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1 /*
2 * QEMU Object Model
3 *
4 * Copyright IBM, Corp. 2011
5 *
6 * Authors:
7 * Anthony Liguori <aliguori@us.ibm.com>
8 *
9 * This work is licensed under the terms of the GNU GPL, version 2 or later.
10 * See the COPYING file in the top-level directory.
11 *
12 */
13
14 #ifndef QEMU_OBJECT_H
15 #define QEMU_OBJECT_H
16
17 #include "qapi-types.h"
18 #include "qemu/queue.h"
19
20 struct TypeImpl;
21 typedef struct TypeImpl *Type;
22
23 typedef struct ObjectClass ObjectClass;
24 typedef struct Object Object;
25
26 typedef struct TypeInfo TypeInfo;
27
28 typedef struct InterfaceClass InterfaceClass;
29 typedef struct InterfaceInfo InterfaceInfo;
30
31 #define TYPE_OBJECT "object"
32
33 /**
34 * SECTION:object.h
35 * @title:Base Object Type System
36 * @short_description: interfaces for creating new types and objects
37 *
38 * The QEMU Object Model provides a framework for registering user creatable
39 * types and instantiating objects from those types. QOM provides the following
40 * features:
41 *
42 * - System for dynamically registering types
43 * - Support for single-inheritance of types
44 * - Multiple inheritance of stateless interfaces
45 *
46 * <example>
47 * <title>Creating a minimal type</title>
48 * <programlisting>
49 * #include "qdev.h"
50 *
51 * #define TYPE_MY_DEVICE "my-device"
52 *
53 * // No new virtual functions: we can reuse the typedef for the
54 * // superclass.
55 * typedef DeviceClass MyDeviceClass;
56 * typedef struct MyDevice
57 * {
58 * DeviceState parent;
59 *
60 * int reg0, reg1, reg2;
61 * } MyDevice;
62 *
63 * static const TypeInfo my_device_info = {
64 * .name = TYPE_MY_DEVICE,
65 * .parent = TYPE_DEVICE,
66 * .instance_size = sizeof(MyDevice),
67 * };
68 *
69 * static void my_device_register_types(void)
70 * {
71 * type_register_static(&my_device_info);
72 * }
73 *
74 * type_init(my_device_register_types)
75 * </programlisting>
76 * </example>
77 *
78 * In the above example, we create a simple type that is described by #TypeInfo.
79 * #TypeInfo describes information about the type including what it inherits
80 * from, the instance and class size, and constructor/destructor hooks.
81 *
82 * Every type has an #ObjectClass associated with it. #ObjectClass derivatives
83 * are instantiated dynamically but there is only ever one instance for any
84 * given type. The #ObjectClass typically holds a table of function pointers
85 * for the virtual methods implemented by this type.
86 *
87 * Using object_new(), a new #Object derivative will be instantiated. You can
88 * cast an #Object to a subclass (or base-class) type using
89 * object_dynamic_cast(). You typically want to define macro wrappers around
90 * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a
91 * specific type:
92 *
93 * <example>
94 * <title>Typecasting macros</title>
95 * <programlisting>
96 * #define MY_DEVICE_GET_CLASS(obj) \
97 * OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
98 * #define MY_DEVICE_CLASS(klass) \
99 * OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
100 * #define MY_DEVICE(obj) \
101 * OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
102 * </programlisting>
103 * </example>
104 *
105 * # Class Initialization #
106 *
107 * Before an object is initialized, the class for the object must be
108 * initialized. There is only one class object for all instance objects
109 * that is created lazily.
110 *
111 * Classes are initialized by first initializing any parent classes (if
112 * necessary). After the parent class object has initialized, it will be
113 * copied into the current class object and any additional storage in the
114 * class object is zero filled.
115 *
116 * The effect of this is that classes automatically inherit any virtual
117 * function pointers that the parent class has already initialized. All
118 * other fields will be zero filled.
119 *
120 * Once all of the parent classes have been initialized, #TypeInfo::class_init
121 * is called to let the class being instantiated provide default initialize for
122 * its virtual functions. Here is how the above example might be modified
123 * to introduce an overridden virtual function:
124 *
125 * <example>
126 * <title>Overriding a virtual function</title>
127 * <programlisting>
128 * #include "qdev.h"
129 *
130 * void my_device_class_init(ObjectClass *klass, void *class_data)
131 * {
132 * DeviceClass *dc = DEVICE_CLASS(klass);
133 * dc->reset = my_device_reset;
134 * }
135 *
136 * static const TypeInfo my_device_info = {
137 * .name = TYPE_MY_DEVICE,
138 * .parent = TYPE_DEVICE,
139 * .instance_size = sizeof(MyDevice),
140 * .class_init = my_device_class_init,
141 * };
142 * </programlisting>
143 * </example>
144 *
145 * Introducing new virtual methods requires a class to define its own
146 * struct and to add a .class_size member to the #TypeInfo. Each method
147 * will also have a wrapper function to call it easily:
148 *
149 * <example>
150 * <title>Defining an abstract class</title>
151 * <programlisting>
152 * #include "qdev.h"
153 *
154 * typedef struct MyDeviceClass
155 * {
156 * DeviceClass parent;
157 *
158 * void (*frobnicate) (MyDevice *obj);
159 * } MyDeviceClass;
160 *
161 * static const TypeInfo my_device_info = {
162 * .name = TYPE_MY_DEVICE,
163 * .parent = TYPE_DEVICE,
164 * .instance_size = sizeof(MyDevice),
165 * .abstract = true, // or set a default in my_device_class_init
166 * .class_size = sizeof(MyDeviceClass),
167 * };
168 *
169 * void my_device_frobnicate(MyDevice *obj)
170 * {
171 * MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj);
172 *
173 * klass->frobnicate(obj);
174 * }
175 * </programlisting>
176 * </example>
177 *
178 * # Interfaces #
179 *
180 * Interfaces allow a limited form of multiple inheritance. Instances are
181 * similar to normal types except for the fact that are only defined by
182 * their classes and never carry any state. You can dynamically cast an object
183 * to one of its #Interface types and vice versa.
184 *
185 * # Methods #
186 *
187 * A <emphasis>method</emphasis> is a function within the namespace scope of
188 * a class. It usually operates on the object instance by passing it as a
189 * strongly-typed first argument.
190 * If it does not operate on an object instance, it is dubbed
191 * <emphasis>class method</emphasis>.
192 *
193 * Methods cannot be overloaded. That is, the #ObjectClass and method name
194 * uniquely identity the function to be called; the signature does not vary
195 * except for trailing varargs.
196 *
197 * Methods are always <emphasis>virtual</emphasis>. Overriding a method in
198 * #TypeInfo.class_init of a subclass leads to any user of the class obtained
199 * via OBJECT_GET_CLASS() accessing the overridden function.
200 * The original function is not automatically invoked. It is the responsibility
201 * of the overriding class to determine whether and when to invoke the method
202 * being overridden.
203 *
204 * To invoke the method being overridden, the preferred solution is to store
205 * the original value in the overriding class before overriding the method.
206 * This corresponds to |[ {super,base}.method(...) ]| in Java and C#
207 * respectively; this frees the overriding class from hardcoding its parent
208 * class, which someone might choose to change at some point.
209 *
210 * <example>
211 * <title>Overriding a virtual method</title>
212 * <programlisting>
213 * typedef struct MyState MyState;
214 *
215 * typedef void (*MyDoSomething)(MyState *obj);
216 *
217 * typedef struct MyClass {
218 * ObjectClass parent_class;
219 *
220 * MyDoSomething do_something;
221 * } MyClass;
222 *
223 * static void my_do_something(MyState *obj)
224 * {
225 * // do something
226 * }
227 *
228 * static void my_class_init(ObjectClass *oc, void *data)
229 * {
230 * MyClass *mc = MY_CLASS(oc);
231 *
232 * mc->do_something = my_do_something;
233 * }
234 *
235 * static const TypeInfo my_type_info = {
236 * .name = TYPE_MY,
237 * .parent = TYPE_OBJECT,
238 * .instance_size = sizeof(MyState),
239 * .class_size = sizeof(MyClass),
240 * .class_init = my_class_init,
241 * };
242 *
243 * typedef struct DerivedClass {
244 * MyClass parent_class;
245 *
246 * MyDoSomething parent_do_something;
247 * } DerivedClass;
248 *
249 * static void derived_do_something(MyState *obj)
250 * {
251 * DerivedClass *dc = DERIVED_GET_CLASS(obj);
252 *
253 * // do something here
254 * dc->parent_do_something(obj);
255 * // do something else here
256 * }
257 *
258 * static void derived_class_init(ObjectClass *oc, void *data)
259 * {
260 * MyClass *mc = MY_CLASS(oc);
261 * DerivedClass *dc = DERIVED_CLASS(oc);
262 *
263 * dc->parent_do_something = mc->do_something;
264 * mc->do_something = derived_do_something;
265 * }
266 *
267 * static const TypeInfo derived_type_info = {
268 * .name = TYPE_DERIVED,
269 * .parent = TYPE_MY,
270 * .class_size = sizeof(DerivedClass),
271 * .class_init = derived_class_init,
272 * };
273 * </programlisting>
274 * </example>
275 *
276 * Alternatively, object_class_by_name() can be used to obtain the class and
277 * its non-overridden methods for a specific type. This would correspond to
278 * |[ MyClass::method(...) ]| in C++.
279 *
280 * The first example of such a QOM method was #CPUClass.reset,
281 * another example is #DeviceClass.realize.
282 */
283
284
285 /**
286 * ObjectPropertyAccessor:
287 * @obj: the object that owns the property
288 * @v: the visitor that contains the property data
289 * @name: the name of the property
290 * @opaque: the object property opaque
291 * @errp: a pointer to an Error that is filled if getting/setting fails.
292 *
293 * Called when trying to get/set a property.
294 */
295 typedef void (ObjectPropertyAccessor)(Object *obj,
296 Visitor *v,
297 const char *name,
298 void *opaque,
299 Error **errp);
300
301 /**
302 * ObjectPropertyResolve:
303 * @obj: the object that owns the property
304 * @opaque: the opaque registered with the property
305 * @part: the name of the property
306 *
307 * Resolves the #Object corresponding to property @part.
308 *
309 * The returned object can also be used as a starting point
310 * to resolve a relative path starting with "@part".
311 *
312 * Returns: If @path is the path that led to @obj, the function
313 * returns the #Object corresponding to "@path/@part".
314 * If "@path/@part" is not a valid object path, it returns #NULL.
315 */
316 typedef Object *(ObjectPropertyResolve)(Object *obj,
317 void *opaque,
318 const char *part);
319
320 /**
321 * ObjectPropertyRelease:
322 * @obj: the object that owns the property
323 * @name: the name of the property
324 * @opaque: the opaque registered with the property
325 *
326 * Called when a property is removed from a object.
327 */
328 typedef void (ObjectPropertyRelease)(Object *obj,
329 const char *name,
330 void *opaque);
331
332 typedef struct ObjectProperty
333 {
334 gchar *name;
335 gchar *type;
336 gchar *description;
337 ObjectPropertyAccessor *get;
338 ObjectPropertyAccessor *set;
339 ObjectPropertyResolve *resolve;
340 ObjectPropertyRelease *release;
341 void *opaque;
342 } ObjectProperty;
343
344 /**
345 * ObjectUnparent:
346 * @obj: the object that is being removed from the composition tree
347 *
348 * Called when an object is being removed from the QOM composition tree.
349 * The function should remove any backlinks from children objects to @obj.
350 */
351 typedef void (ObjectUnparent)(Object *obj);
352
353 /**
354 * ObjectFree:
355 * @obj: the object being freed
356 *
357 * Called when an object's last reference is removed.
358 */
359 typedef void (ObjectFree)(void *obj);
360
361 #define OBJECT_CLASS_CAST_CACHE 4
362
363 /**
364 * ObjectClass:
365 *
366 * The base for all classes. The only thing that #ObjectClass contains is an
367 * integer type handle.
368 */
369 struct ObjectClass
370 {
371 /*< private >*/
372 Type type;
373 GSList *interfaces;
374
375 const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE];
376 const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE];
377
378 ObjectUnparent *unparent;
379
380 GHashTable *properties;
381 };
382
383 /**
384 * Object:
385 *
386 * The base for all objects. The first member of this object is a pointer to
387 * a #ObjectClass. Since C guarantees that the first member of a structure
388 * always begins at byte 0 of that structure, as long as any sub-object places
389 * its parent as the first member, we can cast directly to a #Object.
390 *
391 * As a result, #Object contains a reference to the objects type as its
392 * first member. This allows identification of the real type of the object at
393 * run time.
394 */
395 struct Object
396 {
397 /*< private >*/
398 ObjectClass *class;
399 ObjectFree *free;
400 GHashTable *properties;
401 uint32_t ref;
402 Object *parent;
403 };
404
405 /**
406 * TypeInfo:
407 * @name: The name of the type.
408 * @parent: The name of the parent type.
409 * @instance_size: The size of the object (derivative of #Object). If
410 * @instance_size is 0, then the size of the object will be the size of the
411 * parent object.
412 * @instance_init: This function is called to initialize an object. The parent
413 * class will have already been initialized so the type is only responsible
414 * for initializing its own members.
415 * @instance_post_init: This function is called to finish initialization of
416 * an object, after all @instance_init functions were called.
417 * @instance_finalize: This function is called during object destruction. This
418 * is called before the parent @instance_finalize function has been called.
419 * An object should only free the members that are unique to its type in this
420 * function.
421 * @abstract: If this field is true, then the class is considered abstract and
422 * cannot be directly instantiated.
423 * @class_size: The size of the class object (derivative of #ObjectClass)
424 * for this object. If @class_size is 0, then the size of the class will be
425 * assumed to be the size of the parent class. This allows a type to avoid
426 * implementing an explicit class type if they are not adding additional
427 * virtual functions.
428 * @class_init: This function is called after all parent class initialization
429 * has occurred to allow a class to set its default virtual method pointers.
430 * This is also the function to use to override virtual methods from a parent
431 * class.
432 * @class_base_init: This function is called for all base classes after all
433 * parent class initialization has occurred, but before the class itself
434 * is initialized. This is the function to use to undo the effects of
435 * memcpy from the parent class to the descendants.
436 * @class_finalize: This function is called during class destruction and is
437 * meant to release and dynamic parameters allocated by @class_init.
438 * @class_data: Data to pass to the @class_init, @class_base_init and
439 * @class_finalize functions. This can be useful when building dynamic
440 * classes.
441 * @interfaces: The list of interfaces associated with this type. This
442 * should point to a static array that's terminated with a zero filled
443 * element.
444 */
445 struct TypeInfo
446 {
447 const char *name;
448 const char *parent;
449
450 size_t instance_size;
451 void (*instance_init)(Object *obj);
452 void (*instance_post_init)(Object *obj);
453 void (*instance_finalize)(Object *obj);
454
455 bool abstract;
456 size_t class_size;
457
458 void (*class_init)(ObjectClass *klass, void *data);
459 void (*class_base_init)(ObjectClass *klass, void *data);
460 void (*class_finalize)(ObjectClass *klass, void *data);
461 void *class_data;
462
463 InterfaceInfo *interfaces;
464 };
465
466 /**
467 * OBJECT:
468 * @obj: A derivative of #Object
469 *
470 * Converts an object to a #Object. Since all objects are #Objects,
471 * this function will always succeed.
472 */
473 #define OBJECT(obj) \
474 ((Object *)(obj))
475
476 /**
477 * OBJECT_CLASS:
478 * @class: A derivative of #ObjectClass.
479 *
480 * Converts a class to an #ObjectClass. Since all objects are #Objects,
481 * this function will always succeed.
482 */
483 #define OBJECT_CLASS(class) \
484 ((ObjectClass *)(class))
485
486 /**
487 * OBJECT_CHECK:
488 * @type: The C type to use for the return value.
489 * @obj: A derivative of @type to cast.
490 * @name: The QOM typename of @type
491 *
492 * A type safe version of @object_dynamic_cast_assert. Typically each class
493 * will define a macro based on this type to perform type safe dynamic_casts to
494 * this object type.
495 *
496 * If an invalid object is passed to this function, a run time assert will be
497 * generated.
498 */
499 #define OBJECT_CHECK(type, obj, name) \
500 ((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \
501 __FILE__, __LINE__, __func__))
502
503 /**
504 * OBJECT_CLASS_CHECK:
505 * @class_type: The C type to use for the return value.
506 * @class: A derivative class of @class_type to cast.
507 * @name: the QOM typename of @class_type.
508 *
509 * A type safe version of @object_class_dynamic_cast_assert. This macro is
510 * typically wrapped by each type to perform type safe casts of a class to a
511 * specific class type.
512 */
513 #define OBJECT_CLASS_CHECK(class_type, class, name) \
514 ((class_type *)object_class_dynamic_cast_assert(OBJECT_CLASS(class), (name), \
515 __FILE__, __LINE__, __func__))
516
517 /**
518 * OBJECT_GET_CLASS:
519 * @class: The C type to use for the return value.
520 * @obj: The object to obtain the class for.
521 * @name: The QOM typename of @obj.
522 *
523 * This function will return a specific class for a given object. Its generally
524 * used by each type to provide a type safe macro to get a specific class type
525 * from an object.
526 */
527 #define OBJECT_GET_CLASS(class, obj, name) \
528 OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name)
529
530 /**
531 * InterfaceInfo:
532 * @type: The name of the interface.
533 *
534 * The information associated with an interface.
535 */
536 struct InterfaceInfo {
537 const char *type;
538 };
539
540 /**
541 * InterfaceClass:
542 * @parent_class: the base class
543 *
544 * The class for all interfaces. Subclasses of this class should only add
545 * virtual methods.
546 */
547 struct InterfaceClass
548 {
549 ObjectClass parent_class;
550 /*< private >*/
551 ObjectClass *concrete_class;
552 Type interface_type;
553 };
554
555 #define TYPE_INTERFACE "interface"
556
557 /**
558 * INTERFACE_CLASS:
559 * @klass: class to cast from
560 * Returns: An #InterfaceClass or raise an error if cast is invalid
561 */
562 #define INTERFACE_CLASS(klass) \
563 OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE)
564
565 /**
566 * INTERFACE_CHECK:
567 * @interface: the type to return
568 * @obj: the object to convert to an interface
569 * @name: the interface type name
570 *
571 * Returns: @obj casted to @interface if cast is valid, otherwise raise error.
572 */
573 #define INTERFACE_CHECK(interface, obj, name) \
574 ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \
575 __FILE__, __LINE__, __func__))
576
577 /**
578 * object_new:
579 * @typename: The name of the type of the object to instantiate.
580 *
581 * This function will initialize a new object using heap allocated memory.
582 * The returned object has a reference count of 1, and will be freed when
583 * the last reference is dropped.
584 *
585 * Returns: The newly allocated and instantiated object.
586 */
587 Object *object_new(const char *typename);
588
589 /**
590 * object_new_with_props:
591 * @typename: The name of the type of the object to instantiate.
592 * @parent: the parent object
593 * @id: The unique ID of the object
594 * @errp: pointer to error object
595 * @...: list of property names and values
596 *
597 * This function will initialize a new object using heap allocated memory.
598 * The returned object has a reference count of 1, and will be freed when
599 * the last reference is dropped.
600 *
601 * The @id parameter will be used when registering the object as a
602 * child of @parent in the composition tree.
603 *
604 * The variadic parameters are a list of pairs of (propname, propvalue)
605 * strings. The propname of %NULL indicates the end of the property
606 * list. If the object implements the user creatable interface, the
607 * object will be marked complete once all the properties have been
608 * processed.
609 *
610 * <example>
611 * <title>Creating an object with properties</title>
612 * <programlisting>
613 * Error *err = NULL;
614 * Object *obj;
615 *
616 * obj = object_new_with_props(TYPE_MEMORY_BACKEND_FILE,
617 * object_get_objects_root(),
618 * "hostmem0",
619 * &err,
620 * "share", "yes",
621 * "mem-path", "/dev/shm/somefile",
622 * "prealloc", "yes",
623 * "size", "1048576",
624 * NULL);
625 *
626 * if (!obj) {
627 * g_printerr("Cannot create memory backend: %s\n",
628 * error_get_pretty(err));
629 * }
630 * </programlisting>
631 * </example>
632 *
633 * The returned object will have one stable reference maintained
634 * for as long as it is present in the object hierarchy.
635 *
636 * Returns: The newly allocated, instantiated & initialized object.
637 */
638 Object *object_new_with_props(const char *typename,
639 Object *parent,
640 const char *id,
641 Error **errp,
642 ...) QEMU_SENTINEL;
643
644 /**
645 * object_new_with_propv:
646 * @typename: The name of the type of the object to instantiate.
647 * @parent: the parent object
648 * @id: The unique ID of the object
649 * @errp: pointer to error object
650 * @vargs: list of property names and values
651 *
652 * See object_new_with_props() for documentation.
653 */
654 Object *object_new_with_propv(const char *typename,
655 Object *parent,
656 const char *id,
657 Error **errp,
658 va_list vargs);
659
660 /**
661 * object_set_props:
662 * @obj: the object instance to set properties on
663 * @errp: pointer to error object
664 * @...: list of property names and values
665 *
666 * This function will set a list of properties on an existing object
667 * instance.
668 *
669 * The variadic parameters are a list of pairs of (propname, propvalue)
670 * strings. The propname of %NULL indicates the end of the property
671 * list.
672 *
673 * <example>
674 * <title>Update an object's properties</title>
675 * <programlisting>
676 * Error *err = NULL;
677 * Object *obj = ...get / create object...;
678 *
679 * obj = object_set_props(obj,
680 * &err,
681 * "share", "yes",
682 * "mem-path", "/dev/shm/somefile",
683 * "prealloc", "yes",
684 * "size", "1048576",
685 * NULL);
686 *
687 * if (!obj) {
688 * g_printerr("Cannot set properties: %s\n",
689 * error_get_pretty(err));
690 * }
691 * </programlisting>
692 * </example>
693 *
694 * The returned object will have one stable reference maintained
695 * for as long as it is present in the object hierarchy.
696 *
697 * Returns: -1 on error, 0 on success
698 */
699 int object_set_props(Object *obj,
700 Error **errp,
701 ...) QEMU_SENTINEL;
702
703 /**
704 * object_set_propv:
705 * @obj: the object instance to set properties on
706 * @errp: pointer to error object
707 * @vargs: list of property names and values
708 *
709 * See object_set_props() for documentation.
710 *
711 * Returns: -1 on error, 0 on success
712 */
713 int object_set_propv(Object *obj,
714 Error **errp,
715 va_list vargs);
716
717 /**
718 * object_initialize:
719 * @obj: A pointer to the memory to be used for the object.
720 * @size: The maximum size available at @obj for the object.
721 * @typename: The name of the type of the object to instantiate.
722 *
723 * This function will initialize an object. The memory for the object should
724 * have already been allocated. The returned object has a reference count of 1,
725 * and will be finalized when the last reference is dropped.
726 */
727 void object_initialize(void *obj, size_t size, const char *typename);
728
729 /**
730 * object_dynamic_cast:
731 * @obj: The object to cast.
732 * @typename: The @typename to cast to.
733 *
734 * This function will determine if @obj is-a @typename. @obj can refer to an
735 * object or an interface associated with an object.
736 *
737 * Returns: This function returns @obj on success or #NULL on failure.
738 */
739 Object *object_dynamic_cast(Object *obj, const char *typename);
740
741 /**
742 * object_dynamic_cast_assert:
743 *
744 * See object_dynamic_cast() for a description of the parameters of this
745 * function. The only difference in behavior is that this function asserts
746 * instead of returning #NULL on failure if QOM cast debugging is enabled.
747 * This function is not meant to be called directly, but only through
748 * the wrapper macro OBJECT_CHECK.
749 */
750 Object *object_dynamic_cast_assert(Object *obj, const char *typename,
751 const char *file, int line, const char *func);
752
753 /**
754 * object_get_class:
755 * @obj: A derivative of #Object
756 *
757 * Returns: The #ObjectClass of the type associated with @obj.
758 */
759 ObjectClass *object_get_class(Object *obj);
760
761 /**
762 * object_get_typename:
763 * @obj: A derivative of #Object.
764 *
765 * Returns: The QOM typename of @obj.
766 */
767 const char *object_get_typename(const Object *obj);
768
769 /**
770 * type_register_static:
771 * @info: The #TypeInfo of the new type.
772 *
773 * @info and all of the strings it points to should exist for the life time
774 * that the type is registered.
775 *
776 * Returns: 0 on failure, the new #Type on success.
777 */
778 Type type_register_static(const TypeInfo *info);
779
780 /**
781 * type_register:
782 * @info: The #TypeInfo of the new type
783 *
784 * Unlike type_register_static(), this call does not require @info or its
785 * string members to continue to exist after the call returns.
786 *
787 * Returns: 0 on failure, the new #Type on success.
788 */
789 Type type_register(const TypeInfo *info);
790
791 /**
792 * object_class_dynamic_cast_assert:
793 * @klass: The #ObjectClass to attempt to cast.
794 * @typename: The QOM typename of the class to cast to.
795 *
796 * See object_class_dynamic_cast() for a description of the parameters
797 * of this function. The only difference in behavior is that this function
798 * asserts instead of returning #NULL on failure if QOM cast debugging is
799 * enabled. This function is not meant to be called directly, but only through
800 * the wrapper macros OBJECT_CLASS_CHECK and INTERFACE_CHECK.
801 */
802 ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass,
803 const char *typename,
804 const char *file, int line,
805 const char *func);
806
807 /**
808 * object_class_dynamic_cast:
809 * @klass: The #ObjectClass to attempt to cast.
810 * @typename: The QOM typename of the class to cast to.
811 *
812 * Returns: If @typename is a class, this function returns @klass if
813 * @typename is a subtype of @klass, else returns #NULL.
814 *
815 * If @typename is an interface, this function returns the interface
816 * definition for @klass if @klass implements it unambiguously; #NULL
817 * is returned if @klass does not implement the interface or if multiple
818 * classes or interfaces on the hierarchy leading to @klass implement
819 * it. (FIXME: perhaps this can be detected at type definition time?)
820 */
821 ObjectClass *object_class_dynamic_cast(ObjectClass *klass,
822 const char *typename);
823
824 /**
825 * object_class_get_parent:
826 * @klass: The class to obtain the parent for.
827 *
828 * Returns: The parent for @klass or %NULL if none.
829 */
830 ObjectClass *object_class_get_parent(ObjectClass *klass);
831
832 /**
833 * object_class_get_name:
834 * @klass: The class to obtain the QOM typename for.
835 *
836 * Returns: The QOM typename for @klass.
837 */
838 const char *object_class_get_name(ObjectClass *klass);
839
840 /**
841 * object_class_is_abstract:
842 * @klass: The class to obtain the abstractness for.
843 *
844 * Returns: %true if @klass is abstract, %false otherwise.
845 */
846 bool object_class_is_abstract(ObjectClass *klass);
847
848 /**
849 * object_class_by_name:
850 * @typename: The QOM typename to obtain the class for.
851 *
852 * Returns: The class for @typename or %NULL if not found.
853 */
854 ObjectClass *object_class_by_name(const char *typename);
855
856 void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
857 const char *implements_type, bool include_abstract,
858 void *opaque);
859
860 /**
861 * object_class_get_list:
862 * @implements_type: The type to filter for, including its derivatives.
863 * @include_abstract: Whether to include abstract classes.
864 *
865 * Returns: A singly-linked list of the classes in reverse hashtable order.
866 */
867 GSList *object_class_get_list(const char *implements_type,
868 bool include_abstract);
869
870 /**
871 * object_ref:
872 * @obj: the object
873 *
874 * Increase the reference count of a object. A object cannot be freed as long
875 * as its reference count is greater than zero.
876 */
877 void object_ref(Object *obj);
878
879 /**
880 * object_unref:
881 * @obj: the object
882 *
883 * Decrease the reference count of a object. A object cannot be freed as long
884 * as its reference count is greater than zero.
885 */
886 void object_unref(Object *obj);
887
888 /**
889 * object_property_add:
890 * @obj: the object to add a property to
891 * @name: the name of the property. This can contain any character except for
892 * a forward slash. In general, you should use hyphens '-' instead of
893 * underscores '_' when naming properties.
894 * @type: the type name of the property. This namespace is pretty loosely
895 * defined. Sub namespaces are constructed by using a prefix and then
896 * to angle brackets. For instance, the type 'virtio-net-pci' in the
897 * 'link' namespace would be 'link<virtio-net-pci>'.
898 * @get: The getter to be called to read a property. If this is NULL, then
899 * the property cannot be read.
900 * @set: the setter to be called to write a property. If this is NULL,
901 * then the property cannot be written.
902 * @release: called when the property is removed from the object. This is
903 * meant to allow a property to free its opaque upon object
904 * destruction. This may be NULL.
905 * @opaque: an opaque pointer to pass to the callbacks for the property
906 * @errp: returns an error if this function fails
907 *
908 * Returns: The #ObjectProperty; this can be used to set the @resolve
909 * callback for child and link properties.
910 */
911 ObjectProperty *object_property_add(Object *obj, const char *name,
912 const char *type,
913 ObjectPropertyAccessor *get,
914 ObjectPropertyAccessor *set,
915 ObjectPropertyRelease *release,
916 void *opaque, Error **errp);
917
918 void object_property_del(Object *obj, const char *name, Error **errp);
919
920 ObjectProperty *object_class_property_add(ObjectClass *klass, const char *name,
921 const char *type,
922 ObjectPropertyAccessor *get,
923 ObjectPropertyAccessor *set,
924 ObjectPropertyRelease *release,
925 void *opaque, Error **errp);
926
927 /**
928 * object_property_find:
929 * @obj: the object
930 * @name: the name of the property
931 * @errp: returns an error if this function fails
932 *
933 * Look up a property for an object and return its #ObjectProperty if found.
934 */
935 ObjectProperty *object_property_find(Object *obj, const char *name,
936 Error **errp);
937 ObjectProperty *object_class_property_find(ObjectClass *klass, const char *name,
938 Error **errp);
939
940 typedef struct ObjectPropertyIterator {
941 ObjectClass *nextclass;
942 GHashTableIter iter;
943 } ObjectPropertyIterator;
944
945 /**
946 * object_property_iter_init:
947 * @obj: the object
948 *
949 * Initializes an iterator for traversing all properties
950 * registered against an object instance, its class and all parent classes.
951 *
952 * It is forbidden to modify the property list while iterating,
953 * whether removing or adding properties.
954 *
955 * Typical usage pattern would be
956 *
957 * <example>
958 * <title>Using object property iterators</title>
959 * <programlisting>
960 * ObjectProperty *prop;
961 * ObjectPropertyIterator iter;
962 *
963 * object_property_iter_init(&iter, obj);
964 * while ((prop = object_property_iter_next(&iter))) {
965 * ... do something with prop ...
966 * }
967 * </programlisting>
968 * </example>
969 */
970 void object_property_iter_init(ObjectPropertyIterator *iter,
971 Object *obj);
972
973 /**
974 * object_property_iter_next:
975 * @iter: the iterator instance
976 *
977 * Return the next available property. If no further properties
978 * are available, a %NULL value will be returned and the @iter
979 * pointer should not be used again after this point without
980 * re-initializing it.
981 *
982 * Returns: the next property, or %NULL when all properties
983 * have been traversed.
984 */
985 ObjectProperty *object_property_iter_next(ObjectPropertyIterator *iter);
986
987 void object_unparent(Object *obj);
988
989 /**
990 * object_property_get:
991 * @obj: the object
992 * @v: the visitor that will receive the property value. This should be an
993 * Output visitor and the data will be written with @name as the name.
994 * @name: the name of the property
995 * @errp: returns an error if this function fails
996 *
997 * Reads a property from a object.
998 */
999 void object_property_get(Object *obj, Visitor *v, const char *name,
1000 Error **errp);
1001
1002 /**
1003 * object_property_set_str:
1004 * @value: the value to be written to the property
1005 * @name: the name of the property
1006 * @errp: returns an error if this function fails
1007 *
1008 * Writes a string value to a property.
1009 */
1010 void object_property_set_str(Object *obj, const char *value,
1011 const char *name, Error **errp);
1012
1013 /**
1014 * object_property_get_str:
1015 * @obj: the object
1016 * @name: the name of the property
1017 * @errp: returns an error if this function fails
1018 *
1019 * Returns: the value of the property, converted to a C string, or NULL if
1020 * an error occurs (including when the property value is not a string).
1021 * The caller should free the string.
1022 */
1023 char *object_property_get_str(Object *obj, const char *name,
1024 Error **errp);
1025
1026 /**
1027 * object_property_set_link:
1028 * @value: the value to be written to the property
1029 * @name: the name of the property
1030 * @errp: returns an error if this function fails
1031 *
1032 * Writes an object's canonical path to a property.
1033 */
1034 void object_property_set_link(Object *obj, Object *value,
1035 const char *name, Error **errp);
1036
1037 /**
1038 * object_property_get_link:
1039 * @obj: the object
1040 * @name: the name of the property
1041 * @errp: returns an error if this function fails
1042 *
1043 * Returns: the value of the property, resolved from a path to an Object,
1044 * or NULL if an error occurs (including when the property value is not a
1045 * string or not a valid object path).
1046 */
1047 Object *object_property_get_link(Object *obj, const char *name,
1048 Error **errp);
1049
1050 /**
1051 * object_property_set_bool:
1052 * @value: the value to be written to the property
1053 * @name: the name of the property
1054 * @errp: returns an error if this function fails
1055 *
1056 * Writes a bool value to a property.
1057 */
1058 void object_property_set_bool(Object *obj, bool value,
1059 const char *name, Error **errp);
1060
1061 /**
1062 * object_property_get_bool:
1063 * @obj: the object
1064 * @name: the name of the property
1065 * @errp: returns an error if this function fails
1066 *
1067 * Returns: the value of the property, converted to a boolean, or NULL if
1068 * an error occurs (including when the property value is not a bool).
1069 */
1070 bool object_property_get_bool(Object *obj, const char *name,
1071 Error **errp);
1072
1073 /**
1074 * object_property_set_int:
1075 * @value: the value to be written to the property
1076 * @name: the name of the property
1077 * @errp: returns an error if this function fails
1078 *
1079 * Writes an integer value to a property.
1080 */
1081 void object_property_set_int(Object *obj, int64_t value,
1082 const char *name, Error **errp);
1083
1084 /**
1085 * object_property_get_int:
1086 * @obj: the object
1087 * @name: the name of the property
1088 * @errp: returns an error if this function fails
1089 *
1090 * Returns: the value of the property, converted to an integer, or negative if
1091 * an error occurs (including when the property value is not an integer).
1092 */
1093 int64_t object_property_get_int(Object *obj, const char *name,
1094 Error **errp);
1095
1096 /**
1097 * object_property_set_uint:
1098 * @value: the value to be written to the property
1099 * @name: the name of the property
1100 * @errp: returns an error if this function fails
1101 *
1102 * Writes an unsigned integer value to a property.
1103 */
1104 void object_property_set_uint(Object *obj, uint64_t value,
1105 const char *name, Error **errp);
1106
1107 /**
1108 * object_property_get_uint:
1109 * @obj: the object
1110 * @name: the name of the property
1111 * @errp: returns an error if this function fails
1112 *
1113 * Returns: the value of the property, converted to an unsigned integer, or 0
1114 * an error occurs (including when the property value is not an integer).
1115 */
1116 uint64_t object_property_get_uint(Object *obj, const char *name,
1117 Error **errp);
1118
1119 /**
1120 * object_property_get_enum:
1121 * @obj: the object
1122 * @name: the name of the property
1123 * @typename: the name of the enum data type
1124 * @errp: returns an error if this function fails
1125 *
1126 * Returns: the value of the property, converted to an integer, or
1127 * undefined if an error occurs (including when the property value is not
1128 * an enum).
1129 */
1130 int object_property_get_enum(Object *obj, const char *name,
1131 const char *typename, Error **errp);
1132
1133 /**
1134 * object_property_get_uint16List:
1135 * @obj: the object
1136 * @name: the name of the property
1137 * @list: the returned int list
1138 * @errp: returns an error if this function fails
1139 *
1140 * Returns: the value of the property, converted to integers, or
1141 * undefined if an error occurs (including when the property value is not
1142 * an list of integers).
1143 */
1144 void object_property_get_uint16List(Object *obj, const char *name,
1145 uint16List **list, Error **errp);
1146
1147 /**
1148 * object_property_set:
1149 * @obj: the object
1150 * @v: the visitor that will be used to write the property value. This should
1151 * be an Input visitor and the data will be first read with @name as the
1152 * name and then written as the property value.
1153 * @name: the name of the property
1154 * @errp: returns an error if this function fails
1155 *
1156 * Writes a property to a object.
1157 */
1158 void object_property_set(Object *obj, Visitor *v, const char *name,
1159 Error **errp);
1160
1161 /**
1162 * object_property_parse:
1163 * @obj: the object
1164 * @string: the string that will be used to parse the property value.
1165 * @name: the name of the property
1166 * @errp: returns an error if this function fails
1167 *
1168 * Parses a string and writes the result into a property of an object.
1169 */
1170 void object_property_parse(Object *obj, const char *string,
1171 const char *name, Error **errp);
1172
1173 /**
1174 * object_property_print:
1175 * @obj: the object
1176 * @name: the name of the property
1177 * @human: if true, print for human consumption
1178 * @errp: returns an error if this function fails
1179 *
1180 * Returns a string representation of the value of the property. The
1181 * caller shall free the string.
1182 */
1183 char *object_property_print(Object *obj, const char *name, bool human,
1184 Error **errp);
1185
1186 /**
1187 * object_property_get_type:
1188 * @obj: the object
1189 * @name: the name of the property
1190 * @errp: returns an error if this function fails
1191 *
1192 * Returns: The type name of the property.
1193 */
1194 const char *object_property_get_type(Object *obj, const char *name,
1195 Error **errp);
1196
1197 /**
1198 * object_get_root:
1199 *
1200 * Returns: the root object of the composition tree
1201 */
1202 Object *object_get_root(void);
1203
1204
1205 /**
1206 * object_get_objects_root:
1207 *
1208 * Get the container object that holds user created
1209 * object instances. This is the object at path
1210 * "/objects"
1211 *
1212 * Returns: the user object container
1213 */
1214 Object *object_get_objects_root(void);
1215
1216 /**
1217 * object_get_canonical_path_component:
1218 *
1219 * Returns: The final component in the object's canonical path. The canonical
1220 * path is the path within the composition tree starting from the root.
1221 */
1222 gchar *object_get_canonical_path_component(Object *obj);
1223
1224 /**
1225 * object_get_canonical_path:
1226 *
1227 * Returns: The canonical path for a object. This is the path within the
1228 * composition tree starting from the root.
1229 */
1230 gchar *object_get_canonical_path(Object *obj);
1231
1232 /**
1233 * object_resolve_path:
1234 * @path: the path to resolve
1235 * @ambiguous: returns true if the path resolution failed because of an
1236 * ambiguous match
1237 *
1238 * There are two types of supported paths--absolute paths and partial paths.
1239 *
1240 * Absolute paths are derived from the root object and can follow child<> or
1241 * link<> properties. Since they can follow link<> properties, they can be
1242 * arbitrarily long. Absolute paths look like absolute filenames and are
1243 * prefixed with a leading slash.
1244 *
1245 * Partial paths look like relative filenames. They do not begin with a
1246 * prefix. The matching rules for partial paths are subtle but designed to make
1247 * specifying objects easy. At each level of the composition tree, the partial
1248 * path is matched as an absolute path. The first match is not returned. At
1249 * least two matches are searched for. A successful result is only returned if
1250 * only one match is found. If more than one match is found, a flag is
1251 * returned to indicate that the match was ambiguous.
1252 *
1253 * Returns: The matched object or NULL on path lookup failure.
1254 */
1255 Object *object_resolve_path(const char *path, bool *ambiguous);
1256
1257 /**
1258 * object_resolve_path_type:
1259 * @path: the path to resolve
1260 * @typename: the type to look for.
1261 * @ambiguous: returns true if the path resolution failed because of an
1262 * ambiguous match
1263 *
1264 * This is similar to object_resolve_path. However, when looking for a
1265 * partial path only matches that implement the given type are considered.
1266 * This restricts the search and avoids spuriously flagging matches as
1267 * ambiguous.
1268 *
1269 * For both partial and absolute paths, the return value goes through
1270 * a dynamic cast to @typename. This is important if either the link,
1271 * or the typename itself are of interface types.
1272 *
1273 * Returns: The matched object or NULL on path lookup failure.
1274 */
1275 Object *object_resolve_path_type(const char *path, const char *typename,
1276 bool *ambiguous);
1277
1278 /**
1279 * object_resolve_path_component:
1280 * @parent: the object in which to resolve the path
1281 * @part: the component to resolve.
1282 *
1283 * This is similar to object_resolve_path with an absolute path, but it
1284 * only resolves one element (@part) and takes the others from @parent.
1285 *
1286 * Returns: The resolved object or NULL on path lookup failure.
1287 */
1288 Object *object_resolve_path_component(Object *parent, const gchar *part);
1289
1290 /**
1291 * object_property_add_child:
1292 * @obj: the object to add a property to
1293 * @name: the name of the property
1294 * @child: the child object
1295 * @errp: if an error occurs, a pointer to an area to store the area
1296 *
1297 * Child properties form the composition tree. All objects need to be a child
1298 * of another object. Objects can only be a child of one object.
1299 *
1300 * There is no way for a child to determine what its parent is. It is not
1301 * a bidirectional relationship. This is by design.
1302 *
1303 * The value of a child property as a C string will be the child object's
1304 * canonical path. It can be retrieved using object_property_get_str().
1305 * The child object itself can be retrieved using object_property_get_link().
1306 */
1307 void object_property_add_child(Object *obj, const char *name,
1308 Object *child, Error **errp);
1309
1310 typedef enum {
1311 /* Unref the link pointer when the property is deleted */
1312 OBJ_PROP_LINK_UNREF_ON_RELEASE = 0x1,
1313 } ObjectPropertyLinkFlags;
1314
1315 /**
1316 * object_property_allow_set_link:
1317 *
1318 * The default implementation of the object_property_add_link() check()
1319 * callback function. It allows the link property to be set and never returns
1320 * an error.
1321 */
1322 void object_property_allow_set_link(const Object *, const char *,
1323 Object *, Error **);
1324
1325 /**
1326 * object_property_add_link:
1327 * @obj: the object to add a property to
1328 * @name: the name of the property
1329 * @type: the qobj type of the link
1330 * @child: a pointer to where the link object reference is stored
1331 * @check: callback to veto setting or NULL if the property is read-only
1332 * @flags: additional options for the link
1333 * @errp: if an error occurs, a pointer to an area to store the area
1334 *
1335 * Links establish relationships between objects. Links are unidirectional
1336 * although two links can be combined to form a bidirectional relationship
1337 * between objects.
1338 *
1339 * Links form the graph in the object model.
1340 *
1341 * The <code>@check()</code> callback is invoked when
1342 * object_property_set_link() is called and can raise an error to prevent the
1343 * link being set. If <code>@check</code> is NULL, the property is read-only
1344 * and cannot be set.
1345 *
1346 * Ownership of the pointer that @child points to is transferred to the
1347 * link property. The reference count for <code>*@child</code> is
1348 * managed by the property from after the function returns till the
1349 * property is deleted with object_property_del(). If the
1350 * <code>@flags</code> <code>OBJ_PROP_LINK_UNREF_ON_RELEASE</code> bit is set,
1351 * the reference count is decremented when the property is deleted.
1352 */
1353 void object_property_add_link(Object *obj, const char *name,
1354 const char *type, Object **child,
1355 void (*check)(const Object *obj, const char *name,
1356 Object *val, Error **errp),
1357 ObjectPropertyLinkFlags flags,
1358 Error **errp);
1359
1360 /**
1361 * object_property_add_str:
1362 * @obj: the object to add a property to
1363 * @name: the name of the property
1364 * @get: the getter or NULL if the property is write-only. This function must
1365 * return a string to be freed by g_free().
1366 * @set: the setter or NULL if the property is read-only
1367 * @errp: if an error occurs, a pointer to an area to store the error
1368 *
1369 * Add a string property using getters/setters. This function will add a
1370 * property of type 'string'.
1371 */
1372 void object_property_add_str(Object *obj, const char *name,
1373 char *(*get)(Object *, Error **),
1374 void (*set)(Object *, const char *, Error **),
1375 Error **errp);
1376
1377 void object_class_property_add_str(ObjectClass *klass, const char *name,
1378 char *(*get)(Object *, Error **),
1379 void (*set)(Object *, const char *,
1380 Error **),
1381 Error **errp);
1382
1383 /**
1384 * object_property_add_bool:
1385 * @obj: the object to add a property to
1386 * @name: the name of the property
1387 * @get: the getter or NULL if the property is write-only.
1388 * @set: the setter or NULL if the property is read-only
1389 * @errp: if an error occurs, a pointer to an area to store the error
1390 *
1391 * Add a bool property using getters/setters. This function will add a
1392 * property of type 'bool'.
1393 */
1394 void object_property_add_bool(Object *obj, const char *name,
1395 bool (*get)(Object *, Error **),
1396 void (*set)(Object *, bool, Error **),
1397 Error **errp);
1398
1399 void object_class_property_add_bool(ObjectClass *klass, const char *name,
1400 bool (*get)(Object *, Error **),
1401 void (*set)(Object *, bool, Error **),
1402 Error **errp);
1403
1404 /**
1405 * object_property_add_enum:
1406 * @obj: the object to add a property to
1407 * @name: the name of the property
1408 * @typename: the name of the enum data type
1409 * @get: the getter or %NULL if the property is write-only.
1410 * @set: the setter or %NULL if the property is read-only
1411 * @errp: if an error occurs, a pointer to an area to store the error
1412 *
1413 * Add an enum property using getters/setters. This function will add a
1414 * property of type '@typename'.
1415 */
1416 void object_property_add_enum(Object *obj, const char *name,
1417 const char *typename,
1418 const char * const *strings,
1419 int (*get)(Object *, Error **),
1420 void (*set)(Object *, int, Error **),
1421 Error **errp);
1422
1423 void object_class_property_add_enum(ObjectClass *klass, const char *name,
1424 const char *typename,
1425 const char * const *strings,
1426 int (*get)(Object *, Error **),
1427 void (*set)(Object *, int, Error **),
1428 Error **errp);
1429
1430 /**
1431 * object_property_add_tm:
1432 * @obj: the object to add a property to
1433 * @name: the name of the property
1434 * @get: the getter or NULL if the property is write-only.
1435 * @errp: if an error occurs, a pointer to an area to store the error
1436 *
1437 * Add a read-only struct tm valued property using a getter function.
1438 * This function will add a property of type 'struct tm'.
1439 */
1440 void object_property_add_tm(Object *obj, const char *name,
1441 void (*get)(Object *, struct tm *, Error **),
1442 Error **errp);
1443
1444 void object_class_property_add_tm(ObjectClass *klass, const char *name,
1445 void (*get)(Object *, struct tm *, Error **),
1446 Error **errp);
1447
1448 /**
1449 * object_property_add_uint8_ptr:
1450 * @obj: the object to add a property to
1451 * @name: the name of the property
1452 * @v: pointer to value
1453 * @errp: if an error occurs, a pointer to an area to store the error
1454 *
1455 * Add an integer property in memory. This function will add a
1456 * property of type 'uint8'.
1457 */
1458 void object_property_add_uint8_ptr(Object *obj, const char *name,
1459 const uint8_t *v, Error **errp);
1460 void object_class_property_add_uint8_ptr(ObjectClass *klass, const char *name,
1461 const uint8_t *v, Error **errp);
1462
1463 /**
1464 * object_property_add_uint16_ptr:
1465 * @obj: the object to add a property to
1466 * @name: the name of the property
1467 * @v: pointer to value
1468 * @errp: if an error occurs, a pointer to an area to store the error
1469 *
1470 * Add an integer property in memory. This function will add a
1471 * property of type 'uint16'.
1472 */
1473 void object_property_add_uint16_ptr(Object *obj, const char *name,
1474 const uint16_t *v, Error **errp);
1475 void object_class_property_add_uint16_ptr(ObjectClass *klass, const char *name,
1476 const uint16_t *v, Error **errp);
1477
1478 /**
1479 * object_property_add_uint32_ptr:
1480 * @obj: the object to add a property to
1481 * @name: the name of the property
1482 * @v: pointer to value
1483 * @errp: if an error occurs, a pointer to an area to store the error
1484 *
1485 * Add an integer property in memory. This function will add a
1486 * property of type 'uint32'.
1487 */
1488 void object_property_add_uint32_ptr(Object *obj, const char *name,
1489 const uint32_t *v, Error **errp);
1490 void object_class_property_add_uint32_ptr(ObjectClass *klass, const char *name,
1491 const uint32_t *v, Error **errp);
1492
1493 /**
1494 * object_property_add_uint64_ptr:
1495 * @obj: the object to add a property to
1496 * @name: the name of the property
1497 * @v: pointer to value
1498 * @errp: if an error occurs, a pointer to an area to store the error
1499 *
1500 * Add an integer property in memory. This function will add a
1501 * property of type 'uint64'.
1502 */
1503 void object_property_add_uint64_ptr(Object *obj, const char *name,
1504 const uint64_t *v, Error **Errp);
1505 void object_class_property_add_uint64_ptr(ObjectClass *klass, const char *name,
1506 const uint64_t *v, Error **Errp);
1507
1508 /**
1509 * object_property_add_alias:
1510 * @obj: the object to add a property to
1511 * @name: the name of the property
1512 * @target_obj: the object to forward property access to
1513 * @target_name: the name of the property on the forwarded object
1514 * @errp: if an error occurs, a pointer to an area to store the error
1515 *
1516 * Add an alias for a property on an object. This function will add a property
1517 * of the same type as the forwarded property.
1518 *
1519 * The caller must ensure that <code>@target_obj</code> stays alive as long as
1520 * this property exists. In the case of a child object or an alias on the same
1521 * object this will be the case. For aliases to other objects the caller is
1522 * responsible for taking a reference.
1523 */
1524 void object_property_add_alias(Object *obj, const char *name,
1525 Object *target_obj, const char *target_name,
1526 Error **errp);
1527
1528 /**
1529 * object_property_add_const_link:
1530 * @obj: the object to add a property to
1531 * @name: the name of the property
1532 * @target: the object to be referred by the link
1533 * @errp: if an error occurs, a pointer to an area to store the error
1534 *
1535 * Add an unmodifiable link for a property on an object. This function will
1536 * add a property of type link<TYPE> where TYPE is the type of @target.
1537 *
1538 * The caller must ensure that @target stays alive as long as
1539 * this property exists. In the case @target is a child of @obj,
1540 * this will be the case. Otherwise, the caller is responsible for
1541 * taking a reference.
1542 */
1543 void object_property_add_const_link(Object *obj, const char *name,
1544 Object *target, Error **errp);
1545
1546 /**
1547 * object_property_set_description:
1548 * @obj: the object owning the property
1549 * @name: the name of the property
1550 * @description: the description of the property on the object
1551 * @errp: if an error occurs, a pointer to an area to store the error
1552 *
1553 * Set an object property's description.
1554 *
1555 */
1556 void object_property_set_description(Object *obj, const char *name,
1557 const char *description, Error **errp);
1558 void object_class_property_set_description(ObjectClass *klass, const char *name,
1559 const char *description,
1560 Error **errp);
1561
1562 /**
1563 * object_child_foreach:
1564 * @obj: the object whose children will be navigated
1565 * @fn: the iterator function to be called
1566 * @opaque: an opaque value that will be passed to the iterator
1567 *
1568 * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1569 * non-zero.
1570 *
1571 * It is forbidden to add or remove children from @obj from the @fn
1572 * callback.
1573 *
1574 * Returns: The last value returned by @fn, or 0 if there is no child.
1575 */
1576 int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque),
1577 void *opaque);
1578
1579 /**
1580 * object_child_foreach_recursive:
1581 * @obj: the object whose children will be navigated
1582 * @fn: the iterator function to be called
1583 * @opaque: an opaque value that will be passed to the iterator
1584 *
1585 * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1586 * non-zero. Calls recursively, all child nodes of @obj will also be passed
1587 * all the way down to the leaf nodes of the tree. Depth first ordering.
1588 *
1589 * It is forbidden to add or remove children from @obj (or its
1590 * child nodes) from the @fn callback.
1591 *
1592 * Returns: The last value returned by @fn, or 0 if there is no child.
1593 */
1594 int object_child_foreach_recursive(Object *obj,
1595 int (*fn)(Object *child, void *opaque),
1596 void *opaque);
1597 /**
1598 * container_get:
1599 * @root: root of the #path, e.g., object_get_root()
1600 * @path: path to the container
1601 *
1602 * Return a container object whose path is @path. Create more containers
1603 * along the path if necessary.
1604 *
1605 * Returns: the container object.
1606 */
1607 Object *container_get(Object *root, const char *path);
1608
1609 /**
1610 * object_type_get_instance_size:
1611 * @typename: Name of the Type whose instance_size is required
1612 *
1613 * Returns the instance_size of the given @typename.
1614 */
1615 size_t object_type_get_instance_size(const char *typename);
1616 #endif