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1/*
2** $Id: llimits.h,v 1.103.1.1 2013/04/12 18:48:47 roberto Exp $
3** Limits, basic types, and some other `installation-dependent' definitions
4** See Copyright Notice in lua.h
5*/
6
7#ifndef llimits_h
8#define llimits_h
9
10
11#include <sys/lua/lua.h>
12
13
14typedef unsigned LUA_INT32 lu_int32;
15
16typedef LUAI_UMEM lu_mem;
17
18typedef LUAI_MEM l_mem;
19
20
21
22/* chars used as small naturals (so that `char' is reserved for characters) */
23typedef unsigned char lu_byte;
24
25
26#define MAX_SIZET ((size_t)(~(size_t)0)-2)
27
28#define MAX_LUMEM ((lu_mem)(~(lu_mem)0)-2)
29
30#define MAX_LMEM ((l_mem) ((MAX_LUMEM >> 1) - 2))
31
32
33#define MAX_INT (INT_MAX-2) /* maximum value of an int (-2 for safety) */
34
35/*
36** conversion of pointer to integer
37** this is for hashing only; there is no problem if the integer
38** cannot hold the whole pointer value
39*/
40#define IntPoint(p) ((unsigned int)(lu_mem)(p))
41
42
43
44/* type to ensure maximum alignment */
45#if !defined(LUAI_USER_ALIGNMENT_T)
46#define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
47#endif
48
49typedef LUAI_USER_ALIGNMENT_T L_Umaxalign;
50
51
52/* result of a `usual argument conversion' over lua_Number */
53typedef LUAI_UACNUMBER l_uacNumber;
54
55
56/* internal assertions for in-house debugging */
57#if defined(lua_assert)
58#define check_exp(c,e) (lua_assert(c), (e))
59/* to avoid problems with conditions too long */
60#define lua_longassert(c) { if (!(c)) lua_assert(0); }
61#else
62#define lua_assert(c) ((void)0)
63#define check_exp(c,e) (e)
64#define lua_longassert(c) ((void)0)
65#endif
66
67/*
68** assertion for checking API calls
69*/
70#if !defined(luai_apicheck)
71
72#if defined(LUA_USE_APICHECK)
73#include <assert.h>
74#define luai_apicheck(L,e) assert(e)
75#else
76#define luai_apicheck(L,e) lua_assert(e)
77#endif
78
79#endif
80
81#define api_check(l,e,msg) luai_apicheck(l,(e) && msg)
82
83
84#if !defined(UNUSED)
85#define UNUSED(x) ((void)(x)) /* to avoid warnings */
86#endif
87
88
89#define cast(t, exp) ((t)(exp))
90
91#define cast_byte(i) cast(lu_byte, (i))
92#define cast_num(i) cast(lua_Number, (i))
93#define cast_int(i) cast(int, (i))
94#define cast_uchar(i) cast(unsigned char, (i))
95
96
97/*
98** non-return type
62d5c553 99**
9f5c1bc6 100** Suppress noreturn attribute in kernel builds to avoid objtool check warnings
d99a0153 101*/
62d5c553 102#if defined(__GNUC__) && !defined(_KERNEL)
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103#define l_noret void __attribute__((noreturn))
104#elif defined(_MSC_VER)
105#define l_noret void __declspec(noreturn)
106#else
107#define l_noret void
108#endif
109
110
111
112/*
113** maximum depth for nested C calls and syntactical nested non-terminals
114** in a program. (Value must fit in an unsigned short int.)
115**
116** Note: On amd64 platform, the limit has been measured to be 45. We set
117** the maximum lower to give a margin for changing the amount of stack
118** used by various functions involved in parsing and executing code.
119*/
120#if !defined(LUAI_MAXCCALLS)
121#define LUAI_MAXCCALLS 20
122#endif
123
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124/*
125 * Minimum amount of available stack space (in bytes) to make a C call. With
126 * gsub() recursion, the stack space between each luaD_call() is 1256 bytes.
127 */
128#define LUAI_MINCSTACK 4096
129
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130/*
131** maximum number of upvalues in a closure (both C and Lua). (Value
132** must fit in an unsigned char.)
133*/
134#define MAXUPVAL UCHAR_MAX
135
136
137/*
138** type for virtual-machine instructions
139** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
140*/
141typedef lu_int32 Instruction;
142
143
144
145/* maximum stack for a Lua function */
146#define MAXSTACK 250
147
148
149
150/* minimum size for the string table (must be power of 2) */
151#if !defined(MINSTRTABSIZE)
152#define MINSTRTABSIZE 32
153#endif
154
155
156/* minimum size for string buffer */
157#if !defined(LUA_MINBUFFER)
158#define LUA_MINBUFFER 32
159#endif
160
161
162#if !defined(lua_lock)
163#define lua_lock(L) ((void) 0)
164#define lua_unlock(L) ((void) 0)
165#endif
166
167#if !defined(luai_threadyield)
168#define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
169#endif
170
171
172/*
173** these macros allow user-specific actions on threads when you defined
174** LUAI_EXTRASPACE and need to do something extra when a thread is
175** created/deleted/resumed/yielded.
176*/
177#if !defined(luai_userstateopen)
178#define luai_userstateopen(L) ((void)L)
179#endif
180
181#if !defined(luai_userstateclose)
182#define luai_userstateclose(L) ((void)L)
183#endif
184
185#if !defined(luai_userstatethread)
186#define luai_userstatethread(L,L1) ((void)L)
187#endif
188
189#if !defined(luai_userstatefree)
190#define luai_userstatefree(L,L1) ((void)L)
191#endif
192
193#if !defined(luai_userstateresume)
194#define luai_userstateresume(L,n) ((void)L)
195#endif
196
197#if !defined(luai_userstateyield)
198#define luai_userstateyield(L,n) ((void)L)
199#endif
200
201/*
202** lua_number2int is a macro to convert lua_Number to int.
203** lua_number2integer is a macro to convert lua_Number to lua_Integer.
204** lua_number2unsigned is a macro to convert a lua_Number to a lua_Unsigned.
205** lua_unsigned2number is a macro to convert a lua_Unsigned to a lua_Number.
206** luai_hashnum is a macro to hash a lua_Number value into an integer.
207** The hash must be deterministic and give reasonable values for
208** both small and large values (outside the range of integers).
209*/
210
211#if defined(MS_ASMTRICK) || defined(LUA_MSASMTRICK) /* { */
212/* trick with Microsoft assembler for X86 */
213
214#define lua_number2int(i,n) __asm {__asm fld n __asm fistp i}
215#define lua_number2integer(i,n) lua_number2int(i, n)
216#define lua_number2unsigned(i,n) \
217 {__int64 l; __asm {__asm fld n __asm fistp l} i = (unsigned int)l;}
218
219
220#elif defined(LUA_IEEE754TRICK) /* }{ */
221/* the next trick should work on any machine using IEEE754 with
222 a 32-bit int type */
223
224union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
225
226#if !defined(LUA_IEEEENDIAN) /* { */
227#define LUAI_EXTRAIEEE \
228 static const union luai_Cast ieeeendian = {-(33.0 + 6755399441055744.0)};
229#define LUA_IEEEENDIANLOC (ieeeendian.l_p[1] == 33)
230#else
231#define LUA_IEEEENDIANLOC LUA_IEEEENDIAN
232#define LUAI_EXTRAIEEE /* empty */
233#endif /* } */
234
235#define lua_number2int32(i,n,t) \
236 { LUAI_EXTRAIEEE \
237 volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \
238 (i) = (t)u.l_p[LUA_IEEEENDIANLOC]; }
239
240#define luai_hashnum(i,n) \
241 { volatile union luai_Cast u; u.l_d = (n) + 1.0; /* avoid -0 */ \
242 (i) = u.l_p[0]; (i) += u.l_p[1]; } /* add double bits for his hash */
243
244#define lua_number2int(i,n) lua_number2int32(i, n, int)
245#define lua_number2unsigned(i,n) lua_number2int32(i, n, lua_Unsigned)
246
247/* the trick can be expanded to lua_Integer when it is a 32-bit value */
248#if defined(LUA_IEEELL)
249#define lua_number2integer(i,n) lua_number2int32(i, n, lua_Integer)
250#endif
251
252#endif /* } */
253
254
255/* the following definitions always work, but may be slow */
256
257#if !defined(lua_number2int)
258#define lua_number2int(i,n) ((i)=(int)(n))
259#endif
260
261#if !defined(lua_number2integer)
262#define lua_number2integer(i,n) ((i)=(lua_Integer)(n))
263#endif
264
265#if !defined(lua_number2unsigned) /* { */
266/* the following definition assures proper modulo behavior */
267#if defined(LUA_NUMBER_DOUBLE) || defined(LUA_NUMBER_FLOAT)
268#include <math.h>
269#define SUPUNSIGNED ((lua_Number)(~(lua_Unsigned)0) + 1)
270#define lua_number2unsigned(i,n) \
271 ((i)=(lua_Unsigned)((n) - floor((n)/SUPUNSIGNED)*SUPUNSIGNED))
272#else
273#define lua_number2unsigned(i,n) ((i)=(lua_Unsigned)(n))
274#endif
275#endif /* } */
276
277
278#if !defined(lua_unsigned2number)
279/* on several machines, coercion from unsigned to double is slow,
280 so it may be worth to avoid */
281#define lua_unsigned2number(u) \
282 (((u) <= (lua_Unsigned)INT_MAX) ? (lua_Number)(int)(u) : (lua_Number)(u))
283#endif
284
285
286
287#if defined(ltable_c) && !defined(luai_hashnum)
288
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289#define luai_hashnum(i,n) (i = lcompat_hashnum(n))
290
291#endif
292
293
294
295/*
296** macro to control inclusion of some hard tests on stack reallocation
297*/
298#if !defined(HARDSTACKTESTS)
299#define condmovestack(L) ((void)0)
300#else
301/* realloc stack keeping its size */
302#define condmovestack(L) luaD_reallocstack((L), (L)->stacksize)
303#endif
304
305#if !defined(HARDMEMTESTS)
306#define condchangemem(L) condmovestack(L)
307#else
308#define condchangemem(L) \
309 ((void)(!(G(L)->gcrunning) || (luaC_fullgc(L, 0), 1)))
310#endif
311
312#endif