-/*
- Copyright 2005-2007 Adobe Systems Incorporated
-
- Use, modification and distribution are subject to the Boost Software License,
- Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
- http://www.boost.org/LICENSE_1_0.txt).
-
- See http://opensource.adobe.com/gil for most recent version including documentation.
-*/
-/*************************************************************************************************/
-
-#ifndef GIL_COLOR_CONVERT_HPP
-#define GIL_COLOR_CONVERT_HPP
-
-////////////////////////////////////////////////////////////////////////////////////////
-/// \file
-/// \brief GIL default color space conversions
-/// \author Lubomir Bourdev and Hailin Jin \n
-/// Adobe Systems Incorporated
-/// \date 2005-2007 \n Last updated on January 30, 2007
-///
-/// Support for fast and simple color conversion. Accurate color conversion using color
-/// profiles can be supplied separately in a dedicated module
-///
-////////////////////////////////////////////////////////////////////////////////////////
-
+//
+// Copyright 2005-2007 Adobe Systems Incorporated
+//
+// Distributed under the Boost Software License, Version 1.0
+// See accompanying file LICENSE_1_0.txt or copy at
+// http://www.boost.org/LICENSE_1_0.txt
+//
+#ifndef BOOST_GIL_COLOR_CONVERT_HPP
+#define BOOST_GIL_COLOR_CONVERT_HPP
+
+#include <boost/gil/channel_algorithm.hpp>
+#include <boost/gil/cmyk.hpp>
+#include <boost/gil/color_base_algorithm.hpp>
+#include <boost/gil/gray.hpp>
+#include <boost/gil/metafunctions.hpp>
+#include <boost/gil/pixel.hpp>
+#include <boost/gil/rgb.hpp>
+#include <boost/gil/rgba.hpp>
+#include <boost/gil/utilities.hpp>
+
+#include <algorithm>
#include <functional>
-#include "gil_config.hpp"
-#include "channel_algorithm.hpp"
-#include "pixel.hpp"
-#include "gray.hpp"
-#include "rgb.hpp"
-#include "rgba.hpp"
-#include "cmyk.hpp"
-#include "metafunctions.hpp"
-#include "utilities.hpp"
-#include "color_base_algorithm.hpp"
+#include <type_traits>
namespace boost { namespace gil {
+/// Support for fast and simple color conversion.
+/// Accurate color conversion using color profiles can be supplied separately in a dedicated module.
+
// Forward-declare
template <typename P> struct channel_type;
////////////////////////////////////////////////////////////////////////////////////////
-///
+///
/// COLOR SPACE CONVERSION
///
////////////////////////////////////////////////////////////////////////////////////////
-/// \ingroup ColorConvert
+/// \ingroup ColorConvert
/// \brief Color Convertion function object. To be specialized for every src/dst color space
template <typename C1, typename C2>
struct default_color_converter_impl {};
template <typename RedChannel, typename GreenChannel, typename BlueChannel, typename GrayChannelValue>
struct rgb_to_luminance_fn {
GrayChannelValue operator()(const RedChannel& red, const GreenChannel& green, const BlueChannel& blue) const {
- return channel_convert<GrayChannelValue>( bits32f(
- channel_convert<bits32f>(red )*0.30f +
- channel_convert<bits32f>(green)*0.59f +
- channel_convert<bits32f>(blue )*0.11f) );
+ return channel_convert<GrayChannelValue>(float32_t(
+ channel_convert<float32_t>(red )*0.30f +
+ channel_convert<float32_t>(green)*0.59f +
+ channel_convert<float32_t>(blue )*0.11f) );
}
};
struct default_color_converter_impl<rgb_t,gray_t> {
template <typename P1, typename P2>
void operator()(const P1& src, P2& dst) const {
- get_color(dst,gray_color_t()) =
+ get_color(dst,gray_color_t()) =
detail::rgb_to_luminance<typename color_element_type<P2,gray_color_t>::type>(
get_color(src,red_t()), get_color(src,green_t()), get_color(src,blue_t())
);
struct default_color_converter_impl<rgb_t,cmyk_t> {
template <typename P1, typename P2>
void operator()(const P1& src, P2& dst) const {
- typedef typename channel_type<P2>::type T2;
+ using T2 = typename channel_type<P2>::type;
get_color(dst,cyan_t()) = channel_invert(channel_convert<T2>(get_color(src,red_t()))); // c = 1 - r
get_color(dst,magenta_t()) = channel_invert(channel_convert<T2>(get_color(src,green_t()))); // m = 1 - g
get_color(dst,yellow_t()) = channel_invert(channel_convert<T2>(get_color(src,blue_t()))); // y = 1 - b
struct default_color_converter_impl<cmyk_t,rgb_t> {
template <typename P1, typename P2>
void operator()(const P1& src, P2& dst) const {
- typedef typename channel_type<P1>::type T1;
+ using T1 = typename channel_type<P1>::type;
get_color(dst,red_t()) =
channel_convert<typename color_element_type<P2,red_t>::type>(
channel_invert<T1>(
- (std::min)(channel_traits<T1>::max_value(),
- T1(get_color(src,cyan_t())*channel_invert(get_color(src,black_t()))+get_color(src,black_t())))));
+ (std::min)(channel_traits<T1>::max_value(),
+ T1(channel_multiply(get_color(src,cyan_t()),channel_invert(get_color(src,black_t())))+get_color(src,black_t())))));
get_color(dst,green_t())=
channel_convert<typename color_element_type<P2,green_t>::type>(
channel_invert<T1>(
- (std::min)(channel_traits<T1>::max_value(),
- T1(get_color(src,magenta_t())*channel_invert(get_color(src,black_t()))+get_color(src,black_t())))));
+ (std::min)(channel_traits<T1>::max_value(),
+ T1(channel_multiply(get_color(src,magenta_t()),channel_invert(get_color(src,black_t())))+get_color(src,black_t())))));
get_color(dst,blue_t()) =
channel_convert<typename color_element_type<P2,blue_t>::type>(
channel_invert<T1>(
- (std::min)(channel_traits<T1>::max_value(),
- T1(get_color(src,yellow_t())*channel_invert(get_color(src,black_t()))+get_color(src,black_t())))));
+ (std::min)(channel_traits<T1>::max_value(),
+ T1(channel_multiply(get_color(src,yellow_t()),channel_invert(get_color(src,black_t())))+get_color(src,black_t())))));
}
};
template <typename P1, typename P2>
void operator()(const P1& src, P2& dst) const {
get_color(dst,gray_color_t())=
- channel_convert<typename color_element_type<P2,gray_t>::type>(
+ channel_convert<typename color_element_type<P2,gray_color_t>::type>(
channel_multiply(
channel_invert(
detail::rgb_to_luminance<typename color_element_type<P1,black_t>::type>(
- get_color(src,cyan_t()),
- get_color(src,magenta_t()),
+ get_color(src,cyan_t()),
+ get_color(src,magenta_t()),
get_color(src,yellow_t())
)
- ),
+ ),
channel_invert(get_color(src,black_t()))));
}
};
namespace detail {
-template <typename Pixel>
-typename channel_type<Pixel>::type alpha_or_max_impl(const Pixel& p, mpl::true_) {
+
+template <typename Pixel>
+auto alpha_or_max_impl(Pixel const& p, std::true_type) -> typename channel_type<Pixel>::type
+{
return get_color(p,alpha_t());
}
-template <typename Pixel>
-typename channel_type<Pixel>::type alpha_or_max_impl(const Pixel& , mpl::false_) {
+template <typename Pixel>
+auto alpha_or_max_impl(Pixel const&, std::false_type) -> typename channel_type<Pixel>::type
+{
return channel_traits<typename channel_type<Pixel>::type>::max_value();
}
+
} // namespace detail
// Returns max_value if the pixel has no alpha channel. Otherwise returns the alpha.
-template <typename Pixel>
-typename channel_type<Pixel>::type alpha_or_max(const Pixel& p) {
- return detail::alpha_or_max_impl(p, mpl::contains<typename color_space_type<Pixel>::type,alpha_t>());
+template <typename Pixel>
+auto alpha_or_max(Pixel const& p) -> typename channel_type<Pixel>::type
+{
+ return detail::alpha_or_max_impl(
+ p,
+ mp11::mp_contains<typename color_space_type<Pixel>::type, alpha_t>());
}
struct default_color_converter_impl<C1,rgba_t> {
template <typename P1, typename P2>
void operator()(const P1& src, P2& dst) const {
- typedef typename channel_type<P2>::type T2;
+ using T2 = typename channel_type<P2>::type;
pixel<T2,rgb_layout_t> tmp;
default_color_converter_impl<C1,rgb_t>()(src,tmp);
get_color(dst,red_t()) =get_color(tmp,red_t());
/// \brief Converting RGBA to any pixel type. Note: Supports homogeneous pixels only.
///
/// Done by multiplying the alpha to get to RGB, then converting the RGB to the target pixel type
-/// Note: This may be slower if the compiler doesn't optimize out constructing/destructing a temporary RGB pixel.
+/// Note: This may be slower if the compiler doesn't optimize out constructing/destructing a temporary RGB pixel.
/// Consider rewriting if performance is an issue
template <typename C2>
struct default_color_converter_impl<rgba_t,C2> {
template <typename P1, typename P2>
void operator()(const P1& src, P2& dst) const {
- typedef typename channel_type<P1>::type T1;
+ using T1 = typename channel_type<P1>::type;
default_color_converter_impl<rgb_t,C2>()(
- pixel<T1,rgb_layout_t>(channel_multiply(get_color(src,red_t()), get_color(src,alpha_t())),
- channel_multiply(get_color(src,green_t()),get_color(src,alpha_t())),
+ pixel<T1,rgb_layout_t>(channel_multiply(get_color(src,red_t()), get_color(src,alpha_t())),
+ channel_multiply(get_color(src,green_t()),get_color(src,alpha_t())),
channel_multiply(get_color(src,blue_t()), get_color(src,alpha_t())))
,dst);
}
/// \brief class for color-converting one pixel to another
struct default_color_converter {
template <typename SrcP, typename DstP>
- void operator()(const SrcP& src,DstP& dst) const {
- typedef typename color_space_type<SrcP>::type SrcColorSpace;
- typedef typename color_space_type<DstP>::type DstColorSpace;
+ void operator()(const SrcP& src,DstP& dst) const {
+ using SrcColorSpace = typename color_space_type<SrcP>::type;
+ using DstColorSpace = typename color_space_type<DstP>::type;
default_color_converter_impl<SrcColorSpace,DstColorSpace>()(src,dst);
}
};