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1 /*
2 * Fast and scalable bitmaps.
3 *
4 * Copyright (C) 2016 Facebook
5 * Copyright (C) 2013-2014 Jens Axboe
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public
9 * License v2 as published by the Free Software Foundation.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <https://www.gnu.org/licenses/>.
18 */
19
20 #ifndef __LINUX_SCALE_BITMAP_H
21 #define __LINUX_SCALE_BITMAP_H
22
23 #include <linux/kernel.h>
24 #include <linux/slab.h>
25
26 /**
27 * struct sbitmap_word - Word in a &struct sbitmap.
28 */
29 struct sbitmap_word {
30 /**
31 * @word: The bitmap word itself.
32 */
33 unsigned long word;
34
35 /**
36 * @depth: Number of bits being used in @word.
37 */
38 unsigned long depth;
39 } ____cacheline_aligned_in_smp;
40
41 /**
42 * struct sbitmap - Scalable bitmap.
43 *
44 * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This
45 * trades off higher memory usage for better scalability.
46 */
47 struct sbitmap {
48 /**
49 * @depth: Number of bits used in the whole bitmap.
50 */
51 unsigned int depth;
52
53 /**
54 * @shift: log2(number of bits used per word)
55 */
56 unsigned int shift;
57
58 /**
59 * @map_nr: Number of words (cachelines) being used for the bitmap.
60 */
61 unsigned int map_nr;
62
63 /**
64 * @map: Allocated bitmap.
65 */
66 struct sbitmap_word *map;
67 };
68
69 #define SBQ_WAIT_QUEUES 8
70 #define SBQ_WAKE_BATCH 8
71
72 /**
73 * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue.
74 */
75 struct sbq_wait_state {
76 /**
77 * @wait_cnt: Number of frees remaining before we wake up.
78 */
79 atomic_t wait_cnt;
80
81 /**
82 * @wait: Wait queue.
83 */
84 wait_queue_head_t wait;
85 } ____cacheline_aligned_in_smp;
86
87 /**
88 * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free
89 * bits.
90 *
91 * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to
92 * avoid contention on the wait queue spinlock. This ensures that we don't hit a
93 * scalability wall when we run out of free bits and have to start putting tasks
94 * to sleep.
95 */
96 struct sbitmap_queue {
97 /**
98 * @sb: Scalable bitmap.
99 */
100 struct sbitmap sb;
101
102 /*
103 * @alloc_hint: Cache of last successfully allocated or freed bit.
104 *
105 * This is per-cpu, which allows multiple users to stick to different
106 * cachelines until the map is exhausted.
107 */
108 unsigned int __percpu *alloc_hint;
109
110 /**
111 * @wake_batch: Number of bits which must be freed before we wake up any
112 * waiters.
113 */
114 unsigned int wake_batch;
115
116 /**
117 * @wake_index: Next wait queue in @ws to wake up.
118 */
119 atomic_t wake_index;
120
121 /**
122 * @ws: Wait queues.
123 */
124 struct sbq_wait_state *ws;
125
126 /**
127 * @round_robin: Allocate bits in strict round-robin order.
128 */
129 bool round_robin;
130 };
131
132 /**
133 * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node.
134 * @sb: Bitmap to initialize.
135 * @depth: Number of bits to allocate.
136 * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if
137 * given, a good default is chosen.
138 * @flags: Allocation flags.
139 * @node: Memory node to allocate on.
140 *
141 * Return: Zero on success or negative errno on failure.
142 */
143 int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
144 gfp_t flags, int node);
145
146 /**
147 * sbitmap_free() - Free memory used by a &struct sbitmap.
148 * @sb: Bitmap to free.
149 */
150 static inline void sbitmap_free(struct sbitmap *sb)
151 {
152 kfree(sb->map);
153 sb->map = NULL;
154 }
155
156 /**
157 * sbitmap_resize() - Resize a &struct sbitmap.
158 * @sb: Bitmap to resize.
159 * @depth: New number of bits to resize to.
160 *
161 * Doesn't reallocate anything. It's up to the caller to ensure that the new
162 * depth doesn't exceed the depth that the sb was initialized with.
163 */
164 void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
165
166 /**
167 * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
168 * @sb: Bitmap to allocate from.
169 * @alloc_hint: Hint for where to start searching for a free bit.
170 * @round_robin: If true, be stricter about allocation order; always allocate
171 * starting from the last allocated bit. This is less efficient
172 * than the default behavior (false).
173 *
174 * Return: Non-negative allocated bit number if successful, -1 otherwise.
175 */
176 int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin);
177
178 /**
179 * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
180 * limiting the depth used from each word.
181 * @sb: Bitmap to allocate from.
182 * @alloc_hint: Hint for where to start searching for a free bit.
183 * @shallow_depth: The maximum number of bits to allocate from a single word.
184 *
185 * This rather specific operation allows for having multiple users with
186 * different allocation limits. E.g., there can be a high-priority class that
187 * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
188 * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority
189 * class can only allocate half of the total bits in the bitmap, preventing it
190 * from starving out the high-priority class.
191 *
192 * Return: Non-negative allocated bit number if successful, -1 otherwise.
193 */
194 int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint,
195 unsigned long shallow_depth);
196
197 /**
198 * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
199 * @sb: Bitmap to check.
200 *
201 * Return: true if any bit in the bitmap is set, false otherwise.
202 */
203 bool sbitmap_any_bit_set(const struct sbitmap *sb);
204
205 /**
206 * sbitmap_any_bit_clear() - Check for an unset bit in a &struct
207 * sbitmap.
208 * @sb: Bitmap to check.
209 *
210 * Return: true if any bit in the bitmap is clear, false otherwise.
211 */
212 bool sbitmap_any_bit_clear(const struct sbitmap *sb);
213
214 #define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
215 #define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U))
216
217 typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *);
218
219 /**
220 * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
221 * @start: Where to start the iteration.
222 * @sb: Bitmap to iterate over.
223 * @fn: Callback. Should return true to continue or false to break early.
224 * @data: Pointer to pass to callback.
225 *
226 * This is inline even though it's non-trivial so that the function calls to the
227 * callback will hopefully get optimized away.
228 */
229 static inline void __sbitmap_for_each_set(struct sbitmap *sb,
230 unsigned int start,
231 sb_for_each_fn fn, void *data)
232 {
233 unsigned int index;
234 unsigned int nr;
235 unsigned int scanned = 0;
236
237 if (start >= sb->depth)
238 start = 0;
239 index = SB_NR_TO_INDEX(sb, start);
240 nr = SB_NR_TO_BIT(sb, start);
241
242 while (scanned < sb->depth) {
243 struct sbitmap_word *word = &sb->map[index];
244 unsigned int depth = min_t(unsigned int, word->depth - nr,
245 sb->depth - scanned);
246
247 scanned += depth;
248 if (!word->word)
249 goto next;
250
251 /*
252 * On the first iteration of the outer loop, we need to add the
253 * bit offset back to the size of the word for find_next_bit().
254 * On all other iterations, nr is zero, so this is a noop.
255 */
256 depth += nr;
257 while (1) {
258 nr = find_next_bit(&word->word, depth, nr);
259 if (nr >= depth)
260 break;
261 if (!fn(sb, (index << sb->shift) + nr, data))
262 return;
263
264 nr++;
265 }
266 next:
267 nr = 0;
268 if (++index >= sb->map_nr)
269 index = 0;
270 }
271 }
272
273 /**
274 * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
275 * @sb: Bitmap to iterate over.
276 * @fn: Callback. Should return true to continue or false to break early.
277 * @data: Pointer to pass to callback.
278 */
279 static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn,
280 void *data)
281 {
282 __sbitmap_for_each_set(sb, 0, fn, data);
283 }
284
285 static inline unsigned long *__sbitmap_word(struct sbitmap *sb,
286 unsigned int bitnr)
287 {
288 return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word;
289 }
290
291 /* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */
292
293 static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr)
294 {
295 set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
296 }
297
298 static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
299 {
300 clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
301 }
302
303 static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
304 {
305 return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
306 }
307
308 unsigned int sbitmap_weight(const struct sbitmap *sb);
309
310 /**
311 * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file.
312 * @sb: Bitmap to show.
313 * @m: struct seq_file to write to.
314 *
315 * This is intended for debugging. The format may change at any time.
316 */
317 void sbitmap_show(struct sbitmap *sb, struct seq_file *m);
318
319 /**
320 * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct
321 * seq_file.
322 * @sb: Bitmap to show.
323 * @m: struct seq_file to write to.
324 *
325 * This is intended for debugging. The output isn't guaranteed to be internally
326 * consistent.
327 */
328 void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m);
329
330 /**
331 * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific
332 * memory node.
333 * @sbq: Bitmap queue to initialize.
334 * @depth: See sbitmap_init_node().
335 * @shift: See sbitmap_init_node().
336 * @round_robin: See sbitmap_get().
337 * @flags: Allocation flags.
338 * @node: Memory node to allocate on.
339 *
340 * Return: Zero on success or negative errno on failure.
341 */
342 int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
343 int shift, bool round_robin, gfp_t flags, int node);
344
345 /**
346 * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue.
347 *
348 * @sbq: Bitmap queue to free.
349 */
350 static inline void sbitmap_queue_free(struct sbitmap_queue *sbq)
351 {
352 kfree(sbq->ws);
353 free_percpu(sbq->alloc_hint);
354 sbitmap_free(&sbq->sb);
355 }
356
357 /**
358 * sbitmap_queue_resize() - Resize a &struct sbitmap_queue.
359 * @sbq: Bitmap queue to resize.
360 * @depth: New number of bits to resize to.
361 *
362 * Like sbitmap_resize(), this doesn't reallocate anything. It has to do
363 * some extra work on the &struct sbitmap_queue, so it's not safe to just
364 * resize the underlying &struct sbitmap.
365 */
366 void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth);
367
368 /**
369 * __sbitmap_queue_get() - Try to allocate a free bit from a &struct
370 * sbitmap_queue with preemption already disabled.
371 * @sbq: Bitmap queue to allocate from.
372 *
373 * Return: Non-negative allocated bit number if successful, -1 otherwise.
374 */
375 int __sbitmap_queue_get(struct sbitmap_queue *sbq);
376
377 /**
378 * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
379 * sbitmap_queue, limiting the depth used from each word, with preemption
380 * already disabled.
381 * @sbq: Bitmap queue to allocate from.
382 * @shallow_depth: The maximum number of bits to allocate from a single word.
383 * See sbitmap_get_shallow().
384 *
385 * Return: Non-negative allocated bit number if successful, -1 otherwise.
386 */
387 int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
388 unsigned int shallow_depth);
389
390 /**
391 * sbitmap_queue_get() - Try to allocate a free bit from a &struct
392 * sbitmap_queue.
393 * @sbq: Bitmap queue to allocate from.
394 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
395 * sbitmap_queue_clear()).
396 *
397 * Return: Non-negative allocated bit number if successful, -1 otherwise.
398 */
399 static inline int sbitmap_queue_get(struct sbitmap_queue *sbq,
400 unsigned int *cpu)
401 {
402 int nr;
403
404 *cpu = get_cpu();
405 nr = __sbitmap_queue_get(sbq);
406 put_cpu();
407 return nr;
408 }
409
410 /**
411 * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
412 * sbitmap_queue, limiting the depth used from each word.
413 * @sbq: Bitmap queue to allocate from.
414 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
415 * sbitmap_queue_clear()).
416 * @shallow_depth: The maximum number of bits to allocate from a single word.
417 * See sbitmap_get_shallow().
418 *
419 * Return: Non-negative allocated bit number if successful, -1 otherwise.
420 */
421 static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
422 unsigned int *cpu,
423 unsigned int shallow_depth)
424 {
425 int nr;
426
427 *cpu = get_cpu();
428 nr = __sbitmap_queue_get_shallow(sbq, shallow_depth);
429 put_cpu();
430 return nr;
431 }
432
433 /**
434 * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a
435 * &struct sbitmap_queue.
436 * @sbq: Bitmap to free from.
437 * @nr: Bit number to free.
438 * @cpu: CPU the bit was allocated on.
439 */
440 void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
441 unsigned int cpu);
442
443 static inline int sbq_index_inc(int index)
444 {
445 return (index + 1) & (SBQ_WAIT_QUEUES - 1);
446 }
447
448 static inline void sbq_index_atomic_inc(atomic_t *index)
449 {
450 int old = atomic_read(index);
451 int new = sbq_index_inc(old);
452 atomic_cmpxchg(index, old, new);
453 }
454
455 /**
456 * sbq_wait_ptr() - Get the next wait queue to use for a &struct
457 * sbitmap_queue.
458 * @sbq: Bitmap queue to wait on.
459 * @wait_index: A counter per "user" of @sbq.
460 */
461 static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
462 atomic_t *wait_index)
463 {
464 struct sbq_wait_state *ws;
465
466 ws = &sbq->ws[atomic_read(wait_index)];
467 sbq_index_atomic_inc(wait_index);
468 return ws;
469 }
470
471 /**
472 * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct
473 * sbitmap_queue.
474 * @sbq: Bitmap queue to wake up.
475 */
476 void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
477
478 /**
479 * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct
480 * seq_file.
481 * @sbq: Bitmap queue to show.
482 * @m: struct seq_file to write to.
483 *
484 * This is intended for debugging. The format may change at any time.
485 */
486 void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m);
487
488 #endif /* __LINUX_SCALE_BITMAP_H */