-Copyright (c) 2006, Intel Corporation \r
-All rights reserved. This program and the accompanying materials \r
-are licensed and made available under the terms and conditions of the BSD License \r
-which accompanies this distribution. The full text of the license may be found at \r
-http://opensource.org/licenses/bsd-license.php \r
- \r
-THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS, \r
-WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED. \r
+Copyright (c) 2006 - 2007, Intel Corporation\r
+All rights reserved. This program and the accompanying materials\r
+are licensed and made available under the terms and conditions of the BSD License\r
+which accompanies this distribution. The full text of the license may be found at\r
+http://opensource.org/licenses/bsd-license.php\r
+\r
+THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,\r
+WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.\r
This function will connect all the system driver to controller\r
first, and then special connect the default console, this make\r
sure all the system controller avialbe and the platform default\r
console connected.\r
This function will connect all the system driver to controller\r
first, and then special connect the default console, this make\r
sure all the system controller avialbe and the platform default\r
console connected.\r
have. After this we should get all the device work and console avariable\r
if the system have console device.\r
have. After this we should get all the device work and console avariable\r
if the system have console device.\r
path node. If the handle associate with one device path node can not\r
be created success, then still give one chance to do the dispatch,\r
which load the missing drivers if possible.\r
path node. If the handle associate with one device path node can not\r
be created success, then still give one chance to do the dispatch,\r
which load the missing drivers if possible.\r
\r
This function will connect all current system handles recursively. The\r
connection will finish until every handle's child handle created if it have.\r
\r
This function will connect all current system handles recursively. The\r
connection will finish until every handle's child handle created if it have.\r
Status = gBS->ConnectController (HandleBuffer[Index], NULL, NULL, TRUE);\r
}\r
\r
Status = gBS->ConnectController (HandleBuffer[Index], NULL, NULL, TRUE);\r
}\r
\r
\r
This function will disconnect all current system handles. The disconnection\r
will finish until every handle have been disconnected.\r
\r
This function will disconnect all current system handles. The disconnection\r
will finish until every handle have been disconnected.\r
This function make sure all the current system driver will manage\r
the correspoinding controllers if have. And at the same time, make\r
This function make sure all the current system driver will manage\r
the correspoinding controllers if have. And at the same time, make\r