// ASCII. The ASCII mapping we just made up.\r
//\r
//\r
-STATIC UNICODE_TO_CHAR UnicodeToPcAnsiOrAscii[] = {\r
+UNICODE_TO_CHAR UnicodeToPcAnsiOrAscii[] = {\r
{ BOXDRAW_HORIZONTAL, 0xc4, L'-' },\r
{ BOXDRAW_VERTICAL, 0xb3, L'|' },\r
{ BOXDRAW_DOWN_RIGHT, 0xda, L'/' },\r
{ 0x0000, 0x00, L'\0' }\r
};\r
\r
-STATIC CHAR16 mSetModeString[] = { ESC, '[', '=', '3', 'h', 0 };\r
-STATIC CHAR16 mSetAttributeString[] = { ESC, '[', '0', 'm', ESC, '[', '4', '0', 'm', ESC, '[', '4', '0', 'm', 0 };\r
-STATIC CHAR16 mClearScreenString[] = { ESC, '[', '2', 'J', 0 };\r
-STATIC CHAR16 mSetCursorPositionString[] = { ESC, '[', '0', '0', ';', '0', '0', 'H', 0 };\r
+CHAR16 mSetModeString[] = { ESC, '[', '=', '3', 'h', 0 };\r
+CHAR16 mSetAttributeString[] = { ESC, '[', '0', 'm', ESC, '[', '4', '0', 'm', ESC, '[', '4', '0', 'm', 0 };\r
+CHAR16 mClearScreenString[] = { ESC, '[', '2', 'J', 0 };\r
+CHAR16 mSetCursorPositionString[] = { ESC, '[', '0', '0', ';', '0', '0', 'H', 0 };\r
\r
//\r
// Body of the ConOut functions\r