\r
Abstraction of a very simple graphics device.\r
\r
- Copyright (c) 2006 - 2012, Intel Corporation. All rights reserved.<BR>\r
- This program and the accompanying materials \r
- are licensed and made available under the terms and conditions of the BSD License \r
- which accompanies this distribution. The full text of the license may be found at \r
- http://opensource.org/licenses/bsd-license.php \r
+ Copyright (c) 2006 - 2018, Intel Corporation. All rights reserved.<BR>\r
+ This program and the accompanying materials\r
+ are licensed and made available under the terms and conditions of the BSD License\r
+ which accompanies this distribution. The full text of the license may be found at\r
+ http://opensource.org/licenses/bsd-license.php\r
\r
- THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS, \r
- WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED. \r
+ THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,\r
+ WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.\r
\r
**/\r
\r
\r
typedef enum {\r
///\r
- /// A pixel is 32-bits and byte zero represents red, byte one represents green, \r
- /// byte two represents blue, and byte three is reserved. This is the definition \r
- /// for the physical frame buffer. The byte values for the red, green, and blue \r
- /// components represent the color intensity. This color intensity value range \r
+ /// A pixel is 32-bits and byte zero represents red, byte one represents green,\r
+ /// byte two represents blue, and byte three is reserved. This is the definition\r
+ /// for the physical frame buffer. The byte values for the red, green, and blue\r
+ /// components represent the color intensity. This color intensity value range\r
/// from a minimum intensity of 0 to maximum intensity of 255.\r
///\r
PixelRedGreenBlueReserved8BitPerColor,\r
///\r
- /// A pixel is 32-bits and byte zero represents blue, byte one represents green, \r
- /// byte two represents red, and byte three is reserved. This is the definition \r
- /// for the physical frame buffer. The byte values for the red, green, and blue \r
- /// components represent the color intensity. This color intensity value range \r
+ /// A pixel is 32-bits and byte zero represents blue, byte one represents green,\r
+ /// byte two represents red, and byte three is reserved. This is the definition\r
+ /// for the physical frame buffer. The byte values for the red, green, and blue\r
+ /// components represent the color intensity. This color intensity value range\r
/// from a minimum intensity of 0 to maximum intensity of 255.\r
///\r
PixelBlueGreenRedReserved8BitPerColor,\r
\r
typedef struct {\r
///\r
- /// The version of this data structure. A value of zero represents the \r
+ /// The version of this data structure. A value of zero represents the\r
/// EFI_GRAPHICS_OUTPUT_MODE_INFORMATION structure as defined in this specification.\r
///\r
UINT32 Version;\r
///\r
UINT32 VerticalResolution;\r
///\r
- /// Enumeration that defines the physical format of the pixel. A value of PixelBltOnly \r
+ /// Enumeration that defines the physical format of the pixel. A value of PixelBltOnly\r
/// implies that a linear frame buffer is not available for this mode.\r
///\r
EFI_GRAPHICS_PIXEL_FORMAT PixelFormat;\r
///\r
- /// This bit-mask is only valid if PixelFormat is set to PixelPixelBitMask. \r
+ /// This bit-mask is only valid if PixelFormat is set to PixelPixelBitMask.\r
/// A bit being set defines what bits are used for what purpose such as Red, Green, Blue, or Reserved.\r
///\r
EFI_PIXEL_BITMASK PixelInformation;\r
///\r
/// Defines the number of pixel elements per video memory line.\r
- /// \r
+ ///\r
UINT32 PixelsPerScanLine;\r
} EFI_GRAPHICS_OUTPUT_MODE_INFORMATION;\r
\r
);\r
\r
/**\r
- Set the video device into the specified mode and clears the visible portions of \r
+ Set the video device into the specified mode and clears the visible portions of\r
the output display to black.\r
\r
@param This The EFI_GRAPHICS_OUTPUT_PROTOCOL instance.\r
///\r
typedef enum {\r
///\r
- /// Write data from the BltBuffer pixel (0, 0) \r
- /// directly to every pixel of the video display rectangle \r
- /// (DestinationX, DestinationY) (DestinationX + Width, DestinationY + Height). \r
- /// Only one pixel will be used from the BltBuffer. Delta is NOT used. \r
+ /// Write data from the BltBuffer pixel (0, 0)\r
+ /// directly to every pixel of the video display rectangle\r
+ /// (DestinationX, DestinationY) (DestinationX + Width, DestinationY + Height).\r
+ /// Only one pixel will be used from the BltBuffer. Delta is NOT used.\r
///\r
EfiBltVideoFill,\r
- \r
+\r
///\r
- /// Read data from the video display rectangle \r
- /// (SourceX, SourceY) (SourceX + Width, SourceY + Height) and place it in \r
- /// the BltBuffer rectangle (DestinationX, DestinationY ) \r
- /// (DestinationX + Width, DestinationY + Height). If DestinationX or \r
- /// DestinationY is not zero then Delta must be set to the length in bytes \r
- /// of a row in the BltBuffer. \r
+ /// Read data from the video display rectangle\r
+ /// (SourceX, SourceY) (SourceX + Width, SourceY + Height) and place it in\r
+ /// the BltBuffer rectangle (DestinationX, DestinationY )\r
+ /// (DestinationX + Width, DestinationY + Height). If DestinationX or\r
+ /// DestinationY is not zero then Delta must be set to the length in bytes\r
+ /// of a row in the BltBuffer.\r
///\r
EfiBltVideoToBltBuffer,\r
- \r
+\r
///\r
- /// Write data from the BltBuffer rectangle \r
- /// (SourceX, SourceY) (SourceX + Width, SourceY + Height) directly to the \r
- /// video display rectangle (DestinationX, DestinationY) \r
- /// (DestinationX + Width, DestinationY + Height). If SourceX or SourceY is \r
- /// not zero then Delta must be set to the length in bytes of a row in the \r
+ /// Write data from the BltBuffer rectangle\r
+ /// (SourceX, SourceY) (SourceX + Width, SourceY + Height) directly to the\r
+ /// video display rectangle (DestinationX, DestinationY)\r
+ /// (DestinationX + Width, DestinationY + Height). If SourceX or SourceY is\r
+ /// not zero then Delta must be set to the length in bytes of a row in the\r
/// BltBuffer.\r
///\r
- EfiBltBufferToVideo, \r
- \r
+ EfiBltBufferToVideo,\r
+\r
///\r
/// Copy from the video display rectangle (SourceX, SourceY)\r
- /// (SourceX + Width, SourceY + Height) to the video display rectangle \r
- /// (DestinationX, DestinationY) (DestinationX + Width, DestinationY + Height). \r
+ /// (SourceX + Width, SourceY + Height) to the video display rectangle\r
+ /// (DestinationX, DestinationY) (DestinationX + Width, DestinationY + Height).\r
/// The BltBuffer and Delta are not used in this mode.\r
///\r
EfiBltVideoToVideo,\r
- \r
+\r
EfiGraphicsOutputBltOperationMax\r
} EFI_GRAPHICS_OUTPUT_BLT_OPERATION;\r
\r
/**\r
Blt a rectangle of pixels on the graphics screen. Blt stands for BLock Transfer.\r
- \r
+\r
@param This Protocol instance pointer.\r
@param BltBuffer The data to transfer to the graphics screen.\r
Size is at least Width*Height*sizeof(EFI_GRAPHICS_OUTPUT_BLT_PIXEL).\r
///\r
EFI_PHYSICAL_ADDRESS FrameBufferBase;\r
///\r
- /// Amount of frame buffer needed to support the active mode as defined by \r
+ /// Amount of frame buffer needed to support the active mode as defined by\r
/// PixelsPerScanLine xVerticalResolution x PixelElementSize.\r
///\r
UINTN FrameBufferSize;\r
} EFI_GRAPHICS_OUTPUT_PROTOCOL_MODE;\r
\r
///\r
-/// Provides a basic abstraction to set video modes and copy pixels to and from \r
-/// the graphics controller's frame buffer. The linear address of the hardware \r
+/// Provides a basic abstraction to set video modes and copy pixels to and from\r
+/// the graphics controller's frame buffer. The linear address of the hardware\r
/// frame buffer is also exposed so software can write directly to the video hardware.\r
///\r
struct _EFI_GRAPHICS_OUTPUT_PROTOCOL {\r