@param X X location on graphics screen.\r
@param Y Y location on the graphics screen.\r
@param Width Width of BltBuffer.\r
- @param Height Hight of BltBuffer\r
+ @param Height Height of BltBuffer\r
@param BltOperation Operation to perform on BltBuffer and video memory\r
@param BltBuffer Buffer containing data to blt into video buffer.\r
This buffer has a size of\r
\r
@retval EFI_SUCCESS The palette is updated with PaletteArray.\r
@retval EFI_INVALID_PARAMETER BltOperation is not valid.\r
- @retval EFI_DEVICE_ERROR A hardware error occured writting to the video\r
+ @retval EFI_DEVICE_ERROR A hardware error occurred writing to the video\r
buffer.\r
\r
**/\r
\r
\r
/**\r
- This thread simulates the end of WinMain () aplication. Each Winow nededs\r
- to process it's events. The messages are dispatched to\r
+ This thread simulates the end of WinMain () application. Each Window needs\r
+ to process its events. The messages are dispatched to\r
WinNtGopThreadWindowProc ().\r
- Be very careful sine WinNtGopThreadWinMain () and WinNtGopThreadWindowProc ()\r
- are running in a seperate thread. We have to do this to process the events.\r
+ Be very careful since WinNtGopThreadWinMain () and WinNtGopThreadWindowProc ()\r
+ are running in a separate thread. We have to do this to process the events.\r
\r
@param lpParameter Handle of window to manage.\r
\r
);\r
\r
//\r
- // The reset of this thread is the standard winows program. We need a sperate\r
+ // The reset of this thread is the standard windows program. We need a separate\r
// thread since we must process the message loop to make windows act like\r
// windows.\r
//\r