if (size > TCG_POOL_CHUNK_SIZE) {
/* big malloc: insert a new pool (XXX: could optimize) */
- p = qemu_malloc(sizeof(TCGPool) + size);
+ p = g_malloc(sizeof(TCGPool) + size);
p->size = size;
if (s->pool_current)
s->pool_current->next = p;
if (!p->next) {
new_pool:
pool_size = TCG_POOL_CHUNK_SIZE;
- p = qemu_malloc(sizeof(TCGPool) + pool_size);
+ p = g_malloc(sizeof(TCGPool) + pool_size);
p->size = pool_size;
p->next = NULL;
if (s->pool_current)
total_args += n;
}
- args_ct = qemu_malloc(sizeof(TCGArgConstraint) * total_args);
- sorted_args = qemu_malloc(sizeof(int) * total_args);
+ args_ct = g_malloc(sizeof(TCGArgConstraint) * total_args);
+ sorted_args = g_malloc(sizeof(int) * total_args);
for(op = 0; op < NB_OPS; op++) {
def = &tcg_op_defs[op];