]> git.proxmox.com Git - mirror_qemu.git/commitdiff
replay: stop us hanging in rr_wait_io_event
authorAlex Bennée <alex.bennee@linaro.org>
Mon, 11 Dec 2023 09:13:40 +0000 (09:13 +0000)
committerAlex Bennée <alex.bennee@linaro.org>
Mon, 8 Jan 2024 13:58:59 +0000 (13:58 +0000)
A lot of the hang I see are when we end up spinning in
rr_wait_io_event for an event that will never come in playback. As a
new check functions which can see if we are in PLAY mode and kick us
us the wait function so the event can be processed.

This fixes most of the failures in replay_kernel.py

Fixes: https://gitlab.com/qemu-project/qemu/-/issues/2013
Cc: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Message-Id: <20231211091346.14616-12-alex.bennee@linaro.org>

accel/tcg/tcg-accel-ops-rr.c
include/sysemu/replay.h
replay/replay.c

index 611932f3c3a8c953a3ff68612139696fed0e92e1..825e35b3dc45426da199a52b56aa32f56a648c3f 100644 (file)
@@ -109,7 +109,7 @@ static void rr_wait_io_event(void)
 {
     CPUState *cpu;
 
-    while (all_cpu_threads_idle()) {
+    while (all_cpu_threads_idle() && replay_can_wait()) {
         rr_stop_kick_timer();
         qemu_cond_wait_iothread(first_cpu->halt_cond);
     }
index 08aae5869fcac6fe8a1e15ba0e4c13837d2db140..83995ae4bd4273263267a2361642e216fd8b5377 100644 (file)
@@ -70,6 +70,11 @@ int replay_get_instructions(void);
 /*! Updates instructions counter in replay mode. */
 void replay_account_executed_instructions(void);
 
+/**
+ * replay_can_wait: check if we should pause for wait-io
+ */
+bool replay_can_wait(void);
+
 /* Processing clocks and other time sources */
 
 /*! Save the specified clock */
index ff197f436bfc4d2f180089be4af8dd39ae2fcb81..3fd241a4fccc229291b794f4f6d26be02bb332d9 100644 (file)
@@ -449,6 +449,27 @@ void replay_start(void)
     replay_enable_events();
 }
 
+/*
+ * For none/record the answer is yes.
+ */
+bool replay_can_wait(void)
+{
+    if (replay_mode == REPLAY_MODE_PLAY) {
+        /*
+         * For playback we shouldn't ever be at a point we wait. If
+         * the instruction count has reached zero and we have an
+         * unconsumed event we should go around again and consume it.
+         */
+        if (replay_state.instruction_count == 0 && replay_state.has_unread_data) {
+            return false;
+        } else {
+            replay_sync_error("Playback shouldn't have to iowait");
+        }
+    }
+    return true;
+}
+
+
 void replay_finish(void)
 {
     if (replay_mode == REPLAY_MODE_NONE) {