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1 /*
2 * QEMU VNC display driver
3 *
4 * Copyright (C) 2006 Anthony Liguori <anthony@codemonkey.ws>
5 * Copyright (C) 2006 Fabrice Bellard
6 * Copyright (C) 2009 Red Hat, Inc
7 * Copyright (C) 2010 Corentin Chary <corentin.chary@gmail.com>
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a copy
10 * of this software and associated documentation files (the "Software"), to deal
11 * in the Software without restriction, including without limitation the rights
12 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 * copies of the Software, and to permit persons to whom the Software is
14 * furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included in
17 * all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 * THE SOFTWARE.
26 */
27
28
29 #include "qemu/osdep.h"
30 #include "vnc.h"
31 #include "vnc-jobs.h"
32 #include "qemu/sockets.h"
33 #include "qemu/main-loop.h"
34 #include "block/aio.h"
35
36 /*
37 * Locking:
38 *
39 * There are three levels of locking:
40 * - jobs queue lock: for each operation on the queue (push, pop, isEmpty?)
41 * - VncDisplay global lock: mainly used for framebuffer updates to avoid
42 * screen corruption if the framebuffer is updated
43 * while the worker is doing something.
44 * - VncState::output lock: used to make sure the output buffer is not corrupted
45 * if two threads try to write on it at the same time
46 *
47 * While the VNC worker thread is working, the VncDisplay global lock is held
48 * to avoid screen corruption (this does not block vnc_refresh() because it
49 * uses trylock()) but the output lock is not held because the thread works on
50 * its own output buffer.
51 * When the encoding job is done, the worker thread will hold the output lock
52 * and copy its output buffer in vs->output.
53 */
54
55 struct VncJobQueue {
56 QemuCond cond;
57 QemuMutex mutex;
58 QemuThread thread;
59 bool exit;
60 QTAILQ_HEAD(, VncJob) jobs;
61 };
62
63 typedef struct VncJobQueue VncJobQueue;
64
65 /*
66 * We use a single global queue, but most of the functions are
67 * already reentrant, so we can easily add more than one encoding thread
68 */
69 static VncJobQueue *queue;
70
71 static void vnc_lock_queue(VncJobQueue *queue)
72 {
73 qemu_mutex_lock(&queue->mutex);
74 }
75
76 static void vnc_unlock_queue(VncJobQueue *queue)
77 {
78 qemu_mutex_unlock(&queue->mutex);
79 }
80
81 VncJob *vnc_job_new(VncState *vs)
82 {
83 VncJob *job = g_new0(VncJob, 1);
84
85 job->vs = vs;
86 vnc_lock_queue(queue);
87 QLIST_INIT(&job->rectangles);
88 vnc_unlock_queue(queue);
89 return job;
90 }
91
92 int vnc_job_add_rect(VncJob *job, int x, int y, int w, int h)
93 {
94 VncRectEntry *entry = g_new0(VncRectEntry, 1);
95
96 entry->rect.x = x;
97 entry->rect.y = y;
98 entry->rect.w = w;
99 entry->rect.h = h;
100
101 vnc_lock_queue(queue);
102 QLIST_INSERT_HEAD(&job->rectangles, entry, next);
103 vnc_unlock_queue(queue);
104 return 1;
105 }
106
107 void vnc_job_push(VncJob *job)
108 {
109 vnc_lock_queue(queue);
110 if (queue->exit || QLIST_EMPTY(&job->rectangles)) {
111 g_free(job);
112 } else {
113 QTAILQ_INSERT_TAIL(&queue->jobs, job, next);
114 qemu_cond_broadcast(&queue->cond);
115 }
116 vnc_unlock_queue(queue);
117 }
118
119 static bool vnc_has_job_locked(VncState *vs)
120 {
121 VncJob *job;
122
123 QTAILQ_FOREACH(job, &queue->jobs, next) {
124 if (job->vs == vs || !vs) {
125 return true;
126 }
127 }
128 return false;
129 }
130
131 void vnc_jobs_join(VncState *vs)
132 {
133 vnc_lock_queue(queue);
134 while (vnc_has_job_locked(vs)) {
135 qemu_cond_wait(&queue->cond, &queue->mutex);
136 }
137 vnc_unlock_queue(queue);
138 vnc_jobs_consume_buffer(vs);
139 }
140
141 void vnc_jobs_consume_buffer(VncState *vs)
142 {
143 bool flush;
144
145 vnc_lock_output(vs);
146 if (vs->jobs_buffer.offset) {
147 if (vs->ioc != NULL && buffer_empty(&vs->output)) {
148 if (vs->ioc_tag) {
149 g_source_remove(vs->ioc_tag);
150 }
151 vs->ioc_tag = qio_channel_add_watch(
152 vs->ioc, G_IO_IN | G_IO_OUT, vnc_client_io, vs, NULL);
153 }
154 buffer_move(&vs->output, &vs->jobs_buffer);
155
156 if (vs->job_update == VNC_STATE_UPDATE_FORCE) {
157 vs->force_update_offset = vs->output.offset;
158 }
159 vs->job_update = VNC_STATE_UPDATE_NONE;
160 }
161 flush = vs->ioc != NULL && vs->abort != true;
162 vnc_unlock_output(vs);
163
164 if (flush) {
165 vnc_flush(vs);
166 }
167 }
168
169 /*
170 * Copy data for local use
171 */
172 static void vnc_async_encoding_start(VncState *orig, VncState *local)
173 {
174 buffer_init(&local->output, "vnc-worker-output");
175 local->sioc = NULL; /* Don't do any network work on this thread */
176 local->ioc = NULL; /* Don't do any network work on this thread */
177
178 local->vnc_encoding = orig->vnc_encoding;
179 local->features = orig->features;
180 local->vd = orig->vd;
181 local->lossy_rect = orig->lossy_rect;
182 local->write_pixels = orig->write_pixels;
183 local->client_pf = orig->client_pf;
184 local->client_be = orig->client_be;
185 local->tight = orig->tight;
186 local->zlib = orig->zlib;
187 local->hextile = orig->hextile;
188 local->zrle = orig->zrle;
189 }
190
191 static void vnc_async_encoding_end(VncState *orig, VncState *local)
192 {
193 orig->tight = local->tight;
194 orig->zlib = local->zlib;
195 orig->hextile = local->hextile;
196 orig->zrle = local->zrle;
197 orig->lossy_rect = local->lossy_rect;
198 }
199
200 static int vnc_worker_thread_loop(VncJobQueue *queue)
201 {
202 VncJob *job;
203 VncRectEntry *entry, *tmp;
204 VncState vs = {};
205 int n_rectangles;
206 int saved_offset;
207
208 vnc_lock_queue(queue);
209 while (QTAILQ_EMPTY(&queue->jobs) && !queue->exit) {
210 qemu_cond_wait(&queue->cond, &queue->mutex);
211 }
212 /* Here job can only be NULL if queue->exit is true */
213 job = QTAILQ_FIRST(&queue->jobs);
214 vnc_unlock_queue(queue);
215
216 if (queue->exit) {
217 return -1;
218 }
219
220 vnc_lock_output(job->vs);
221 if (job->vs->ioc == NULL || job->vs->abort == true) {
222 vnc_unlock_output(job->vs);
223 goto disconnected;
224 }
225 if (buffer_empty(&job->vs->output)) {
226 /*
227 * Looks like a NOP as it obviously moves no data. But it
228 * moves the empty buffer, so we don't have to malloc a new
229 * one for vs.output
230 */
231 buffer_move_empty(&vs.output, &job->vs->output);
232 }
233 vnc_unlock_output(job->vs);
234
235 /* Make a local copy of vs and switch output buffers */
236 vnc_async_encoding_start(job->vs, &vs);
237
238 /* Start sending rectangles */
239 n_rectangles = 0;
240 vnc_write_u8(&vs, VNC_MSG_SERVER_FRAMEBUFFER_UPDATE);
241 vnc_write_u8(&vs, 0);
242 saved_offset = vs.output.offset;
243 vnc_write_u16(&vs, 0);
244
245 vnc_lock_display(job->vs->vd);
246 QLIST_FOREACH_SAFE(entry, &job->rectangles, next, tmp) {
247 int n;
248
249 if (job->vs->ioc == NULL) {
250 vnc_unlock_display(job->vs->vd);
251 /* Copy persistent encoding data */
252 vnc_async_encoding_end(job->vs, &vs);
253 goto disconnected;
254 }
255
256 n = vnc_send_framebuffer_update(&vs, entry->rect.x, entry->rect.y,
257 entry->rect.w, entry->rect.h);
258
259 if (n >= 0) {
260 n_rectangles += n;
261 }
262 g_free(entry);
263 }
264 vnc_unlock_display(job->vs->vd);
265
266 /* Put n_rectangles at the beginning of the message */
267 vs.output.buffer[saved_offset] = (n_rectangles >> 8) & 0xFF;
268 vs.output.buffer[saved_offset + 1] = n_rectangles & 0xFF;
269
270 vnc_lock_output(job->vs);
271 if (job->vs->ioc != NULL) {
272 buffer_move(&job->vs->jobs_buffer, &vs.output);
273 /* Copy persistent encoding data */
274 vnc_async_encoding_end(job->vs, &vs);
275
276 qemu_bh_schedule(job->vs->bh);
277 } else {
278 buffer_reset(&vs.output);
279 /* Copy persistent encoding data */
280 vnc_async_encoding_end(job->vs, &vs);
281 }
282 vnc_unlock_output(job->vs);
283
284 disconnected:
285 vnc_lock_queue(queue);
286 QTAILQ_REMOVE(&queue->jobs, job, next);
287 vnc_unlock_queue(queue);
288 qemu_cond_broadcast(&queue->cond);
289 g_free(job);
290 return 0;
291 }
292
293 static VncJobQueue *vnc_queue_init(void)
294 {
295 VncJobQueue *queue = g_new0(VncJobQueue, 1);
296
297 qemu_cond_init(&queue->cond);
298 qemu_mutex_init(&queue->mutex);
299 QTAILQ_INIT(&queue->jobs);
300 return queue;
301 }
302
303 static void vnc_queue_clear(VncJobQueue *q)
304 {
305 qemu_cond_destroy(&queue->cond);
306 qemu_mutex_destroy(&queue->mutex);
307 g_free(q);
308 queue = NULL; /* Unset global queue */
309 }
310
311 static void *vnc_worker_thread(void *arg)
312 {
313 VncJobQueue *queue = arg;
314
315 qemu_thread_get_self(&queue->thread);
316
317 while (!vnc_worker_thread_loop(queue)) ;
318 vnc_queue_clear(queue);
319 return NULL;
320 }
321
322 static bool vnc_worker_thread_running(void)
323 {
324 return queue; /* Check global queue */
325 }
326
327 void vnc_start_worker_thread(void)
328 {
329 VncJobQueue *q;
330
331 if (vnc_worker_thread_running())
332 return ;
333
334 q = vnc_queue_init();
335 qemu_thread_create(&q->thread, "vnc_worker", vnc_worker_thread, q,
336 QEMU_THREAD_DETACHED);
337 queue = q; /* Set global queue */
338 }