inflateInit(this.strm, this.windowBits);
}
- inflate(data, flush, expected) {
+ inflate(data, expected) {
this.strm.input = data;
this.strm.avail_in = this.strm.input.length;
this.strm.next_in = 0;
this.strm.avail_out = this.chunkSize;
- inflate(this.strm, flush);
+ inflate(this.strm, 0); // Flush argument not used.
return new Uint8Array(this.strm.output.buffer, 0, this.strm.next_out);
}