#endif
/// send a message over a connection that has completed its handshake
- virtual seastar::future<> send(MessageRef msg) = 0;
+ virtual seastar::future<> send(MessageURef msg) = 0;
/// send a keepalive message over a connection that has completed its
/// handshake
// without dispatching any reset event
virtual void mark_down() = 0;
- virtual void print(ostream& out) const = 0;
+ virtual void print(std::ostream& out) const = 0;
void set_last_keepalive(clock_t::time_point when) {
last_keepalive = when;
virtual ~user_private_t() = default;
};
private:
- unique_ptr<user_private_t> user_private;
+ std::unique_ptr<user_private_t> user_private;
public:
bool has_user_private() const {
return user_private != nullptr;
}
- void set_user_private(unique_ptr<user_private_t> new_user_private) {
+ void set_user_private(std::unique_ptr<user_private_t> new_user_private) {
user_private = std::move(new_user_private);
}
user_private_t &get_user_private() {
}
};
-inline ostream& operator<<(ostream& out, const Connection& conn) {
+inline std::ostream& operator<<(std::ostream& out, const Connection& conn) {
out << "[";
conn.print(out);
out << "]";