]> git.proxmox.com Git - mirror_qemu.git/commitdiff
stellaris_input: Fix vmstate description of buttons field
authorPeter Maydell <peter.maydell@linaro.org>
Fri, 26 Jul 2019 14:40:28 +0000 (15:40 +0100)
committerPeter Maydell <peter.maydell@linaro.org>
Fri, 26 Jul 2019 15:17:56 +0000 (16:17 +0100)
gamepad_state::buttons is a pointer to an array of structs,
not an array of structs, so should be declared in the vmstate
with VMSTATE_STRUCT_VARRAY_POINTER_INT32; otherwise we
corrupt memory on incoming migration.

We bump the vmstate version field as the easiest way to
deal with the migration break, since migration wouldn't have
worked reliably before anyway.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Dr. David Alan Gilbert <dgilbert@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Reviewed-by: Damien Hedde <damien.hedde@greensocs.com>
Message-id: 20190725163710.11703-2-peter.maydell@linaro.org

hw/input/stellaris_input.c

index 20c87d86f40638190c7d4e1f098685763563ded6..3a666d61d47eaa84d00aadbc67fdc81e4c7d1344 100644 (file)
@@ -60,12 +60,14 @@ static const VMStateDescription vmstate_stellaris_button = {
 
 static const VMStateDescription vmstate_stellaris_gamepad = {
     .name = "stellaris_gamepad",
-    .version_id = 1,
-    .minimum_version_id = 1,
+    .version_id = 2,
+    .minimum_version_id = 2,
     .fields = (VMStateField[]) {
         VMSTATE_INT32(extension, gamepad_state),
-        VMSTATE_STRUCT_VARRAY_INT32(buttons, gamepad_state, num_buttons, 0,
-                              vmstate_stellaris_button, gamepad_button),
+        VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, gamepad_state,
+                                            num_buttons,
+                                            vmstate_stellaris_button,
+                                            gamepad_button),
         VMSTATE_END_OF_LIST()
     }
 };