// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "rocksdb/iterator.h"
+
#include "memory/arena.h"
#include "table/internal_iterator.h"
#include "table/iterator_wrapper.h"
namespace ROCKSDB_NAMESPACE {
-Cleanable::Cleanable() {
- cleanup_.function = nullptr;
- cleanup_.next = nullptr;
-}
-
-Cleanable::~Cleanable() { DoCleanup(); }
-
-Cleanable::Cleanable(Cleanable&& other) {
- *this = std::move(other);
-}
-
-Cleanable& Cleanable::operator=(Cleanable&& other) {
- if (this != &other) {
- cleanup_ = other.cleanup_;
- other.cleanup_.function = nullptr;
- other.cleanup_.next = nullptr;
- }
- return *this;
-}
-
-// If the entire linked list was on heap we could have simply add attach one
-// link list to another. However the head is an embeded object to avoid the cost
-// of creating objects for most of the use cases when the Cleanable has only one
-// Cleanup to do. We could put evernything on heap if benchmarks show no
-// negative impact on performance.
-// Also we need to iterate on the linked list since there is no pointer to the
-// tail. We can add the tail pointer but maintainin it might negatively impact
-// the perforamnce for the common case of one cleanup where tail pointer is not
-// needed. Again benchmarks could clarify that.
-// Even without a tail pointer we could iterate on the list, find the tail, and
-// have only that node updated without the need to insert the Cleanups one by
-// one. This however would be redundant when the source Cleanable has one or a
-// few Cleanups which is the case most of the time.
-// TODO(myabandeh): if the list is too long we should maintain a tail pointer
-// and have the entire list (minus the head that has to be inserted separately)
-// merged with the target linked list at once.
-void Cleanable::DelegateCleanupsTo(Cleanable* other) {
- assert(other != nullptr);
- if (cleanup_.function == nullptr) {
- return;
- }
- Cleanup* c = &cleanup_;
- other->RegisterCleanup(c->function, c->arg1, c->arg2);
- c = c->next;
- while (c != nullptr) {
- Cleanup* next = c->next;
- other->RegisterCleanup(c);
- c = next;
- }
- cleanup_.function = nullptr;
- cleanup_.next = nullptr;
-}
-
-void Cleanable::RegisterCleanup(Cleanable::Cleanup* c) {
- assert(c != nullptr);
- if (cleanup_.function == nullptr) {
- cleanup_.function = c->function;
- cleanup_.arg1 = c->arg1;
- cleanup_.arg2 = c->arg2;
- delete c;
- } else {
- c->next = cleanup_.next;
- cleanup_.next = c;
- }
-}
-
-void Cleanable::RegisterCleanup(CleanupFunction func, void* arg1, void* arg2) {
- assert(func != nullptr);
- Cleanup* c;
- if (cleanup_.function == nullptr) {
- c = &cleanup_;
- } else {
- c = new Cleanup;
- c->next = cleanup_.next;
- cleanup_.next = c;
- }
- c->function = func;
- c->arg1 = arg1;
- c->arg2 = arg2;
-}
-
Status Iterator::GetProperty(std::string prop_name, std::string* prop) {
if (prop == nullptr) {
return Status::InvalidArgument("prop is nullptr");
namespace {
class EmptyIterator : public Iterator {
public:
- explicit EmptyIterator(const Status& s) : status_(s) { }
+ explicit EmptyIterator(const Status& s) : status_(s) {}
bool Valid() const override { return false; }
void Seek(const Slice& /*target*/) override {}
void SeekForPrev(const Slice& /*target*/) override {}