]> git.proxmox.com Git - mirror_qemu.git/commitdiff
ui/shader: fix potential leak of shader on error
authorMarc-André Lureau <marcandre.lureau@redhat.com>
Thu, 17 Feb 2022 07:36:45 +0000 (11:36 +0400)
committerMarc-André Lureau <marcandre.lureau@redhat.com>
Mon, 14 Mar 2022 11:16:14 +0000 (15:16 +0400)
Value of 0 for program and shaders are silently ignored and indicate error.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Gerd Hoffmann <kraxel@redhat.com>
ui/shader.c

index e8b8d321b7c7a0563ed9dacfd5caab24ef4c3d25..4c80fc831f68a92bd4d7da594926afe0946fdc20 100644 (file)
@@ -130,15 +130,17 @@ static GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag)
 static GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
                                                   const GLchar *frag_src)
 {
-    GLuint vert_shader, frag_shader, program;
+    GLuint vert_shader, frag_shader, program = 0;
 
     vert_shader = qemu_gl_create_compile_shader(GL_VERTEX_SHADER, vert_src);
     frag_shader = qemu_gl_create_compile_shader(GL_FRAGMENT_SHADER, frag_src);
     if (!vert_shader || !frag_shader) {
-        return 0;
+        goto end;
     }
 
     program = qemu_gl_create_link_program(vert_shader, frag_shader);
+
+end:
     glDeleteShader(vert_shader);
     glDeleteShader(frag_shader);