]> git.proxmox.com Git - mirror_novnc.git/commitdiff
Provide fallback cursor method
authorPierre Ossman <ossman@cendio.se>
Wed, 28 Feb 2018 15:38:09 +0000 (16:38 +0100)
committerPierre Ossman <ossman@cendio.se>
Fri, 6 Jul 2018 14:37:27 +0000 (16:37 +0200)
Some browsers don't support custom cursors, and there are cases
where the browsers refuse to show the cursor. Handle both of these
cases by letting the browser render the cursor via a floating
canvas.

This allows us to support a local cursor at all times.

core/rfb.js
core/util/cursor.js

index 741bf18d7bdab879a8adb6ba965c9df79b2fa895..66db1a063def55c6f4c468d5db16b2b74c2a1211 100644 (file)
@@ -12,7 +12,6 @@
 
 import * as Log from './util/logging.js';
 import { decodeUTF8 } from './util/strings.js';
-import { supportsCursorURIs, isTouchDevice } from './util/browser.js';
 import EventTargetMixin from './util/eventtarget.js';
 import Display from "./display.js";
 import Keyboard from "./input/keyboard.js";
@@ -1277,8 +1276,7 @@ RFB.prototype = {
         encs.push(encodings.pseudoEncodingFence);
         encs.push(encodings.pseudoEncodingContinuousUpdates);
 
-        if (supportsCursorURIs() &&
-            !isTouchDevice && this._fb_depth == 24) {
+        if (this._fb_depth == 24) {
             encs.push(encodings.pseudoEncodingCursor);
         }
 
index b7dcd5faae9bd9c10c8023b40a29ef6b38dcff6b..da72723b395485c4665ce2456d98a092b2ce4d90 100644 (file)
@@ -4,8 +4,36 @@
  * Licensed under MPL 2.0 or any later version (see LICENSE.txt)
  */
 
+import { supportsCursorURIs, isTouchDevice } from './browser.js';
+
+const useFallback = !supportsCursorURIs() || isTouchDevice;
+
 function Cursor(container) {
     this._target = null;
+
+    this._canvas = document.createElement('canvas');
+
+    if (useFallback) {
+        this._canvas.style.position = 'fixed';
+        this._canvas.style.zIndex = '65535';
+        this._canvas.style.pointerEvents = 'none';
+        // Can't use "display" because of Firefox bug #1445997
+        this._canvas.style.visibility = 'hidden';
+        document.body.appendChild(this._canvas);
+    }
+
+    this._position = { x: 0, y: 0 };
+    this._hotSpot = { x: 0, y: 0 };
+
+    this._eventHandlers = {
+        'mouseover': this._handleMouseOver.bind(this),
+        'mouseleave': this._handleMouseLeave.bind(this),
+        'mousemove': this._handleMouseMove.bind(this),
+        'mouseup': this._handleMouseUp.bind(this),
+        'touchstart': this._handleTouchStart.bind(this),
+        'touchmove': this._handleTouchMove.bind(this),
+        'touchend': this._handleTouchEnd.bind(this),
+    };
 }
 
 Cursor.prototype = {
@@ -16,10 +44,38 @@ Cursor.prototype = {
 
         this._target = target;
 
+        if (useFallback) {
+            // FIXME: These don't fire properly except for mouse
+            ///       movement in IE. We want to also capture element
+            //        movement, size changes, visibility, etc.
+            const options = { capture: true, passive: true };
+            this._target.addEventListener('mouseover', this._eventHandlers.mouseover, options);
+            this._target.addEventListener('mouseleave', this._eventHandlers.mouseleave, options);
+            this._target.addEventListener('mousemove', this._eventHandlers.mousemove, options);
+            this._target.addEventListener('mouseup', this._eventHandlers.mouseup, options);
+
+            // There is no "touchleave" so we monitor touchstart globally
+            window.addEventListener('touchstart', this._eventHandlers.touchstart, options);
+            this._target.addEventListener('touchmove', this._eventHandlers.touchmove, options);
+            this._target.addEventListener('touchend', this._eventHandlers.touchend, options);
+        }
+
         this.clear();
     },
 
     detach: function () {
+        if (useFallback) {
+            const options = { capture: true, passive: true };
+            this._target.removeEventListener('mouseover', this._eventHandlers.mouseover, options);
+            this._target.removeEventListener('mouseleave', this._eventHandlers.mouseleave, options);
+            this._target.removeEventListener('mousemove', this._eventHandlers.mousemove, options);
+            this._target.removeEventListener('mouseup', this._eventHandlers.mouseup, options);
+
+            window.removeEventListener('touchstart', this._eventHandlers.touchstart, options);
+            this._target.removeEventListener('touchmove', this._eventHandlers.touchmove, options);
+            this._target.removeEventListener('touchend', this._eventHandlers.touchend, options);
+        }
+
         this._target = null;
     },
 
@@ -42,11 +98,15 @@ Cursor.prototype = {
             }
         }
 
-        let canvas = document.createElement('canvas');
-        let ctx = canvas.getContext('2d');
+        this._position.x = this._position.x + this._hotSpot.x - hotx;
+        this._position.y = this._position.y + this._hotSpot.y - hoty;
+        this._hotSpot.x = hotx;
+        this._hotSpot.y = hoty;
+
+        let ctx = this._canvas.getContext('2d');
 
-        canvas.width = w;
-        canvas.height = h;
+        this._canvas.width = w;
+        this._canvas.height = h;
 
         let img;
         try {
@@ -59,12 +119,111 @@ Cursor.prototype = {
         ctx.clearRect(0, 0, w, h);
         ctx.putImageData(img, 0, 0);
 
-        let url = this._canvas.toDataURL();
-        this._target.style.cursor = 'url(' + url + ')' + hotx + ' ' + hoty + ', default';
+        if (useFallback) {
+            this._updatePosition();
+        } else {
+            let url = this._canvas.toDataURL();
+            this._target.style.cursor = 'url(' + url + ')' + hotx + ' ' + hoty + ', default';
+        }
     },
 
     clear: function () {
         this._target.style.cursor = 'none';
+        this._canvas.width = 0;
+        this._canvas.height = 0;
+        this._position.x = this._position.x + this._hotSpot.x;
+        this._position.y = this._position.y + this._hotSpot.y;
+        this._hotSpot.x = 0;
+        this._hotSpot.y = 0;
+    },
+
+    _handleMouseOver: function (event) {
+        // This event could be because we're entering the target, or
+        // moving around amongst its sub elements. Let the move handler
+        // sort things out.
+        this._handleMouseMove(event);
+    },
+
+    _handleMouseLeave: function (event) {
+        this._hideCursor();
+    },
+
+    _handleMouseMove: function (event) {
+        this._updateVisibility(event.target);
+
+        this._position.x = event.clientX - this._hotSpot.x;
+        this._position.y = event.clientY - this._hotSpot.y;
+
+        this._updatePosition();
+    },
+
+    _handleMouseUp: function (event) {
+        // We might get this event because of a drag operation that
+        // moved outside of the target. Check what's under the cursor
+        // now and adjust visibility based on that.
+        let target = document.elementFromPoint(event.clientX, event.clientY);
+        this._updateVisibility(target);
+    },
+
+    _handleTouchStart: function (event) {
+        // Just as for mouseover, we let the move handler deal with it
+        this._handleTouchMove(event);
+    },
+
+    _handleTouchMove: function (event) {
+        this._updateVisibility(event.target);
+
+        this._position.x = event.changedTouches[0].clientX - this._hotSpot.x;
+        this._position.y = event.changedTouches[0].clientY - this._hotSpot.y;
+
+        this._updatePosition();
+    },
+
+    _handleTouchEnd: function (event) {
+        // Same principle as for mouseup
+        let target = document.elementFromPoint(event.changedTouches[0].clientX,
+                                               event.changedTouches[0].clientY);
+        this._updateVisibility(target);
+    },
+
+    _showCursor: function () {
+        if (this._canvas.style.visibility === 'hidden')
+            this._canvas.style.visibility = '';
+    },
+
+    _hideCursor: function () {
+        if (this._canvas.style.visibility !== 'hidden')
+            this._canvas.style.visibility = 'hidden';
+    },
+
+    // Should we currently display the cursor?
+    // (i.e. are we over the target, or a child of the target without a
+    // different cursor set)
+    _shouldShowCursor: function (target) {
+        // Easy case
+        if (target === this._target)
+            return true;
+        // Other part of the DOM?
+        if (!this._target.contains(target))
+            return false;
+        // Has the child its own cursor?
+        // FIXME: How can we tell that a sub element has an
+        //        explicit "cursor: none;"?
+        if (window.getComputedStyle(target).cursor !== 'none')
+            return false;
+        return true;
+    },
+
+    _updateVisibility: function (target) {
+        if (this._shouldShowCursor(target))
+            this._showCursor();
+        else
+            this._hideCursor();
+    },
+
+    _updatePosition: function () {
+        this._canvas.style.left = this._position.x + "px";
+        this._canvas.style.top = this._position.y + "px";
     },
 };