CONST EDITOR_MENU_ITEM *ItemsWalker;\r
\r
for (NumItems = 0, ItemsWalker = Items ; ItemsWalker != NULL && ItemsWalker->Function != NULL ; ItemsWalker++,NumItems++);\r
- \r
+\r
MenuItems = AllocateZeroPool((NumItems+1) * sizeof(EDITOR_MENU_ITEM));\r
if (MenuItems == NULL) {\r
return EFI_OUT_OF_RESOURCES;\r
)\r
{\r
ControlBasedMenuFunctions = Items;\r
- return EFI_SUCCESS; \r
+ return EFI_SUCCESS;\r
}\r
/**\r
Refresh function for the menu bar.\r
\r
@param[in] Key The pressed key.\r
\r
- @retval EFI_NOT_FOUND The key was not a valid function key \r
+ @retval EFI_NOT_FOUND The key was not a valid function key\r
(an error was sent to the status bar).\r
@return The return value from the called dispatch function.\r
**/\r
\r
@param[in] KeyData The pressed key.\r
\r
- @retval EFI_NOT_FOUND The key was not a valid control-based key \r
+ @retval EFI_NOT_FOUND The key was not a valid control-based key\r
(an error was sent to the status bar).\r
@return EFI_SUCCESS.\r
**/\r