]> git.proxmox.com Git - mirror_edk2.git/blobdiff - OvmfPkg/VirtioGpuDxe/Commands.c
OvmfPkg/Virtio: take RingBaseShift in SetQueueAddress()
[mirror_edk2.git] / OvmfPkg / VirtioGpuDxe / Commands.c
index 804de950ff24dbf6f386dc8c1aa590608381ffdd..5cb0031612077ea0bc096765d9f2f48773d8f826 100644 (file)
@@ -3,6 +3,7 @@
   VirtIo GPU initialization, and commands (primitives) for the GPU device.\r
 \r
   Copyright (C) 2016, Red Hat, Inc.\r
+  Copyright (c) 2017, AMD Inc, All rights reserved.<BR>\r
 \r
   This program and the accompanying materials are licensed and made available\r
   under the terms and conditions of the BSD License which accompanies this\r
@@ -14,7 +15,6 @@
 \r
 **/\r
 \r
-#include <IndustryStandard/VirtioGpu.h>\r
 #include <Library/VirtioLib.h>\r
 \r
 #include "VirtioGpu.h"\r
@@ -128,11 +128,15 @@ VirtioGpuInit (
   //\r
   // [...] population of virtqueues [...]\r
   //\r
-  Status = VirtioRingInit (QueueSize, &VgpuDev->Ring);\r
+  Status = VirtioRingInit (VgpuDev->VirtIo, QueueSize, &VgpuDev->Ring);\r
   if (EFI_ERROR (Status)) {\r
     goto Failed;\r
   }\r
-  Status = VgpuDev->VirtIo->SetQueueAddress (VgpuDev->VirtIo, &VgpuDev->Ring);\r
+  Status = VgpuDev->VirtIo->SetQueueAddress (\r
+                              VgpuDev->VirtIo,\r
+                              &VgpuDev->Ring,\r
+                              0\r
+                              );\r
   if (EFI_ERROR (Status)) {\r
     goto ReleaseQueue;\r
   }\r
@@ -149,7 +153,7 @@ VirtioGpuInit (
   return EFI_SUCCESS;\r
 \r
 ReleaseQueue:\r
-  VirtioRingUninit (&VgpuDev->Ring);\r
+  VirtioRingUninit (VgpuDev->VirtIo, &VgpuDev->Ring);\r
 \r
 Failed:\r
   //\r
@@ -184,7 +188,7 @@ VirtioGpuUninit (
   // configuration.\r
   //\r
   VgpuDev->VirtIo->SetDeviceStatus (VgpuDev->VirtIo, 0);\r
-  VirtioRingUninit (&VgpuDev->Ring);\r
+  VirtioRingUninit (VgpuDev->VirtIo, &VgpuDev->Ring);\r
 }\r
 \r
 /**\r
@@ -212,3 +216,350 @@ VirtioGpuExitBoot (
   VgpuDev = Context;\r
   VgpuDev->VirtIo->SetDeviceStatus (VgpuDev->VirtIo, 0);\r
 }\r
+\r
+/**\r
+  Internal utility function that sends a request to the VirtIo GPU device\r
+  model, awaits the answer from the host, and returns a status.\r
+\r
+  @param[in,out] VgpuDev  The VGPU_DEV object that represents the VirtIo GPU\r
+                          device. The caller is responsible to have\r
+                          successfully invoked VirtioGpuInit() on VgpuDev\r
+                          previously, while VirtioGpuUninit() must not have\r
+                          been called on VgpuDev.\r
+\r
+  @param[in] RequestType  The type of the request. The caller is responsible\r
+                          for providing a VirtioGpuCmd* RequestType which, on\r
+                          success, elicits a VirtioGpuRespOkNodata response\r
+                          from the host.\r
+\r
+  @param[in] Fence        Whether to enable fencing for this request. Fencing\r
+                          forces the host to complete the command before\r
+                          producing a response. If Fence is TRUE, then\r
+                          VgpuDev->FenceId is consumed, and incremented.\r
+\r
+  @param[in,out] Header   Pointer to the caller-allocated request object. The\r
+                          request must start with VIRTIO_GPU_CONTROL_HEADER.\r
+                          This function overwrites all fields of Header before\r
+                          submitting the request to the host:\r
+\r
+                          - it sets Type from RequestType,\r
+\r
+                          - it sets Flags and FenceId based on Fence,\r
+\r
+                          - it zeroes CtxId and Padding.\r
+\r
+  @param[in] RequestSize  Size of the entire caller-allocated request object,\r
+                          including the leading VIRTIO_GPU_CONTROL_HEADER.\r
+\r
+  @retval EFI_SUCCESS            Operation successful.\r
+\r
+  @retval EFI_DEVICE_ERROR       The host rejected the request. The host error\r
+                                 code has been logged on the EFI_D_ERROR level.\r
+\r
+  @return                        Codes for unexpected errors in VirtIo\r
+                                 messaging.\r
+**/\r
+STATIC\r
+EFI_STATUS\r
+VirtioGpuSendCommand (\r
+  IN OUT VGPU_DEV                           *VgpuDev,\r
+  IN     VIRTIO_GPU_CONTROL_TYPE            RequestType,\r
+  IN     BOOLEAN                            Fence,\r
+  IN OUT volatile VIRTIO_GPU_CONTROL_HEADER *Header,\r
+  IN     UINTN                              RequestSize\r
+  )\r
+{\r
+  DESC_INDICES                       Indices;\r
+  volatile VIRTIO_GPU_CONTROL_HEADER Response;\r
+  EFI_STATUS                         Status;\r
+  UINT32                             ResponseSize;\r
+\r
+  //\r
+  // Initialize Header.\r
+  //\r
+  Header->Type      = RequestType;\r
+  if (Fence) {\r
+    Header->Flags   = VIRTIO_GPU_FLAG_FENCE;\r
+    Header->FenceId = VgpuDev->FenceId++;\r
+  } else {\r
+    Header->Flags   = 0;\r
+    Header->FenceId = 0;\r
+  }\r
+  Header->CtxId     = 0;\r
+  Header->Padding   = 0;\r
+\r
+  ASSERT (RequestSize >= sizeof *Header);\r
+  ASSERT (RequestSize <= MAX_UINT32);\r
+\r
+  //\r
+  // Compose the descriptor chain.\r
+  //\r
+  VirtioPrepare (&VgpuDev->Ring, &Indices);\r
+  VirtioAppendDesc (&VgpuDev->Ring, (UINTN)Header, (UINT32)RequestSize,\r
+    VRING_DESC_F_NEXT, &Indices);\r
+  VirtioAppendDesc (&VgpuDev->Ring, (UINTN)&Response, sizeof Response,\r
+    VRING_DESC_F_WRITE, &Indices);\r
+\r
+  //\r
+  // Send the command.\r
+  //\r
+  Status = VirtioFlush (VgpuDev->VirtIo, VIRTIO_GPU_CONTROL_QUEUE,\r
+             &VgpuDev->Ring, &Indices, &ResponseSize);\r
+  if (EFI_ERROR (Status)) {\r
+    return Status;\r
+  }\r
+\r
+  //\r
+  // Parse the response.\r
+  //\r
+  if (ResponseSize != sizeof Response) {\r
+    DEBUG ((EFI_D_ERROR, "%a: malformed response to Request=0x%x\n",\r
+      __FUNCTION__, (UINT32)RequestType));\r
+    return EFI_PROTOCOL_ERROR;\r
+  }\r
+\r
+  if (Response.Type == VirtioGpuRespOkNodata) {\r
+    return EFI_SUCCESS;\r
+  }\r
+\r
+  DEBUG ((EFI_D_ERROR, "%a: Request=0x%x Response=0x%x\n", __FUNCTION__,\r
+    (UINT32)RequestType, Response.Type));\r
+  return EFI_DEVICE_ERROR;\r
+}\r
+\r
+/**\r
+  The following functions send requests to the VirtIo GPU device model, await\r
+  the answer from the host, and return a status. They share the following\r
+  interface details:\r
+\r
+  @param[in,out] VgpuDev  The VGPU_DEV object that represents the VirtIo GPU\r
+                          device. The caller is responsible to have\r
+                          successfully invoked VirtioGpuInit() on VgpuDev\r
+                          previously, while VirtioGpuUninit() must not have\r
+                          been called on VgpuDev.\r
+\r
+  @retval EFI_INVALID_PARAMETER  Invalid command-specific parameters were\r
+                                 detected by this driver.\r
+\r
+  @retval EFI_SUCCESS            Operation successful.\r
+\r
+  @retval EFI_DEVICE_ERROR       The host rejected the request. The host error\r
+                                 code has been logged on the EFI_D_ERROR level.\r
+\r
+  @return                        Codes for unexpected errors in VirtIo\r
+                                 messaging.\r
+\r
+  For the command-specific parameters, please consult the GPU Device section of\r
+  the VirtIo 1.0 specification (see references in\r
+  "OvmfPkg/Include/IndustryStandard/VirtioGpu.h").\r
+**/\r
+EFI_STATUS\r
+VirtioGpuResourceCreate2d (\r
+  IN OUT VGPU_DEV           *VgpuDev,\r
+  IN     UINT32             ResourceId,\r
+  IN     VIRTIO_GPU_FORMATS Format,\r
+  IN     UINT32             Width,\r
+  IN     UINT32             Height\r
+  )\r
+{\r
+  volatile VIRTIO_GPU_RESOURCE_CREATE_2D Request;\r
+\r
+  if (ResourceId == 0) {\r
+    return EFI_INVALID_PARAMETER;\r
+  }\r
+\r
+  Request.ResourceId = ResourceId;\r
+  Request.Format     = (UINT32)Format;\r
+  Request.Width      = Width;\r
+  Request.Height     = Height;\r
+\r
+  return VirtioGpuSendCommand (\r
+           VgpuDev,\r
+           VirtioGpuCmdResourceCreate2d,\r
+           FALSE,                        // Fence\r
+           &Request.Header,\r
+           sizeof Request\r
+           );\r
+}\r
+\r
+EFI_STATUS\r
+VirtioGpuResourceUnref (\r
+  IN OUT VGPU_DEV *VgpuDev,\r
+  IN     UINT32   ResourceId\r
+  )\r
+{\r
+  volatile VIRTIO_GPU_RESOURCE_UNREF Request;\r
+\r
+  if (ResourceId == 0) {\r
+    return EFI_INVALID_PARAMETER;\r
+  }\r
+\r
+  Request.ResourceId = ResourceId;\r
+  Request.Padding    = 0;\r
+\r
+  return VirtioGpuSendCommand (\r
+           VgpuDev,\r
+           VirtioGpuCmdResourceUnref,\r
+           FALSE,                     // Fence\r
+           &Request.Header,\r
+           sizeof Request\r
+           );\r
+}\r
+\r
+EFI_STATUS\r
+VirtioGpuResourceAttachBacking (\r
+  IN OUT VGPU_DEV *VgpuDev,\r
+  IN     UINT32   ResourceId,\r
+  IN     VOID     *FirstBackingPage,\r
+  IN     UINTN    NumberOfPages\r
+  )\r
+{\r
+  volatile VIRTIO_GPU_RESOURCE_ATTACH_BACKING Request;\r
+\r
+  if (ResourceId == 0) {\r
+    return EFI_INVALID_PARAMETER;\r
+  }\r
+\r
+  Request.ResourceId    = ResourceId;\r
+  Request.NrEntries     = 1;\r
+  Request.Entry.Addr    = (UINTN)FirstBackingPage;\r
+  Request.Entry.Length  = (UINT32)EFI_PAGES_TO_SIZE (NumberOfPages);\r
+  Request.Entry.Padding = 0;\r
+\r
+  return VirtioGpuSendCommand (\r
+           VgpuDev,\r
+           VirtioGpuCmdResourceAttachBacking,\r
+           FALSE,                             // Fence\r
+           &Request.Header,\r
+           sizeof Request\r
+           );\r
+}\r
+\r
+EFI_STATUS\r
+VirtioGpuResourceDetachBacking (\r
+  IN OUT VGPU_DEV *VgpuDev,\r
+  IN     UINT32   ResourceId\r
+  )\r
+{\r
+  volatile VIRTIO_GPU_RESOURCE_DETACH_BACKING Request;\r
+\r
+  if (ResourceId == 0) {\r
+    return EFI_INVALID_PARAMETER;\r
+  }\r
+\r
+  Request.ResourceId = ResourceId;\r
+  Request.Padding    = 0;\r
+\r
+  //\r
+  // In this case, we set Fence to TRUE, because after this function returns,\r
+  // the caller might reasonably want to repurpose the backing pages\r
+  // immediately. Thus we should ensure that the host releases all references\r
+  // to the backing pages before we return.\r
+  //\r
+  return VirtioGpuSendCommand (\r
+           VgpuDev,\r
+           VirtioGpuCmdResourceDetachBacking,\r
+           TRUE,                              // Fence\r
+           &Request.Header,\r
+           sizeof Request\r
+           );\r
+}\r
+\r
+EFI_STATUS\r
+VirtioGpuSetScanout (\r
+  IN OUT VGPU_DEV *VgpuDev,\r
+  IN     UINT32   X,\r
+  IN     UINT32   Y,\r
+  IN     UINT32   Width,\r
+  IN     UINT32   Height,\r
+  IN     UINT32   ScanoutId,\r
+  IN     UINT32   ResourceId\r
+  )\r
+{\r
+  volatile VIRTIO_GPU_SET_SCANOUT Request;\r
+\r
+  //\r
+  // Unlike for most other commands, ResourceId=0 is valid; it\r
+  // is used to disable a scanout.\r
+  //\r
+  Request.Rectangle.X      = X;\r
+  Request.Rectangle.Y      = Y;\r
+  Request.Rectangle.Width  = Width;\r
+  Request.Rectangle.Height = Height;\r
+  Request.ScanoutId        = ScanoutId;\r
+  Request.ResourceId       = ResourceId;\r
+\r
+  return VirtioGpuSendCommand (\r
+           VgpuDev,\r
+           VirtioGpuCmdSetScanout,\r
+           FALSE,                  // Fence\r
+           &Request.Header,\r
+           sizeof Request\r
+           );\r
+}\r
+\r
+EFI_STATUS\r
+VirtioGpuTransferToHost2d (\r
+  IN OUT VGPU_DEV *VgpuDev,\r
+  IN     UINT32   X,\r
+  IN     UINT32   Y,\r
+  IN     UINT32   Width,\r
+  IN     UINT32   Height,\r
+  IN     UINT64   Offset,\r
+  IN     UINT32   ResourceId\r
+  )\r
+{\r
+  volatile VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D Request;\r
+\r
+  if (ResourceId == 0) {\r
+    return EFI_INVALID_PARAMETER;\r
+  }\r
+\r
+  Request.Rectangle.X      = X;\r
+  Request.Rectangle.Y      = Y;\r
+  Request.Rectangle.Width  = Width;\r
+  Request.Rectangle.Height = Height;\r
+  Request.Offset           = Offset;\r
+  Request.ResourceId       = ResourceId;\r
+  Request.Padding          = 0;\r
+\r
+  return VirtioGpuSendCommand (\r
+           VgpuDev,\r
+           VirtioGpuCmdTransferToHost2d,\r
+           FALSE,                        // Fence\r
+           &Request.Header,\r
+           sizeof Request\r
+           );\r
+}\r
+\r
+EFI_STATUS\r
+VirtioGpuResourceFlush (\r
+  IN OUT VGPU_DEV *VgpuDev,\r
+  IN     UINT32   X,\r
+  IN     UINT32   Y,\r
+  IN     UINT32   Width,\r
+  IN     UINT32   Height,\r
+  IN     UINT32   ResourceId\r
+  )\r
+{\r
+  volatile VIRTIO_GPU_RESOURCE_FLUSH Request;\r
+\r
+  if (ResourceId == 0) {\r
+    return EFI_INVALID_PARAMETER;\r
+  }\r
+\r
+  Request.Rectangle.X      = X;\r
+  Request.Rectangle.Y      = Y;\r
+  Request.Rectangle.Width  = Width;\r
+  Request.Rectangle.Height = Height;\r
+  Request.ResourceId       = ResourceId;\r
+  Request.Padding          = 0;\r
+\r
+  return VirtioGpuSendCommand (\r
+           VgpuDev,\r
+           VirtioGpuCmdResourceFlush,\r
+           FALSE,                     // Fence\r
+           &Request.Header,\r
+           sizeof Request\r
+           );\r
+}\r