#define VCHIQ_MINOR 0
/* Some per-instance constants */
-#define MAX_COMPLETIONS 16
+#define MAX_COMPLETIONS 128
#define MAX_SERVICES 64
#define MAX_ELEMENTS 8
-#define MSG_QUEUE_SIZE 64
+#define MSG_QUEUE_SIZE 128
#define KEEPALIVE_VER 1
#define KEEPALIVE_VER_MIN KEEPALIVE_VER
void *bulk_userdata)
{
VCHIQ_COMPLETION_DATA_T *completion;
+ int insert;
DEBUG_INITIALISE(g_state.local)
- mutex_lock(&instance->completion_mutex);
-
- while (instance->completion_insert ==
- (instance->completion_remove + MAX_COMPLETIONS)) {
+ insert = instance->completion_insert;
+ while ((insert - instance->completion_remove) >= MAX_COMPLETIONS) {
/* Out of space - wait for the client */
DEBUG_TRACE(SERVICE_CALLBACK_LINE);
vchiq_log_trace(vchiq_arm_log_level,
"add_completion - completion queue full");
DEBUG_COUNT(COMPLETION_QUEUE_FULL_COUNT);
- mutex_unlock(&instance->completion_mutex);
if (down_interruptible(&instance->remove_event) != 0) {
vchiq_log_info(vchiq_arm_log_level,
"service_callback interrupted");
return VCHIQ_RETRY;
}
- mutex_lock(&instance->completion_mutex);
if (instance->closing) {
- mutex_unlock(&instance->completion_mutex);
vchiq_log_info(vchiq_arm_log_level,
"service_callback closing");
return VCHIQ_SUCCESS;
DEBUG_TRACE(SERVICE_CALLBACK_LINE);
}
- completion =
- &instance->completions[instance->completion_insert &
- (MAX_COMPLETIONS - 1)];
+ completion = &instance->completions[insert & (MAX_COMPLETIONS - 1)];
completion->header = header;
completion->reason = reason;
wmb();
if (reason == VCHIQ_MESSAGE_AVAILABLE)
- user_service->message_available_pos =
- instance->completion_insert;
+ user_service->message_available_pos = insert;
- instance->completion_insert++;
-
- mutex_unlock(&instance->completion_mutex);
+ instance->completion_insert = ++insert;
up(&instance->insert_event);
instance->completion_insert)
&& !instance->closing) {
int rc;
+
DEBUG_TRACE(AWAIT_COMPLETION_LINE);
mutex_unlock(&instance->completion_mutex);
rc = down_interruptible(&instance->insert_event);
}
DEBUG_TRACE(AWAIT_COMPLETION_LINE);
- /* A read memory barrier is needed to stop prefetch of a stale
- ** completion record
- */
- rmb();
-
if (ret == 0) {
int msgbufcount = args.msgbufcount;
+ int remove;
+
+ remove = instance->completion_remove;
+
for (ret = 0; ret < args.count; ret++) {
VCHIQ_COMPLETION_DATA_T *completion;
VCHIQ_SERVICE_T *service;
USER_SERVICE_T *user_service;
VCHIQ_HEADER_T *header;
- if (instance->completion_remove ==
- instance->completion_insert)
+
+ if (remove == instance->completion_insert)
break;
+
completion = &instance->completions[
- instance->completion_remove &
- (MAX_COMPLETIONS - 1)];
+ remove & (MAX_COMPLETIONS - 1)];
+
+
+ /* A read memory barrier is needed to prevent
+ ** the prefetch of a stale completion record
+ */
+ rmb();
service = completion->service_userdata;
user_service = service->base.userdata;
break;
}
- instance->completion_remove++;
+ /* Ensure that the above copy has completed
+ ** before advancing the remove pointer. */
+ mb();
+
+ instance->completion_remove = ++remove;
}
if (msgbufcount != args.msgbufcount) {
BITSET_T service_found[BITSET_SIZE(VCHIQ_MAX_SERVICES)];
int slot_queue_available;
- /* Use a read memory barrier to ensure that any state that may have
- ** been modified by another thread is not masked by stale prefetched
- ** values. */
- rmb();
-
/* Find slots which have been freed by the other side, and return them
** to the available queue. */
slot_queue_available = state->slot_queue_available;
+ /* Use a memory barrier to ensure that any state that may have been
+ ** modified by another thread is not masked by stale prefetched
+ ** values. */
+ mb();
+
while (slot_queue_available != local->slot_queue_recycle) {
unsigned int pos;
int slot_index = local->slot_queue[slot_queue_available++ &
char *data = (char *)SLOT_DATA_FROM_INDEX(state, slot_index);
int data_found = 0;
+ rmb();
+
vchiq_log_trace(vchiq_core_log_level, "%d: pfq %d=%pK %x %x",
state->id, slot_index, data,
local->slot_queue_recycle, slot_queue_available);
up(&state->data_quota_event);
}
+ mb();
+
state->slot_queue_available = slot_queue_available;
up(&state->slot_available_event);
}