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1 /*
2 ** $Id: llimits.h,v 1.103.1.1 2013/04/12 18:48:47 roberto Exp $
3 ** Limits, basic types, and some other `installation-dependent' definitions
4 ** See Copyright Notice in lua.h
5 */
6
7 #ifndef llimits_h
8 #define llimits_h
9
10
11 #include <sys/lua/lua.h>
12
13
14 typedef unsigned LUA_INT32 lu_int32;
15
16 typedef LUAI_UMEM lu_mem;
17
18 typedef LUAI_MEM l_mem;
19
20
21
22 /* chars used as small naturals (so that `char' is reserved for characters) */
23 typedef unsigned char lu_byte;
24
25
26 #define MAX_SIZET ((size_t)(~(size_t)0)-2)
27
28 #define MAX_LUMEM ((lu_mem)(~(lu_mem)0)-2)
29
30 #define MAX_LMEM ((l_mem) ((MAX_LUMEM >> 1) - 2))
31
32
33 #define MAX_INT (INT_MAX-2) /* maximum value of an int (-2 for safety) */
34
35 /*
36 ** conversion of pointer to integer
37 ** this is for hashing only; there is no problem if the integer
38 ** cannot hold the whole pointer value
39 */
40 #define IntPoint(p) ((unsigned int)(lu_mem)(p))
41
42
43
44 /* type to ensure maximum alignment */
45 #if !defined(LUAI_USER_ALIGNMENT_T)
46 #define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
47 #endif
48
49 typedef LUAI_USER_ALIGNMENT_T L_Umaxalign;
50
51
52 /* result of a `usual argument conversion' over lua_Number */
53 typedef LUAI_UACNUMBER l_uacNumber;
54
55
56 /* internal assertions for in-house debugging */
57 #if defined(lua_assert)
58 #define check_exp(c,e) (lua_assert(c), (e))
59 /* to avoid problems with conditions too long */
60 #define lua_longassert(c) { if (!(c)) lua_assert(0); }
61 #else
62 #define lua_assert(c) ((void)0)
63 #define check_exp(c,e) (e)
64 #define lua_longassert(c) ((void)0)
65 #endif
66
67 /*
68 ** assertion for checking API calls
69 */
70 #if !defined(luai_apicheck)
71
72 #if defined(LUA_USE_APICHECK)
73 #include <assert.h>
74 #define luai_apicheck(L,e) assert(e)
75 #else
76 #define luai_apicheck(L,e) lua_assert(e)
77 #endif
78
79 #endif
80
81 #define api_check(l,e,msg) luai_apicheck(l,(e) && msg)
82
83
84 #if !defined(UNUSED)
85 #define UNUSED(x) ((void)(x)) /* to avoid warnings */
86 #endif
87
88
89 #define cast(t, exp) ((t)(exp))
90
91 #define cast_byte(i) cast(lu_byte, (i))
92 #define cast_num(i) cast(lua_Number, (i))
93 #define cast_int(i) cast(int, (i))
94 #define cast_uchar(i) cast(unsigned char, (i))
95
96
97 /*
98 ** non-return type
99 **
100 ** Suppress noreturn attribute in kernel builds to avoid objtool check warnings
101 */
102 #if defined(__GNUC__) && !defined(_KERNEL)
103 #define l_noret void __attribute__((noreturn))
104 #elif defined(_MSC_VER)
105 #define l_noret void __declspec(noreturn)
106 #else
107 #define l_noret void
108 #endif
109
110
111
112 /*
113 ** maximum depth for nested C calls and syntactical nested non-terminals
114 ** in a program. (Value must fit in an unsigned short int.)
115 **
116 ** Note: On amd64 platform, the limit has been measured to be 45. We set
117 ** the maximum lower to give a margin for changing the amount of stack
118 ** used by various functions involved in parsing and executing code.
119 */
120 #if !defined(LUAI_MAXCCALLS)
121 #define LUAI_MAXCCALLS 20
122 #endif
123
124 /*
125 * Minimum amount of available stack space (in bytes) to make a C call. With
126 * gsub() recursion, the stack space between each luaD_call() is 1256 bytes.
127 */
128 #define LUAI_MINCSTACK 4096
129
130 /*
131 ** maximum number of upvalues in a closure (both C and Lua). (Value
132 ** must fit in an unsigned char.)
133 */
134 #define MAXUPVAL UCHAR_MAX
135
136
137 /*
138 ** type for virtual-machine instructions
139 ** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
140 */
141 typedef lu_int32 Instruction;
142
143
144
145 /* maximum stack for a Lua function */
146 #define MAXSTACK 250
147
148
149
150 /* minimum size for the string table (must be power of 2) */
151 #if !defined(MINSTRTABSIZE)
152 #define MINSTRTABSIZE 32
153 #endif
154
155
156 /* minimum size for string buffer */
157 #if !defined(LUA_MINBUFFER)
158 #define LUA_MINBUFFER 32
159 #endif
160
161
162 #if !defined(lua_lock)
163 #define lua_lock(L) ((void) 0)
164 #define lua_unlock(L) ((void) 0)
165 #endif
166
167 #if !defined(luai_threadyield)
168 #define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
169 #endif
170
171
172 /*
173 ** these macros allow user-specific actions on threads when you defined
174 ** LUAI_EXTRASPACE and need to do something extra when a thread is
175 ** created/deleted/resumed/yielded.
176 */
177 #if !defined(luai_userstateopen)
178 #define luai_userstateopen(L) ((void)L)
179 #endif
180
181 #if !defined(luai_userstateclose)
182 #define luai_userstateclose(L) ((void)L)
183 #endif
184
185 #if !defined(luai_userstatethread)
186 #define luai_userstatethread(L,L1) ((void)L)
187 #endif
188
189 #if !defined(luai_userstatefree)
190 #define luai_userstatefree(L,L1) ((void)L)
191 #endif
192
193 #if !defined(luai_userstateresume)
194 #define luai_userstateresume(L,n) ((void)L)
195 #endif
196
197 #if !defined(luai_userstateyield)
198 #define luai_userstateyield(L,n) ((void)L)
199 #endif
200
201 /*
202 ** lua_number2int is a macro to convert lua_Number to int.
203 ** lua_number2integer is a macro to convert lua_Number to lua_Integer.
204 ** lua_number2unsigned is a macro to convert a lua_Number to a lua_Unsigned.
205 ** lua_unsigned2number is a macro to convert a lua_Unsigned to a lua_Number.
206 ** luai_hashnum is a macro to hash a lua_Number value into an integer.
207 ** The hash must be deterministic and give reasonable values for
208 ** both small and large values (outside the range of integers).
209 */
210
211 #if defined(MS_ASMTRICK) || defined(LUA_MSASMTRICK) /* { */
212 /* trick with Microsoft assembler for X86 */
213
214 #define lua_number2int(i,n) __asm {__asm fld n __asm fistp i}
215 #define lua_number2integer(i,n) lua_number2int(i, n)
216 #define lua_number2unsigned(i,n) \
217 {__int64 l; __asm {__asm fld n __asm fistp l} i = (unsigned int)l;}
218
219
220 #elif defined(LUA_IEEE754TRICK) /* }{ */
221 /* the next trick should work on any machine using IEEE754 with
222 a 32-bit int type */
223
224 union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
225
226 #if !defined(LUA_IEEEENDIAN) /* { */
227 #define LUAI_EXTRAIEEE \
228 static const union luai_Cast ieeeendian = {-(33.0 + 6755399441055744.0)};
229 #define LUA_IEEEENDIANLOC (ieeeendian.l_p[1] == 33)
230 #else
231 #define LUA_IEEEENDIANLOC LUA_IEEEENDIAN
232 #define LUAI_EXTRAIEEE /* empty */
233 #endif /* } */
234
235 #define lua_number2int32(i,n,t) \
236 { LUAI_EXTRAIEEE \
237 volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \
238 (i) = (t)u.l_p[LUA_IEEEENDIANLOC]; }
239
240 #define luai_hashnum(i,n) \
241 { volatile union luai_Cast u; u.l_d = (n) + 1.0; /* avoid -0 */ \
242 (i) = u.l_p[0]; (i) += u.l_p[1]; } /* add double bits for his hash */
243
244 #define lua_number2int(i,n) lua_number2int32(i, n, int)
245 #define lua_number2unsigned(i,n) lua_number2int32(i, n, lua_Unsigned)
246
247 /* the trick can be expanded to lua_Integer when it is a 32-bit value */
248 #if defined(LUA_IEEELL)
249 #define lua_number2integer(i,n) lua_number2int32(i, n, lua_Integer)
250 #endif
251
252 #endif /* } */
253
254
255 /* the following definitions always work, but may be slow */
256
257 #if !defined(lua_number2int)
258 #define lua_number2int(i,n) ((i)=(int)(n))
259 #endif
260
261 #if !defined(lua_number2integer)
262 #define lua_number2integer(i,n) ((i)=(lua_Integer)(n))
263 #endif
264
265 #if !defined(lua_number2unsigned) /* { */
266 /* the following definition assures proper modulo behavior */
267 #if defined(LUA_NUMBER_DOUBLE) || defined(LUA_NUMBER_FLOAT)
268 #include <math.h>
269 #define SUPUNSIGNED ((lua_Number)(~(lua_Unsigned)0) + 1)
270 #define lua_number2unsigned(i,n) \
271 ((i)=(lua_Unsigned)((n) - floor((n)/SUPUNSIGNED)*SUPUNSIGNED))
272 #else
273 #define lua_number2unsigned(i,n) ((i)=(lua_Unsigned)(n))
274 #endif
275 #endif /* } */
276
277
278 #if !defined(lua_unsigned2number)
279 /* on several machines, coercion from unsigned to double is slow,
280 so it may be worth to avoid */
281 #define lua_unsigned2number(u) \
282 (((u) <= (lua_Unsigned)INT_MAX) ? (lua_Number)(int)(u) : (lua_Number)(u))
283 #endif
284
285
286
287 #if defined(ltable_c) && !defined(luai_hashnum)
288
289 #define luai_hashnum(i,n) (i = lcompat_hashnum(n))
290
291 #endif
292
293
294
295 /*
296 ** macro to control inclusion of some hard tests on stack reallocation
297 */
298 #if !defined(HARDSTACKTESTS)
299 #define condmovestack(L) ((void)0)
300 #else
301 /* realloc stack keeping its size */
302 #define condmovestack(L) luaD_reallocstack((L), (L)->stacksize)
303 #endif
304
305 #if !defined(HARDMEMTESTS)
306 #define condchangemem(L) condmovestack(L)
307 #else
308 #define condchangemem(L) \
309 ((void)(!(G(L)->gcrunning) || (luaC_fullgc(L, 0), 1)))
310 #endif
311
312 #endif