\r
Abstraction of a very simple graphics device.\r
\r
- Copyright (c) 2006 - 2008, Intel Corporation \r
- All rights reserved. This program and the accompanying materials \r
+ Copyright (c) 2006 - 2008, Intel Corporation. All rights reserved.<BR>\r
+ This program and the accompanying materials \r
are licensed and made available under the terms and conditions of the BSD License \r
which accompanies this distribution. The full text of the license may be found at \r
http://opensource.org/licenses/bsd-license.php \r
\r
typedef enum {\r
///\r
- /// A pixel is 32-bits. Byte zero represents red, byte one represents green, \r
+ /// A pixel is 32-bits and byte zero represents red, byte one represents green, \r
/// byte two represents blue, and byte three is reserved. This is the definition \r
/// for the physical frame buffer. The byte values for the red, green, and blue \r
/// components represent the color intensity. This color intensity value range \r
///\r
PixelRedGreenBlueReserved8BitPerColor,\r
///\r
- /// A pixel is 32-bits. Byte zero represents blue, byte one represents green, \r
+ /// A pixel is 32-bits and byte zero represents blue, byte one represents green, \r
/// byte two represents red, and byte three is reserved. This is the definition \r
/// for the physical frame buffer. The byte values for the red, green, and blue \r
/// components represent the color intensity. This color intensity value range \r