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1 /*
2 * GTK UI -- egl opengl code.
3 *
4 * Note that gtk 3.16+ (released 2015-03-23) has a GtkGLArea widget,
5 * which is GtkDrawingArea like widget with opengl rendering support.
6 *
7 * This code handles opengl support on older gtk versions, using egl
8 * to get a opengl context for the X11 window.
9 *
10 * This work is licensed under the terms of the GNU GPL, version 2 or later.
11 * See the COPYING file in the top-level directory.
12 */
13
14 #include "qemu/osdep.h"
15
16 #include "trace.h"
17
18 #include "ui/console.h"
19 #include "ui/gtk.h"
20 #include "ui/egl-helpers.h"
21 #include "ui/shader.h"
22
23 #include "sysemu/sysemu.h"
24
25 static void gtk_egl_set_scanout_mode(VirtualConsole *vc, bool scanout)
26 {
27 if (vc->gfx.scanout_mode == scanout) {
28 return;
29 }
30
31 vc->gfx.scanout_mode = scanout;
32 if (!vc->gfx.scanout_mode) {
33 egl_fb_destroy(&vc->gfx.guest_fb);
34 if (vc->gfx.surface) {
35 surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
36 surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
37 }
38 }
39 }
40
41 /** DisplayState Callbacks (opengl version) **/
42
43 void gd_egl_init(VirtualConsole *vc)
44 {
45 GdkWindow *gdk_window = gtk_widget_get_window(vc->gfx.drawing_area);
46 if (!gdk_window) {
47 return;
48 }
49
50 Window x11_window = gdk_x11_window_get_xid(gdk_window);
51 if (!x11_window) {
52 return;
53 }
54
55 vc->gfx.ectx = qemu_egl_init_ctx();
56 vc->gfx.esurface = qemu_egl_init_surface_x11
57 (vc->gfx.ectx, (EGLNativeWindowType)x11_window);
58
59 assert(vc->gfx.esurface);
60 }
61
62 void gd_egl_draw(VirtualConsole *vc)
63 {
64 GdkWindow *window;
65 int ww, wh;
66
67 if (!vc->gfx.gls) {
68 return;
69 }
70
71 window = gtk_widget_get_window(vc->gfx.drawing_area);
72 ww = gdk_window_get_width(window);
73 wh = gdk_window_get_height(window);
74
75 if (vc->gfx.scanout_mode) {
76 gd_egl_scanout_flush(&vc->gfx.dcl, 0, 0, vc->gfx.w, vc->gfx.h);
77
78 vc->gfx.scale_x = (double)ww / vc->gfx.w;
79 vc->gfx.scale_y = (double)wh / vc->gfx.h;
80 } else {
81 if (!vc->gfx.ds) {
82 return;
83 }
84 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
85 vc->gfx.esurface, vc->gfx.ectx);
86
87 surface_gl_setup_viewport(vc->gfx.gls, vc->gfx.ds, ww, wh);
88 surface_gl_render_texture(vc->gfx.gls, vc->gfx.ds);
89
90 eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);
91
92 vc->gfx.scale_x = (double)ww / surface_width(vc->gfx.ds);
93 vc->gfx.scale_y = (double)wh / surface_height(vc->gfx.ds);
94 }
95 }
96
97 void gd_egl_update(DisplayChangeListener *dcl,
98 int x, int y, int w, int h)
99 {
100 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
101
102 if (!vc->gfx.gls || !vc->gfx.ds) {
103 return;
104 }
105
106 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
107 vc->gfx.esurface, vc->gfx.ectx);
108 surface_gl_update_texture(vc->gfx.gls, vc->gfx.ds, x, y, w, h);
109 vc->gfx.glupdates++;
110 }
111
112 void gd_egl_refresh(DisplayChangeListener *dcl)
113 {
114 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
115
116 if (!vc->gfx.esurface) {
117 gd_egl_init(vc);
118 if (!vc->gfx.esurface) {
119 return;
120 }
121 vc->gfx.gls = qemu_gl_init_shader();
122 if (vc->gfx.ds) {
123 surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
124 }
125 }
126
127 graphic_hw_update(dcl->con);
128
129 if (vc->gfx.glupdates) {
130 vc->gfx.glupdates = 0;
131 gtk_egl_set_scanout_mode(vc, false);
132 gd_egl_draw(vc);
133 }
134 }
135
136 void gd_egl_switch(DisplayChangeListener *dcl,
137 DisplaySurface *surface)
138 {
139 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
140 bool resized = true;
141
142 trace_gd_switch(vc->label, surface_width(surface), surface_height(surface));
143
144 if (vc->gfx.ds &&
145 surface_width(vc->gfx.ds) == surface_width(surface) &&
146 surface_height(vc->gfx.ds) == surface_height(surface)) {
147 resized = false;
148 }
149
150 surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
151 vc->gfx.ds = surface;
152 if (vc->gfx.gls) {
153 surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
154 }
155
156 if (resized) {
157 gd_update_windowsize(vc);
158 }
159 }
160
161 QEMUGLContext gd_egl_create_context(DisplayChangeListener *dcl,
162 QEMUGLParams *params)
163 {
164 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
165
166 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
167 vc->gfx.esurface, vc->gfx.ectx);
168 return qemu_egl_create_context(dcl, params);
169 }
170
171 void gd_egl_scanout_disable(DisplayChangeListener *dcl)
172 {
173 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
174
175 vc->gfx.w = 0;
176 vc->gfx.h = 0;
177 gtk_egl_set_scanout_mode(vc, false);
178 }
179
180 void gd_egl_scanout_texture(DisplayChangeListener *dcl,
181 uint32_t backing_id, bool backing_y_0_top,
182 uint32_t backing_width, uint32_t backing_height,
183 uint32_t x, uint32_t y,
184 uint32_t w, uint32_t h)
185 {
186 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
187
188 vc->gfx.x = x;
189 vc->gfx.y = y;
190 vc->gfx.w = w;
191 vc->gfx.h = h;
192 vc->gfx.y0_top = backing_y_0_top;
193
194 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
195 vc->gfx.esurface, vc->gfx.ectx);
196
197 gtk_egl_set_scanout_mode(vc, true);
198 egl_fb_setup_for_tex(&vc->gfx.guest_fb, backing_width, backing_height,
199 backing_id, false);
200 }
201
202 void gd_egl_scanout_dmabuf(DisplayChangeListener *dcl,
203 QemuDmaBuf *dmabuf)
204 {
205 #ifdef CONFIG_OPENGL_DMABUF
206 egl_dmabuf_import_texture(dmabuf);
207 if (!dmabuf->texture) {
208 return;
209 }
210
211 gd_egl_scanout_texture(dcl, dmabuf->texture,
212 false, dmabuf->width, dmabuf->height,
213 0, 0, dmabuf->width, dmabuf->height);
214 #endif
215 }
216
217 void gd_egl_cursor_dmabuf(DisplayChangeListener *dcl,
218 QemuDmaBuf *dmabuf, bool have_hot,
219 uint32_t hot_x, uint32_t hot_y)
220 {
221 #ifdef CONFIG_OPENGL_DMABUF
222 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
223
224 if (dmabuf) {
225 egl_dmabuf_import_texture(dmabuf);
226 if (!dmabuf->texture) {
227 return;
228 }
229 egl_fb_setup_for_tex(&vc->gfx.cursor_fb, dmabuf->width, dmabuf->height,
230 dmabuf->texture, false);
231 } else {
232 egl_fb_destroy(&vc->gfx.cursor_fb);
233 }
234 #endif
235 }
236
237 void gd_egl_cursor_position(DisplayChangeListener *dcl,
238 uint32_t pos_x, uint32_t pos_y)
239 {
240 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
241
242 vc->gfx.cursor_x = pos_x * vc->gfx.scale_x;
243 vc->gfx.cursor_y = pos_y * vc->gfx.scale_y;
244 }
245
246 void gd_egl_release_dmabuf(DisplayChangeListener *dcl,
247 QemuDmaBuf *dmabuf)
248 {
249 #ifdef CONFIG_OPENGL_DMABUF
250 egl_dmabuf_release_texture(dmabuf);
251 #endif
252 }
253
254 void gd_egl_scanout_flush(DisplayChangeListener *dcl,
255 uint32_t x, uint32_t y, uint32_t w, uint32_t h)
256 {
257 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
258 GdkWindow *window;
259 int ww, wh;
260
261 if (!vc->gfx.scanout_mode) {
262 return;
263 }
264 if (!vc->gfx.guest_fb.framebuffer) {
265 return;
266 }
267
268 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
269 vc->gfx.esurface, vc->gfx.ectx);
270
271 window = gtk_widget_get_window(vc->gfx.drawing_area);
272 ww = gdk_window_get_width(window);
273 wh = gdk_window_get_height(window);
274 egl_fb_setup_default(&vc->gfx.win_fb, ww, wh);
275 if (vc->gfx.cursor_fb.texture) {
276 egl_texture_blit(vc->gfx.gls, &vc->gfx.win_fb, &vc->gfx.guest_fb,
277 vc->gfx.y0_top);
278 egl_texture_blend(vc->gfx.gls, &vc->gfx.win_fb, &vc->gfx.cursor_fb,
279 vc->gfx.y0_top,
280 vc->gfx.cursor_x, vc->gfx.cursor_y,
281 vc->gfx.scale_x, vc->gfx.scale_y);
282 } else {
283 egl_fb_blit(&vc->gfx.win_fb, &vc->gfx.guest_fb, !vc->gfx.y0_top);
284 }
285
286 eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);
287 }
288
289 void gtk_egl_init(DisplayGLMode mode)
290 {
291 GdkDisplay *gdk_display = gdk_display_get_default();
292 Display *x11_display = gdk_x11_display_get_xdisplay(gdk_display);
293
294 if (qemu_egl_init_dpy_x11(x11_display, mode) < 0) {
295 return;
296 }
297
298 display_opengl = 1;
299 }
300
301 int gd_egl_make_current(DisplayChangeListener *dcl,
302 QEMUGLContext ctx)
303 {
304 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
305
306 return eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
307 vc->gfx.esurface, ctx);
308 }