/// byte two represents blue, and byte three is reserved. This is the definition \r
/// for the physical frame buffer. The byte values for the red, green, and blue \r
/// components represent the color intensity. This color intensity value range \r
/// byte two represents blue, and byte three is reserved. This is the definition \r
/// for the physical frame buffer. The byte values for the red, green, and blue \r
/// components represent the color intensity. This color intensity value range \r