/** @file\r
- Implementation of the EfiCopyMem routine. This function is broken\r
- out into its own source file so that it can be excluded from a\r
- build for a particular platform easily if an optimized version\r
- is desired.\r
+ Implementation of the InternalMemCopyMem routine. This function is broken\r
+ out into its own source file so that it can be excluded from a build for a\r
+ particular platform easily if an optimized version is desired.\r
\r
- Copyright (c) 2006, Intel Corporation<BR>\r
- All rights reserved. This program and the accompanying materials\r
- are licensed and made available under the terms and conditions of the BSD License\r
- which accompanies this distribution. The full text of the license may be found at\r
- http://opensource.org/licenses/bsd-license.php\r
+ Copyright (c) 2006 - 2016, Intel Corporation. All rights reserved.<BR>\r
+ Copyright (c) 2012 - 2013, ARM Ltd. All rights reserved.<BR>\r
+ Copyright (c) 2016, Linaro Ltd. All rights reserved.<BR>\r
\r
- THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,\r
- WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.\r
-\r
- Module Name: EfiCopyMem.c\r
+ SPDX-License-Identifier: BSD-2-Clause-Patent\r
\r
**/\r
\r
-//\r
-// Include common header file for this module.\r
-//\r
-#include "CommonHeader.h"\r
+\r
+\r
\r
#include "MemLibInternals.h"\r
\r
/**\r
Copy Length bytes from Source to Destination.\r
\r
- @param Destination Target of copy\r
- @param Source Place to copy from\r
- @param Length Number of bytes to copy\r
+ @param DestinationBuffer The target of the copy request.\r
+ @param SourceBuffer The place to copy from.\r
+ @param Length The number of bytes to copy.\r
\r
@return Destination\r
\r
VOID *\r
EFIAPI\r
InternalMemCopyMem (\r
- OUT VOID *Destination,\r
- IN CONST VOID *Source,\r
+ OUT VOID *DestinationBuffer,\r
+ IN CONST VOID *SourceBuffer,\r
IN UINTN Length\r
)\r
{\r
//\r
volatile UINT8 *Destination8;\r
CONST UINT8 *Source8;\r
+ volatile UINT32 *Destination32;\r
+ CONST UINT32 *Source32;\r
+ volatile UINT64 *Destination64;\r
+ CONST UINT64 *Source64;\r
+ UINTN Alignment;\r
+\r
+ if ((((UINTN)DestinationBuffer & 0x7) == 0) && (((UINTN)SourceBuffer & 0x7) == 0) && (Length >= 8)) {\r
+ if (SourceBuffer > DestinationBuffer) {\r
+ Destination64 = (UINT64*)DestinationBuffer;\r
+ Source64 = (CONST UINT64*)SourceBuffer;\r
+ while (Length >= 8) {\r
+ *(Destination64++) = *(Source64++);\r
+ Length -= 8;\r
+ }\r
+\r
+ // Finish if there are still some bytes to copy\r
+ Destination8 = (UINT8*)Destination64;\r
+ Source8 = (CONST UINT8*)Source64;\r
+ while (Length-- != 0) {\r
+ *(Destination8++) = *(Source8++);\r
+ }\r
+ } else if (SourceBuffer < DestinationBuffer) {\r
+ Destination64 = (UINT64*)((UINTN)DestinationBuffer + Length);\r
+ Source64 = (CONST UINT64*)((UINTN)SourceBuffer + Length);\r
+\r
+ // Destination64 and Source64 were aligned on a 64-bit boundary\r
+ // but if length is not a multiple of 8 bytes then they won't be\r
+ // anymore.\r
+\r
+ Alignment = Length & 0x7;\r
+ if (Alignment != 0) {\r
+ Destination8 = (UINT8*)Destination64;\r
+ Source8 = (CONST UINT8*)Source64;\r
+\r
+ while (Alignment-- != 0) {\r
+ *(--Destination8) = *(--Source8);\r
+ --Length;\r
+ }\r
+ Destination64 = (UINT64*)Destination8;\r
+ Source64 = (CONST UINT64*)Source8;\r
+ }\r
+\r
+ while (Length > 0) {\r
+ *(--Destination64) = *(--Source64);\r
+ Length -= 8;\r
+ }\r
+ }\r
+ } else if ((((UINTN)DestinationBuffer & 0x3) == 0) && (((UINTN)SourceBuffer & 0x3) == 0) && (Length >= 4)) {\r
+ if (SourceBuffer > DestinationBuffer) {\r
+ Destination32 = (UINT32*)DestinationBuffer;\r
+ Source32 = (CONST UINT32*)SourceBuffer;\r
+ while (Length >= 4) {\r
+ *(Destination32++) = *(Source32++);\r
+ Length -= 4;\r
+ }\r
+\r
+ // Finish if there are still some bytes to copy\r
+ Destination8 = (UINT8*)Destination32;\r
+ Source8 = (CONST UINT8*)Source32;\r
+ while (Length-- != 0) {\r
+ *(Destination8++) = *(Source8++);\r
+ }\r
+ } else if (SourceBuffer < DestinationBuffer) {\r
+ Destination32 = (UINT32*)((UINTN)DestinationBuffer + Length);\r
+ Source32 = (CONST UINT32*)((UINTN)SourceBuffer + Length);\r
+\r
+ // Destination32 and Source32 were aligned on a 32-bit boundary\r
+ // but if length is not a multiple of 4 bytes then they won't be\r
+ // anymore.\r
+\r
+ Alignment = Length & 0x3;\r
+ if (Alignment != 0) {\r
+ Destination8 = (UINT8*)Destination32;\r
+ Source8 = (CONST UINT8*)Source32;\r
+\r
+ while (Alignment-- != 0) {\r
+ *(--Destination8) = *(--Source8);\r
+ --Length;\r
+ }\r
+ Destination32 = (UINT32*)Destination8;\r
+ Source32 = (CONST UINT32*)Source8;\r
+ }\r
\r
- if (Source > Destination) {\r
- Destination8 = (UINT8*)Destination;\r
- Source8 = (CONST UINT8*)Source;\r
- while (Length-- != 0) {\r
- *(Destination8++) = *(Source8++);\r
+ while (Length > 0) {\r
+ *(--Destination32) = *(--Source32);\r
+ Length -= 4;\r
+ }\r
}\r
- } else if (Source < Destination) {\r
- Destination8 = (UINT8*)Destination + Length;\r
- Source8 = (CONST UINT8*)Source + Length;\r
- while (Length-- != 0) {\r
- *(--Destination8) = *(--Source8);\r
+ } else {\r
+ if (SourceBuffer > DestinationBuffer) {\r
+ Destination8 = (UINT8*)DestinationBuffer;\r
+ Source8 = (CONST UINT8*)SourceBuffer;\r
+ while (Length-- != 0) {\r
+ *(Destination8++) = *(Source8++);\r
+ }\r
+ } else if (SourceBuffer < DestinationBuffer) {\r
+ Destination8 = (UINT8*)DestinationBuffer + (Length - 1);\r
+ Source8 = (CONST UINT8*)SourceBuffer + (Length - 1);\r
+ while (Length-- != 0) {\r
+ *(Destination8--) = *(Source8--);\r
+ }\r
}\r
}\r
- return Destination;\r
+ return DestinationBuffer;\r
}\r