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1 /*
2 * CDDL HEADER START
3 *
4 * The contents of this file are subject to the terms of the
5 * Common Development and Distribution License (the "License").
6 * You may not use this file except in compliance with the License.
7 *
8 * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
9 * or https://opensource.org/licenses/CDDL-1.0.
10 * See the License for the specific language governing permissions
11 * and limitations under the License.
12 *
13 * When distributing Covered Code, include this CDDL HEADER in each
14 * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
15 * If applicable, add the following below this CDDL HEADER, with the
16 * fields enclosed by brackets "[]" replaced with your own identifying
17 * information: Portions Copyright [yyyy] [name of copyright owner]
18 *
19 * CDDL HEADER END
20 */
21 /*
22 * Copyright 2009 Sun Microsystems, Inc. All rights reserved.
23 * Use is subject to license terms.
24 */
25
26 /*
27 * Copyright 2015 Nexenta Systems, Inc. All rights reserved.
28 * Copyright (c) 2015 by Delphix. All rights reserved.
29 */
30
31 /*
32 * AVL - generic AVL tree implementation for kernel use
33 *
34 * A complete description of AVL trees can be found in many CS textbooks.
35 *
36 * Here is a very brief overview. An AVL tree is a binary search tree that is
37 * almost perfectly balanced. By "almost" perfectly balanced, we mean that at
38 * any given node, the left and right subtrees are allowed to differ in height
39 * by at most 1 level.
40 *
41 * This relaxation from a perfectly balanced binary tree allows doing
42 * insertion and deletion relatively efficiently. Searching the tree is
43 * still a fast operation, roughly O(log(N)).
44 *
45 * The key to insertion and deletion is a set of tree manipulations called
46 * rotations, which bring unbalanced subtrees back into the semi-balanced state.
47 *
48 * This implementation of AVL trees has the following peculiarities:
49 *
50 * - The AVL specific data structures are physically embedded as fields
51 * in the "using" data structures. To maintain generality the code
52 * must constantly translate between "avl_node_t *" and containing
53 * data structure "void *"s by adding/subtracting the avl_offset.
54 *
55 * - Since the AVL data is always embedded in other structures, there is
56 * no locking or memory allocation in the AVL routines. This must be
57 * provided for by the enclosing data structure's semantics. Typically,
58 * avl_insert()/_add()/_remove()/avl_insert_here() require some kind of
59 * exclusive write lock. Other operations require a read lock.
60 *
61 * - The implementation uses iteration instead of explicit recursion,
62 * since it is intended to run on limited size kernel stacks. Since
63 * there is no recursion stack present to move "up" in the tree,
64 * there is an explicit "parent" link in the avl_node_t.
65 *
66 * - The left/right children pointers of a node are in an array.
67 * In the code, variables (instead of constants) are used to represent
68 * left and right indices. The implementation is written as if it only
69 * dealt with left handed manipulations. By changing the value assigned
70 * to "left", the code also works for right handed trees. The
71 * following variables/terms are frequently used:
72 *
73 * int left; // 0 when dealing with left children,
74 * // 1 for dealing with right children
75 *
76 * int left_heavy; // -1 when left subtree is taller at some node,
77 * // +1 when right subtree is taller
78 *
79 * int right; // will be the opposite of left (0 or 1)
80 * int right_heavy;// will be the opposite of left_heavy (-1 or 1)
81 *
82 * int direction; // 0 for "<" (ie. left child); 1 for ">" (right)
83 *
84 * Though it is a little more confusing to read the code, the approach
85 * allows using half as much code (and hence cache footprint) for tree
86 * manipulations and eliminates many conditional branches.
87 *
88 * - The avl_index_t is an opaque "cookie" used to find nodes at or
89 * adjacent to where a new value would be inserted in the tree. The value
90 * is a modified "avl_node_t *". The bottom bit (normally 0 for a
91 * pointer) is set to indicate if that the new node has a value greater
92 * than the value of the indicated "avl_node_t *".
93 *
94 * Note - in addition to userland (e.g. libavl and libutil) and the kernel
95 * (e.g. genunix), avl.c is compiled into ld.so and kmdb's genunix module,
96 * which each have their own compilation environments and subsequent
97 * requirements. Each of these environments must be considered when adding
98 * dependencies from avl.c.
99 *
100 * Link to Illumos.org for more information on avl function:
101 * [1] https://illumos.org/man/9f/avl
102 */
103
104 #include <sys/types.h>
105 #include <sys/param.h>
106 #include <sys/debug.h>
107 #include <sys/avl.h>
108 #include <sys/cmn_err.h>
109 #include <sys/mod.h>
110
111 #ifndef _KERNEL
112 #include <string.h>
113 #endif
114
115 /*
116 * Walk from one node to the previous valued node (ie. an infix walk
117 * towards the left). At any given node we do one of 2 things:
118 *
119 * - If there is a left child, go to it, then to it's rightmost descendant.
120 *
121 * - otherwise we return through parent nodes until we've come from a right
122 * child.
123 *
124 * Return Value:
125 * NULL - if at the end of the nodes
126 * otherwise next node
127 */
128 void *
129 avl_walk(avl_tree_t *tree, void *oldnode, int left)
130 {
131 size_t off = tree->avl_offset;
132 avl_node_t *node = AVL_DATA2NODE(oldnode, off);
133 int right = 1 - left;
134 int was_child;
135
136
137 /*
138 * nowhere to walk to if tree is empty
139 */
140 if (node == NULL)
141 return (NULL);
142
143 /*
144 * Visit the previous valued node. There are two possibilities:
145 *
146 * If this node has a left child, go down one left, then all
147 * the way right.
148 */
149 if (node->avl_child[left] != NULL) {
150 for (node = node->avl_child[left];
151 node->avl_child[right] != NULL;
152 node = node->avl_child[right])
153 ;
154 /*
155 * Otherwise, return through left children as far as we can.
156 */
157 } else {
158 for (;;) {
159 was_child = AVL_XCHILD(node);
160 node = AVL_XPARENT(node);
161 if (node == NULL)
162 return (NULL);
163 if (was_child == right)
164 break;
165 }
166 }
167
168 return (AVL_NODE2DATA(node, off));
169 }
170
171 /*
172 * Return the lowest valued node in a tree or NULL.
173 * (leftmost child from root of tree)
174 */
175 void *
176 avl_first(avl_tree_t *tree)
177 {
178 avl_node_t *node;
179 avl_node_t *prev = NULL;
180 size_t off = tree->avl_offset;
181
182 for (node = tree->avl_root; node != NULL; node = node->avl_child[0])
183 prev = node;
184
185 if (prev != NULL)
186 return (AVL_NODE2DATA(prev, off));
187 return (NULL);
188 }
189
190 /*
191 * Return the highest valued node in a tree or NULL.
192 * (rightmost child from root of tree)
193 */
194 void *
195 avl_last(avl_tree_t *tree)
196 {
197 avl_node_t *node;
198 avl_node_t *prev = NULL;
199 size_t off = tree->avl_offset;
200
201 for (node = tree->avl_root; node != NULL; node = node->avl_child[1])
202 prev = node;
203
204 if (prev != NULL)
205 return (AVL_NODE2DATA(prev, off));
206 return (NULL);
207 }
208
209 /*
210 * Access the node immediately before or after an insertion point.
211 *
212 * "avl_index_t" is a (avl_node_t *) with the bottom bit indicating a child
213 *
214 * Return value:
215 * NULL: no node in the given direction
216 * "void *" of the found tree node
217 */
218 void *
219 avl_nearest(avl_tree_t *tree, avl_index_t where, int direction)
220 {
221 int child = AVL_INDEX2CHILD(where);
222 avl_node_t *node = AVL_INDEX2NODE(where);
223 void *data;
224 size_t off = tree->avl_offset;
225
226 if (node == NULL) {
227 ASSERT(tree->avl_root == NULL);
228 return (NULL);
229 }
230 data = AVL_NODE2DATA(node, off);
231 if (child != direction)
232 return (data);
233
234 return (avl_walk(tree, data, direction));
235 }
236
237
238 /*
239 * Search for the node which contains "value". The algorithm is a
240 * simple binary tree search.
241 *
242 * return value:
243 * NULL: the value is not in the AVL tree
244 * *where (if not NULL) is set to indicate the insertion point
245 * "void *" of the found tree node
246 */
247 void *
248 avl_find(avl_tree_t *tree, const void *value, avl_index_t *where)
249 {
250 avl_node_t *node;
251 avl_node_t *prev = NULL;
252 int child = 0;
253 int diff;
254 size_t off = tree->avl_offset;
255
256 for (node = tree->avl_root; node != NULL;
257 node = node->avl_child[child]) {
258
259 prev = node;
260
261 diff = tree->avl_compar(value, AVL_NODE2DATA(node, off));
262 ASSERT(-1 <= diff && diff <= 1);
263 if (diff == 0) {
264 #ifdef ZFS_DEBUG
265 if (where != NULL)
266 *where = 0;
267 #endif
268 return (AVL_NODE2DATA(node, off));
269 }
270 child = (diff > 0);
271 }
272
273 if (where != NULL)
274 *where = AVL_MKINDEX(prev, child);
275
276 return (NULL);
277 }
278
279
280 /*
281 * Perform a rotation to restore balance at the subtree given by depth.
282 *
283 * This routine is used by both insertion and deletion. The return value
284 * indicates:
285 * 0 : subtree did not change height
286 * !0 : subtree was reduced in height
287 *
288 * The code is written as if handling left rotations, right rotations are
289 * symmetric and handled by swapping values of variables right/left[_heavy]
290 *
291 * On input balance is the "new" balance at "node". This value is either
292 * -2 or +2.
293 */
294 static int
295 avl_rotation(avl_tree_t *tree, avl_node_t *node, int balance)
296 {
297 int left = !(balance < 0); /* when balance = -2, left will be 0 */
298 int right = 1 - left;
299 int left_heavy = balance >> 1;
300 int right_heavy = -left_heavy;
301 avl_node_t *parent = AVL_XPARENT(node);
302 avl_node_t *child = node->avl_child[left];
303 avl_node_t *cright;
304 avl_node_t *gchild;
305 avl_node_t *gright;
306 avl_node_t *gleft;
307 int which_child = AVL_XCHILD(node);
308 int child_bal = AVL_XBALANCE(child);
309
310 /*
311 * case 1 : node is overly left heavy, the left child is balanced or
312 * also left heavy. This requires the following rotation.
313 *
314 * (node bal:-2)
315 * / \
316 * / \
317 * (child bal:0 or -1)
318 * / \
319 * / \
320 * cright
321 *
322 * becomes:
323 *
324 * (child bal:1 or 0)
325 * / \
326 * / \
327 * (node bal:-1 or 0)
328 * / \
329 * / \
330 * cright
331 *
332 * we detect this situation by noting that child's balance is not
333 * right_heavy.
334 */
335 if (child_bal != right_heavy) {
336
337 /*
338 * compute new balance of nodes
339 *
340 * If child used to be left heavy (now balanced) we reduced
341 * the height of this sub-tree -- used in "return...;" below
342 */
343 child_bal += right_heavy; /* adjust towards right */
344
345 /*
346 * move "cright" to be node's left child
347 */
348 cright = child->avl_child[right];
349 node->avl_child[left] = cright;
350 if (cright != NULL) {
351 AVL_SETPARENT(cright, node);
352 AVL_SETCHILD(cright, left);
353 }
354
355 /*
356 * move node to be child's right child
357 */
358 child->avl_child[right] = node;
359 AVL_SETBALANCE(node, -child_bal);
360 AVL_SETCHILD(node, right);
361 AVL_SETPARENT(node, child);
362
363 /*
364 * update the pointer into this subtree
365 */
366 AVL_SETBALANCE(child, child_bal);
367 AVL_SETCHILD(child, which_child);
368 AVL_SETPARENT(child, parent);
369 if (parent != NULL)
370 parent->avl_child[which_child] = child;
371 else
372 tree->avl_root = child;
373
374 return (child_bal == 0);
375 }
376
377 /*
378 * case 2 : When node is left heavy, but child is right heavy we use
379 * a different rotation.
380 *
381 * (node b:-2)
382 * / \
383 * / \
384 * / \
385 * (child b:+1)
386 * / \
387 * / \
388 * (gchild b: != 0)
389 * / \
390 * / \
391 * gleft gright
392 *
393 * becomes:
394 *
395 * (gchild b:0)
396 * / \
397 * / \
398 * / \
399 * (child b:?) (node b:?)
400 * / \ / \
401 * / \ / \
402 * gleft gright
403 *
404 * computing the new balances is more complicated. As an example:
405 * if gchild was right_heavy, then child is now left heavy
406 * else it is balanced
407 */
408 gchild = child->avl_child[right];
409 gleft = gchild->avl_child[left];
410 gright = gchild->avl_child[right];
411
412 /*
413 * move gright to left child of node and
414 *
415 * move gleft to right child of node
416 */
417 node->avl_child[left] = gright;
418 if (gright != NULL) {
419 AVL_SETPARENT(gright, node);
420 AVL_SETCHILD(gright, left);
421 }
422
423 child->avl_child[right] = gleft;
424 if (gleft != NULL) {
425 AVL_SETPARENT(gleft, child);
426 AVL_SETCHILD(gleft, right);
427 }
428
429 /*
430 * move child to left child of gchild and
431 *
432 * move node to right child of gchild and
433 *
434 * fixup parent of all this to point to gchild
435 */
436 balance = AVL_XBALANCE(gchild);
437 gchild->avl_child[left] = child;
438 AVL_SETBALANCE(child, (balance == right_heavy ? left_heavy : 0));
439 AVL_SETPARENT(child, gchild);
440 AVL_SETCHILD(child, left);
441
442 gchild->avl_child[right] = node;
443 AVL_SETBALANCE(node, (balance == left_heavy ? right_heavy : 0));
444 AVL_SETPARENT(node, gchild);
445 AVL_SETCHILD(node, right);
446
447 AVL_SETBALANCE(gchild, 0);
448 AVL_SETPARENT(gchild, parent);
449 AVL_SETCHILD(gchild, which_child);
450 if (parent != NULL)
451 parent->avl_child[which_child] = gchild;
452 else
453 tree->avl_root = gchild;
454
455 return (1); /* the new tree is always shorter */
456 }
457
458
459 /*
460 * Insert a new node into an AVL tree at the specified (from avl_find()) place.
461 *
462 * Newly inserted nodes are always leaf nodes in the tree, since avl_find()
463 * searches out to the leaf positions. The avl_index_t indicates the node
464 * which will be the parent of the new node.
465 *
466 * After the node is inserted, a single rotation further up the tree may
467 * be necessary to maintain an acceptable AVL balance.
468 */
469 void
470 avl_insert(avl_tree_t *tree, void *new_data, avl_index_t where)
471 {
472 avl_node_t *node;
473 avl_node_t *parent = AVL_INDEX2NODE(where);
474 int old_balance;
475 int new_balance;
476 int which_child = AVL_INDEX2CHILD(where);
477 size_t off = tree->avl_offset;
478
479 #ifdef _LP64
480 ASSERT(((uintptr_t)new_data & 0x7) == 0);
481 #endif
482
483 node = AVL_DATA2NODE(new_data, off);
484
485 /*
486 * First, add the node to the tree at the indicated position.
487 */
488 ++tree->avl_numnodes;
489
490 node->avl_child[0] = NULL;
491 node->avl_child[1] = NULL;
492
493 AVL_SETCHILD(node, which_child);
494 AVL_SETBALANCE(node, 0);
495 AVL_SETPARENT(node, parent);
496 if (parent != NULL) {
497 ASSERT(parent->avl_child[which_child] == NULL);
498 parent->avl_child[which_child] = node;
499 } else {
500 ASSERT(tree->avl_root == NULL);
501 tree->avl_root = node;
502 }
503 /*
504 * Now, back up the tree modifying the balance of all nodes above the
505 * insertion point. If we get to a highly unbalanced ancestor, we
506 * need to do a rotation. If we back out of the tree we are done.
507 * If we brought any subtree into perfect balance (0), we are also done.
508 */
509 for (;;) {
510 node = parent;
511 if (node == NULL)
512 return;
513
514 /*
515 * Compute the new balance
516 */
517 old_balance = AVL_XBALANCE(node);
518 new_balance = old_balance + (which_child ? 1 : -1);
519
520 /*
521 * If we introduced equal balance, then we are done immediately
522 */
523 if (new_balance == 0) {
524 AVL_SETBALANCE(node, 0);
525 return;
526 }
527
528 /*
529 * If both old and new are not zero we went
530 * from -1 to -2 balance, do a rotation.
531 */
532 if (old_balance != 0)
533 break;
534
535 AVL_SETBALANCE(node, new_balance);
536 parent = AVL_XPARENT(node);
537 which_child = AVL_XCHILD(node);
538 }
539
540 /*
541 * perform a rotation to fix the tree and return
542 */
543 (void) avl_rotation(tree, node, new_balance);
544 }
545
546 /*
547 * Insert "new_data" in "tree" in the given "direction" either after or
548 * before (AVL_AFTER, AVL_BEFORE) the data "here".
549 *
550 * Insertions can only be done at empty leaf points in the tree, therefore
551 * if the given child of the node is already present we move to either
552 * the AVL_PREV or AVL_NEXT and reverse the insertion direction. Since
553 * every other node in the tree is a leaf, this always works.
554 *
555 * To help developers using this interface, we assert that the new node
556 * is correctly ordered at every step of the way in DEBUG kernels.
557 */
558 void
559 avl_insert_here(
560 avl_tree_t *tree,
561 void *new_data,
562 void *here,
563 int direction)
564 {
565 avl_node_t *node;
566 int child = direction; /* rely on AVL_BEFORE == 0, AVL_AFTER == 1 */
567 #ifdef ZFS_DEBUG
568 int diff;
569 #endif
570
571 ASSERT(tree != NULL);
572 ASSERT(new_data != NULL);
573 ASSERT(here != NULL);
574 ASSERT(direction == AVL_BEFORE || direction == AVL_AFTER);
575
576 /*
577 * If corresponding child of node is not NULL, go to the neighboring
578 * node and reverse the insertion direction.
579 */
580 node = AVL_DATA2NODE(here, tree->avl_offset);
581
582 #ifdef ZFS_DEBUG
583 diff = tree->avl_compar(new_data, here);
584 ASSERT(-1 <= diff && diff <= 1);
585 ASSERT(diff != 0);
586 ASSERT(diff > 0 ? child == 1 : child == 0);
587 #endif
588
589 if (node->avl_child[child] != NULL) {
590 node = node->avl_child[child];
591 child = 1 - child;
592 while (node->avl_child[child] != NULL) {
593 #ifdef ZFS_DEBUG
594 diff = tree->avl_compar(new_data,
595 AVL_NODE2DATA(node, tree->avl_offset));
596 ASSERT(-1 <= diff && diff <= 1);
597 ASSERT(diff != 0);
598 ASSERT(diff > 0 ? child == 1 : child == 0);
599 #endif
600 node = node->avl_child[child];
601 }
602 #ifdef ZFS_DEBUG
603 diff = tree->avl_compar(new_data,
604 AVL_NODE2DATA(node, tree->avl_offset));
605 ASSERT(-1 <= diff && diff <= 1);
606 ASSERT(diff != 0);
607 ASSERT(diff > 0 ? child == 1 : child == 0);
608 #endif
609 }
610 ASSERT(node->avl_child[child] == NULL);
611
612 avl_insert(tree, new_data, AVL_MKINDEX(node, child));
613 }
614
615 /*
616 * Add a new node to an AVL tree. Strictly enforce that no duplicates can
617 * be added to the tree with a VERIFY which is enabled for non-DEBUG builds.
618 */
619 void
620 avl_add(avl_tree_t *tree, void *new_node)
621 {
622 avl_index_t where = 0;
623
624 VERIFY(avl_find(tree, new_node, &where) == NULL);
625
626 avl_insert(tree, new_node, where);
627 }
628
629 /*
630 * Delete a node from the AVL tree. Deletion is similar to insertion, but
631 * with 2 complications.
632 *
633 * First, we may be deleting an interior node. Consider the following subtree:
634 *
635 * d c c
636 * / \ / \ / \
637 * b e b e b e
638 * / \ / \ /
639 * a c a a
640 *
641 * When we are deleting node (d), we find and bring up an adjacent valued leaf
642 * node, say (c), to take the interior node's place. In the code this is
643 * handled by temporarily swapping (d) and (c) in the tree and then using
644 * common code to delete (d) from the leaf position.
645 *
646 * Secondly, an interior deletion from a deep tree may require more than one
647 * rotation to fix the balance. This is handled by moving up the tree through
648 * parents and applying rotations as needed. The return value from
649 * avl_rotation() is used to detect when a subtree did not change overall
650 * height due to a rotation.
651 */
652 void
653 avl_remove(avl_tree_t *tree, void *data)
654 {
655 avl_node_t *delete;
656 avl_node_t *parent;
657 avl_node_t *node;
658 avl_node_t tmp;
659 int old_balance;
660 int new_balance;
661 int left;
662 int right;
663 int which_child;
664 size_t off = tree->avl_offset;
665
666 delete = AVL_DATA2NODE(data, off);
667
668 /*
669 * Deletion is easiest with a node that has at most 1 child.
670 * We swap a node with 2 children with a sequentially valued
671 * neighbor node. That node will have at most 1 child. Note this
672 * has no effect on the ordering of the remaining nodes.
673 *
674 * As an optimization, we choose the greater neighbor if the tree
675 * is right heavy, otherwise the left neighbor. This reduces the
676 * number of rotations needed.
677 */
678 if (delete->avl_child[0] != NULL && delete->avl_child[1] != NULL) {
679
680 /*
681 * choose node to swap from whichever side is taller
682 */
683 old_balance = AVL_XBALANCE(delete);
684 left = (old_balance > 0);
685 right = 1 - left;
686
687 /*
688 * get to the previous value'd node
689 * (down 1 left, as far as possible right)
690 */
691 for (node = delete->avl_child[left];
692 node->avl_child[right] != NULL;
693 node = node->avl_child[right])
694 ;
695
696 /*
697 * create a temp placeholder for 'node'
698 * move 'node' to delete's spot in the tree
699 */
700 tmp = *node;
701
702 memcpy(node, delete, sizeof (*node));
703 if (node->avl_child[left] == node)
704 node->avl_child[left] = &tmp;
705
706 parent = AVL_XPARENT(node);
707 if (parent != NULL)
708 parent->avl_child[AVL_XCHILD(node)] = node;
709 else
710 tree->avl_root = node;
711 AVL_SETPARENT(node->avl_child[left], node);
712 AVL_SETPARENT(node->avl_child[right], node);
713
714 /*
715 * Put tmp where node used to be (just temporary).
716 * It always has a parent and at most 1 child.
717 */
718 delete = &tmp;
719 parent = AVL_XPARENT(delete);
720 parent->avl_child[AVL_XCHILD(delete)] = delete;
721 which_child = (delete->avl_child[1] != 0);
722 if (delete->avl_child[which_child] != NULL)
723 AVL_SETPARENT(delete->avl_child[which_child], delete);
724 }
725
726
727 /*
728 * Here we know "delete" is at least partially a leaf node. It can
729 * be easily removed from the tree.
730 */
731 ASSERT(tree->avl_numnodes > 0);
732 --tree->avl_numnodes;
733 parent = AVL_XPARENT(delete);
734 which_child = AVL_XCHILD(delete);
735 if (delete->avl_child[0] != NULL)
736 node = delete->avl_child[0];
737 else
738 node = delete->avl_child[1];
739
740 /*
741 * Connect parent directly to node (leaving out delete).
742 */
743 if (node != NULL) {
744 AVL_SETPARENT(node, parent);
745 AVL_SETCHILD(node, which_child);
746 }
747 if (parent == NULL) {
748 tree->avl_root = node;
749 return;
750 }
751 parent->avl_child[which_child] = node;
752
753
754 /*
755 * Since the subtree is now shorter, begin adjusting parent balances
756 * and performing any needed rotations.
757 */
758 do {
759
760 /*
761 * Move up the tree and adjust the balance
762 *
763 * Capture the parent and which_child values for the next
764 * iteration before any rotations occur.
765 */
766 node = parent;
767 old_balance = AVL_XBALANCE(node);
768 new_balance = old_balance - (which_child ? 1 : -1);
769 parent = AVL_XPARENT(node);
770 which_child = AVL_XCHILD(node);
771
772 /*
773 * If a node was in perfect balance but isn't anymore then
774 * we can stop, since the height didn't change above this point
775 * due to a deletion.
776 */
777 if (old_balance == 0) {
778 AVL_SETBALANCE(node, new_balance);
779 break;
780 }
781
782 /*
783 * If the new balance is zero, we don't need to rotate
784 * else
785 * need a rotation to fix the balance.
786 * If the rotation doesn't change the height
787 * of the sub-tree we have finished adjusting.
788 */
789 if (new_balance == 0)
790 AVL_SETBALANCE(node, new_balance);
791 else if (!avl_rotation(tree, node, new_balance))
792 break;
793 } while (parent != NULL);
794 }
795
796 #define AVL_REINSERT(tree, obj) \
797 avl_remove((tree), (obj)); \
798 avl_add((tree), (obj))
799
800 boolean_t
801 avl_update_lt(avl_tree_t *t, void *obj)
802 {
803 void *neighbor;
804
805 ASSERT(((neighbor = AVL_NEXT(t, obj)) == NULL) ||
806 (t->avl_compar(obj, neighbor) <= 0));
807
808 neighbor = AVL_PREV(t, obj);
809 if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) < 0)) {
810 AVL_REINSERT(t, obj);
811 return (B_TRUE);
812 }
813
814 return (B_FALSE);
815 }
816
817 boolean_t
818 avl_update_gt(avl_tree_t *t, void *obj)
819 {
820 void *neighbor;
821
822 ASSERT(((neighbor = AVL_PREV(t, obj)) == NULL) ||
823 (t->avl_compar(obj, neighbor) >= 0));
824
825 neighbor = AVL_NEXT(t, obj);
826 if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) > 0)) {
827 AVL_REINSERT(t, obj);
828 return (B_TRUE);
829 }
830
831 return (B_FALSE);
832 }
833
834 boolean_t
835 avl_update(avl_tree_t *t, void *obj)
836 {
837 void *neighbor;
838
839 neighbor = AVL_PREV(t, obj);
840 if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) < 0)) {
841 AVL_REINSERT(t, obj);
842 return (B_TRUE);
843 }
844
845 neighbor = AVL_NEXT(t, obj);
846 if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) > 0)) {
847 AVL_REINSERT(t, obj);
848 return (B_TRUE);
849 }
850
851 return (B_FALSE);
852 }
853
854 void
855 avl_swap(avl_tree_t *tree1, avl_tree_t *tree2)
856 {
857 avl_node_t *temp_node;
858 ulong_t temp_numnodes;
859
860 ASSERT3P(tree1->avl_compar, ==, tree2->avl_compar);
861 ASSERT3U(tree1->avl_offset, ==, tree2->avl_offset);
862
863 temp_node = tree1->avl_root;
864 temp_numnodes = tree1->avl_numnodes;
865 tree1->avl_root = tree2->avl_root;
866 tree1->avl_numnodes = tree2->avl_numnodes;
867 tree2->avl_root = temp_node;
868 tree2->avl_numnodes = temp_numnodes;
869 }
870
871 /*
872 * initialize a new AVL tree
873 */
874 void
875 avl_create(avl_tree_t *tree, int (*compar) (const void *, const void *),
876 size_t size, size_t offset)
877 {
878 ASSERT(tree);
879 ASSERT(compar);
880 ASSERT(size > 0);
881 ASSERT(size >= offset + sizeof (avl_node_t));
882 #ifdef _LP64
883 ASSERT((offset & 0x7) == 0);
884 #endif
885
886 tree->avl_compar = compar;
887 tree->avl_root = NULL;
888 tree->avl_numnodes = 0;
889 tree->avl_offset = offset;
890 }
891
892 /*
893 * Delete a tree.
894 */
895 void
896 avl_destroy(avl_tree_t *tree)
897 {
898 ASSERT(tree);
899 ASSERT(tree->avl_numnodes == 0);
900 ASSERT(tree->avl_root == NULL);
901 }
902
903
904 /*
905 * Return the number of nodes in an AVL tree.
906 */
907 ulong_t
908 avl_numnodes(avl_tree_t *tree)
909 {
910 ASSERT(tree);
911 return (tree->avl_numnodes);
912 }
913
914 boolean_t
915 avl_is_empty(avl_tree_t *tree)
916 {
917 ASSERT(tree);
918 return (tree->avl_numnodes == 0);
919 }
920
921 #define CHILDBIT (1L)
922
923 /*
924 * Post-order tree walk used to visit all tree nodes and destroy the tree
925 * in post order. This is used for removing all the nodes from a tree without
926 * paying any cost for rebalancing it.
927 *
928 * example:
929 *
930 * void *cookie = NULL;
931 * my_data_t *node;
932 *
933 * while ((node = avl_destroy_nodes(tree, &cookie)) != NULL)
934 * free(node);
935 * avl_destroy(tree);
936 *
937 * The cookie is really an avl_node_t to the current node's parent and
938 * an indication of which child you looked at last.
939 *
940 * On input, a cookie value of CHILDBIT indicates the tree is done.
941 */
942 void *
943 avl_destroy_nodes(avl_tree_t *tree, void **cookie)
944 {
945 avl_node_t *node;
946 avl_node_t *parent;
947 int child;
948 void *first;
949 size_t off = tree->avl_offset;
950
951 /*
952 * Initial calls go to the first node or it's right descendant.
953 */
954 if (*cookie == NULL) {
955 first = avl_first(tree);
956
957 /*
958 * deal with an empty tree
959 */
960 if (first == NULL) {
961 *cookie = (void *)CHILDBIT;
962 return (NULL);
963 }
964
965 node = AVL_DATA2NODE(first, off);
966 parent = AVL_XPARENT(node);
967 goto check_right_side;
968 }
969
970 /*
971 * If there is no parent to return to we are done.
972 */
973 parent = (avl_node_t *)((uintptr_t)(*cookie) & ~CHILDBIT);
974 if (parent == NULL) {
975 if (tree->avl_root != NULL) {
976 ASSERT(tree->avl_numnodes == 1);
977 tree->avl_root = NULL;
978 tree->avl_numnodes = 0;
979 }
980 return (NULL);
981 }
982
983 /*
984 * Remove the child pointer we just visited from the parent and tree.
985 */
986 child = (uintptr_t)(*cookie) & CHILDBIT;
987 parent->avl_child[child] = NULL;
988 ASSERT(tree->avl_numnodes > 1);
989 --tree->avl_numnodes;
990
991 /*
992 * If we just removed a right child or there isn't one, go up to parent.
993 */
994 if (child == 1 || parent->avl_child[1] == NULL) {
995 node = parent;
996 parent = AVL_XPARENT(parent);
997 goto done;
998 }
999
1000 /*
1001 * Do parent's right child, then leftmost descendent.
1002 */
1003 node = parent->avl_child[1];
1004 while (node->avl_child[0] != NULL) {
1005 parent = node;
1006 node = node->avl_child[0];
1007 }
1008
1009 /*
1010 * If here, we moved to a left child. It may have one
1011 * child on the right (when balance == +1).
1012 */
1013 check_right_side:
1014 if (node->avl_child[1] != NULL) {
1015 ASSERT(AVL_XBALANCE(node) == 1);
1016 parent = node;
1017 node = node->avl_child[1];
1018 ASSERT(node->avl_child[0] == NULL &&
1019 node->avl_child[1] == NULL);
1020 } else {
1021 ASSERT(AVL_XBALANCE(node) <= 0);
1022 }
1023
1024 done:
1025 if (parent == NULL) {
1026 *cookie = (void *)CHILDBIT;
1027 ASSERT(node == tree->avl_root);
1028 } else {
1029 *cookie = (void *)((uintptr_t)parent | AVL_XCHILD(node));
1030 }
1031
1032 return (AVL_NODE2DATA(node, off));
1033 }
1034
1035 EXPORT_SYMBOL(avl_create);
1036 EXPORT_SYMBOL(avl_find);
1037 EXPORT_SYMBOL(avl_insert);
1038 EXPORT_SYMBOL(avl_insert_here);
1039 EXPORT_SYMBOL(avl_walk);
1040 EXPORT_SYMBOL(avl_first);
1041 EXPORT_SYMBOL(avl_last);
1042 EXPORT_SYMBOL(avl_nearest);
1043 EXPORT_SYMBOL(avl_add);
1044 EXPORT_SYMBOL(avl_swap);
1045 EXPORT_SYMBOL(avl_is_empty);
1046 EXPORT_SYMBOL(avl_remove);
1047 EXPORT_SYMBOL(avl_numnodes);
1048 EXPORT_SYMBOL(avl_destroy_nodes);
1049 EXPORT_SYMBOL(avl_destroy);
1050 EXPORT_SYMBOL(avl_update_lt);
1051 EXPORT_SYMBOL(avl_update_gt);
1052 EXPORT_SYMBOL(avl_update);