// wrap to zero, because this is the simplest to implement. Here we choose\r
// this solution.\r
//\r
- *TotalBlock = Num;\r
+ *TotalBlock = Num;\r
\r
if (Range->Round > 0) {\r
- *TotalBlock += Range->Bound + MultU64x32 ((UINTN) (Range->Round -1), (UINT32) (Range->Bound + 1)) + 1;\r
- }\r
+ *TotalBlock += Range->Bound + MultU64x32 ((UINTN) (Range->Round -1), (UINT32) (Range->Bound + 1)) + 1;\r
+ }\r
\r
if (Range->Start > Range->Bound) {\r
Range->Start = 0;\r
- Range->Round ++;\r
+ Range->Round ++;\r
}\r
\r
if ((Range->Start > Range->End) || Completed) {\r