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1 /*
2 * Copyright (c) 2013, 2014 Nicira, Inc.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at:
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #ifndef SEQ_H
18 #define SEQ_H 1
19
20 /* Thread-safe, pollable sequence number.
21 *
22 *
23 * Motivation
24 * ==========
25 *
26 * It is sometimes desirable to take an action whenever an object changes.
27 * Suppose we associate a sequence number with an object and increment the
28 * sequence number whenver we change the object. An observer can then record
29 * the sequence number it sees. Later on, if the current sequence number
30 * differs from the one it saw last, then the observer knows to examine the
31 * object for changes.
32 *
33 * Code that wants to run when a sequence number changes is challenging to
34 * implement in a multithreaded environment. A naive implementation, that
35 * simply checks whether the sequence number changed and, if so, calls
36 * poll_immediate_wake(), will fail when another thread increments the sequence
37 * number after the check (including during poll_block()).
38 *
39 * struct seq is a solution. It implements a sequence number along with enough
40 * internal infrastructure so that a thread waiting on a particular value will
41 * wake up if the sequence number changes, or even if the "struct seq" is
42 * destroyed.
43 *
44 *
45 * Usage
46 * =====
47 *
48 * The object that includes a sequence number should use seq_create() and
49 * seq_destroy() at creation and destruction, and seq_change() whenever the
50 * object's observable state changes.
51 *
52 * An observer may seq_read() to read the current sequence number and
53 * seq_wait() to cause poll_block() to wake up when the sequence number changes
54 * from a specified value.
55 *
56 * To avoid races, observers should use seq_read() to check for changes,
57 * process any changes, and then use seq_wait() to wait for a change from the
58 * previously read value. That is, a correct usage looks something like this:
59 *
60 * new_seq = seq_read(seq);
61 * if (new_seq != last_seq) {
62 * ...process changes...
63 * last_seq = new_seq;
64 * }
65 * seq_wait(seq, new_seq);
66 * poll_block();
67 *
68 *
69 * Alternate Usage
70 * ===============
71 *
72 * struct seq can also be used as a sort of pollable condition variable.
73 * Suppose that we want a thread to process items in a queue, and thus to be
74 * able to wake up whenever the queue is nonempty. This requires a lock to
75 * protect the queue and a seq to signal that the queue has become nonempty,
76 * e.g.:
77 *
78 * struct ovs_mutex mutex;
79 * struct ovs_list queue OVS_GUARDED_BY(mutex);
80 * struct seq *nonempty_seq;
81 *
82 * To add an element to the queue:
83 *
84 * ovs_mutex_lock(&mutex);
85 * ovs_list_push_back(&queue, ...element...);
86 * if (ovs_list_is_singleton(&queue)) { <-- The 'if' here is optional.
87 * seq_change(nonempty_seq);
88 * }
89 * ovs_mutex_unlock(&mutex);
90 *
91 * To wait for the queue to become nonempty:
92 *
93 * ovs_mutex_lock(&mutex);
94 * if (ovs_list_is_empty(&queue)) {
95 * seq_wait(nonempty_seq, seq_read(nonempty_seq));
96 * } else {
97 * poll_immediate_wake();
98 * }
99 * ovs_mutex_unlock(&mutex);
100 *
101 * (In the above code 'mutex' prevents the queue from changing between
102 * seq_read() and seq_wait(). Otherwise, it would be necessary to seq_read(),
103 * check for a nonempty queue, and then seq_wait() on the previously read
104 * sequence number, as under Usage above.)
105 *
106 *
107 * Thread-safety
108 * =============
109 *
110 * Fully thread safe. seq_change() synchronizes with seq_read() and
111 * seq_wait() on the same variable in release-acquire fashion. That
112 * is, all effects of the memory accesses performed by a thread prior
113 * to seq_change() are visible to the threads returning from
114 * seq_read() or seq_wait() observing that change.
115 */
116
117 #include <stdint.h>
118 #include "util.h"
119
120 /* For implementation of an object with a sequence number attached. */
121 struct seq *seq_create(void);
122 void seq_destroy(struct seq *);
123 void seq_change(struct seq *);
124 void seq_change_protected(struct seq *);
125 void seq_lock(void);
126 int seq_try_lock(void);
127 void seq_unlock(void);
128
129 /* For observers. */
130 uint64_t seq_read(const struct seq *);
131 uint64_t seq_read_protected(const struct seq *);
132
133 void seq_wait_at(const struct seq *, uint64_t value, const char *where);
134 #define seq_wait(seq, value) seq_wait_at(seq, value, OVS_SOURCE_LOCATOR)
135
136 /* For poll_block() internal use. */
137 void seq_woke(void);
138
139 #endif /* seq.h */