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1 # pve_flutter_frontend
2
3 Frontend for Proxmox Virtual Environment
4
5 # Setup How-To
6
7 ## Get Flutter
8
9 See:
10 https://flutter.dev/docs/get-started/install/linux#install-flutter-manually
11
12 Make `flutter doctor` as happy as possible. Note you may need to tell it where
13 chromium is located, e.g., with `export CHROME_EXECUTABLE=/usr/bin/chromium`
14
15 ## Get Path-Dependencies
16
17 Most dependencies can be served from pub.dev, but the frontend also depends on
18 to local path dependencies maintained by Proxmox.
19
20 So, in the parent folder clone both, the API client library (pure dart package)
21 and the login manager, serving as a base for Proxmox api2 projects.
22
23 cd ..
24 git clone git://git.proxmox.com/git/flutter/proxmox_dart_api_client.git
25 cd proxmox_dart_api_client
26 flutter pub get
27 flutter packages pub run build_runner build --delete-conflicting-outputs
28
29
30 cd ..
31 git clone git://git.proxmox.com/git/flutter/proxmox_login_manager.git
32 cd proxmox_login_manager
33 flutter pub get
34 flutter packages pub run build_runner build --delete-conflicting-outputs
35
36 Now you have made the local dependencies and their dependencies available, and
37 built the generated (data) model code for each.
38
39 # Run the App
40
41 ## Linux native
42
43 Due to the biometric secret integration you also need libsecret-1:
44
45 apt install libsecret-1-dev
46
47 With the dependencies setup you should cd back into this directory
48 (pve_flutter_frontend repository root) and also generate the model code once:
49
50 flutter packages pub run build_runner build --delete-conflicting-outputs
51
52 Note: the `--delete-conflicting-outputs` option is normally not required, but
53 can come in handy during development trial/error coding.
54
55 To actually run it you can do:
56
57 flutter run -d linux
58
59 ## Build errors
60
61 If there's an error during build use the verbose `-v` flag, to make flutter
62 tell you what's actually going on. Quick remedies are then often rebuilding the
63 models, build from clean state, upgrade or downgrade flutter to the last known
64 working version - as we use latest master we sometimes run actually into bugs.
65 Or if you made code changes resulting in an error, well duh, fix those.
66
67 ## Web build infos
68
69 You'll need some sort workaround for CORS in order to serve the flutter
70 frontend from your local dev machine, which will enable some convenient
71 features, like hot reload, automatic builds on changes...
72
73 This is required as CORS boundaries are any change in <scheme><addr><port>
74 tuples, and chrome will forbid even cross site requests to localhost on a
75 different port.
76
77 ### Disable CORS in chrome/ium
78
79
80 Create a small shell script, lets name it `chrome-no-cors.sh`, with the
81 following content:
82
83 #!/bin/sh
84 mkdir -p /tmp/chrome || true
85 /usr/bin/chromium --disable-features=CrossOriginOpenerPolicy,CrossOriginEmbedderPolicy --disable-web-security --user-data-dir="/tmp/chrome" $*
86
87 Then `chmod +x chrome-no-cors.sh` it and adapt the CHROME_EXECUTABLE env
88 variable:
89
90 export CHROME_EXECUTABLE="$(realpath chrome-no-cors.sh)"
91
92 Now you can start the web based build normally:
93
94 $ flutter run -d chrome --web-port=35000
95
96
97 NOTE: without setting a fixed port flutter uses a random one, as chrome binds
98 certificate expections and local browser storage to a (protocol, host, port)
99 tuple, this means that we'd lose all saved settings etc. every time else
100
101 ### Use reverse proxy to allow connections to PVE and the App over the same port
102
103 Launch App in Chrome:
104 $ flutter run -d chrome --web-port 42000
105
106 nginx snippets:
107
108 location / {
109
110 if ( $query_string ~ "console" ) {
111 proxy_pass https://<clusterip>:8006;
112 }
113 proxy_pass http://127.0.0.1:42000;
114 proxy_read_timeout 24h;
115 proxy_http_version 1.1;
116 proxy_set_header Connection "";
117 proxy_buffering off;
118
119 }
120
121 location /xterm {
122 proxy_set_header Host $host;
123 proxy_set_header Cookie $http_cookie;
124 proxy_pass https://<clusterip>:8006;
125 }
126
127 location /api2 {
128 proxy_set_header Upgrade $http_upgrade;
129 proxy_set_header Connection "Upgrade";
130 proxy_set_header Host $host;
131 proxy_set_header Cookie $http_cookie;
132 proxy_pass https://<clusterip>:8006;
133 }
134
135 # Misc.
136
137 To upgrade the proxmox_api_client dependency execute:
138 $ flutter packages upgrade
139
140 To build the model classes use:
141 $ flutter packages pub run build_runner build
142
143 If you want to login without typing your password for your
144 Test-Cluster, add this to the main function:
145
146 var apiClient = await proxclient.authenticate("root@pam", "yourpassword");
147
148 ## Android vector drawables
149
150 Android does support vector drawables, but not SVGs directly. They need to be
151 converted to the Android specific subset of SVG and are stored as xml files.
152
153 One way to do that is to use the Asset Studio which is part of Android Studio.
154 In your (dummy) project, right click in the tree view on
155 app -> New -> Vector Asset.
156
157 There are other options, but they have some caveats themselves.
158
159 * a web service which is subscription based https://svg2vector.com/
160 * a JS based CLI tool, but it is npm based... https://github.com/Ashung/svg2vectordrawable
161
162 ## Android splash screen logo
163
164 Will be masked, see figure 2 in https://developer.android.com/guide/topics/ui/splash-screen
165 The drawable therefore needs to account for that by being quite a bit bigger.
166 The `assets/images/android_launch_background_template.svg` file is useful to
167 size the logo / icon accordingly.
168
169 ## Screenshots Android
170 adb shell settings put global sysui_demo_allowed 1
171
172 ## Build tooling upgrades
173
174 In general, updates should be done in the order of:
175
176 1. Android Studio
177 2. Flutter
178 3. Plugins
179
180 and then select a gradle and android gradle plugin version which are compatible
181 with each other and the other parts.
182
183 To do this correctly, it's necessary to check the respective release notes
184 and compatibility tables/matrices.
185
186 ### Upgrade Flutter
187
188 to upgrade flutter itself, just run
189
190 flutter upgrade
191
192 check https://docs.flutter.dev/release/release-notes for breaking changes
193 and migration information
194
195 ### Upgrade Android Studio
196
197 Depends on the method you installed, on Linux with tarballs, normally
198 the new version is downloaded/extracted again, and it will automatically
199 detect & migrate old settings and configuration files on first start.
200
201 The Android Studio version determines which Gradle/AGP version you can use.
202 Check the respective release notes for Gradle/AGP versions:
203 https://developer.android.com/studio/releases
204
205 ### Gradle/Android Gradle Plugin (AGP)
206
207 Compatibility depends on the Android Studio, Flutter and plugins.
208 Can be changed in Android Studio under
209 File -> Project Structure -> Project
210
211 When selected, Android Studio will automatically download/build them, and
212 change the entries in the android/build.gradle file.
213
214 See https://developer.android.com/build/releases/gradle-plugin for
215 AGP/Gradle compatibility.
216
217 ### Upgrade Kotlin
218
219 Compatibility depends on Flutter plugins and Gradle, check
220 https://docs.gradle.org/current/userguide/compatibility.html
221
222 To change the used kotlin version, edit it in the android/build.gradle file
223 manually.