assigned to
90 the placement group and will receive copies of all objects in the
91 placement group.
92
93 Placement groups do not own the OSD, they share it with other
94 placement groups from the same pool or even other pools. If OSD #2
95 fails, the Placement Group #2 will also have to restore copies of
96 objects, using OSD #3.
97
98 When the number of placement groups increases, the new placement
99 groups will be assigned OSDs. The result of the CRUSH function will
100 also change and some objects from the former placement groups will be
101 copied over to the new Placement Groups and removed from the old ones.
102
103 Placement Groups Tradeoffs
104 ==========================
105
106 Data durability and even distribution among all OSDs call for more
107 placement groups but their number should be reduced to the minimum to
108 save CPU and memory.
109
110 .. _data durability:
111
112 Data durability
113 ---------------
114
115 After an OSD fails, the risk of data loss increases until the data it
116 contained is fully recovered. Let's imagine a scenario that causes
117 permanent data loss in a single placement group:
118
119 - The OSD fails and all copies of the object it contains are lost.
120 For all objects within the placement group the number of replica
121 suddently drops from three to two.
122
123 - Ceph starts recovery for this placement group by chosing a new OSD
124 to re-create the third copy of all objects.
125
126 - Another OSD, within the same placement group, fails before the new
127 OSD is fully populated with the third copy. Some objects will then
128 only have one surviving copies.
129
130 - Ceph picks yet another OSD and keeps copying objects to restore the
131 desired number of copies.
132
133 - A third OSD, within the same placement group, fails before recovery
134 is complete. If this OSD contained the only remaining copy of an
135 object, it is permanently lost.
136
137 In a cluster containing 10 OSDs with 512 placement groups in a three
138 replica pool, CRUSH will give each placement groups three OSDs. In the
139 end, each OSDs will end up hosting (512 * 3) / 10 = ~150 Placement
140 Groups. When the first OSD fails, the above scenario will therefore
141 start recovery for all 150 placement groups at the same time.
142
143 The 150 placement groups being recovered are likely to be
144 homogeneously spread over the 9 remaining OSDs. Each remaining OSD is
145 therefore likely to send copies of objects to all others and also
146 receive some new objects to be stored because they became part of a
147 new placement group.
148
149 The amount of time it takes for this recovery to complete entirely
150 depends on the architecture of the Ceph cluster. Let say each OSD is
151 hosted by a 1TB SSD on a single machine and all of them are connected
152 to a 10Gb/s switch and the recovery for a single OSD completes within
153 M minutes. If there are two OSDs per machine using spinners with no
154 SSD journal and a 1Gb/s switch, it will at least be an order of
155 magnitude slower.
156
157 In a cluster of this size, the number of placement groups has almost
158 no influence on data durability. It could be 128 or 8192 and the
159 recovery would not be slower or faster.
160
161 However, growing the same Ceph cluster to 20 OSDs instead of 10 OSDs
162 is likely to speed up recovery and therefore improve data durability
163 significantly. Each OSD now participates in only ~75 placement groups
164 instead of ~150 when there were only 10 OSDs and it will still require
165 all 19 remaining OSDs to perform the same amount of object copies in
166 order to recover. But where 10 OSDs had to copy approximately 100GB
167 each, they now have to copy 50GB each instead. If the network was the
168 bottleneck, recovery will happen twice as fast. In other words,
169 recovery goes faster when the number of OSDs increases.
170
171 If this cluster grows to 40 OSDs, each of them will only host ~35
172 placement groups. If an OSD dies, recovery will keep going faster
173 unless it is blocked by another bottleneck. However, if this cluster
174 grows to 200 OSDs, each of them will only host ~7 placement groups. If
175 an OSD dies, recovery will happen between at most of ~21 (7 * 3) OSDs
176 in these placement groups: recovery will take longer than when there
177 were 40 OSDs, meaning the number of placement groups should be
178 increased.
179
180 No matter how short the recovery time is, there is a chance for a
181 second OSD to fail while it is in progress. In the 10 OSDs cluster
182 described above, if any of them fail, then ~17 placement groups
183 (i.e. ~150 / 9 placement groups being recovered) will only have one
184 surviving copy. And if any of the 8 remaining OSD fail, the last
185 objects of two placement groups are likely to be lost (i.e. ~17 / 8
186 placement groups with only one remaining copy being recovered).
187
188 When the size of the cluster grows to 20 OSDs, the number of Placement
189 Groups damaged by the loss of three OSDs drops. The second OSD lost
190 will degrade ~4 (i.e. ~75 / 19 placement groups being recovered)
191 instead of ~17 and the third OSD lost will only lose data if it is one
192 of the four OSDs containing the surviving copy. In other words, if the
193 probability of losing one OSD is 0.0001% during the recovery time
194 frame, it goes from 17 * 10 * 0.0001% in the cluster with 10 OSDs to 4 * 20 *
195 0.0001% in the cluster with 20 OSDs.
196
197 In a nutshell, more OSDs mean faster recovery and a lower risk of
198 cascading failures leading to the permanent loss of a Placement
199 Group. Having 512 or 4096 Placement Groups is roughly equivalent in a
200 cluster with less than 50 OSDs as far as data durability is concerned.
201
202 Note: It may take a long time for a new OSD added to the cluster to be
203 populated with placement groups that were assigned to it. However
204 there is no degradation of any object and it has no impact on the
205 durability of the data contained in the Cluster.
206
207 .. _object distribution:
208
209 Object distribution within a pool
210 ---------------------------------
211
212 Ideally objects are evenly distributed in each placement group. Since
213 CRUSH computes the placement group for each object, but does not
214 actually know how much data is stored in each OSD within this
215 placement group, the ratio between the number of placement groups and
216 the number of OSDs may influence the distribution of the data
217 significantly.
218
219 For instance, if there was single a placement group for ten OSDs in a
220 three replica pool, only three OSD would be used because CRUSH would
221 have no other choice. When more placement groups are available,
222 objects are more likely to be evenly spread among them. CRUSH also
223 makes every effort to evenly spread OSDs among all existing Placement
224 Groups.
225
226 As long as there are one or two orders of magnitude more Placement
227 Groups than OSDs, the distribution should be even. For instance, 300
228 placement groups for 3 OSDs, 1000 placement groups for 10 OSDs etc.
229
230 Uneven data distribution can be caused by factors other than the ratio
231 between OSDs and placement groups. Since CRUSH does not take into
232 account the size of the objects, a few very large objects may create
233 an imbalance. Let say one million 4K objects totaling 4GB are evenly
234 spread among 1000 placement groups on 10 OSDs. They will use 4GB / 10
235 = 400MB on each OSD. If one 400MB object is added to the pool, the
236 three OSDs supporting the placement group in which the object has been
237 placed will be filled with 400MB + 400MB = 800MB while the seven
238 others will remain occupied with only 400MB.
239
240 .. _resource usage:
241
242 Memory, CPU and network usage
243 -----------------------------
244
245 For each placement group, OSDs and MONs need memory, network and CPU
246 at all times and even more during recovery. Sharing this overhead by
247 clustering objects within a placement group is one of the main reasons
248 they exist.
249
250 Minimizing the number of placement groups saves significant amounts of
251 resources.
252
253 Choosing the number of Placement Groups
254 =======================================
255
256 If you have more than 50 OSDs, we recommend approximately 50-100
257 placement groups per OSD to balance out resource usage, data
258 durability and distribution. If you have less than 50 OSDs, chosing
259 among the `preselection`_ above is best. For a single pool of objects,
260 you can use the following formula to get a baseline::
261
262 (OSDs * 100)
263 Total PGs = ------------
264 pool size
265
266 Where **pool size** is either the number of replicas for replicated
267 pools or the K+M sum for erasure coded pools (as returned by **ceph
268 osd erasure-code-profile get**).
269
270 You should then check if the result makes sense with the way you
271 designed your Ceph cluster to maximize `data durability`_,
272 `object distribution`_ and minimize `resource usage`_.
273
274 The result should be **rounded up to the nearest power of two.**
275 Rounding up is optional, but recommended for CRUSH to evenly balance
276 the number of objects among placement groups.
277
278 As an example, for a cluster with 200 OSDs and a pool size of 3
279 replicas, you would estimate your number of PGs as follows::
280
281 (200 * 100)
282 ----------- = 6667. Nearest power of 2: 8192
283 3
284
285 When using multiple data pools for storing objects, you need to ensure
286 that you balance the number of placement groups per pool with the
287 number of placement groups per OSD so that you arrive at a reasonable
288 total number of placement groups that provides reasonably low variance
289 per OSD without taxing system resources or making the peering process
290 too slow.
291
292 For instance a cluster of 10 pools each with 512 placement groups on
293 ten OSDs is a total of 5,120 placement groups spread over ten OSDs,
294 that is 512 placement groups per OSD. That does not use too many
295 resources. However, if 1,000 pools were created with 512 placement
296 groups each, the OSDs will handle ~50,000 placement groups each and it
297 would require significantly more resources and time for peering.
298
299 .. _setting the number of placement groups:
300
301 Set the Number of Placement Groups
302 ==================================
303
304 To set the number of placement groups in a pool, you must specify the
305 number of placement groups at the time you create the pool.
306 See `Create a Pool`_ for details. Once you've set placement groups for a
307 pool, you may increase the number of placement groups (but you cannot
308 decrease the number of placement groups). To increase the number of
309 placement groups, execute the following::
310
311 ceph osd pool set {pool-name} pg_num {pg_num}
312
313 Once you increase the number of placement groups, you must also
314 increase the number of placement groups for placement (``pgp_num``)
315 before your cluster will rebalance. The ``pgp_num`` will be the number of
316 placement groups that will be considered for placement by the CRUSH
317 algorithm. Increasing ``pg_num`` splits the placement groups but data
318 will not be migrated to the newer placement groups until placement
319 groups for placement, ie. ``pgp_num`` is increased. The ``pgp_num``
320 should be equal to the ``pg_num``. To increase the number of
321 placement groups for placement, execute the following::
322
323 ceph osd pool set {pool-name} pgp_num {pgp_num}
324
325
326 Get the Number of Placement Groups
327 ==================================
328
329 To get the number of placement groups in a pool, execute the following::
330
331 ceph osd pool get {pool-name} pg_num
332
333
334 Get a Cluster's PG Statistics
335 =============================
336
337 To get the statistics for the placement groups in your cluster, execute the following::
338
339 ceph pg dump [--format {format}]
340
341 Valid formats are ``plain`` (default) and ``json``.
342
343
344 Get Statistics for Stuck PGs
345 ============================
346
347 To get the statistics for all placement groups stuck in a specified state,
348 execute the following::
349
350 ceph pg dump_stuck inactive|unclean|stale|undersized|degraded [--format <format>] [-t|--threshold <seconds>]
351
352 **Inactive** Placement groups cannot process reads or writes because they are waiting for an OSD
353 with the most up-to-date data to come up and in.
354
355 **Unclean** Placement groups contain objects that are not replicated the desired number
356 of times. They should be recovering.
357
358 **Stale** Placement groups are in an unknown state - the OSDs that host them have not
359 reported to the monitor cluster in a while (configured by ``mon_osd_report_timeout``).
360
361 Valid formats are ``plain`` (default) and ``json``. The threshold defines the minimum number
362 of seconds the placement group is stuck before including it in the returned statistics
363 (default 300 seconds).
364
365
366 Get a PG Map
367 ============
368
369 To get the placement group map for a particular placement group, execute the following::
370
371 ceph pg map {pg-id}
372
373 For example::
374
375 ceph pg map 1.6c
376
377 Ceph will return the placement group map, the placement group, and the OSD status::
378
379 osdmap e13 pg 1.6c (1.6c) -> up [1,0] acting [1,0]
380
381
382 Get a PGs Statistics
383 ====================
384
385 To retrieve statistics for a particular placement group, execute the following::
386
387 ceph pg {pg-id} query
388
389
390 Scrub a Placement Group
391 =======================
392
393 To scrub a placement group, execute the following::
394
395 ceph pg scrub {pg-id}
396
397 Ceph checks the primary and any replica nodes, generates a catalog of all objects
398 in the placement group and compares them to ensure that no objects are missing
399 or mismatched, and their contents are consistent. Assuming the replicas all
400 match, a final semantic sweep ensures that all of the snapshot-related object
401 metadata is consistent. Errors are reported via logs.
402
403
404 Revert Lost
405 ===========
406
407 If the cluster has lost one or more objects, and you have decided to
408 abandon the search for the lost data, you must mark the unfound objects
409 as ``lost``.
410
411 If all possible locations have been queried and objects are still
412 lost, you may have to give up on the lost objects. This is
413 possible given unusual combinations of failures that allow the cluster
414 to learn about writes that were performed before the writes themselves
415 are recovered.
416
417 Currently the only supported option is "revert", which will either roll back to
418 a previous version of the object or (if it was a new object) forget about it
419 entirely. To mark the "unfound" objects as "lost", execute the following::
420
421 ceph pg {pg-id} mark_unfound_lost revert|delete
422
423 .. important:: Use this feature with caution, because it may confuse
424 applications that expect the object(s) to exist.
425
426
427 .. toctree::
428 :hidden:
429
430 pg-states
431 pg-concepts
432
433
434 .. _Create a Pool: ../pools#createpool
435 .. _Mapping PGs to OSDs: ../../../architecture#mapping-pgs-to-osds
436 .. _pgcalc: http://ceph.com/pgcalc/