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[mirror_qemu.git] / ui / egl-headless.c
1 #include "qemu/osdep.h"
2 #include "qemu-common.h"
3 #include "sysemu/sysemu.h"
4 #include "ui/console.h"
5 #include "ui/egl-helpers.h"
6 #include "ui/egl-context.h"
7 #include "ui/shader.h"
8
9 typedef struct egl_dpy {
10 DisplayChangeListener dcl;
11 DisplaySurface *ds;
12 QemuGLShader *gls;
13 egl_fb guest_fb;
14 egl_fb cursor_fb;
15 egl_fb blit_fb;
16 bool y_0_top;
17 uint32_t pos_x;
18 uint32_t pos_y;
19 } egl_dpy;
20
21 /* ------------------------------------------------------------------ */
22
23 static void egl_refresh(DisplayChangeListener *dcl)
24 {
25 graphic_hw_update(dcl->con);
26 }
27
28 static void egl_gfx_update(DisplayChangeListener *dcl,
29 int x, int y, int w, int h)
30 {
31 }
32
33 static void egl_gfx_switch(DisplayChangeListener *dcl,
34 struct DisplaySurface *new_surface)
35 {
36 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
37
38 edpy->ds = new_surface;
39 }
40
41 static void egl_scanout_disable(DisplayChangeListener *dcl)
42 {
43 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
44
45 egl_fb_destroy(&edpy->guest_fb);
46 egl_fb_destroy(&edpy->blit_fb);
47 }
48
49 static void egl_scanout_texture(DisplayChangeListener *dcl,
50 uint32_t backing_id,
51 bool backing_y_0_top,
52 uint32_t backing_width,
53 uint32_t backing_height,
54 uint32_t x, uint32_t y,
55 uint32_t w, uint32_t h)
56 {
57 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
58
59 edpy->y_0_top = backing_y_0_top;
60
61 /* source framebuffer */
62 egl_fb_setup_for_tex(&edpy->guest_fb,
63 backing_width, backing_height, backing_id, false);
64
65 /* dest framebuffer */
66 if (edpy->blit_fb.width != backing_width ||
67 edpy->blit_fb.height != backing_height) {
68 egl_fb_destroy(&edpy->blit_fb);
69 egl_fb_setup_new_tex(&edpy->blit_fb, backing_width, backing_height);
70 }
71 }
72
73 static void egl_scanout_dmabuf(DisplayChangeListener *dcl,
74 QemuDmaBuf *dmabuf)
75 {
76 egl_dmabuf_import_texture(dmabuf);
77 if (!dmabuf->texture) {
78 return;
79 }
80
81 egl_scanout_texture(dcl, dmabuf->texture,
82 false, dmabuf->width, dmabuf->height,
83 0, 0, dmabuf->width, dmabuf->height);
84 }
85
86 static void egl_cursor_dmabuf(DisplayChangeListener *dcl,
87 QemuDmaBuf *dmabuf, bool have_hot,
88 uint32_t hot_x, uint32_t hot_y)
89 {
90 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
91
92 if (dmabuf) {
93 egl_dmabuf_import_texture(dmabuf);
94 if (!dmabuf->texture) {
95 return;
96 }
97 egl_fb_setup_for_tex(&edpy->cursor_fb, dmabuf->width, dmabuf->height,
98 dmabuf->texture, false);
99 } else {
100 egl_fb_destroy(&edpy->cursor_fb);
101 }
102 }
103
104 static void egl_cursor_position(DisplayChangeListener *dcl,
105 uint32_t pos_x, uint32_t pos_y)
106 {
107 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
108
109 edpy->pos_x = pos_x;
110 edpy->pos_y = pos_y;
111 }
112
113 static void egl_release_dmabuf(DisplayChangeListener *dcl,
114 QemuDmaBuf *dmabuf)
115 {
116 egl_dmabuf_release_texture(dmabuf);
117 }
118
119 static void egl_scanout_flush(DisplayChangeListener *dcl,
120 uint32_t x, uint32_t y,
121 uint32_t w, uint32_t h)
122 {
123 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
124
125 if (!edpy->guest_fb.texture || !edpy->ds) {
126 return;
127 }
128 assert(surface_width(edpy->ds) == edpy->guest_fb.width);
129 assert(surface_height(edpy->ds) == edpy->guest_fb.height);
130 assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8);
131
132 if (edpy->cursor_fb.texture) {
133 /* have cursor -> render using textures */
134 egl_texture_blit(edpy->gls, &edpy->blit_fb, &edpy->guest_fb,
135 !edpy->y_0_top);
136 egl_texture_blend(edpy->gls, &edpy->blit_fb, &edpy->cursor_fb,
137 !edpy->y_0_top, edpy->pos_x, edpy->pos_y);
138 } else {
139 /* no cursor -> use simple framebuffer blit */
140 egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top);
141 }
142
143 egl_fb_read(surface_data(edpy->ds), &edpy->blit_fb);
144 dpy_gfx_update(edpy->dcl.con, x, y, w, h);
145 }
146
147 static const DisplayChangeListenerOps egl_ops = {
148 .dpy_name = "egl-headless",
149 .dpy_refresh = egl_refresh,
150 .dpy_gfx_update = egl_gfx_update,
151 .dpy_gfx_switch = egl_gfx_switch,
152
153 .dpy_gl_ctx_create = qemu_egl_create_context,
154 .dpy_gl_ctx_destroy = qemu_egl_destroy_context,
155 .dpy_gl_ctx_make_current = qemu_egl_make_context_current,
156 .dpy_gl_ctx_get_current = qemu_egl_get_current_context,
157
158 .dpy_gl_scanout_disable = egl_scanout_disable,
159 .dpy_gl_scanout_texture = egl_scanout_texture,
160 .dpy_gl_scanout_dmabuf = egl_scanout_dmabuf,
161 .dpy_gl_cursor_dmabuf = egl_cursor_dmabuf,
162 .dpy_gl_cursor_position = egl_cursor_position,
163 .dpy_gl_release_dmabuf = egl_release_dmabuf,
164 .dpy_gl_update = egl_scanout_flush,
165 };
166
167 void egl_headless_init(DisplayOptions *opts)
168 {
169 QemuConsole *con;
170 egl_dpy *edpy;
171 int idx;
172
173 if (egl_rendernode_init(NULL) < 0) {
174 error_report("egl: render node init failed");
175 exit(1);
176 }
177
178 for (idx = 0;; idx++) {
179 con = qemu_console_lookup_by_index(idx);
180 if (!con || !qemu_console_is_graphic(con)) {
181 break;
182 }
183
184 edpy = g_new0(egl_dpy, 1);
185 edpy->dcl.con = con;
186 edpy->dcl.ops = &egl_ops;
187 edpy->gls = qemu_gl_init_shader();
188 register_displaychangelistener(&edpy->dcl);
189 }
190 }