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1 /*
2 * Generic gameport layer
3 *
4 * Copyright (c) 1999-2002 Vojtech Pavlik
5 * Copyright (c) 2005 Dmitry Torokhov
6 */
7
8 /*
9 * This program is free software; you can redistribute it and/or modify it
10 * under the terms of the GNU General Public License version 2 as published by
11 * the Free Software Foundation.
12 */
13
14 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
15
16 #include <linux/stddef.h>
17 #include <linux/module.h>
18 #include <linux/ioport.h>
19 #include <linux/init.h>
20 #include <linux/gameport.h>
21 #include <linux/slab.h>
22 #include <linux/delay.h>
23 #include <linux/workqueue.h>
24 #include <linux/sched.h> /* HZ */
25 #include <linux/mutex.h>
26 #include <linux/timekeeping.h>
27
28 /*#include <asm/io.h>*/
29
30 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
31 MODULE_DESCRIPTION("Generic gameport layer");
32 MODULE_LICENSE("GPL");
33
34 static bool use_ktime = true;
35 module_param(use_ktime, bool, 0400);
36 MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed");
37
38 /*
39 * gameport_mutex protects entire gameport subsystem and is taken
40 * every time gameport port or driver registrered or unregistered.
41 */
42 static DEFINE_MUTEX(gameport_mutex);
43
44 static LIST_HEAD(gameport_list);
45
46 static struct bus_type gameport_bus;
47
48 static void gameport_add_port(struct gameport *gameport);
49 static void gameport_attach_driver(struct gameport_driver *drv);
50 static void gameport_reconnect_port(struct gameport *gameport);
51 static void gameport_disconnect_port(struct gameport *gameport);
52
53 #if defined(__i386__)
54
55 #include <linux/i8253.h>
56
57 #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
58 #define GET_TIME(x) do { x = get_time_pit(); } while (0)
59
60 static unsigned int get_time_pit(void)
61 {
62 unsigned long flags;
63 unsigned int count;
64
65 raw_spin_lock_irqsave(&i8253_lock, flags);
66 outb_p(0x00, 0x43);
67 count = inb_p(0x40);
68 count |= inb_p(0x40) << 8;
69 raw_spin_unlock_irqrestore(&i8253_lock, flags);
70
71 return count;
72 }
73
74 #endif
75
76
77
78 /*
79 * gameport_measure_speed() measures the gameport i/o speed.
80 */
81
82 static int gameport_measure_speed(struct gameport *gameport)
83 {
84 unsigned int i, t, tx;
85 u64 t1, t2, t3;
86 unsigned long flags;
87
88 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
89 return 0;
90
91 tx = ~0;
92
93 for (i = 0; i < 50; i++) {
94 local_irq_save(flags);
95 t1 = ktime_get_ns();
96 for (t = 0; t < 50; t++)
97 gameport_read(gameport);
98 t2 = ktime_get_ns();
99 t3 = ktime_get_ns();
100 local_irq_restore(flags);
101 udelay(i * 10);
102 t = (t2 - t1) - (t3 - t2);
103 if (t < tx)
104 tx = t;
105 }
106
107 gameport_close(gameport);
108 t = 1000000 * 50;
109 if (tx)
110 t /= tx;
111 return t;
112 }
113
114 static int old_gameport_measure_speed(struct gameport *gameport)
115 {
116 #if defined(__i386__)
117
118 unsigned int i, t, t1, t2, t3, tx;
119 unsigned long flags;
120
121 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
122 return 0;
123
124 tx = 1 << 30;
125
126 for(i = 0; i < 50; i++) {
127 local_irq_save(flags);
128 GET_TIME(t1);
129 for (t = 0; t < 50; t++) gameport_read(gameport);
130 GET_TIME(t2);
131 GET_TIME(t3);
132 local_irq_restore(flags);
133 udelay(i * 10);
134 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
135 }
136
137 gameport_close(gameport);
138 return 59659 / (tx < 1 ? 1 : tx);
139
140 #elif defined (__x86_64__)
141
142 unsigned int i, t;
143 unsigned long tx, t1, t2, flags;
144
145 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
146 return 0;
147
148 tx = 1 << 30;
149
150 for(i = 0; i < 50; i++) {
151 local_irq_save(flags);
152 t1 = rdtsc();
153 for (t = 0; t < 50; t++) gameport_read(gameport);
154 t2 = rdtsc();
155 local_irq_restore(flags);
156 udelay(i * 10);
157 if (t2 - t1 < tx) tx = t2 - t1;
158 }
159
160 gameport_close(gameport);
161 return (this_cpu_read(cpu_info.loops_per_jiffy) *
162 (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
163
164 #else
165
166 unsigned int j, t = 0;
167
168 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
169 return 0;
170
171 j = jiffies; while (j == jiffies);
172 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
173
174 gameport_close(gameport);
175 return t * HZ / 1000;
176
177 #endif
178 }
179
180 void gameport_start_polling(struct gameport *gameport)
181 {
182 spin_lock(&gameport->timer_lock);
183
184 if (!gameport->poll_cnt++) {
185 BUG_ON(!gameport->poll_handler);
186 BUG_ON(!gameport->poll_interval);
187 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
188 }
189
190 spin_unlock(&gameport->timer_lock);
191 }
192 EXPORT_SYMBOL(gameport_start_polling);
193
194 void gameport_stop_polling(struct gameport *gameport)
195 {
196 spin_lock(&gameport->timer_lock);
197
198 if (!--gameport->poll_cnt)
199 del_timer(&gameport->poll_timer);
200
201 spin_unlock(&gameport->timer_lock);
202 }
203 EXPORT_SYMBOL(gameport_stop_polling);
204
205 static void gameport_run_poll_handler(unsigned long d)
206 {
207 struct gameport *gameport = (struct gameport *)d;
208
209 gameport->poll_handler(gameport);
210 if (gameport->poll_cnt)
211 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
212 }
213
214 /*
215 * Basic gameport -> driver core mappings
216 */
217
218 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
219 {
220 int error;
221
222 gameport->dev.driver = &drv->driver;
223 if (drv->connect(gameport, drv)) {
224 gameport->dev.driver = NULL;
225 return -ENODEV;
226 }
227
228 error = device_bind_driver(&gameport->dev);
229 if (error) {
230 dev_warn(&gameport->dev,
231 "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
232 gameport->phys, gameport->name,
233 drv->description, error);
234 drv->disconnect(gameport);
235 gameport->dev.driver = NULL;
236 return error;
237 }
238
239 return 0;
240 }
241
242 static void gameport_find_driver(struct gameport *gameport)
243 {
244 int error;
245
246 error = device_attach(&gameport->dev);
247 if (error < 0)
248 dev_warn(&gameport->dev,
249 "device_attach() failed for %s (%s), error: %d\n",
250 gameport->phys, gameport->name, error);
251 }
252
253
254 /*
255 * Gameport event processing.
256 */
257
258 enum gameport_event_type {
259 GAMEPORT_REGISTER_PORT,
260 GAMEPORT_ATTACH_DRIVER,
261 };
262
263 struct gameport_event {
264 enum gameport_event_type type;
265 void *object;
266 struct module *owner;
267 struct list_head node;
268 };
269
270 static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
271 static LIST_HEAD(gameport_event_list);
272
273 static struct gameport_event *gameport_get_event(void)
274 {
275 struct gameport_event *event = NULL;
276 unsigned long flags;
277
278 spin_lock_irqsave(&gameport_event_lock, flags);
279
280 if (!list_empty(&gameport_event_list)) {
281 event = list_first_entry(&gameport_event_list,
282 struct gameport_event, node);
283 list_del_init(&event->node);
284 }
285
286 spin_unlock_irqrestore(&gameport_event_lock, flags);
287 return event;
288 }
289
290 static void gameport_free_event(struct gameport_event *event)
291 {
292 module_put(event->owner);
293 kfree(event);
294 }
295
296 static void gameport_remove_duplicate_events(struct gameport_event *event)
297 {
298 struct gameport_event *e, *next;
299 unsigned long flags;
300
301 spin_lock_irqsave(&gameport_event_lock, flags);
302
303 list_for_each_entry_safe(e, next, &gameport_event_list, node) {
304 if (event->object == e->object) {
305 /*
306 * If this event is of different type we should not
307 * look further - we only suppress duplicate events
308 * that were sent back-to-back.
309 */
310 if (event->type != e->type)
311 break;
312
313 list_del_init(&e->node);
314 gameport_free_event(e);
315 }
316 }
317
318 spin_unlock_irqrestore(&gameport_event_lock, flags);
319 }
320
321
322 static void gameport_handle_events(struct work_struct *work)
323 {
324 struct gameport_event *event;
325
326 mutex_lock(&gameport_mutex);
327
328 /*
329 * Note that we handle only one event here to give swsusp
330 * a chance to freeze kgameportd thread. Gameport events
331 * should be pretty rare so we are not concerned about
332 * taking performance hit.
333 */
334 if ((event = gameport_get_event())) {
335
336 switch (event->type) {
337
338 case GAMEPORT_REGISTER_PORT:
339 gameport_add_port(event->object);
340 break;
341
342 case GAMEPORT_ATTACH_DRIVER:
343 gameport_attach_driver(event->object);
344 break;
345 }
346
347 gameport_remove_duplicate_events(event);
348 gameport_free_event(event);
349 }
350
351 mutex_unlock(&gameport_mutex);
352 }
353
354 static DECLARE_WORK(gameport_event_work, gameport_handle_events);
355
356 static int gameport_queue_event(void *object, struct module *owner,
357 enum gameport_event_type event_type)
358 {
359 unsigned long flags;
360 struct gameport_event *event;
361 int retval = 0;
362
363 spin_lock_irqsave(&gameport_event_lock, flags);
364
365 /*
366 * Scan event list for the other events for the same gameport port,
367 * starting with the most recent one. If event is the same we
368 * do not need add new one. If event is of different type we
369 * need to add this event and should not look further because
370 * we need to preserve sequence of distinct events.
371 */
372 list_for_each_entry_reverse(event, &gameport_event_list, node) {
373 if (event->object == object) {
374 if (event->type == event_type)
375 goto out;
376 break;
377 }
378 }
379
380 event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
381 if (!event) {
382 pr_err("Not enough memory to queue event %d\n", event_type);
383 retval = -ENOMEM;
384 goto out;
385 }
386
387 if (!try_module_get(owner)) {
388 pr_warn("Can't get module reference, dropping event %d\n",
389 event_type);
390 kfree(event);
391 retval = -EINVAL;
392 goto out;
393 }
394
395 event->type = event_type;
396 event->object = object;
397 event->owner = owner;
398
399 list_add_tail(&event->node, &gameport_event_list);
400 queue_work(system_long_wq, &gameport_event_work);
401
402 out:
403 spin_unlock_irqrestore(&gameport_event_lock, flags);
404 return retval;
405 }
406
407 /*
408 * Remove all events that have been submitted for a given object,
409 * be it a gameport port or a driver.
410 */
411 static void gameport_remove_pending_events(void *object)
412 {
413 struct gameport_event *event, *next;
414 unsigned long flags;
415
416 spin_lock_irqsave(&gameport_event_lock, flags);
417
418 list_for_each_entry_safe(event, next, &gameport_event_list, node) {
419 if (event->object == object) {
420 list_del_init(&event->node);
421 gameport_free_event(event);
422 }
423 }
424
425 spin_unlock_irqrestore(&gameport_event_lock, flags);
426 }
427
428 /*
429 * Destroy child gameport port (if any) that has not been fully registered yet.
430 *
431 * Note that we rely on the fact that port can have only one child and therefore
432 * only one child registration request can be pending. Additionally, children
433 * are registered by driver's connect() handler so there can't be a grandchild
434 * pending registration together with a child.
435 */
436 static struct gameport *gameport_get_pending_child(struct gameport *parent)
437 {
438 struct gameport_event *event;
439 struct gameport *gameport, *child = NULL;
440 unsigned long flags;
441
442 spin_lock_irqsave(&gameport_event_lock, flags);
443
444 list_for_each_entry(event, &gameport_event_list, node) {
445 if (event->type == GAMEPORT_REGISTER_PORT) {
446 gameport = event->object;
447 if (gameport->parent == parent) {
448 child = gameport;
449 break;
450 }
451 }
452 }
453
454 spin_unlock_irqrestore(&gameport_event_lock, flags);
455 return child;
456 }
457
458 /*
459 * Gameport port operations
460 */
461
462 static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
463 {
464 struct gameport *gameport = to_gameport_port(dev);
465
466 return sprintf(buf, "%s\n", gameport->name);
467 }
468 static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
469
470 static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
471 {
472 struct gameport *gameport = to_gameport_port(dev);
473 struct device_driver *drv;
474 int error;
475
476 error = mutex_lock_interruptible(&gameport_mutex);
477 if (error)
478 return error;
479
480 if (!strncmp(buf, "none", count)) {
481 gameport_disconnect_port(gameport);
482 } else if (!strncmp(buf, "reconnect", count)) {
483 gameport_reconnect_port(gameport);
484 } else if (!strncmp(buf, "rescan", count)) {
485 gameport_disconnect_port(gameport);
486 gameport_find_driver(gameport);
487 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
488 gameport_disconnect_port(gameport);
489 error = gameport_bind_driver(gameport, to_gameport_driver(drv));
490 } else {
491 error = -EINVAL;
492 }
493
494 mutex_unlock(&gameport_mutex);
495
496 return error ? error : count;
497 }
498 static DEVICE_ATTR_WO(drvctl);
499
500 static struct attribute *gameport_device_attrs[] = {
501 &dev_attr_description.attr,
502 &dev_attr_drvctl.attr,
503 NULL,
504 };
505 ATTRIBUTE_GROUPS(gameport_device);
506
507 static void gameport_release_port(struct device *dev)
508 {
509 struct gameport *gameport = to_gameport_port(dev);
510
511 kfree(gameport);
512 module_put(THIS_MODULE);
513 }
514
515 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
516 {
517 va_list args;
518
519 va_start(args, fmt);
520 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
521 va_end(args);
522 }
523 EXPORT_SYMBOL(gameport_set_phys);
524
525 /*
526 * Prepare gameport port for registration.
527 */
528 static void gameport_init_port(struct gameport *gameport)
529 {
530 static atomic_t gameport_no = ATOMIC_INIT(-1);
531
532 __module_get(THIS_MODULE);
533
534 mutex_init(&gameport->drv_mutex);
535 device_initialize(&gameport->dev);
536 dev_set_name(&gameport->dev, "gameport%lu",
537 (unsigned long)atomic_inc_return(&gameport_no));
538 gameport->dev.bus = &gameport_bus;
539 gameport->dev.release = gameport_release_port;
540 if (gameport->parent)
541 gameport->dev.parent = &gameport->parent->dev;
542
543 INIT_LIST_HEAD(&gameport->node);
544 spin_lock_init(&gameport->timer_lock);
545 setup_timer(&gameport->poll_timer, gameport_run_poll_handler,
546 (unsigned long)gameport);
547 }
548
549 /*
550 * Complete gameport port registration.
551 * Driver core will attempt to find appropriate driver for the port.
552 */
553 static void gameport_add_port(struct gameport *gameport)
554 {
555 int error;
556
557 if (gameport->parent)
558 gameport->parent->child = gameport;
559
560 gameport->speed = use_ktime ?
561 gameport_measure_speed(gameport) :
562 old_gameport_measure_speed(gameport);
563
564 list_add_tail(&gameport->node, &gameport_list);
565
566 if (gameport->io)
567 dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
568 gameport->name, gameport->phys, gameport->io, gameport->speed);
569 else
570 dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
571 gameport->name, gameport->phys, gameport->speed);
572
573 error = device_add(&gameport->dev);
574 if (error)
575 dev_err(&gameport->dev,
576 "device_add() failed for %s (%s), error: %d\n",
577 gameport->phys, gameport->name, error);
578 }
579
580 /*
581 * gameport_destroy_port() completes deregistration process and removes
582 * port from the system
583 */
584 static void gameport_destroy_port(struct gameport *gameport)
585 {
586 struct gameport *child;
587
588 child = gameport_get_pending_child(gameport);
589 if (child) {
590 gameport_remove_pending_events(child);
591 put_device(&child->dev);
592 }
593
594 if (gameport->parent) {
595 gameport->parent->child = NULL;
596 gameport->parent = NULL;
597 }
598
599 if (device_is_registered(&gameport->dev))
600 device_del(&gameport->dev);
601
602 list_del_init(&gameport->node);
603
604 gameport_remove_pending_events(gameport);
605 put_device(&gameport->dev);
606 }
607
608 /*
609 * Reconnect gameport port and all its children (re-initialize attached devices)
610 */
611 static void gameport_reconnect_port(struct gameport *gameport)
612 {
613 do {
614 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
615 gameport_disconnect_port(gameport);
616 gameport_find_driver(gameport);
617 /* Ok, old children are now gone, we are done */
618 break;
619 }
620 gameport = gameport->child;
621 } while (gameport);
622 }
623
624 /*
625 * gameport_disconnect_port() unbinds a port from its driver. As a side effect
626 * all child ports are unbound and destroyed.
627 */
628 static void gameport_disconnect_port(struct gameport *gameport)
629 {
630 struct gameport *s, *parent;
631
632 if (gameport->child) {
633 /*
634 * Children ports should be disconnected and destroyed
635 * first, staring with the leaf one, since we don't want
636 * to do recursion
637 */
638 for (s = gameport; s->child; s = s->child)
639 /* empty */;
640
641 do {
642 parent = s->parent;
643
644 device_release_driver(&s->dev);
645 gameport_destroy_port(s);
646 } while ((s = parent) != gameport);
647 }
648
649 /*
650 * Ok, no children left, now disconnect this port
651 */
652 device_release_driver(&gameport->dev);
653 }
654
655 /*
656 * Submits register request to kgameportd for subsequent execution.
657 * Note that port registration is always asynchronous.
658 */
659 void __gameport_register_port(struct gameport *gameport, struct module *owner)
660 {
661 gameport_init_port(gameport);
662 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
663 }
664 EXPORT_SYMBOL(__gameport_register_port);
665
666 /*
667 * Synchronously unregisters gameport port.
668 */
669 void gameport_unregister_port(struct gameport *gameport)
670 {
671 mutex_lock(&gameport_mutex);
672 gameport_disconnect_port(gameport);
673 gameport_destroy_port(gameport);
674 mutex_unlock(&gameport_mutex);
675 }
676 EXPORT_SYMBOL(gameport_unregister_port);
677
678
679 /*
680 * Gameport driver operations
681 */
682
683 static ssize_t description_show(struct device_driver *drv, char *buf)
684 {
685 struct gameport_driver *driver = to_gameport_driver(drv);
686 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
687 }
688 static DRIVER_ATTR_RO(description);
689
690 static struct attribute *gameport_driver_attrs[] = {
691 &driver_attr_description.attr,
692 NULL
693 };
694 ATTRIBUTE_GROUPS(gameport_driver);
695
696 static int gameport_driver_probe(struct device *dev)
697 {
698 struct gameport *gameport = to_gameport_port(dev);
699 struct gameport_driver *drv = to_gameport_driver(dev->driver);
700
701 drv->connect(gameport, drv);
702 return gameport->drv ? 0 : -ENODEV;
703 }
704
705 static int gameport_driver_remove(struct device *dev)
706 {
707 struct gameport *gameport = to_gameport_port(dev);
708 struct gameport_driver *drv = to_gameport_driver(dev->driver);
709
710 drv->disconnect(gameport);
711 return 0;
712 }
713
714 static void gameport_attach_driver(struct gameport_driver *drv)
715 {
716 int error;
717
718 error = driver_attach(&drv->driver);
719 if (error)
720 pr_err("driver_attach() failed for %s, error: %d\n",
721 drv->driver.name, error);
722 }
723
724 int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
725 const char *mod_name)
726 {
727 int error;
728
729 drv->driver.bus = &gameport_bus;
730 drv->driver.owner = owner;
731 drv->driver.mod_name = mod_name;
732
733 /*
734 * Temporarily disable automatic binding because probing
735 * takes long time and we are better off doing it in kgameportd
736 */
737 drv->ignore = true;
738
739 error = driver_register(&drv->driver);
740 if (error) {
741 pr_err("driver_register() failed for %s, error: %d\n",
742 drv->driver.name, error);
743 return error;
744 }
745
746 /*
747 * Reset ignore flag and let kgameportd bind the driver to free ports
748 */
749 drv->ignore = false;
750 error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
751 if (error) {
752 driver_unregister(&drv->driver);
753 return error;
754 }
755
756 return 0;
757 }
758 EXPORT_SYMBOL(__gameport_register_driver);
759
760 void gameport_unregister_driver(struct gameport_driver *drv)
761 {
762 struct gameport *gameport;
763
764 mutex_lock(&gameport_mutex);
765
766 drv->ignore = true; /* so gameport_find_driver ignores it */
767 gameport_remove_pending_events(drv);
768
769 start_over:
770 list_for_each_entry(gameport, &gameport_list, node) {
771 if (gameport->drv == drv) {
772 gameport_disconnect_port(gameport);
773 gameport_find_driver(gameport);
774 /* we could've deleted some ports, restart */
775 goto start_over;
776 }
777 }
778
779 driver_unregister(&drv->driver);
780
781 mutex_unlock(&gameport_mutex);
782 }
783 EXPORT_SYMBOL(gameport_unregister_driver);
784
785 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
786 {
787 struct gameport_driver *gameport_drv = to_gameport_driver(drv);
788
789 return !gameport_drv->ignore;
790 }
791
792 static struct bus_type gameport_bus = {
793 .name = "gameport",
794 .dev_groups = gameport_device_groups,
795 .drv_groups = gameport_driver_groups,
796 .match = gameport_bus_match,
797 .probe = gameport_driver_probe,
798 .remove = gameport_driver_remove,
799 };
800
801 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
802 {
803 mutex_lock(&gameport->drv_mutex);
804 gameport->drv = drv;
805 mutex_unlock(&gameport->drv_mutex);
806 }
807
808 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
809 {
810 if (gameport->open) {
811 if (gameport->open(gameport, mode)) {
812 return -1;
813 }
814 } else {
815 if (mode != GAMEPORT_MODE_RAW)
816 return -1;
817 }
818
819 gameport_set_drv(gameport, drv);
820 return 0;
821 }
822 EXPORT_SYMBOL(gameport_open);
823
824 void gameport_close(struct gameport *gameport)
825 {
826 del_timer_sync(&gameport->poll_timer);
827 gameport->poll_handler = NULL;
828 gameport->poll_interval = 0;
829 gameport_set_drv(gameport, NULL);
830 if (gameport->close)
831 gameport->close(gameport);
832 }
833 EXPORT_SYMBOL(gameport_close);
834
835 static int __init gameport_init(void)
836 {
837 int error;
838
839 error = bus_register(&gameport_bus);
840 if (error) {
841 pr_err("failed to register gameport bus, error: %d\n", error);
842 return error;
843 }
844
845
846 return 0;
847 }
848
849 static void __exit gameport_exit(void)
850 {
851 bus_unregister(&gameport_bus);
852
853 /*
854 * There should not be any outstanding events but work may
855 * still be scheduled so simply cancel it.
856 */
857 cancel_work_sync(&gameport_event_work);
858 }
859
860 subsys_initcall(gameport_init);
861 module_exit(gameport_exit);